gala/vapi/mutter-clutter.vapi
2024-11-07 14:44:45 -08:00

8657 lines
423 KiB
Vala

/* clutter-1.0.vapi generated by vapigen, do not modify. */
[CCode (cprefix = "Clutter", gir_namespace = "Clutter", gir_version = "1.0", lower_case_cprefix = "clutter_")]
namespace Clutter {
namespace Button {
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_BUTTON_MIDDLE")]
public const uint32 MIDDLE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_BUTTON_PRIMARY")]
public const uint32 PRIMARY;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_BUTTON_SECONDARY")]
public const uint32 SECONDARY;
}
namespace Key {
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_0")]
public const uint @0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_1")]
public const uint @1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_2")]
public const uint @2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3")]
public const uint @3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_AltCursor")]
public const uint @3270_AltCursor;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Attn")]
public const uint @3270_Attn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_BackTab")]
public const uint @3270_BackTab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ChangeScreen")]
public const uint @3270_ChangeScreen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Copy")]
public const uint @3270_Copy;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorBlink")]
public const uint @3270_CursorBlink;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorSelect")]
public const uint @3270_CursorSelect;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_DeleteWord")]
public const uint @3270_DeleteWord;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Duplicate")]
public const uint @3270_Duplicate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Enter")]
public const uint @3270_Enter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseEOF")]
public const uint @3270_EraseEOF;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseInput")]
public const uint @3270_EraseInput;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ExSelect")]
public const uint @3270_ExSelect;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_FieldMark")]
public const uint @3270_FieldMark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Ident")]
public const uint @3270_Ident;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Jump")]
public const uint @3270_Jump;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_KeyClick")]
public const uint @3270_KeyClick;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Left2")]
public const uint @3270_Left2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA1")]
public const uint @3270_PA1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA2")]
public const uint @3270_PA2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA3")]
public const uint @3270_PA3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Play")]
public const uint @3270_Play;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PrintScreen")]
public const uint @3270_PrintScreen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Quit")]
public const uint @3270_Quit;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Record")]
public const uint @3270_Record;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Reset")]
public const uint @3270_Reset;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Right2")]
public const uint @3270_Right2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Rule")]
public const uint @3270_Rule;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Setup")]
public const uint @3270_Setup;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Test")]
public const uint @3270_Test;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_4")]
public const uint @4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_5")]
public const uint @5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_6")]
public const uint @6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_7")]
public const uint @7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_8")]
public const uint @8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_9")]
public const uint @9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_A")]
public const uint A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AE")]
public const uint AE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aacute")]
public const uint Aacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abelowdot")]
public const uint Abelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreve")]
public const uint Abreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreveacute")]
public const uint Abreveacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevebelowdot")]
public const uint Abrevebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevegrave")]
public const uint Abrevegrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevehook")]
public const uint Abrevehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevetilde")]
public const uint Abrevetilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Enable")]
public const uint AccessX_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Feedback_Enable")]
public const uint AccessX_Feedback_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflex")]
public const uint Acircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexacute")]
public const uint Acircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexbelowdot")]
public const uint Acircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexgrave")]
public const uint Acircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexhook")]
public const uint Acircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflextilde")]
public const uint Acircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AddFavorite")]
public const uint AddFavorite;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Adiaeresis")]
public const uint Adiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Agrave")]
public const uint Agrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ahook")]
public const uint Ahook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_L")]
public const uint Alt_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_R")]
public const uint Alt_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Amacron")]
public const uint Amacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aogonek")]
public const uint Aogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationLeft")]
public const uint ApplicationLeft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationRight")]
public const uint ApplicationRight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_0")]
public const uint Arabic_0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_1")]
public const uint Arabic_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_2")]
public const uint Arabic_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_3")]
public const uint Arabic_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_4")]
public const uint Arabic_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_5")]
public const uint Arabic_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_6")]
public const uint Arabic_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_7")]
public const uint Arabic_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_8")]
public const uint Arabic_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_9")]
public const uint Arabic_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ain")]
public const uint Arabic_ain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alef")]
public const uint Arabic_alef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alefmaksura")]
public const uint Arabic_alefmaksura;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_beh")]
public const uint Arabic_beh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_comma")]
public const uint Arabic_comma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dad")]
public const uint Arabic_dad;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dal")]
public const uint Arabic_dal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_damma")]
public const uint Arabic_damma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dammatan")]
public const uint Arabic_dammatan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ddal")]
public const uint Arabic_ddal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_farsi_yeh")]
public const uint Arabic_farsi_yeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fatha")]
public const uint Arabic_fatha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fathatan")]
public const uint Arabic_fathatan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_feh")]
public const uint Arabic_feh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fullstop")]
public const uint Arabic_fullstop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_gaf")]
public const uint Arabic_gaf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ghain")]
public const uint Arabic_ghain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ha")]
public const uint Arabic_ha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hah")]
public const uint Arabic_hah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza")]
public const uint Arabic_hamza;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_above")]
public const uint Arabic_hamza_above;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_below")]
public const uint Arabic_hamza_below;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonalef")]
public const uint Arabic_hamzaonalef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonwaw")]
public const uint Arabic_hamzaonwaw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonyeh")]
public const uint Arabic_hamzaonyeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaunderalef")]
public const uint Arabic_hamzaunderalef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh")]
public const uint Arabic_heh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_doachashmee")]
public const uint Arabic_heh_doachashmee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_goal")]
public const uint Arabic_heh_goal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeem")]
public const uint Arabic_jeem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeh")]
public const uint Arabic_jeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kaf")]
public const uint Arabic_kaf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasra")]
public const uint Arabic_kasra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasratan")]
public const uint Arabic_kasratan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_keheh")]
public const uint Arabic_keheh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_khah")]
public const uint Arabic_khah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_lam")]
public const uint Arabic_lam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_madda_above")]
public const uint Arabic_madda_above;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_maddaonalef")]
public const uint Arabic_maddaonalef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_meem")]
public const uint Arabic_meem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon")]
public const uint Arabic_noon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon_ghunna")]
public const uint Arabic_noon_ghunna;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_peh")]
public const uint Arabic_peh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_percent")]
public const uint Arabic_percent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_qaf")]
public const uint Arabic_qaf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_question_mark")]
public const uint Arabic_question_mark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ra")]
public const uint Arabic_ra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_rreh")]
public const uint Arabic_rreh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sad")]
public const uint Arabic_sad;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_seen")]
public const uint Arabic_seen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_semicolon")]
public const uint Arabic_semicolon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_shadda")]
public const uint Arabic_shadda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sheen")]
public const uint Arabic_sheen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sukun")]
public const uint Arabic_sukun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_superscript_alef")]
public const uint Arabic_superscript_alef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_switch")]
public const uint Arabic_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tah")]
public const uint Arabic_tah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tatweel")]
public const uint Arabic_tatweel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tcheh")]
public const uint Arabic_tcheh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_teh")]
public const uint Arabic_teh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tehmarbuta")]
public const uint Arabic_tehmarbuta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_thal")]
public const uint Arabic_thal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_theh")]
public const uint Arabic_theh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tteh")]
public const uint Arabic_tteh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_veh")]
public const uint Arabic_veh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_waw")]
public const uint Arabic_waw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh")]
public const uint Arabic_yeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh_baree")]
public const uint Arabic_yeh_baree;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zah")]
public const uint Arabic_zah;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zain")]
public const uint Arabic_zain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aring")]
public const uint Aring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AT")]
public const uint Armenian_AT;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AYB")]
public const uint Armenian_AYB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_BEN")]
public const uint Armenian_BEN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_CHA")]
public const uint Armenian_CHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DA")]
public const uint Armenian_DA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DZA")]
public const uint Armenian_DZA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_E")]
public const uint Armenian_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_FE")]
public const uint Armenian_FE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GHAT")]
public const uint Armenian_GHAT;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GIM")]
public const uint Armenian_GIM;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HI")]
public const uint Armenian_HI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HO")]
public const uint Armenian_HO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_INI")]
public const uint Armenian_INI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_JE")]
public const uint Armenian_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KE")]
public const uint Armenian_KE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KEN")]
public const uint Armenian_KEN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KHE")]
public const uint Armenian_KHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_LYUN")]
public const uint Armenian_LYUN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_MEN")]
public const uint Armenian_MEN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_NU")]
public const uint Armenian_NU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_O")]
public const uint Armenian_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PE")]
public const uint Armenian_PE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PYUR")]
public const uint Armenian_PYUR;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RA")]
public const uint Armenian_RA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RE")]
public const uint Armenian_RE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SE")]
public const uint Armenian_SE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SHA")]
public const uint Armenian_SHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TCHE")]
public const uint Armenian_TCHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TO")]
public const uint Armenian_TO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSA")]
public const uint Armenian_TSA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSO")]
public const uint Armenian_TSO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TYUN")]
public const uint Armenian_TYUN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VEV")]
public const uint Armenian_VEV;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VO")]
public const uint Armenian_VO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VYUN")]
public const uint Armenian_VYUN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_YECH")]
public const uint Armenian_YECH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZA")]
public const uint Armenian_ZA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZHE")]
public const uint Armenian_ZHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_accent")]
public const uint Armenian_accent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_amanak")]
public const uint Armenian_amanak;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_apostrophe")]
public const uint Armenian_apostrophe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_at")]
public const uint Armenian_at;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ayb")]
public const uint Armenian_ayb;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ben")]
public const uint Armenian_ben;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_but")]
public const uint Armenian_but;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_cha")]
public const uint Armenian_cha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_da")]
public const uint Armenian_da;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_dza")]
public const uint Armenian_dza;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_e")]
public const uint Armenian_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_exclam")]
public const uint Armenian_exclam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_fe")]
public const uint Armenian_fe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_full_stop")]
public const uint Armenian_full_stop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ghat")]
public const uint Armenian_ghat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_gim")]
public const uint Armenian_gim;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hi")]
public const uint Armenian_hi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ho")]
public const uint Armenian_ho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hyphen")]
public const uint Armenian_hyphen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ini")]
public const uint Armenian_ini;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_je")]
public const uint Armenian_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ke")]
public const uint Armenian_ke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ken")]
public const uint Armenian_ken;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_khe")]
public const uint Armenian_khe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ligature_ew")]
public const uint Armenian_ligature_ew;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_lyun")]
public const uint Armenian_lyun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_men")]
public const uint Armenian_men;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_nu")]
public const uint Armenian_nu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_o")]
public const uint Armenian_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_paruyk")]
public const uint Armenian_paruyk;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pe")]
public const uint Armenian_pe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pyur")]
public const uint Armenian_pyur;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_question")]
public const uint Armenian_question;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ra")]
public const uint Armenian_ra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_re")]
public const uint Armenian_re;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_se")]
public const uint Armenian_se;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_separation_mark")]
public const uint Armenian_separation_mark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_sha")]
public const uint Armenian_sha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_shesht")]
public const uint Armenian_shesht;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tche")]
public const uint Armenian_tche;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_to")]
public const uint Armenian_to;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tsa")]
public const uint Armenian_tsa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tso")]
public const uint Armenian_tso;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tyun")]
public const uint Armenian_tyun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_verjaket")]
public const uint Armenian_verjaket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vev")]
public const uint Armenian_vev;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vo")]
public const uint Armenian_vo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vyun")]
public const uint Armenian_vyun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yech")]
public const uint Armenian_yech;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yentamna")]
public const uint Armenian_yentamna;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_za")]
public const uint Armenian_za;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_zhe")]
public const uint Armenian_zhe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Atilde")]
public const uint Atilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudibleBell_Enable")]
public const uint AudibleBell_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioCycleTrack")]
public const uint AudioCycleTrack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioForward")]
public const uint AudioForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioLowerVolume")]
public const uint AudioLowerVolume;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMedia")]
public const uint AudioMedia;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMicMute")]
public const uint AudioMicMute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMute")]
public const uint AudioMute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioNext")]
public const uint AudioNext;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPause")]
public const uint AudioPause;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPlay")]
public const uint AudioPlay;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPrev")]
public const uint AudioPrev;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRaiseVolume")]
public const uint AudioRaiseVolume;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRandomPlay")]
public const uint AudioRandomPlay;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRecord")]
public const uint AudioRecord;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRepeat")]
public const uint AudioRepeat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRewind")]
public const uint AudioRewind;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioStop")]
public const uint AudioStop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Away")]
public const uint Away;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_B")]
public const uint B;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Babovedot")]
public const uint Babovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Back")]
public const uint Back;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackForward")]
public const uint BackForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackSpace")]
public const uint BackSpace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Battery")]
public const uint Battery;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Begin")]
public const uint Begin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Blue")]
public const uint Blue;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Bluetooth")]
public const uint Bluetooth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Book")]
public const uint Book;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BounceKeys_Enable")]
public const uint BounceKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Break")]
public const uint Break;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BrightnessAdjust")]
public const uint BrightnessAdjust;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_SHORTU")]
public const uint Byelorussian_SHORTU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_shortu")]
public const uint Byelorussian_shortu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C")]
public const uint C;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CD")]
public const uint CD;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CH")]
public const uint CH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_H")]
public const uint C_H;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_h")]
public const uint C_h;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cabovedot")]
public const uint Cabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cacute")]
public const uint Cacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calculator")]
public const uint Calculator;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calendar")]
public const uint Calendar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cancel")]
public const uint Cancel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Caps_Lock")]
public const uint Caps_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccaron")]
public const uint Ccaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccedilla")]
public const uint Ccedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccircumflex")]
public const uint Ccircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ch")]
public const uint Ch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Clear")]
public const uint Clear;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ClearGrab")]
public const uint ClearGrab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Close")]
public const uint Close;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Codeinput")]
public const uint Codeinput;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ColonSign")]
public const uint ColonSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Community")]
public const uint Community;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ContrastAdjust")]
public const uint ContrastAdjust;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_L")]
public const uint Control_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_R")]
public const uint Control_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Copy")]
public const uint Copy;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CruzeiroSign")]
public const uint CruzeiroSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cut")]
public const uint Cut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CycleAngle")]
public const uint CycleAngle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_A")]
public const uint Cyrillic_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_BE")]
public const uint Cyrillic_BE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE")]
public const uint Cyrillic_CHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_descender")]
public const uint Cyrillic_CHE_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_vertstroke")]
public const uint Cyrillic_CHE_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DE")]
public const uint Cyrillic_DE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DZHE")]
public const uint Cyrillic_DZHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_E")]
public const uint Cyrillic_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EF")]
public const uint Cyrillic_EF;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EL")]
public const uint Cyrillic_EL;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EM")]
public const uint Cyrillic_EM;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN")]
public const uint Cyrillic_EN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN_descender")]
public const uint Cyrillic_EN_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ER")]
public const uint Cyrillic_ER;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ES")]
public const uint Cyrillic_ES;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE")]
public const uint Cyrillic_GHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE_bar")]
public const uint Cyrillic_GHE_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA")]
public const uint Cyrillic_HA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HARDSIGN")]
public const uint Cyrillic_HARDSIGN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA_descender")]
public const uint Cyrillic_HA_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I")]
public const uint Cyrillic_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IE")]
public const uint Cyrillic_IE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IO")]
public const uint Cyrillic_IO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I_macron")]
public const uint Cyrillic_I_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_JE")]
public const uint Cyrillic_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA")]
public const uint Cyrillic_KA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_descender")]
public const uint Cyrillic_KA_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_vertstroke")]
public const uint Cyrillic_KA_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_LJE")]
public const uint Cyrillic_LJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_NJE")]
public const uint Cyrillic_NJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O")]
public const uint Cyrillic_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O_bar")]
public const uint Cyrillic_O_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_PE")]
public const uint Cyrillic_PE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SCHWA")]
public const uint Cyrillic_SCHWA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHA")]
public const uint Cyrillic_SHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHCHA")]
public const uint Cyrillic_SHCHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHHA")]
public const uint Cyrillic_SHHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHORTI")]
public const uint Cyrillic_SHORTI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SOFTSIGN")]
public const uint Cyrillic_SOFTSIGN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TE")]
public const uint Cyrillic_TE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TSE")]
public const uint Cyrillic_TSE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U")]
public const uint Cyrillic_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_macron")]
public const uint Cyrillic_U_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight")]
public const uint Cyrillic_U_straight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight_bar")]
public const uint Cyrillic_U_straight_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_VE")]
public const uint Cyrillic_VE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YA")]
public const uint Cyrillic_YA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YERU")]
public const uint Cyrillic_YERU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YU")]
public const uint Cyrillic_YU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZE")]
public const uint Cyrillic_ZE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE")]
public const uint Cyrillic_ZHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE_descender")]
public const uint Cyrillic_ZHE_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_a")]
public const uint Cyrillic_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_be")]
public const uint Cyrillic_be;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che")]
public const uint Cyrillic_che;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_descender")]
public const uint Cyrillic_che_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_vertstroke")]
public const uint Cyrillic_che_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_de")]
public const uint Cyrillic_de;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_dzhe")]
public const uint Cyrillic_dzhe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_e")]
public const uint Cyrillic_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ef")]
public const uint Cyrillic_ef;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_el")]
public const uint Cyrillic_el;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_em")]
public const uint Cyrillic_em;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en")]
public const uint Cyrillic_en;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en_descender")]
public const uint Cyrillic_en_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_er")]
public const uint Cyrillic_er;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_es")]
public const uint Cyrillic_es;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe")]
public const uint Cyrillic_ghe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe_bar")]
public const uint Cyrillic_ghe_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha")]
public const uint Cyrillic_ha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha_descender")]
public const uint Cyrillic_ha_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_hardsign")]
public const uint Cyrillic_hardsign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i")]
public const uint Cyrillic_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i_macron")]
public const uint Cyrillic_i_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ie")]
public const uint Cyrillic_ie;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_io")]
public const uint Cyrillic_io;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_je")]
public const uint Cyrillic_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka")]
public const uint Cyrillic_ka;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_descender")]
public const uint Cyrillic_ka_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_vertstroke")]
public const uint Cyrillic_ka_vertstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_lje")]
public const uint Cyrillic_lje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_nje")]
public const uint Cyrillic_nje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o")]
public const uint Cyrillic_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o_bar")]
public const uint Cyrillic_o_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_pe")]
public const uint Cyrillic_pe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_schwa")]
public const uint Cyrillic_schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_sha")]
public const uint Cyrillic_sha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shcha")]
public const uint Cyrillic_shcha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shha")]
public const uint Cyrillic_shha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shorti")]
public const uint Cyrillic_shorti;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_softsign")]
public const uint Cyrillic_softsign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_te")]
public const uint Cyrillic_te;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_tse")]
public const uint Cyrillic_tse;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u")]
public const uint Cyrillic_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_macron")]
public const uint Cyrillic_u_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight")]
public const uint Cyrillic_u_straight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight_bar")]
public const uint Cyrillic_u_straight_bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ve")]
public const uint Cyrillic_ve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ya")]
public const uint Cyrillic_ya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yeru")]
public const uint Cyrillic_yeru;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yu")]
public const uint Cyrillic_yu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ze")]
public const uint Cyrillic_ze;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe")]
public const uint Cyrillic_zhe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe_descender")]
public const uint Cyrillic_zhe_descender;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_D")]
public const uint D;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DOS")]
public const uint DOS;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dabovedot")]
public const uint Dabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dcaron")]
public const uint Dcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Delete")]
public const uint Delete;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Display")]
public const uint Display;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Documents")]
public const uint Documents;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DongSign")]
public const uint DongSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Down")]
public const uint Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dstroke")]
public const uint Dstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_E")]
public const uint E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ENG")]
public const uint ENG;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ETH")]
public const uint ETH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EZH")]
public const uint EZH;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eabovedot")]
public const uint Eabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eacute")]
public const uint Eacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ebelowdot")]
public const uint Ebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecaron")]
public const uint Ecaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflex")]
public const uint Ecircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexacute")]
public const uint Ecircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexbelowdot")]
public const uint Ecircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexgrave")]
public const uint Ecircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexhook")]
public const uint Ecircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflextilde")]
public const uint Ecircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EcuSign")]
public const uint EcuSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ediaeresis")]
public const uint Ediaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Egrave")]
public const uint Egrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ehook")]
public const uint Ehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_Shift")]
public const uint Eisu_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_toggle")]
public const uint Eisu_toggle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eject")]
public const uint Eject;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Emacron")]
public const uint Emacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_End")]
public const uint End;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eogonek")]
public const uint Eogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Escape")]
public const uint Escape;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eth")]
public const uint Eth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Etilde")]
public const uint Etilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EuroSign")]
public const uint EuroSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Excel")]
public const uint Excel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Execute")]
public const uint Execute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Explorer")]
public const uint Explorer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F")]
public const uint F;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F1")]
public const uint F1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F10")]
public const uint F10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F11")]
public const uint F11;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F12")]
public const uint F12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F13")]
public const uint F13;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F14")]
public const uint F14;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F15")]
public const uint F15;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F16")]
public const uint F16;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F17")]
public const uint F17;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F18")]
public const uint F18;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F19")]
public const uint F19;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F2")]
public const uint F2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F20")]
public const uint F20;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F21")]
public const uint F21;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F22")]
public const uint F22;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F23")]
public const uint F23;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F24")]
public const uint F24;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F25")]
public const uint F25;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F26")]
public const uint F26;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F27")]
public const uint F27;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F28")]
public const uint F28;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F29")]
public const uint F29;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F3")]
public const uint F3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F30")]
public const uint F30;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F31")]
public const uint F31;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F32")]
public const uint F32;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F33")]
public const uint F33;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F34")]
public const uint F34;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F35")]
public const uint F35;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F4")]
public const uint F4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F5")]
public const uint F5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F6")]
public const uint F6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F7")]
public const uint F7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F8")]
public const uint F8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F9")]
public const uint F9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FFrancSign")]
public const uint FFrancSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Fabovedot")]
public const uint Fabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_0")]
public const uint Farsi_0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_1")]
public const uint Farsi_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_2")]
public const uint Farsi_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_3")]
public const uint Farsi_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_4")]
public const uint Farsi_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_5")]
public const uint Farsi_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_6")]
public const uint Farsi_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_7")]
public const uint Farsi_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_8")]
public const uint Farsi_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_9")]
public const uint Farsi_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_yeh")]
public const uint Farsi_yeh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Favorites")]
public const uint Favorites;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Finance")]
public const uint Finance;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Find")]
public const uint Find;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_First_Virtual_Screen")]
public const uint First_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Forward")]
public const uint Forward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameBack")]
public const uint FrameBack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameForward")]
public const uint FrameForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_G")]
public const uint G;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gabovedot")]
public const uint Gabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Game")]
public const uint Game;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gbreve")]
public const uint Gbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcaron")]
public const uint Gcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcedilla")]
public const uint Gcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcircumflex")]
public const uint Gcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_an")]
public const uint Georgian_an;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ban")]
public const uint Georgian_ban;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_can")]
public const uint Georgian_can;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_char")]
public const uint Georgian_char;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_chin")]
public const uint Georgian_chin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_cil")]
public const uint Georgian_cil;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_don")]
public const uint Georgian_don;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_en")]
public const uint Georgian_en;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_fi")]
public const uint Georgian_fi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_gan")]
public const uint Georgian_gan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ghan")]
public const uint Georgian_ghan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hae")]
public const uint Georgian_hae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_har")]
public const uint Georgian_har;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_he")]
public const uint Georgian_he;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hie")]
public const uint Georgian_hie;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hoe")]
public const uint Georgian_hoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_in")]
public const uint Georgian_in;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jhan")]
public const uint Georgian_jhan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jil")]
public const uint Georgian_jil;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_kan")]
public const uint Georgian_kan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_khar")]
public const uint Georgian_khar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_las")]
public const uint Georgian_las;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_man")]
public const uint Georgian_man;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_nar")]
public const uint Georgian_nar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_on")]
public const uint Georgian_on;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_par")]
public const uint Georgian_par;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_phar")]
public const uint Georgian_phar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_qar")]
public const uint Georgian_qar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_rae")]
public const uint Georgian_rae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_san")]
public const uint Georgian_san;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_shin")]
public const uint Georgian_shin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tan")]
public const uint Georgian_tan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tar")]
public const uint Georgian_tar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_un")]
public const uint Georgian_un;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_vin")]
public const uint Georgian_vin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_we")]
public const uint Georgian_we;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_xan")]
public const uint Georgian_xan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zen")]
public const uint Georgian_zen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zhar")]
public const uint Georgian_zhar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Go")]
public const uint Go;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHA")]
public const uint Greek_ALPHA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHAaccent")]
public const uint Greek_ALPHAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_BETA")]
public const uint Greek_BETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_CHI")]
public const uint Greek_CHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_DELTA")]
public const uint Greek_DELTA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILON")]
public const uint Greek_EPSILON;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILONaccent")]
public const uint Greek_EPSILONaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETA")]
public const uint Greek_ETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETAaccent")]
public const uint Greek_ETAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_GAMMA")]
public const uint Greek_GAMMA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTA")]
public const uint Greek_IOTA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAaccent")]
public const uint Greek_IOTAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdiaeresis")]
public const uint Greek_IOTAdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdieresis")]
public const uint Greek_IOTAdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_KAPPA")]
public const uint Greek_KAPPA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMBDA")]
public const uint Greek_LAMBDA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMDA")]
public const uint Greek_LAMDA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_MU")]
public const uint Greek_MU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_NU")]
public const uint Greek_NU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGA")]
public const uint Greek_OMEGA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGAaccent")]
public const uint Greek_OMEGAaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRON")]
public const uint Greek_OMICRON;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRONaccent")]
public const uint Greek_OMICRONaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PHI")]
public const uint Greek_PHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PI")]
public const uint Greek_PI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PSI")]
public const uint Greek_PSI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_RHO")]
public const uint Greek_RHO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_SIGMA")]
public const uint Greek_SIGMA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_TAU")]
public const uint Greek_TAU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_THETA")]
public const uint Greek_THETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILON")]
public const uint Greek_UPSILON;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONaccent")]
public const uint Greek_UPSILONaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONdieresis")]
public const uint Greek_UPSILONdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_XI")]
public const uint Greek_XI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ZETA")]
public const uint Greek_ZETA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_accentdieresis")]
public const uint Greek_accentdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alpha")]
public const uint Greek_alpha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alphaaccent")]
public const uint Greek_alphaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_beta")]
public const uint Greek_beta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_chi")]
public const uint Greek_chi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_delta")]
public const uint Greek_delta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilon")]
public const uint Greek_epsilon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilonaccent")]
public const uint Greek_epsilonaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_eta")]
public const uint Greek_eta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_etaaccent")]
public const uint Greek_etaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_finalsmallsigma")]
public const uint Greek_finalsmallsigma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_gamma")]
public const uint Greek_gamma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_horizbar")]
public const uint Greek_horizbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iota")]
public const uint Greek_iota;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccent")]
public const uint Greek_iotaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccentdieresis")]
public const uint Greek_iotaaccentdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotadieresis")]
public const uint Greek_iotadieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_kappa")]
public const uint Greek_kappa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lambda")]
public const uint Greek_lambda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lamda")]
public const uint Greek_lamda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_mu")]
public const uint Greek_mu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_nu")]
public const uint Greek_nu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omega")]
public const uint Greek_omega;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omegaaccent")]
public const uint Greek_omegaaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicron")]
public const uint Greek_omicron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicronaccent")]
public const uint Greek_omicronaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_phi")]
public const uint Greek_phi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_pi")]
public const uint Greek_pi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_psi")]
public const uint Greek_psi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_rho")]
public const uint Greek_rho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_sigma")]
public const uint Greek_sigma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_switch")]
public const uint Greek_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_tau")]
public const uint Greek_tau;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_theta")]
public const uint Greek_theta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilon")]
public const uint Greek_upsilon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccent")]
public const uint Greek_upsilonaccent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccentdieresis")]
public const uint Greek_upsilonaccentdieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilondieresis")]
public const uint Greek_upsilondieresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_xi")]
public const uint Greek_xi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_zeta")]
public const uint Greek_zeta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Green")]
public const uint Green;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_H")]
public const uint H;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul")]
public const uint Hangul;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_A")]
public const uint Hangul_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AE")]
public const uint Hangul_AE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeA")]
public const uint Hangul_AraeA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeAE")]
public const uint Hangul_AraeAE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Banja")]
public const uint Hangul_Banja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Cieuc")]
public const uint Hangul_Cieuc;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Codeinput")]
public const uint Hangul_Codeinput;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Dikeud")]
public const uint Hangul_Dikeud;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_E")]
public const uint Hangul_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EO")]
public const uint Hangul_EO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EU")]
public const uint Hangul_EU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_End")]
public const uint Hangul_End;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hanja")]
public const uint Hangul_Hanja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hieuh")]
public const uint Hangul_Hieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_I")]
public const uint Hangul_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Ieung")]
public const uint Hangul_Ieung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Cieuc")]
public const uint Hangul_J_Cieuc;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Dikeud")]
public const uint Hangul_J_Dikeud;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Hieuh")]
public const uint Hangul_J_Hieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Ieung")]
public const uint Hangul_J_Ieung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Jieuj")]
public const uint Hangul_J_Jieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Khieuq")]
public const uint Hangul_J_Khieuq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Kiyeog")]
public const uint Hangul_J_Kiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KiyeogSios")]
public const uint Hangul_J_KiyeogSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KkogjiDalrinIeung")]
public const uint Hangul_J_KkogjiDalrinIeung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Mieum")]
public const uint Hangul_J_Mieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Nieun")]
public const uint Hangul_J_Nieun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunHieuh")]
public const uint Hangul_J_NieunHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunJieuj")]
public const uint Hangul_J_NieunJieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PanSios")]
public const uint Hangul_J_PanSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Phieuf")]
public const uint Hangul_J_Phieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Pieub")]
public const uint Hangul_J_Pieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PieubSios")]
public const uint Hangul_J_PieubSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Rieul")]
public const uint Hangul_J_Rieul;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulHieuh")]
public const uint Hangul_J_RieulHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulKiyeog")]
public const uint Hangul_J_RieulKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulMieum")]
public const uint Hangul_J_RieulMieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPhieuf")]
public const uint Hangul_J_RieulPhieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPieub")]
public const uint Hangul_J_RieulPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulSios")]
public const uint Hangul_J_RieulSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulTieut")]
public const uint Hangul_J_RieulTieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Sios")]
public const uint Hangul_J_Sios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangKiyeog")]
public const uint Hangul_J_SsangKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangSios")]
public const uint Hangul_J_SsangSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Tieut")]
public const uint Hangul_J_Tieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_YeorinHieuh")]
public const uint Hangul_J_YeorinHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jamo")]
public const uint Hangul_Jamo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jeonja")]
public const uint Hangul_Jeonja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jieuj")]
public const uint Hangul_Jieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Khieuq")]
public const uint Hangul_Khieuq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Kiyeog")]
public const uint Hangul_Kiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KiyeogSios")]
public const uint Hangul_KiyeogSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KkogjiDalrinIeung")]
public const uint Hangul_KkogjiDalrinIeung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Mieum")]
public const uint Hangul_Mieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_MultipleCandidate")]
public const uint Hangul_MultipleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Nieun")]
public const uint Hangul_Nieun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunHieuh")]
public const uint Hangul_NieunHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunJieuj")]
public const uint Hangul_NieunJieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_O")]
public const uint Hangul_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_OE")]
public const uint Hangul_OE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PanSios")]
public const uint Hangul_PanSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Phieuf")]
public const uint Hangul_Phieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Pieub")]
public const uint Hangul_Pieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PieubSios")]
public const uint Hangul_PieubSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PostHanja")]
public const uint Hangul_PostHanja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreHanja")]
public const uint Hangul_PreHanja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreviousCandidate")]
public const uint Hangul_PreviousCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Rieul")]
public const uint Hangul_Rieul;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulHieuh")]
public const uint Hangul_RieulHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulKiyeog")]
public const uint Hangul_RieulKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulMieum")]
public const uint Hangul_RieulMieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPhieuf")]
public const uint Hangul_RieulPhieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPieub")]
public const uint Hangul_RieulPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulSios")]
public const uint Hangul_RieulSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulTieut")]
public const uint Hangul_RieulTieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulYeorinHieuh")]
public const uint Hangul_RieulYeorinHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Romaja")]
public const uint Hangul_Romaja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SingleCandidate")]
public const uint Hangul_SingleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Sios")]
public const uint Hangul_Sios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Special")]
public const uint Hangul_Special;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangDikeud")]
public const uint Hangul_SsangDikeud;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangJieuj")]
public const uint Hangul_SsangJieuj;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangKiyeog")]
public const uint Hangul_SsangKiyeog;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangPieub")]
public const uint Hangul_SsangPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangSios")]
public const uint Hangul_SsangSios;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Start")]
public const uint Hangul_Start;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumMieum")]
public const uint Hangul_SunkyeongeumMieum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPhieuf")]
public const uint Hangul_SunkyeongeumPhieuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPieub")]
public const uint Hangul_SunkyeongeumPieub;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Tieut")]
public const uint Hangul_Tieut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_U")]
public const uint Hangul_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WA")]
public const uint Hangul_WA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WAE")]
public const uint Hangul_WAE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WE")]
public const uint Hangul_WE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WEO")]
public const uint Hangul_WEO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WI")]
public const uint Hangul_WI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YA")]
public const uint Hangul_YA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YAE")]
public const uint Hangul_YAE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YE")]
public const uint Hangul_YE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YEO")]
public const uint Hangul_YEO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YI")]
public const uint Hangul_YI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YO")]
public const uint Hangul_YO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YU")]
public const uint Hangul_YU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YeorinHieuh")]
public const uint Hangul_YeorinHieuh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_switch")]
public const uint Hangul_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hankaku")]
public const uint Hankaku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hcircumflex")]
public const uint Hcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hebrew_switch")]
public const uint Hebrew_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Help")]
public const uint Help;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan")]
public const uint Henkan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan_Mode")]
public const uint Henkan_Mode;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hibernate")]
public const uint Hibernate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana")]
public const uint Hiragana;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana_Katakana")]
public const uint Hiragana_Katakana;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_History")]
public const uint History;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Home")]
public const uint Home;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HomePage")]
public const uint HomePage;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HotLinks")]
public const uint HotLinks;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hstroke")]
public const uint Hstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_L")]
public const uint Hyper_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_R")]
public const uint Hyper_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_I")]
public const uint I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Center_Object")]
public const uint ISO_Center_Object;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Continuous_Underline")]
public const uint ISO_Continuous_Underline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Discontinuous_Underline")]
public const uint ISO_Discontinuous_Underline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Emphasize")]
public const uint ISO_Emphasize;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Enter")]
public const uint ISO_Enter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Down")]
public const uint ISO_Fast_Cursor_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Left")]
public const uint ISO_Fast_Cursor_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Right")]
public const uint ISO_Fast_Cursor_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Up")]
public const uint ISO_Fast_Cursor_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group")]
public const uint ISO_First_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group_Lock")]
public const uint ISO_First_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Latch")]
public const uint ISO_Group_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Lock")]
public const uint ISO_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Shift")]
public const uint ISO_Group_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group")]
public const uint ISO_Last_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group_Lock")]
public const uint ISO_Last_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Left_Tab")]
public const uint ISO_Left_Tab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level2_Latch")]
public const uint ISO_Level2_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Latch")]
public const uint ISO_Level3_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Lock")]
public const uint ISO_Level3_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Shift")]
public const uint ISO_Level3_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Latch")]
public const uint ISO_Level5_Latch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Lock")]
public const uint ISO_Level5_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Shift")]
public const uint ISO_Level5_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Lock")]
public const uint ISO_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Down")]
public const uint ISO_Move_Line_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Up")]
public const uint ISO_Move_Line_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group")]
public const uint ISO_Next_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group_Lock")]
public const uint ISO_Next_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Down")]
public const uint ISO_Partial_Line_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Up")]
public const uint ISO_Partial_Line_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Left")]
public const uint ISO_Partial_Space_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Right")]
public const uint ISO_Partial_Space_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group")]
public const uint ISO_Prev_Group;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group_Lock")]
public const uint ISO_Prev_Group_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Both_Margins")]
public const uint ISO_Release_Both_Margins;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Left")]
public const uint ISO_Release_Margin_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Right")]
public const uint ISO_Release_Margin_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Left")]
public const uint ISO_Set_Margin_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Right")]
public const uint ISO_Set_Margin_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iabovedot")]
public const uint Iabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iacute")]
public const uint Iacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibelowdot")]
public const uint Ibelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibreve")]
public const uint Ibreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Icircumflex")]
public const uint Icircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Idiaeresis")]
public const uint Idiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Igrave")]
public const uint Igrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ihook")]
public const uint Ihook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Imacron")]
public const uint Imacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Insert")]
public const uint Insert;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iogonek")]
public const uint Iogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Itilde")]
public const uint Itilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_J")]
public const uint J;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Jcircumflex")]
public const uint Jcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_K")]
public const uint K;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_0")]
public const uint KP_0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_1")]
public const uint KP_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_2")]
public const uint KP_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_3")]
public const uint KP_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_4")]
public const uint KP_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_5")]
public const uint KP_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_6")]
public const uint KP_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_7")]
public const uint KP_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_8")]
public const uint KP_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_9")]
public const uint KP_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Add")]
public const uint KP_Add;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Begin")]
public const uint KP_Begin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Decimal")]
public const uint KP_Decimal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Delete")]
public const uint KP_Delete;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Divide")]
public const uint KP_Divide;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Down")]
public const uint KP_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_End")]
public const uint KP_End;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Enter")]
public const uint KP_Enter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Equal")]
public const uint KP_Equal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F1")]
public const uint KP_F1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F2")]
public const uint KP_F2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F3")]
public const uint KP_F3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F4")]
public const uint KP_F4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Home")]
public const uint KP_Home;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Insert")]
public const uint KP_Insert;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Left")]
public const uint KP_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Multiply")]
public const uint KP_Multiply;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Next")]
public const uint KP_Next;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Down")]
public const uint KP_Page_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Up")]
public const uint KP_Page_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Prior")]
public const uint KP_Prior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Right")]
public const uint KP_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Separator")]
public const uint KP_Separator;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Space")]
public const uint KP_Space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Subtract")]
public const uint KP_Subtract;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Tab")]
public const uint KP_Tab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Up")]
public const uint KP_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Lock")]
public const uint Kana_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Shift")]
public const uint Kana_Shift;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji")]
public const uint Kanji;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji_Bangou")]
public const uint Kanji_Bangou;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Katakana")]
public const uint Katakana;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessDown")]
public const uint KbdBrightnessDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessUp")]
public const uint KbdBrightnessUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdLightOnOff")]
public const uint KbdLightOnOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kcedilla")]
public const uint Kcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Korean_Won")]
public const uint Korean_Won;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L")]
public const uint L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L1")]
public const uint L1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L10")]
public const uint L10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L2")]
public const uint L2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L3")]
public const uint L3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L4")]
public const uint L4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L5")]
public const uint L5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L6")]
public const uint L6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L7")]
public const uint L7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L8")]
public const uint L8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L9")]
public const uint L9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lacute")]
public const uint Lacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Last_Virtual_Screen")]
public const uint Last_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch0")]
public const uint Launch0;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch1")]
public const uint Launch1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch2")]
public const uint Launch2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch3")]
public const uint Launch3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch4")]
public const uint Launch4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch5")]
public const uint Launch5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch6")]
public const uint Launch6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch7")]
public const uint Launch7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch8")]
public const uint Launch8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch9")]
public const uint Launch9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchA")]
public const uint LaunchA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchB")]
public const uint LaunchB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchC")]
public const uint LaunchC;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchD")]
public const uint LaunchD;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchE")]
public const uint LaunchE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchF")]
public const uint LaunchF;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lbelowdot")]
public const uint Lbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcaron")]
public const uint Lcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcedilla")]
public const uint Lcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Left")]
public const uint Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LightBulb")]
public const uint LightBulb;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Linefeed")]
public const uint Linefeed;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LiraSign")]
public const uint LiraSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogGrabInfo")]
public const uint LogGrabInfo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogOff")]
public const uint LogOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogWindowTree")]
public const uint LogWindowTree;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lstroke")]
public const uint Lstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_M")]
public const uint M;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mabovedot")]
public const uint Mabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_DSE")]
public const uint Macedonia_DSE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_GJE")]
public const uint Macedonia_GJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_KJE")]
public const uint Macedonia_KJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_dse")]
public const uint Macedonia_dse;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_gje")]
public const uint Macedonia_gje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_kje")]
public const uint Macedonia_kje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mae_Koho")]
public const uint Mae_Koho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mail")]
public const uint Mail;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MailForward")]
public const uint MailForward;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Market")]
public const uint Market;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Massyo")]
public const uint Massyo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meeting")]
public const uint Meeting;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Memo")]
public const uint Memo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Menu")]
public const uint Menu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuKB")]
public const uint MenuKB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuPB")]
public const uint MenuPB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Messenger")]
public const uint Messenger;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_L")]
public const uint Meta_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_R")]
public const uint Meta_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MillSign")]
public const uint MillSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ModeLock")]
public const uint ModeLock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mode_switch")]
public const uint Mode_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessDown")]
public const uint MonBrightnessDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessUp")]
public const uint MonBrightnessUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Accel_Enable")]
public const uint MouseKeys_Accel_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Enable")]
public const uint MouseKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Muhenkan")]
public const uint Muhenkan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Multi_key")]
public const uint Multi_key;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MultipleCandidate")]
public const uint MultipleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Music")]
public const uint Music;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MyComputer")]
public const uint MyComputer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MySites")]
public const uint MySites;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_N")]
public const uint N;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Nacute")]
public const uint Nacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NairaSign")]
public const uint NairaSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncaron")]
public const uint Ncaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncedilla")]
public const uint Ncedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_New")]
public const uint New;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NewSheqelSign")]
public const uint NewSheqelSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_News")]
public const uint News;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next")]
public const uint Next;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_VMode")]
public const uint Next_VMode;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_Virtual_Screen")]
public const uint Next_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ntilde")]
public const uint Ntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Num_Lock")]
public const uint Num_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_O")]
public const uint O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OE")]
public const uint OE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oacute")]
public const uint Oacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obarred")]
public const uint Obarred;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obelowdot")]
public const uint Obelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocaron")]
public const uint Ocaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflex")]
public const uint Ocircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexacute")]
public const uint Ocircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexbelowdot")]
public const uint Ocircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexgrave")]
public const uint Ocircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexhook")]
public const uint Ocircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflextilde")]
public const uint Ocircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odiaeresis")]
public const uint Odiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odoubleacute")]
public const uint Odoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OfficeHome")]
public const uint OfficeHome;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ograve")]
public const uint Ograve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohook")]
public const uint Ohook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorn")]
public const uint Ohorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornacute")]
public const uint Ohornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornbelowdot")]
public const uint Ohornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorngrave")]
public const uint Ohorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornhook")]
public const uint Ohornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorntilde")]
public const uint Ohorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Omacron")]
public const uint Omacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ooblique")]
public const uint Ooblique;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Open")]
public const uint Open;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OpenURL")]
public const uint OpenURL;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Option")]
public const uint Option;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oslash")]
public const uint Oslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Otilde")]
public const uint Otilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay1_Enable")]
public const uint Overlay1_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay2_Enable")]
public const uint Overlay2_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_P")]
public const uint P;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pabovedot")]
public const uint Pabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Down")]
public const uint Page_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Up")]
public const uint Page_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Paste")]
public const uint Paste;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pause")]
public const uint Pause;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PesetaSign")]
public const uint PesetaSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Phone")]
public const uint Phone;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pictures")]
public const uint Pictures;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Accelerate")]
public const uint Pointer_Accelerate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button1")]
public const uint Pointer_Button1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button2")]
public const uint Pointer_Button2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button3")]
public const uint Pointer_Button3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button4")]
public const uint Pointer_Button4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button5")]
public const uint Pointer_Button5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button_Dflt")]
public const uint Pointer_Button_Dflt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick1")]
public const uint Pointer_DblClick1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick2")]
public const uint Pointer_DblClick2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick3")]
public const uint Pointer_DblClick3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick4")]
public const uint Pointer_DblClick4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick5")]
public const uint Pointer_DblClick5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick_Dflt")]
public const uint Pointer_DblClick_Dflt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnNext")]
public const uint Pointer_DfltBtnNext;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnPrev")]
public const uint Pointer_DfltBtnPrev;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Down")]
public const uint Pointer_Down;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownLeft")]
public const uint Pointer_DownLeft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownRight")]
public const uint Pointer_DownRight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag1")]
public const uint Pointer_Drag1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag2")]
public const uint Pointer_Drag2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag3")]
public const uint Pointer_Drag3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag4")]
public const uint Pointer_Drag4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag5")]
public const uint Pointer_Drag5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag_Dflt")]
public const uint Pointer_Drag_Dflt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_EnableKeys")]
public const uint Pointer_EnableKeys;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Left")]
public const uint Pointer_Left;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Right")]
public const uint Pointer_Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Up")]
public const uint Pointer_Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpLeft")]
public const uint Pointer_UpLeft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpRight")]
public const uint Pointer_UpRight;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerDown")]
public const uint PowerDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerOff")]
public const uint PowerOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_VMode")]
public const uint Prev_VMode;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_Virtual_Screen")]
public const uint Prev_Virtual_Screen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PreviousCandidate")]
public const uint PreviousCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Print")]
public const uint Print;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prior")]
public const uint Prior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Q")]
public const uint Q;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R")]
public const uint R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R1")]
public const uint R1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R10")]
public const uint R10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R11")]
public const uint R11;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R12")]
public const uint R12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R13")]
public const uint R13;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R14")]
public const uint R14;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R15")]
public const uint R15;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R2")]
public const uint R2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R3")]
public const uint R3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R4")]
public const uint R4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R5")]
public const uint R5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R6")]
public const uint R6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R7")]
public const uint R7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R8")]
public const uint R8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R9")]
public const uint R9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Racute")]
public const uint Racute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcaron")]
public const uint Rcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcedilla")]
public const uint Rcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Red")]
public const uint Red;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Redo")]
public const uint Redo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Refresh")]
public const uint Refresh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reload")]
public const uint Reload;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RepeatKeys_Enable")]
public const uint RepeatKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reply")]
public const uint Reply;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Return")]
public const uint Return;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Right")]
public const uint Right;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerDown")]
public const uint RockerDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerEnter")]
public const uint RockerEnter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerUp")]
public const uint RockerUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Romaji")]
public const uint Romaji;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotateWindows")]
public const uint RotateWindows;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationKB")]
public const uint RotationKB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationPB")]
public const uint RotationPB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RupeeSign")]
public const uint RupeeSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_S")]
public const uint S;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SCHWA")]
public const uint SCHWA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sabovedot")]
public const uint Sabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sacute")]
public const uint Sacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Save")]
public const uint Save;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scaron")]
public const uint Scaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scedilla")]
public const uint Scedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scircumflex")]
public const uint Scircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScreenSaver")]
public const uint ScreenSaver;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollClick")]
public const uint ScrollClick;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollDown")]
public const uint ScrollDown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollUp")]
public const uint ScrollUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scroll_Lock")]
public const uint Scroll_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Search")]
public const uint Search;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Select")]
public const uint Select;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SelectButton")]
public const uint SelectButton;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Send")]
public const uint Send;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DJE")]
public const uint Serbian_DJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DZE")]
public const uint Serbian_DZE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_JE")]
public const uint Serbian_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_LJE")]
public const uint Serbian_LJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_NJE")]
public const uint Serbian_NJE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_TSHE")]
public const uint Serbian_TSHE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dje")]
public const uint Serbian_dje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dze")]
public const uint Serbian_dze;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_je")]
public const uint Serbian_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_lje")]
public const uint Serbian_lje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_nje")]
public const uint Serbian_nje;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_tshe")]
public const uint Serbian_tshe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_L")]
public const uint Shift_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_Lock")]
public const uint Shift_Lock;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_R")]
public const uint Shift_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shop")]
public const uint Shop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SingleCandidate")]
public const uint SingleCandidate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_a")]
public const uint Sinh_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa")]
public const uint Sinh_aa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa2")]
public const uint Sinh_aa2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae")]
public const uint Sinh_ae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae2")]
public const uint Sinh_ae2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee")]
public const uint Sinh_aee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee2")]
public const uint Sinh_aee2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai")]
public const uint Sinh_ai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai2")]
public const uint Sinh_ai2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_al")]
public const uint Sinh_al;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au")]
public const uint Sinh_au;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au2")]
public const uint Sinh_au2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ba")]
public const uint Sinh_ba;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_bha")]
public const uint Sinh_bha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ca")]
public const uint Sinh_ca;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_cha")]
public const uint Sinh_cha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dda")]
public const uint Sinh_dda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ddha")]
public const uint Sinh_ddha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dha")]
public const uint Sinh_dha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dhha")]
public const uint Sinh_dhha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e")]
public const uint Sinh_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e2")]
public const uint Sinh_e2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee")]
public const uint Sinh_ee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee2")]
public const uint Sinh_ee2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_fa")]
public const uint Sinh_fa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ga")]
public const uint Sinh_ga;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_gha")]
public const uint Sinh_gha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_h2")]
public const uint Sinh_h2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ha")]
public const uint Sinh_ha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i")]
public const uint Sinh_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i2")]
public const uint Sinh_i2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii")]
public const uint Sinh_ii;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii2")]
public const uint Sinh_ii2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ja")]
public const uint Sinh_ja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jha")]
public const uint Sinh_jha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jnya")]
public const uint Sinh_jnya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ka")]
public const uint Sinh_ka;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kha")]
public const uint Sinh_kha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kunddaliya")]
public const uint Sinh_kunddaliya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_la")]
public const uint Sinh_la;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lla")]
public const uint Sinh_lla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu")]
public const uint Sinh_lu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu2")]
public const uint Sinh_lu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu")]
public const uint Sinh_luu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu2")]
public const uint Sinh_luu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ma")]
public const uint Sinh_ma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_mba")]
public const uint Sinh_mba;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_na")]
public const uint Sinh_na;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndda")]
public const uint Sinh_ndda;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndha")]
public const uint Sinh_ndha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng")]
public const uint Sinh_ng;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng2")]
public const uint Sinh_ng2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nga")]
public const uint Sinh_nga;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nja")]
public const uint Sinh_nja;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nna")]
public const uint Sinh_nna;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nya")]
public const uint Sinh_nya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o")]
public const uint Sinh_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o2")]
public const uint Sinh_o2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo")]
public const uint Sinh_oo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo2")]
public const uint Sinh_oo2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pa")]
public const uint Sinh_pa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pha")]
public const uint Sinh_pha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ra")]
public const uint Sinh_ra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ri")]
public const uint Sinh_ri;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_rii")]
public const uint Sinh_rii;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ru2")]
public const uint Sinh_ru2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ruu2")]
public const uint Sinh_ruu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sa")]
public const uint Sinh_sa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sha")]
public const uint Sinh_sha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ssha")]
public const uint Sinh_ssha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tha")]
public const uint Sinh_tha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_thha")]
public const uint Sinh_thha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tta")]
public const uint Sinh_tta;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ttha")]
public const uint Sinh_ttha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u")]
public const uint Sinh_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u2")]
public const uint Sinh_u2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu")]
public const uint Sinh_uu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu2")]
public const uint Sinh_uu2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_va")]
public const uint Sinh_va;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ya")]
public const uint Sinh_ya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sleep")]
public const uint Sleep;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SlowKeys_Enable")]
public const uint SlowKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Spell")]
public const uint Spell;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SplitScreen")]
public const uint SplitScreen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Standby")]
public const uint Standby;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Start")]
public const uint Start;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_StickyKeys_Enable")]
public const uint StickyKeys_Enable;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Stop")]
public const uint Stop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Subtitle")]
public const uint Subtitle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_L")]
public const uint Super_L;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_R")]
public const uint Super_R;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Support")]
public const uint Support;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Suspend")]
public const uint Suspend;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_1")]
public const uint Switch_VT_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_10")]
public const uint Switch_VT_10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_11")]
public const uint Switch_VT_11;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_12")]
public const uint Switch_VT_12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_2")]
public const uint Switch_VT_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_3")]
public const uint Switch_VT_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_4")]
public const uint Switch_VT_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_5")]
public const uint Switch_VT_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_6")]
public const uint Switch_VT_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_7")]
public const uint Switch_VT_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_8")]
public const uint Switch_VT_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_9")]
public const uint Switch_VT_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sys_Req")]
public const uint Sys_Req;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_T")]
public const uint T;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_THORN")]
public const uint THORN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tab")]
public const uint Tab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tabovedot")]
public const uint Tabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TaskPane")]
public const uint TaskPane;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcaron")]
public const uint Tcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcedilla")]
public const uint Tcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminal")]
public const uint Terminal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminate_Server")]
public const uint Terminate_Server;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_baht")]
public const uint Thai_baht;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_bobaimai")]
public const uint Thai_bobaimai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochan")]
public const uint Thai_chochan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochang")]
public const uint Thai_chochang;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_choching")]
public const uint Thai_choching;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochoe")]
public const uint Thai_chochoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dochada")]
public const uint Thai_dochada;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dodek")]
public const uint Thai_dodek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofa")]
public const uint Thai_fofa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofan")]
public const uint Thai_fofan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_hohip")]
public const uint Thai_hohip;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_honokhuk")]
public const uint Thai_honokhuk;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhai")]
public const uint Thai_khokhai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhon")]
public const uint Thai_khokhon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhuat")]
public const uint Thai_khokhuat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhwai")]
public const uint Thai_khokhwai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khorakhang")]
public const uint Thai_khorakhang;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_kokai")]
public const uint Thai_kokai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lakkhangyao")]
public const uint Thai_lakkhangyao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekchet")]
public const uint Thai_lekchet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekha")]
public const uint Thai_lekha;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekhok")]
public const uint Thai_lekhok;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekkao")]
public const uint Thai_lekkao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leknung")]
public const uint Thai_leknung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekpaet")]
public const uint Thai_lekpaet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksam")]
public const uint Thai_leksam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksi")]
public const uint Thai_leksi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksong")]
public const uint Thai_leksong;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksun")]
public const uint Thai_leksun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lochula")]
public const uint Thai_lochula;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_loling")]
public const uint Thai_loling;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lu")]
public const uint Thai_lu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maichattawa")]
public const uint Thai_maichattawa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiek")]
public const uint Thai_maiek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat")]
public const uint Thai_maihanakat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat_maitho")]
public const uint Thai_maihanakat_maitho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitaikhu")]
public const uint Thai_maitaikhu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitho")]
public const uint Thai_maitho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitri")]
public const uint Thai_maitri;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiyamok")]
public const uint Thai_maiyamok;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_moma")]
public const uint Thai_moma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ngongu")]
public const uint Thai_ngongu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nikhahit")]
public const uint Thai_nikhahit;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonen")]
public const uint Thai_nonen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonu")]
public const uint Thai_nonu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_oang")]
public const uint Thai_oang;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_paiyannoi")]
public const uint Thai_paiyannoi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phinthu")]
public const uint Thai_phinthu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophan")]
public const uint Thai_phophan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophung")]
public const uint Thai_phophung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phosamphao")]
public const uint Thai_phosamphao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_popla")]
public const uint Thai_popla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_rorua")]
public const uint Thai_rorua;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ru")]
public const uint Thai_ru;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraa")]
public const uint Thai_saraa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaa")]
public const uint Thai_saraaa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraae")]
public const uint Thai_saraae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimalai")]
public const uint Thai_saraaimaimalai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimuan")]
public const uint Thai_saraaimaimuan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraam")]
public const uint Thai_saraam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarae")]
public const uint Thai_sarae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarai")]
public const uint Thai_sarai;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraii")]
public const uint Thai_saraii;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarao")]
public const uint Thai_sarao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarau")]
public const uint Thai_sarau;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraue")]
public const uint Thai_saraue;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauee")]
public const uint Thai_sarauee;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauu")]
public const uint Thai_sarauu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sorusi")]
public const uint Thai_sorusi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosala")]
public const uint Thai_sosala;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_soso")]
public const uint Thai_soso;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosua")]
public const uint Thai_sosua;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thanthakhat")]
public const uint Thai_thanthakhat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thonangmontho")]
public const uint Thai_thonangmontho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thophuthao")]
public const uint Thai_thophuthao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothahan")]
public const uint Thai_thothahan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothan")]
public const uint Thai_thothan;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothong")]
public const uint Thai_thothong;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothung")]
public const uint Thai_thothung;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_topatak")]
public const uint Thai_topatak;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_totao")]
public const uint Thai_totao;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_wowaen")]
public const uint Thai_wowaen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoyak")]
public const uint Thai_yoyak;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoying")]
public const uint Thai_yoying;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thorn")]
public const uint Thorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Time")]
public const uint Time;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ToDoList")]
public const uint ToDoList;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tools")]
public const uint Tools;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TopMenu")]
public const uint TopMenu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOff")]
public const uint TouchpadOff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOn")]
public const uint TouchpadOn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadToggle")]
public const uint TouchpadToggle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Touroku")]
public const uint Touroku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Travel")]
public const uint Travel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tslash")]
public const uint Tslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_U")]
public const uint U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UWB")]
public const uint UWB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uacute")]
public const uint Uacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubelowdot")]
public const uint Ubelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubreve")]
public const uint Ubreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ucircumflex")]
public const uint Ucircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udiaeresis")]
public const uint Udiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udoubleacute")]
public const uint Udoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ugrave")]
public const uint Ugrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhook")]
public const uint Uhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorn")]
public const uint Uhorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornacute")]
public const uint Uhornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornbelowdot")]
public const uint Uhornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorngrave")]
public const uint Uhorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornhook")]
public const uint Uhornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorntilde")]
public const uint Uhorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_GHE_WITH_UPTURN")]
public const uint Ukrainian_GHE_WITH_UPTURN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_I")]
public const uint Ukrainian_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_IE")]
public const uint Ukrainian_IE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_YI")]
public const uint Ukrainian_YI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ghe_with_upturn")]
public const uint Ukrainian_ghe_with_upturn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_i")]
public const uint Ukrainian_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ie")]
public const uint Ukrainian_ie;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_yi")]
public const uint Ukrainian_yi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_I")]
public const uint Ukranian_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_JE")]
public const uint Ukranian_JE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_YI")]
public const uint Ukranian_YI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_i")]
public const uint Ukranian_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_je")]
public const uint Ukranian_je;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_yi")]
public const uint Ukranian_yi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Umacron")]
public const uint Umacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Undo")]
public const uint Undo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ungrab")]
public const uint Ungrab;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uogonek")]
public const uint Uogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Up")]
public const uint Up;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uring")]
public const uint Uring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User1KB")]
public const uint User1KB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User2KB")]
public const uint User2KB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UserPB")]
public const uint UserPB;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Utilde")]
public const uint Utilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_V")]
public const uint V;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VendorHome")]
public const uint VendorHome;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Video")]
public const uint Video;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_View")]
public const uint View;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VoidSymbol")]
public const uint VoidSymbol;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_W")]
public const uint W;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WLAN")]
public const uint WLAN;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WWW")]
public const uint WWW;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wacute")]
public const uint Wacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WakeUp")]
public const uint WakeUp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wcircumflex")]
public const uint Wcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wdiaeresis")]
public const uint Wdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WebCam")]
public const uint WebCam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wgrave")]
public const uint Wgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WheelButton")]
public const uint WheelButton;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WindowClear")]
public const uint WindowClear;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WonSign")]
public const uint WonSign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Word")]
public const uint Word;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_X")]
public const uint X;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xabovedot")]
public const uint Xabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xfer")]
public const uint Xfer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Y")]
public const uint Y;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yacute")]
public const uint Yacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ybelowdot")]
public const uint Ybelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ycircumflex")]
public const uint Ycircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ydiaeresis")]
public const uint Ydiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yellow")]
public const uint Yellow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ygrave")]
public const uint Ygrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yhook")]
public const uint Yhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ytilde")]
public const uint Ytilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Z")]
public const uint Z;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zabovedot")]
public const uint Zabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zacute")]
public const uint Zacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zcaron")]
public const uint Zcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zen_Koho")]
public const uint Zen_Koho;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku")]
public const uint Zenkaku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku_Hankaku")]
public const uint Zenkaku_Hankaku;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomIn")]
public const uint ZoomIn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomOut")]
public const uint ZoomOut;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zstroke")]
public const uint Zstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_a")]
public const uint a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aacute")]
public const uint aacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abelowdot")]
public const uint abelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abovedot")]
public const uint abovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreve")]
public const uint abreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreveacute")]
public const uint abreveacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevebelowdot")]
public const uint abrevebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevegrave")]
public const uint abrevegrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevehook")]
public const uint abrevehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevetilde")]
public const uint abrevetilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflex")]
public const uint acircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexacute")]
public const uint acircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexbelowdot")]
public const uint acircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexgrave")]
public const uint acircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexhook")]
public const uint acircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflextilde")]
public const uint acircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acute")]
public const uint acute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_adiaeresis")]
public const uint adiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ae")]
public const uint ae;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_agrave")]
public const uint agrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ahook")]
public const uint ahook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_amacron")]
public const uint amacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ampersand")]
public const uint ampersand;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aogonek")]
public const uint aogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_apostrophe")]
public const uint apostrophe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approxeq")]
public const uint approxeq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approximate")]
public const uint approximate;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aring")]
public const uint aring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciicircum")]
public const uint asciicircum;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciitilde")]
public const uint asciitilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asterisk")]
public const uint asterisk;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_at")]
public const uint at;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_atilde")]
public const uint atilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_b")]
public const uint b;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_babovedot")]
public const uint babovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_backslash")]
public const uint backslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ballotcross")]
public const uint ballotcross;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bar")]
public const uint bar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_because")]
public const uint because;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_blank")]
public const uint blank;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botintegral")]
public const uint botintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftparens")]
public const uint botleftparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsqbracket")]
public const uint botleftsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsummation")]
public const uint botleftsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightparens")]
public const uint botrightparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsqbracket")]
public const uint botrightsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsummation")]
public const uint botrightsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bott")]
public const uint bott;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botvertsummationconnector")]
public const uint botvertsummationconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceleft")]
public const uint braceleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceright")]
public const uint braceright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketleft")]
public const uint bracketleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketright")]
public const uint bracketright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_blank")]
public const uint braille_blank;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_1")]
public const uint braille_dot_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_10")]
public const uint braille_dot_10;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_2")]
public const uint braille_dot_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_3")]
public const uint braille_dot_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_4")]
public const uint braille_dot_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_5")]
public const uint braille_dot_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_6")]
public const uint braille_dot_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_7")]
public const uint braille_dot_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_8")]
public const uint braille_dot_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_9")]
public const uint braille_dot_9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1")]
public const uint braille_dots_1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12")]
public const uint braille_dots_12;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123")]
public const uint braille_dots_123;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234")]
public const uint braille_dots_1234;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345")]
public const uint braille_dots_12345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123456")]
public const uint braille_dots_123456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234567")]
public const uint braille_dots_1234567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345678")]
public const uint braille_dots_12345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234568")]
public const uint braille_dots_1234568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123457")]
public const uint braille_dots_123457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234578")]
public const uint braille_dots_1234578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123458")]
public const uint braille_dots_123458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12346")]
public const uint braille_dots_12346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123467")]
public const uint braille_dots_123467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234678")]
public const uint braille_dots_1234678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123468")]
public const uint braille_dots_123468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12347")]
public const uint braille_dots_12347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123478")]
public const uint braille_dots_123478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12348")]
public const uint braille_dots_12348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235")]
public const uint braille_dots_1235;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12356")]
public const uint braille_dots_12356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123567")]
public const uint braille_dots_123567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235678")]
public const uint braille_dots_1235678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123568")]
public const uint braille_dots_123568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12357")]
public const uint braille_dots_12357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123578")]
public const uint braille_dots_123578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12358")]
public const uint braille_dots_12358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1236")]
public const uint braille_dots_1236;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12367")]
public const uint braille_dots_12367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123678")]
public const uint braille_dots_123678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12368")]
public const uint braille_dots_12368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1237")]
public const uint braille_dots_1237;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12378")]
public const uint braille_dots_12378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1238")]
public const uint braille_dots_1238;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124")]
public const uint braille_dots_124;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245")]
public const uint braille_dots_1245;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12456")]
public const uint braille_dots_12456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124567")]
public const uint braille_dots_124567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245678")]
public const uint braille_dots_1245678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124568")]
public const uint braille_dots_124568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12457")]
public const uint braille_dots_12457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124578")]
public const uint braille_dots_124578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12458")]
public const uint braille_dots_12458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1246")]
public const uint braille_dots_1246;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12467")]
public const uint braille_dots_12467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124678")]
public const uint braille_dots_124678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12468")]
public const uint braille_dots_12468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1247")]
public const uint braille_dots_1247;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12478")]
public const uint braille_dots_12478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1248")]
public const uint braille_dots_1248;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125")]
public const uint braille_dots_125;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1256")]
public const uint braille_dots_1256;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12567")]
public const uint braille_dots_12567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125678")]
public const uint braille_dots_125678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12568")]
public const uint braille_dots_12568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1257")]
public const uint braille_dots_1257;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12578")]
public const uint braille_dots_12578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1258")]
public const uint braille_dots_1258;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_126")]
public const uint braille_dots_126;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1267")]
public const uint braille_dots_1267;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12678")]
public const uint braille_dots_12678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1268")]
public const uint braille_dots_1268;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_127")]
public const uint braille_dots_127;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1278")]
public const uint braille_dots_1278;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_128")]
public const uint braille_dots_128;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13")]
public const uint braille_dots_13;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134")]
public const uint braille_dots_134;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345")]
public const uint braille_dots_1345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13456")]
public const uint braille_dots_13456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134567")]
public const uint braille_dots_134567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345678")]
public const uint braille_dots_1345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134568")]
public const uint braille_dots_134568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13457")]
public const uint braille_dots_13457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134578")]
public const uint braille_dots_134578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13458")]
public const uint braille_dots_13458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1346")]
public const uint braille_dots_1346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13467")]
public const uint braille_dots_13467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134678")]
public const uint braille_dots_134678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13468")]
public const uint braille_dots_13468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1347")]
public const uint braille_dots_1347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13478")]
public const uint braille_dots_13478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1348")]
public const uint braille_dots_1348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135")]
public const uint braille_dots_135;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1356")]
public const uint braille_dots_1356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13567")]
public const uint braille_dots_13567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135678")]
public const uint braille_dots_135678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13568")]
public const uint braille_dots_13568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1357")]
public const uint braille_dots_1357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13578")]
public const uint braille_dots_13578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1358")]
public const uint braille_dots_1358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_136")]
public const uint braille_dots_136;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1367")]
public const uint braille_dots_1367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13678")]
public const uint braille_dots_13678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1368")]
public const uint braille_dots_1368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_137")]
public const uint braille_dots_137;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1378")]
public const uint braille_dots_1378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_138")]
public const uint braille_dots_138;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14")]
public const uint braille_dots_14;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145")]
public const uint braille_dots_145;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1456")]
public const uint braille_dots_1456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14567")]
public const uint braille_dots_14567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145678")]
public const uint braille_dots_145678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14568")]
public const uint braille_dots_14568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1457")]
public const uint braille_dots_1457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14578")]
public const uint braille_dots_14578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1458")]
public const uint braille_dots_1458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_146")]
public const uint braille_dots_146;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1467")]
public const uint braille_dots_1467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14678")]
public const uint braille_dots_14678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1468")]
public const uint braille_dots_1468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_147")]
public const uint braille_dots_147;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1478")]
public const uint braille_dots_1478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_148")]
public const uint braille_dots_148;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15")]
public const uint braille_dots_15;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_156")]
public const uint braille_dots_156;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1567")]
public const uint braille_dots_1567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15678")]
public const uint braille_dots_15678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1568")]
public const uint braille_dots_1568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_157")]
public const uint braille_dots_157;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1578")]
public const uint braille_dots_1578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_158")]
public const uint braille_dots_158;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_16")]
public const uint braille_dots_16;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_167")]
public const uint braille_dots_167;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1678")]
public const uint braille_dots_1678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_168")]
public const uint braille_dots_168;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_17")]
public const uint braille_dots_17;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_178")]
public const uint braille_dots_178;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_18")]
public const uint braille_dots_18;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2")]
public const uint braille_dots_2;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23")]
public const uint braille_dots_23;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234")]
public const uint braille_dots_234;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345")]
public const uint braille_dots_2345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23456")]
public const uint braille_dots_23456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234567")]
public const uint braille_dots_234567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345678")]
public const uint braille_dots_2345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234568")]
public const uint braille_dots_234568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23457")]
public const uint braille_dots_23457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234578")]
public const uint braille_dots_234578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23458")]
public const uint braille_dots_23458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2346")]
public const uint braille_dots_2346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23467")]
public const uint braille_dots_23467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234678")]
public const uint braille_dots_234678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23468")]
public const uint braille_dots_23468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2347")]
public const uint braille_dots_2347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23478")]
public const uint braille_dots_23478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2348")]
public const uint braille_dots_2348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235")]
public const uint braille_dots_235;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2356")]
public const uint braille_dots_2356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23567")]
public const uint braille_dots_23567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235678")]
public const uint braille_dots_235678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23568")]
public const uint braille_dots_23568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2357")]
public const uint braille_dots_2357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23578")]
public const uint braille_dots_23578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2358")]
public const uint braille_dots_2358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_236")]
public const uint braille_dots_236;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2367")]
public const uint braille_dots_2367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23678")]
public const uint braille_dots_23678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2368")]
public const uint braille_dots_2368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_237")]
public const uint braille_dots_237;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2378")]
public const uint braille_dots_2378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_238")]
public const uint braille_dots_238;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24")]
public const uint braille_dots_24;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245")]
public const uint braille_dots_245;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2456")]
public const uint braille_dots_2456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24567")]
public const uint braille_dots_24567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245678")]
public const uint braille_dots_245678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24568")]
public const uint braille_dots_24568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2457")]
public const uint braille_dots_2457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24578")]
public const uint braille_dots_24578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2458")]
public const uint braille_dots_2458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_246")]
public const uint braille_dots_246;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2467")]
public const uint braille_dots_2467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24678")]
public const uint braille_dots_24678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2468")]
public const uint braille_dots_2468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_247")]
public const uint braille_dots_247;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2478")]
public const uint braille_dots_2478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_248")]
public const uint braille_dots_248;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25")]
public const uint braille_dots_25;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_256")]
public const uint braille_dots_256;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2567")]
public const uint braille_dots_2567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25678")]
public const uint braille_dots_25678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2568")]
public const uint braille_dots_2568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_257")]
public const uint braille_dots_257;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2578")]
public const uint braille_dots_2578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_258")]
public const uint braille_dots_258;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_26")]
public const uint braille_dots_26;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_267")]
public const uint braille_dots_267;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2678")]
public const uint braille_dots_2678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_268")]
public const uint braille_dots_268;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_27")]
public const uint braille_dots_27;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_278")]
public const uint braille_dots_278;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_28")]
public const uint braille_dots_28;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3")]
public const uint braille_dots_3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34")]
public const uint braille_dots_34;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345")]
public const uint braille_dots_345;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3456")]
public const uint braille_dots_3456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34567")]
public const uint braille_dots_34567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345678")]
public const uint braille_dots_345678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34568")]
public const uint braille_dots_34568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3457")]
public const uint braille_dots_3457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34578")]
public const uint braille_dots_34578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3458")]
public const uint braille_dots_3458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_346")]
public const uint braille_dots_346;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3467")]
public const uint braille_dots_3467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34678")]
public const uint braille_dots_34678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3468")]
public const uint braille_dots_3468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_347")]
public const uint braille_dots_347;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3478")]
public const uint braille_dots_3478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_348")]
public const uint braille_dots_348;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35")]
public const uint braille_dots_35;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_356")]
public const uint braille_dots_356;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3567")]
public const uint braille_dots_3567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35678")]
public const uint braille_dots_35678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3568")]
public const uint braille_dots_3568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_357")]
public const uint braille_dots_357;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3578")]
public const uint braille_dots_3578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_358")]
public const uint braille_dots_358;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_36")]
public const uint braille_dots_36;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_367")]
public const uint braille_dots_367;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3678")]
public const uint braille_dots_3678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_368")]
public const uint braille_dots_368;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_37")]
public const uint braille_dots_37;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_378")]
public const uint braille_dots_378;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_38")]
public const uint braille_dots_38;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4")]
public const uint braille_dots_4;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45")]
public const uint braille_dots_45;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_456")]
public const uint braille_dots_456;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4567")]
public const uint braille_dots_4567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45678")]
public const uint braille_dots_45678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4568")]
public const uint braille_dots_4568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_457")]
public const uint braille_dots_457;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4578")]
public const uint braille_dots_4578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_458")]
public const uint braille_dots_458;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_46")]
public const uint braille_dots_46;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_467")]
public const uint braille_dots_467;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4678")]
public const uint braille_dots_4678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_468")]
public const uint braille_dots_468;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_47")]
public const uint braille_dots_47;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_478")]
public const uint braille_dots_478;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_48")]
public const uint braille_dots_48;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5")]
public const uint braille_dots_5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_56")]
public const uint braille_dots_56;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_567")]
public const uint braille_dots_567;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5678")]
public const uint braille_dots_5678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_568")]
public const uint braille_dots_568;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_57")]
public const uint braille_dots_57;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_578")]
public const uint braille_dots_578;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_58")]
public const uint braille_dots_58;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_6")]
public const uint braille_dots_6;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_67")]
public const uint braille_dots_67;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_678")]
public const uint braille_dots_678;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_68")]
public const uint braille_dots_68;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_7")]
public const uint braille_dots_7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_78")]
public const uint braille_dots_78;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_8")]
public const uint braille_dots_8;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_breve")]
public const uint breve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_brokenbar")]
public const uint brokenbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c")]
public const uint c;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c_h")]
public const uint c_h;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cabovedot")]
public const uint cabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cacute")]
public const uint cacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_careof")]
public const uint careof;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caret")]
public const uint caret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caron")]
public const uint caron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccaron")]
public const uint ccaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccedilla")]
public const uint ccedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccircumflex")]
public const uint ccircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cedilla")]
public const uint cedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cent")]
public const uint cent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ch")]
public const uint ch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkerboard")]
public const uint checkerboard;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkmark")]
public const uint checkmark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_circle")]
public const uint circle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_club")]
public const uint club;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_colon")]
public const uint colon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_comma")]
public const uint comma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_containsas")]
public const uint containsas;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_copyright")]
public const uint copyright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cr")]
public const uint cr;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_crossinglines")]
public const uint crossinglines;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cuberoot")]
public const uint cuberoot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_currency")]
public const uint currency;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cursor")]
public const uint cursor;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_d")]
public const uint d;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dabovedot")]
public const uint dabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dagger")]
public const uint dagger;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dcaron")]
public const uint dcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_A")]
public const uint dead_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_E")]
public const uint dead_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_I")]
public const uint dead_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_O")]
public const uint dead_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_U")]
public const uint dead_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_a")]
public const uint dead_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovecomma")]
public const uint dead_abovecomma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovedot")]
public const uint dead_abovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovereversedcomma")]
public const uint dead_abovereversedcomma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovering")]
public const uint dead_abovering;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_aboveverticalline")]
public const uint dead_aboveverticalline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_acute")]
public const uint dead_acute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowbreve")]
public const uint dead_belowbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcircumflex")]
public const uint dead_belowcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcomma")]
public const uint dead_belowcomma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdiaeresis")]
public const uint dead_belowdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdot")]
public const uint dead_belowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowmacron")]
public const uint dead_belowmacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowring")]
public const uint dead_belowring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowtilde")]
public const uint dead_belowtilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowverticalline")]
public const uint dead_belowverticalline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_breve")]
public const uint dead_breve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_capital_schwa")]
public const uint dead_capital_schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_caron")]
public const uint dead_caron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_cedilla")]
public const uint dead_cedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_circumflex")]
public const uint dead_circumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_currency")]
public const uint dead_currency;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_dasia")]
public const uint dead_dasia;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_diaeresis")]
public const uint dead_diaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doubleacute")]
public const uint dead_doubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doublegrave")]
public const uint dead_doublegrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_e")]
public const uint dead_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_grave")]
public const uint dead_grave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_greek")]
public const uint dead_greek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_hook")]
public const uint dead_hook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_horn")]
public const uint dead_horn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_i")]
public const uint dead_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_invertedbreve")]
public const uint dead_invertedbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_iota")]
public const uint dead_iota;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_longsolidusoverlay")]
public const uint dead_longsolidusoverlay;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_lowline")]
public const uint dead_lowline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_macron")]
public const uint dead_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_o")]
public const uint dead_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_ogonek")]
public const uint dead_ogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_perispomeni")]
public const uint dead_perispomeni;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_psili")]
public const uint dead_psili;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_semivoiced_sound")]
public const uint dead_semivoiced_sound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_small_schwa")]
public const uint dead_small_schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_stroke")]
public const uint dead_stroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_tilde")]
public const uint dead_tilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_u")]
public const uint dead_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_voiced_sound")]
public const uint dead_voiced_sound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_decimalpoint")]
public const uint decimalpoint;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_degree")]
public const uint degree;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diaeresis")]
public const uint diaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diamond")]
public const uint diamond;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_digitspace")]
public const uint digitspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dintegral")]
public const uint dintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_division")]
public const uint division;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dollar")]
public const uint dollar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubbaselinedot")]
public const uint doubbaselinedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubleacute")]
public const uint doubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubledagger")]
public const uint doubledagger;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doublelowquotemark")]
public const uint doublelowquotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downarrow")]
public const uint downarrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downcaret")]
public const uint downcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downshoe")]
public const uint downshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downstile")]
public const uint downstile;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downtack")]
public const uint downtack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dstroke")]
public const uint dstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_e")]
public const uint e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eabovedot")]
public const uint eabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eacute")]
public const uint eacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ebelowdot")]
public const uint ebelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecaron")]
public const uint ecaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflex")]
public const uint ecircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexacute")]
public const uint ecircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexbelowdot")]
public const uint ecircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexgrave")]
public const uint ecircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexhook")]
public const uint ecircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflextilde")]
public const uint ecircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ediaeresis")]
public const uint ediaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_egrave")]
public const uint egrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ehook")]
public const uint ehook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsubscript")]
public const uint eightsubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsuperior")]
public const uint eightsuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_elementof")]
public const uint elementof;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ellipsis")]
public const uint ellipsis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em3space")]
public const uint em3space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em4space")]
public const uint em4space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emacron")]
public const uint emacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emdash")]
public const uint emdash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledcircle")]
public const uint emfilledcircle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledrect")]
public const uint emfilledrect;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopencircle")]
public const uint emopencircle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopenrectangle")]
public const uint emopenrectangle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emptyset")]
public const uint emptyset;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emspace")]
public const uint emspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_endash")]
public const uint endash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledcircbullet")]
public const uint enfilledcircbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledsqbullet")]
public const uint enfilledsqbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eng")]
public const uint eng;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopencircbullet")]
public const uint enopencircbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopensquarebullet")]
public const uint enopensquarebullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enspace")]
public const uint enspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eogonek")]
public const uint eogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_equal")]
public const uint equal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eth")]
public const uint eth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_etilde")]
public const uint etilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclam")]
public const uint exclam;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclamdown")]
public const uint exclamdown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ezh")]
public const uint ezh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_f")]
public const uint f;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fabovedot")]
public const uint fabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_femalesymbol")]
public const uint femalesymbol;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ff")]
public const uint ff;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_figdash")]
public const uint figdash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledlefttribullet")]
public const uint filledlefttribullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrectbullet")]
public const uint filledrectbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrighttribullet")]
public const uint filledrighttribullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletdown")]
public const uint filledtribulletdown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletup")]
public const uint filledtribulletup;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fiveeighths")]
public const uint fiveeighths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesixths")]
public const uint fivesixths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesubscript")]
public const uint fivesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesuperior")]
public const uint fivesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourfifths")]
public const uint fourfifths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursubscript")]
public const uint foursubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursuperior")]
public const uint foursuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourthroot")]
public const uint fourthroot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_function")]
public const uint function;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_g")]
public const uint g;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gabovedot")]
public const uint gabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gbreve")]
public const uint gbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcaron")]
public const uint gcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcedilla")]
public const uint gcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcircumflex")]
public const uint gcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_grave")]
public const uint grave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greater")]
public const uint greater;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greaterthanequal")]
public const uint greaterthanequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotleft")]
public const uint guillemotleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotright")]
public const uint guillemotright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_h")]
public const uint h;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hairspace")]
public const uint hairspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hcircumflex")]
public const uint hcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_heart")]
public const uint heart;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_aleph")]
public const uint hebrew_aleph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_ayin")]
public const uint hebrew_ayin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_bet")]
public const uint hebrew_bet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_beth")]
public const uint hebrew_beth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_chet")]
public const uint hebrew_chet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_dalet")]
public const uint hebrew_dalet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_daleth")]
public const uint hebrew_daleth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_doublelowline")]
public const uint hebrew_doublelowline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalkaph")]
public const uint hebrew_finalkaph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalmem")]
public const uint hebrew_finalmem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalnun")]
public const uint hebrew_finalnun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalpe")]
public const uint hebrew_finalpe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzade")]
public const uint hebrew_finalzade;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzadi")]
public const uint hebrew_finalzadi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimel")]
public const uint hebrew_gimel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimmel")]
public const uint hebrew_gimmel;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_he")]
public const uint hebrew_he;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_het")]
public const uint hebrew_het;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kaph")]
public const uint hebrew_kaph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kuf")]
public const uint hebrew_kuf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_lamed")]
public const uint hebrew_lamed;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_mem")]
public const uint hebrew_mem;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_nun")]
public const uint hebrew_nun;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_pe")]
public const uint hebrew_pe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_qoph")]
public const uint hebrew_qoph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_resh")]
public const uint hebrew_resh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samech")]
public const uint hebrew_samech;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samekh")]
public const uint hebrew_samekh;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_shin")]
public const uint hebrew_shin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taf")]
public const uint hebrew_taf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taw")]
public const uint hebrew_taw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_tet")]
public const uint hebrew_tet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_teth")]
public const uint hebrew_teth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_waw")]
public const uint hebrew_waw;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_yod")]
public const uint hebrew_yod;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zade")]
public const uint hebrew_zade;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zadi")]
public const uint hebrew_zadi;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zain")]
public const uint hebrew_zain;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zayin")]
public const uint hebrew_zayin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hexagram")]
public const uint hexagram;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizconnector")]
public const uint horizconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan1")]
public const uint horizlinescan1;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan3")]
public const uint horizlinescan3;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan5")]
public const uint horizlinescan5;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan7")]
public const uint horizlinescan7;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan9")]
public const uint horizlinescan9;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hstroke")]
public const uint hstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ht")]
public const uint ht;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hyphen")]
public const uint hyphen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_i")]
public const uint i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iTouch")]
public const uint iTouch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iacute")]
public const uint iacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibelowdot")]
public const uint ibelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibreve")]
public const uint ibreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_icircumflex")]
public const uint icircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_identical")]
public const uint identical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idiaeresis")]
public const uint idiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idotless")]
public const uint idotless;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ifonlyif")]
public const uint ifonlyif;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_igrave")]
public const uint igrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ihook")]
public const uint ihook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_imacron")]
public const uint imacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_implies")]
public const uint implies;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includedin")]
public const uint includedin;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includes")]
public const uint includes;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_infinity")]
public const uint infinity;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_integral")]
public const uint integral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_intersection")]
public const uint intersection;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iogonek")]
public const uint iogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_itilde")]
public const uint itilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_j")]
public const uint j;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jcircumflex")]
public const uint jcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jot")]
public const uint jot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_k")]
public const uint k;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_A")]
public const uint kana_A;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_CHI")]
public const uint kana_CHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_E")]
public const uint kana_E;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_FU")]
public const uint kana_FU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HA")]
public const uint kana_HA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HE")]
public const uint kana_HE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HI")]
public const uint kana_HI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HO")]
public const uint kana_HO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HU")]
public const uint kana_HU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_I")]
public const uint kana_I;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KA")]
public const uint kana_KA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KE")]
public const uint kana_KE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KI")]
public const uint kana_KI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KO")]
public const uint kana_KO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KU")]
public const uint kana_KU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MA")]
public const uint kana_MA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ME")]
public const uint kana_ME;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MI")]
public const uint kana_MI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MO")]
public const uint kana_MO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MU")]
public const uint kana_MU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_N")]
public const uint kana_N;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NA")]
public const uint kana_NA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NE")]
public const uint kana_NE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NI")]
public const uint kana_NI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NO")]
public const uint kana_NO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NU")]
public const uint kana_NU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_O")]
public const uint kana_O;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RA")]
public const uint kana_RA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RE")]
public const uint kana_RE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RI")]
public const uint kana_RI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RO")]
public const uint kana_RO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RU")]
public const uint kana_RU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SA")]
public const uint kana_SA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SE")]
public const uint kana_SE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SHI")]
public const uint kana_SHI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SO")]
public const uint kana_SO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SU")]
public const uint kana_SU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TA")]
public const uint kana_TA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TE")]
public const uint kana_TE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TI")]
public const uint kana_TI;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TO")]
public const uint kana_TO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TSU")]
public const uint kana_TSU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TU")]
public const uint kana_TU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_U")]
public const uint kana_U;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WA")]
public const uint kana_WA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WO")]
public const uint kana_WO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YA")]
public const uint kana_YA;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YO")]
public const uint kana_YO;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YU")]
public const uint kana_YU;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_a")]
public const uint kana_a;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_closingbracket")]
public const uint kana_closingbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_comma")]
public const uint kana_comma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_conjunctive")]
public const uint kana_conjunctive;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_e")]
public const uint kana_e;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_fullstop")]
public const uint kana_fullstop;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_i")]
public const uint kana_i;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_middledot")]
public const uint kana_middledot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_o")]
public const uint kana_o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_openingbracket")]
public const uint kana_openingbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_switch")]
public const uint kana_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tsu")]
public const uint kana_tsu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tu")]
public const uint kana_tu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_u")]
public const uint kana_u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ya")]
public const uint kana_ya;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yo")]
public const uint kana_yo;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yu")]
public const uint kana_yu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kappa")]
public const uint kappa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kcedilla")]
public const uint kcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kra")]
public const uint kra;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_l")]
public const uint l;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lacute")]
public const uint lacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_latincross")]
public const uint latincross;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lbelowdot")]
public const uint lbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcaron")]
public const uint lcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcedilla")]
public const uint lcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftanglebracket")]
public const uint leftanglebracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftarrow")]
public const uint leftarrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftcaret")]
public const uint leftcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftdoublequotemark")]
public const uint leftdoublequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftmiddlecurlybrace")]
public const uint leftmiddlecurlybrace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftopentriangle")]
public const uint leftopentriangle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftpointer")]
public const uint leftpointer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftradical")]
public const uint leftradical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftshoe")]
public const uint leftshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftsinglequotemark")]
public const uint leftsinglequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftt")]
public const uint leftt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lefttack")]
public const uint lefttack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_less")]
public const uint less;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lessthanequal")]
public const uint lessthanequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lf")]
public const uint lf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicaland")]
public const uint logicaland;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicalor")]
public const uint logicalor;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowleftcorner")]
public const uint lowleftcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowrightcorner")]
public const uint lowrightcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lstroke")]
public const uint lstroke;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_m")]
public const uint m;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mabovedot")]
public const uint mabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_macron")]
public const uint macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_malesymbol")]
public const uint malesymbol;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_maltesecross")]
public const uint maltesecross;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_marker")]
public const uint marker;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_masculine")]
public const uint masculine;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minus")]
public const uint minus;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minutes")]
public const uint minutes;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mu")]
public const uint mu;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_multiply")]
public const uint multiply;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalflat")]
public const uint musicalflat;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalsharp")]
public const uint musicalsharp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_n")]
public const uint n;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nabla")]
public const uint nabla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nacute")]
public const uint nacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncaron")]
public const uint ncaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncedilla")]
public const uint ncedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesubscript")]
public const uint ninesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesuperior")]
public const uint ninesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nl")]
public const uint nl;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nobreakspace")]
public const uint nobreakspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notapproxeq")]
public const uint notapproxeq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notelementof")]
public const uint notelementof;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notequal")]
public const uint notequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notidentical")]
public const uint notidentical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notsign")]
public const uint notsign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ntilde")]
public const uint ntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numbersign")]
public const uint numbersign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numerosign")]
public const uint numerosign;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_o")]
public const uint o;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oacute")]
public const uint oacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obarred")]
public const uint obarred;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obelowdot")]
public const uint obelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocaron")]
public const uint ocaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflex")]
public const uint ocircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexacute")]
public const uint ocircumflexacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexbelowdot")]
public const uint ocircumflexbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexgrave")]
public const uint ocircumflexgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexhook")]
public const uint ocircumflexhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflextilde")]
public const uint ocircumflextilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odiaeresis")]
public const uint odiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odoubleacute")]
public const uint odoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oe")]
public const uint oe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ogonek")]
public const uint ogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ograve")]
public const uint ograve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohook")]
public const uint ohook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorn")]
public const uint ohorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornacute")]
public const uint ohornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornbelowdot")]
public const uint ohornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorngrave")]
public const uint ohorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornhook")]
public const uint ohornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorntilde")]
public const uint ohorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_omacron")]
public const uint omacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oneeighth")]
public const uint oneeighth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onefifth")]
public const uint onefifth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onehalf")]
public const uint onehalf;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onequarter")]
public const uint onequarter;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesixth")]
public const uint onesixth;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesubscript")]
public const uint onesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesuperior")]
public const uint onesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onethird")]
public const uint onethird;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ooblique")]
public const uint ooblique;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openrectbullet")]
public const uint openrectbullet;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openstar")]
public const uint openstar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletdown")]
public const uint opentribulletdown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletup")]
public const uint opentribulletup;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ordfeminine")]
public const uint ordfeminine;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oslash")]
public const uint oslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_otilde")]
public const uint otilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overbar")]
public const uint overbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overline")]
public const uint overline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_p")]
public const uint p;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_pabovedot")]
public const uint pabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_paragraph")]
public const uint paragraph;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenleft")]
public const uint parenleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenright")]
public const uint parenright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partdifferential")]
public const uint partdifferential;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partialderivative")]
public const uint partialderivative;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_percent")]
public const uint percent;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_period")]
public const uint period;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_periodcentered")]
public const uint periodcentered;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_permille")]
public const uint permille;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_phonographcopyright")]
public const uint phonographcopyright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plus")]
public const uint plus;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plusminus")]
public const uint plusminus;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prescription")]
public const uint prescription;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prolongedsound")]
public const uint prolongedsound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_punctspace")]
public const uint punctspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_q")]
public const uint q;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quad")]
public const uint quad;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_question")]
public const uint question;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_questiondown")]
public const uint questiondown;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quotedbl")]
public const uint quotedbl;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteleft")]
public const uint quoteleft;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteright")]
public const uint quoteright;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_r")]
public const uint r;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_racute")]
public const uint racute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_radical")]
public const uint radical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcaron")]
public const uint rcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcedilla")]
public const uint rcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_registered")]
public const uint registered;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightanglebracket")]
public const uint rightanglebracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightarrow")]
public const uint rightarrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightcaret")]
public const uint rightcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightdoublequotemark")]
public const uint rightdoublequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlecurlybrace")]
public const uint rightmiddlecurlybrace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlesummation")]
public const uint rightmiddlesummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightopentriangle")]
public const uint rightopentriangle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightpointer")]
public const uint rightpointer;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightshoe")]
public const uint rightshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightsinglequotemark")]
public const uint rightsinglequotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightt")]
public const uint rightt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_righttack")]
public const uint righttack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_s")]
public const uint s;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sabovedot")]
public const uint sabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sacute")]
public const uint sacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scaron")]
public const uint scaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scedilla")]
public const uint scedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_schwa")]
public const uint schwa;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scircumflex")]
public const uint scircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_script_switch")]
public const uint script_switch;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seconds")]
public const uint seconds;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_section")]
public const uint section;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semicolon")]
public const uint semicolon;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semivoicedsound")]
public const uint semivoicedsound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seveneighths")]
public const uint seveneighths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensubscript")]
public const uint sevensubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensuperior")]
public const uint sevensuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signaturemark")]
public const uint signaturemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signifblank")]
public const uint signifblank;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_similarequal")]
public const uint similarequal;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_singlelowquotemark")]
public const uint singlelowquotemark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsubscript")]
public const uint sixsubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsuperior")]
public const uint sixsuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_slash")]
public const uint slash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_soliddiamond")]
public const uint soliddiamond;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_space")]
public const uint space;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_squareroot")]
public const uint squareroot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ssharp")]
public const uint ssharp;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sterling")]
public const uint sterling;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_stricteq")]
public const uint stricteq;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_t")]
public const uint t;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tabovedot")]
public const uint tabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcaron")]
public const uint tcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcedilla")]
public const uint tcedilla;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephone")]
public const uint telephone;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephonerecorder")]
public const uint telephonerecorder;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_therefore")]
public const uint therefore;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thinspace")]
public const uint thinspace;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thorn")]
public const uint thorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threeeighths")]
public const uint threeeighths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threefifths")]
public const uint threefifths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threequarters")]
public const uint threequarters;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesubscript")]
public const uint threesubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesuperior")]
public const uint threesuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tintegral")]
public const uint tintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topintegral")]
public const uint topintegral;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftparens")]
public const uint topleftparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftradical")]
public const uint topleftradical;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsqbracket")]
public const uint topleftsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsummation")]
public const uint topleftsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightparens")]
public const uint toprightparens;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsqbracket")]
public const uint toprightsqbracket;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsummation")]
public const uint toprightsummation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topt")]
public const uint topt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topvertsummationconnector")]
public const uint topvertsummationconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademark")]
public const uint trademark;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademarkincircle")]
public const uint trademarkincircle;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tslash")]
public const uint tslash;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twofifths")]
public const uint twofifths;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosubscript")]
public const uint twosubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosuperior")]
public const uint twosuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twothirds")]
public const uint twothirds;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_u")]
public const uint u;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uacute")]
public const uint uacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubelowdot")]
public const uint ubelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubreve")]
public const uint ubreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ucircumflex")]
public const uint ucircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udiaeresis")]
public const uint udiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udoubleacute")]
public const uint udoubleacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ugrave")]
public const uint ugrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhook")]
public const uint uhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorn")]
public const uint uhorn;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornacute")]
public const uint uhornacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornbelowdot")]
public const uint uhornbelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorngrave")]
public const uint uhorngrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornhook")]
public const uint uhornhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorntilde")]
public const uint uhorntilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_umacron")]
public const uint umacron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underbar")]
public const uint underbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underscore")]
public const uint underscore;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_union")]
public const uint union;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uogonek")]
public const uint uogonek;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uparrow")]
public const uint uparrow;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upcaret")]
public const uint upcaret;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upleftcorner")]
public const uint upleftcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uprightcorner")]
public const uint uprightcorner;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upshoe")]
public const uint upshoe;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upstile")]
public const uint upstile;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uptack")]
public const uint uptack;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uring")]
public const uint uring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_utilde")]
public const uint utilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_v")]
public const uint v;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_variation")]
public const uint variation;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertbar")]
public const uint vertbar;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertconnector")]
public const uint vertconnector;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_voicedsound")]
public const uint voicedsound;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vt")]
public const uint vt;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_w")]
public const uint w;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wacute")]
public const uint wacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wcircumflex")]
public const uint wcircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wdiaeresis")]
public const uint wdiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wgrave")]
public const uint wgrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_x")]
public const uint x;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_xabovedot")]
public const uint xabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_y")]
public const uint y;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yacute")]
public const uint yacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ybelowdot")]
public const uint ybelowdot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ycircumflex")]
public const uint ycircumflex;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ydiaeresis")]
public const uint ydiaeresis;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yen")]
public const uint yen;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ygrave")]
public const uint ygrave;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yhook")]
public const uint yhook;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ytilde")]
public const uint ytilde;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_z")]
public const uint z;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zabovedot")]
public const uint zabovedot;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zacute")]
public const uint zacute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zcaron")]
public const uint zcaron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosubscript")]
public const uint zerosubscript;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosuperior")]
public const uint zerosuperior;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zstroke")]
public const uint zstroke;
}
namespace Threads {
namespace Idle {
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle")]
public static uint add (GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle_full")]
public static uint add_full (int priority, owned GLib.SourceFunc func);
}
namespace Timeout {
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout")]
public static uint add (uint interval, GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout_full")]
public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func);
}
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint add_repaint_func (owned GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint add_repaint_func_full (Clutter.RepaintFlags flags, owned GLib.SourceFunc func);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void remove_repaint_func (uint handle_id);
}
namespace Value {
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.PaintNode dup_paint_node (GLib.Value value);
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Color? get_color (GLib.Value value);
#endif
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.PaintNode get_paint_node (GLib.Value value);
[CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")]
public static unowned float[] get_shader_float (GLib.Value value);
[CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")]
public static unowned int[] get_shader_int (GLib.Value value);
[CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")]
public static unowned float[] get_shader_matrix (GLib.Value value);
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Units? get_units (GLib.Value value);
#endif
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_color (GLib.Value value, Clutter.Color color);
#endif
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_paint_node (GLib.Value value, Clutter.PaintNode? node);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_shader_float (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] floats);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_shader_int (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] int[] ints);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_shader_matrix (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] matrix);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_units (GLib.Value value, Clutter.Units units);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void take_paint_node (GLib.Value value, Clutter.PaintNode? node);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_action_get_type ()")]
public abstract class Action : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Action ();
public Clutter.EventPhase get_phase ();
[NoWrapper]
public virtual bool handle_event (Clutter.Event event);
#if HAS_MUTTER47
[NoWrapper]
public virtual bool register_sequence (Clutter.Event event);
#endif
#if HAS_MUTTER44
[NoWrapper]
public virtual void sequence_cancelled (Clutter.InputDevice device, Clutter.EventSequence sequence);
#endif
#if HAS_MUTTER47
[NoWrapper]
public virtual int setup_sequence_relationship (Clutter.Action action_2, Clutter.InputDevice device, Clutter.EventSequence sequence);
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_get_type ()")]
#if HAS_MUTTER46
public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable {
#else
public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
#endif
public uint32 flags;
[CCode (has_construct_function = false)]
public Actor ();
public void add_action (Clutter.Action action);
public void add_action_full (string name, Clutter.EventPhase phase, Clutter.Action action);
public void add_action_with_name (string name, Clutter.Action action);
public void add_child (Clutter.Actor child);
public void add_constraint (Clutter.Constraint constraint);
public void add_constraint_with_name (string name, Clutter.Constraint constraint);
public void add_effect (Clutter.Effect effect);
public void add_effect_with_name (string name, Clutter.Effect effect);
public void add_transition (string name, Clutter.Transition transition);
public virtual void allocate (Clutter.ActorBox box);
public void allocate_align_fill (Clutter.ActorBox box, double x_align, double y_align, bool x_fill, bool y_fill);
public void allocate_available_size (float x, float y, float available_width, float available_height);
public void allocate_preferred_size (float x, float y);
public Graphene.Point3D apply_relative_transform_to_point (Clutter.Actor? ancestor, Graphene.Point3D point);
[NoWrapper]
public virtual void apply_transform (ref Graphene.Matrix matrix);
public Graphene.Point3D apply_transform_to_point (Graphene.Point3D point);
public void bind_model (GLib.ListModel? model, owned Clutter.ActorCreateChildFunc create_child_func);
[NoWrapper]
public virtual float calculate_resource_scale (int phase);
public void clear_actions ();
public void clear_constraints ();
public void clear_effects ();
public bool contains (Clutter.Actor descendant);
public void continue_paint (Clutter.PaintContext paint_context);
public void continue_pick (Clutter.PickContext pick_context);
public Pango.Context create_pango_context ();
public Pango.Layout create_pango_layout (string? text);
#if HAS_MUTTER46
public Clutter.PaintNode create_texture_paint_node (Cogl.Texture texture);
#endif
public void destroy_all_children ();
[CCode (cname = "clutter_actor_event")]
public bool emit_event (Clutter.Event event, bool capture);
public void get_abs_allocation_vertices ([CCode (array_length = false)] Graphene.Point3D verts[4]);
public virtual unowned Atk.Object get_accessible ();
#if HAS_MUTTER47
public unowned string get_accessible_name ();
public Atk.Role get_accessible_role ();
#endif
public unowned Clutter.Action? get_action (string name);
public GLib.List<weak Clutter.Action> get_actions ();
public Clutter.ActorBox get_allocation_box ();
#if HAS_MUTTER47
public Cogl.Color get_background_color ();
#else
public Clutter.Color get_background_color ();
#endif
public unowned Clutter.Actor? get_child_at_index (int index_);
public Graphene.Matrix get_child_transform ();
public GLib.List<weak Clutter.Actor> get_children ();
public void get_clip (out float xoff, out float yoff, out float width, out float height);
public bool get_clip_to_allocation ();
#if HAS_MUTTER43
public unowned Clutter.ColorState get_color_state ();
#endif
public unowned Clutter.Constraint? get_constraint (string name);
public GLib.List<weak Clutter.Constraint> get_constraints ();
public unowned Clutter.Content? get_content ();
public Clutter.ActorBox get_content_box ();
public Clutter.ContentGravity get_content_gravity ();
public Clutter.ContentRepeat get_content_repeat ();
public void get_content_scaling_filters (out Clutter.ScalingFilter min_filter, out Clutter.ScalingFilter mag_filter);
#if HAS_MUTTER47
public unowned Clutter.Context get_context ();
#endif
#if !HAS_MUTTER44
public unowned Clutter.PaintVolume? get_default_paint_volume ();
#endif
public uint get_easing_delay ();
public uint get_easing_duration ();
public Clutter.AnimationMode get_easing_mode ();
public unowned Clutter.Effect? get_effect (string name);
public GLib.List<weak Clutter.Effect> get_effects ();
public unowned Clutter.Actor? get_first_child ();
public bool get_fixed_position (out float x, out float y);
public bool get_fixed_position_set ();
#if !HAS_MUTTER47
public Clutter.ActorFlags get_flags ();
#endif
[CCode (cname = "clutter_actor_has_pointer")]
public bool get_has_pointer ();
public float get_height ();
public unowned Clutter.Actor? get_last_child ();
public unowned Clutter.LayoutManager? get_layout_manager ();
#if HAS_MUTTER46
[CCode (cname = "clutter_actor_class_get_layout_manager_type")]
public class GLib.Type get_layout_manager_type ();
#endif
public Clutter.Margin get_margin ();
public float get_margin_bottom ();
public float get_margin_left ();
public float get_margin_right ();
public float get_margin_top ();
public int get_n_children ();
public unowned string? get_name ();
public unowned Clutter.Actor? get_next_sibling ();
public Clutter.OffscreenRedirect get_offscreen_redirect ();
public uint8 get_opacity ();
public int get_opacity_override ();
public bool get_paint_box (out Clutter.ActorBox box);
public uint8 get_paint_opacity ();
public bool get_paint_visibility ();
public unowned Clutter.PaintVolume? get_paint_volume ();
[CCode (vfunc_name = "get_paint_volume")]
[NoWrapper]
public virtual bool get_paint_volume_vfunc (out Clutter.PaintVolume volume);
public unowned Pango.Context get_pango_context ();
public unowned Clutter.Actor? get_parent ();
public void get_pivot_point (out float pivot_x, out float pivot_y);
public float get_pivot_point_z ();
public void get_position (out float x, out float y);
public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p);
public void get_preferred_size (out float min_width_p, out float min_height_p, out float natural_width_p, out float natural_height_p);
public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p);
public unowned Clutter.Actor? get_previous_sibling ();
public bool get_reactive ();
#if HAS_MUTTER45
public Graphene.Matrix get_relative_transformation_matrix (Clutter.Actor? ancestor);
#endif
public Clutter.RequestMode get_request_mode ();
public float get_resource_scale ();
public double get_rotation_angle (Clutter.RotateAxis axis);
public void get_scale (out double scale_x, out double scale_y);
public double get_scale_z ();
public void get_size (out float width, out float height);
public unowned Clutter.Stage get_stage ();
public Clutter.TextDirection get_text_direction ();
public Graphene.Matrix get_transform ();
public Graphene.Rect get_transformed_extents ();
public Clutter.PaintVolume? get_transformed_paint_volume (Clutter.Actor relative_to_ancestor);
public void get_transformed_position (out float x, out float y);
public void get_transformed_size (out float width, out float height);
public unowned Clutter.Transition? get_transition (string name);
public void get_translation (out float translate_x, out float translate_y, out float translate_z);
public float get_width ();
public float get_x ();
public Clutter.ActorAlign get_x_align ();
public bool get_x_expand ();
public float get_y ();
public Clutter.ActorAlign get_y_align ();
public bool get_y_expand ();
public float get_z_position ();
public void grab_key_focus ();
#if !HAS_MUTTER47
public virtual bool has_accessible ();
#endif
public bool has_actions ();
public bool has_allocation ();
public bool has_constraints ();
public bool has_damage ();
public bool has_effects ();
public bool has_key_focus ();
public bool has_mapped_clones ();
public virtual bool has_overlaps ();
[NoWrapper]
public virtual void hide_all ();
public void inhibit_culling ();
public void insert_child_above (Clutter.Actor child, Clutter.Actor? sibling);
public void insert_child_at_index (Clutter.Actor child, int index_);
public void insert_child_below (Clutter.Actor child, Clutter.Actor? sibling);
public void invalidate_paint_volume ();
public void invalidate_transform ();
public bool is_effectively_on_stage_view (Clutter.StageView view);
public bool is_in_clone_paint ();
public bool is_mapped ();
#if HAS_MUTTER47
public bool is_no_layout ();
#endif
public bool is_realized ();
public bool is_rotated ();
public bool is_scaled ();
public bool is_visible ();
public virtual void map ();
public void move_by (float dx, float dy);
public bool needs_expand (Clutter.Orientation orientation);
#if HAS_MUTTER45
public void notify_transform_invalid ();
#endif
public virtual void paint (Clutter.PaintContext paint_context);
[NoWrapper]
#if HAS_MUTTER47
public virtual void paint_node (Clutter.PaintNode root, Clutter.PaintContext paint_context);
#else
public virtual void paint_node (Clutter.PaintNode root);
#endif
public unowned GLib.List<Clutter.StageView> peek_stage_views ();
public void pick_box (Clutter.PickContext pick_context, Clutter.ActorBox box);
public void queue_redraw ();
#if HAS_MUTTER45
public void queue_redraw_with_clip (Mtk.Rectangle? clip);
#else
public void queue_redraw_with_clip (Cairo.RectangleInt? clip);
#endif
public void remove_action (Clutter.Action action);
public void remove_action_by_name (string name);
public void remove_all_children ();
public void remove_all_transitions ();
public void remove_child (Clutter.Actor child);
public void remove_clip ();
public void remove_constraint (Clutter.Constraint constraint);
public void remove_constraint_by_name (string name);
public void remove_effect (Clutter.Effect effect);
public void remove_effect_by_name (string name);
public void remove_transition (string name);
public void replace_child (Clutter.Actor old_child, Clutter.Actor new_child);
public void restore_easing_state ();
public void save_easing_state ();
#if HAS_MUTTER47
public void set_accessible (Atk.Object accessible);
public void set_accessible_name (string? name);
public void set_accessible_role (Atk.Role role);
#endif
public void set_allocation (Clutter.ActorBox box);
#if HAS_MUTTER47
public void set_background_color (Cogl.Color? color);
#else
public void set_background_color (Clutter.Color? color);
#endif
public void set_child_above_sibling (Clutter.Actor child, Clutter.Actor? sibling);
public void set_child_at_index (Clutter.Actor child, int index_);
public void set_child_below_sibling (Clutter.Actor child, Clutter.Actor? sibling);
public void set_child_transform (Graphene.Matrix? transform);
public void set_clip (float xoff, float yoff, float width, float height);
public void set_clip_to_allocation (bool clip_set);
#if HAS_MUTTER43
public void set_color_state (Clutter.ColorState? color_state);
#endif
public void set_content (Clutter.Content? content);
public void set_content_gravity (Clutter.ContentGravity gravity);
public void set_content_repeat (Clutter.ContentRepeat repeat);
public void set_content_scaling_filters (Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter);
public void set_easing_delay (uint msecs);
public void set_easing_duration (uint msecs);
public void set_easing_mode (Clutter.AnimationMode mode);
public void set_fixed_position_set (bool is_set);
#if !HAS_MUTTER47
public void set_flags (Clutter.ActorFlags flags);
#endif
public void set_height (float height);
public void set_layout_manager (Clutter.LayoutManager? manager);
#if HAS_MUTTER46
[CCode (cname = "clutter_actor_class_set_layout_manager_type")]
public class void set_layout_manager_type (GLib.Type type);
#endif
public void set_margin (Clutter.Margin margin);
public void set_margin_bottom (float margin);
public void set_margin_left (float margin);
public void set_margin_right (float margin);
public void set_margin_top (float margin);
public void set_name (string? name);
public void set_offscreen_redirect (Clutter.OffscreenRedirect redirect);
public void set_opacity (uint8 opacity);
public void set_opacity_override (int opacity);
public void set_pivot_point (float pivot_x, float pivot_y);
public void set_pivot_point_z (float pivot_z);
public void set_position (float x, float y);
public void set_reactive (bool reactive);
public void set_request_mode (Clutter.RequestMode mode);
public void set_rotation_angle (Clutter.RotateAxis axis, double angle);
public void set_scale (double scale_x, double scale_y);
public void set_scale_z (double scale_z);
public void set_size (float width, float height);
public void set_text_direction (Clutter.TextDirection text_dir);
public void set_transform (Graphene.Matrix? transform);
public void set_translation (float translate_x, float translate_y, float translate_z);
public void set_width (float width);
public void set_x (float x);
public void set_x_align (Clutter.ActorAlign x_align);
public void set_x_expand (bool expand);
public void set_y (float y);
public void set_y_align (Clutter.ActorAlign y_align);
public void set_y_expand (bool expand);
public void set_z_position (float z_position);
public bool should_pick (Clutter.PickContext pick_context);
public bool transform_stage_point (float x, float y, out float x_out, out float y_out);
public void uninhibit_culling ();
public virtual void unmap ();
#if HAS_MUTTER47
public void unset_color_state ();
public string accessible_name { get; set construct; }
public Atk.Role accessible_role { get; set construct; }
#else
public void unset_flags (Clutter.ActorFlags flags);
#endif
[NoAccessorMethod]
public Clutter.Action actions { set; }
[NoAccessorMethod]
public Clutter.ActorBox allocation { owned get; }
#if HAS_MUTTER47
public Cogl.Color background_color { get; set; }
#else
public Clutter.Color background_color { get; set; }
#endif
[NoAccessorMethod]
public bool background_color_set { get; }
public Graphene.Matrix child_transform { get; set; }
[NoAccessorMethod]
public bool child_transform_set { get; }
[NoAccessorMethod]
public Graphene.Rect clip_rect { owned get; set; }
public bool clip_to_allocation { get; set; }
#if HAS_MUTTER43
public Clutter.ColorState color_state { get; set construct; }
#endif
[NoAccessorMethod]
public Clutter.Constraint constraints { set; }
public Clutter.Content content { get; set; }
public Clutter.ActorBox content_box { get; }
public Clutter.ContentGravity content_gravity { get; set; }
public Clutter.ContentRepeat content_repeat { get; set; }
#if HAS_MUTTER47
public Clutter.Context context { get; construct; }
#endif
[NoAccessorMethod]
public Clutter.Effect effect { set; }
public Clutter.Actor first_child { get; }
public bool fixed_position_set { get; set; }
[NoAccessorMethod]
public float fixed_x { get; set; }
[NoAccessorMethod]
public float fixed_y { get; set; }
[NoAccessorMethod]
public bool has_clip { get; }
[NoAccessorMethod]
public bool has_pointer { get; }
public float height { get; set; }
public Clutter.Actor last_child { get; }
public Clutter.LayoutManager layout_manager { get; set; }
[NoAccessorMethod]
public Clutter.ScalingFilter magnification_filter { get; set; }
[NoAccessorMethod]
public bool mapped { get; }
public float margin_bottom { get; set; }
public float margin_left { get; set; }
public float margin_right { get; set; }
public float margin_top { get; set; }
[NoAccessorMethod]
public float min_height { get; set; }
[NoAccessorMethod]
public bool min_height_set { get; set; }
[NoAccessorMethod]
public float min_width { get; set; }
[NoAccessorMethod]
public bool min_width_set { get; set; }
[NoAccessorMethod]
public Clutter.ScalingFilter minification_filter { get; set; }
public string name { get; set; }
[NoAccessorMethod]
public float natural_height { get; set; }
[NoAccessorMethod]
public bool natural_height_set { get; set; }
[NoAccessorMethod]
public float natural_width { get; set; }
[NoAccessorMethod]
public bool natural_width_set { get; set; }
public Clutter.OffscreenRedirect offscreen_redirect { get; set; }
public uint opacity { get; set; }
[NoAccessorMethod]
public Graphene.Point pivot_point { owned get; set; }
public float pivot_point_z { get; set; }
[NoAccessorMethod]
public Graphene.Point position { owned get; set; }
public bool reactive { get; set; }
[NoAccessorMethod]
public bool realized { get; }
public Clutter.RequestMode request_mode { get; set; }
[NoAccessorMethod]
public double rotation_angle_x { get; set; }
[NoAccessorMethod]
public double rotation_angle_y { get; set; }
[NoAccessorMethod]
public double rotation_angle_z { get; set; }
[NoAccessorMethod]
public double scale_x { get; set; }
[NoAccessorMethod]
public double scale_y { get; set; }
public double scale_z { get; set; }
[NoAccessorMethod]
public bool show_on_set_parent { get; set; }
[NoAccessorMethod]
public Graphene.Size size { owned get; set; }
public Clutter.TextDirection text_direction { get; set; }
public Graphene.Matrix transform { get; set; }
[NoAccessorMethod]
public bool transform_set { get; }
[NoAccessorMethod]
public float translation_x { get; set; }
[NoAccessorMethod]
public float translation_y { get; set; }
[NoAccessorMethod]
public float translation_z { get; set; }
[NoAccessorMethod]
public bool visible { get; set; }
public float width { get; set; }
public float x { get; set; }
public Clutter.ActorAlign x_align { get; set; }
public bool x_expand { get; set; }
public float y { get; set; }
public Clutter.ActorAlign y_align { get; set; }
public bool y_expand { get; set; }
public float z_position { get; set; }
#if HAS_MUTTER45
public virtual signal bool button_press_event (Clutter.Event event);
public virtual signal bool button_release_event (Clutter.Event event);
#else
public virtual signal bool button_press_event (Clutter.ButtonEvent event);
public virtual signal bool button_release_event (Clutter.ButtonEvent event);
#endif
public virtual signal bool captured_event (Clutter.Event event);
#if HAS_MUTTER46
public virtual signal void child_added (Clutter.Actor child);
public virtual signal void child_removed (Clutter.Actor child);
public signal void cloned (Clutter.Clone object);
public signal void decloned (Clutter.Clone object);
#endif
[HasEmitter]
public virtual signal void destroy ();
#if HAS_MUTTER45
public virtual signal bool enter_event (Clutter.Event event);
#else
public virtual signal bool enter_event (Clutter.CrossingEvent event);
#endif
public virtual signal bool event (Clutter.Event event);
[HasEmitter]
public virtual signal void hide ();
public virtual signal void key_focus_in ();
public virtual signal void key_focus_out ();
#if HAS_MUTTER45
public virtual signal bool key_press_event (Clutter.Event event);
public virtual signal bool key_release_event (Clutter.Event event);
public virtual signal bool leave_event (Clutter.Event event);
public virtual signal bool motion_event (Clutter.Event event);
#else
public virtual signal bool key_press_event (Clutter.KeyEvent event);
public virtual signal bool key_release_event (Clutter.KeyEvent event);
public virtual signal bool leave_event (Clutter.CrossingEvent event);
public virtual signal bool motion_event (Clutter.MotionEvent event);
#endif
public virtual signal void parent_set (Clutter.Actor? old_parent);
[HasEmitter]
public virtual signal void pick (Clutter.PickContext pick_context);
[HasEmitter]
public virtual signal void queue_relayout ();
[HasEmitter]
[Version (deprecated = true, deprecated_since = "1.16")]
public virtual signal void realize ();
public virtual signal void resource_scale_changed ();
#if HAS_MUTTER45
public virtual signal bool scroll_event (Clutter.Event event);
#else
public virtual signal bool scroll_event (Clutter.ScrollEvent event);
#endif
[HasEmitter]
public virtual signal void show ();
public signal void stage_views_changed ();
public virtual signal bool touch_event (Clutter.Event event);
public signal void transition_stopped (string name, bool is_finished);
public signal void transitions_completed ();
[HasEmitter]
[Version (deprecated = true, deprecated_since = "1.16")]
public virtual signal void unrealize ();
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_accessible_get_type ()")]
public class ActorAccessible : Atk.GObjectAccessible, Atk.Component {
[CCode (has_construct_function = false)]
protected ActorAccessible ();
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_meta_get_type ()")]
public abstract class ActorMeta : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
protected ActorMeta ();
public unowned Clutter.Actor get_actor ();
public bool get_enabled ();
public unowned string get_name ();
[NoWrapper]
public virtual void set_actor (Clutter.Actor? actor);
public virtual void set_enabled (bool is_enabled);
public void set_name (string name);
public Clutter.Actor actor { get; }
public bool enabled { get; set; }
public string name { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_node_get_type ()")]
public class ActorNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public ActorNode (Clutter.Actor actor, int opacity);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_align_constraint_get_type ()")]
public sealed class AlignConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public AlignConstraint (Clutter.Actor? source, Clutter.AlignAxis axis, float factor);
public Clutter.AlignAxis get_align_axis ();
public float get_factor ();
public Graphene.Point get_pivot_point ();
public unowned Clutter.Actor get_source ();
public void set_align_axis (Clutter.AlignAxis axis);
public void set_factor (float factor);
public void set_pivot_point (Graphene.Point pivot_point);
public void set_source (Clutter.Actor? source);
public Clutter.AlignAxis align_axis { get; set construct; }
public float factor { get; set construct; }
public Graphene.Point pivot_point { get; set; }
public Clutter.Actor source { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class AnyEvent : Clutter.Event {
#if !HAS_MUTTER45
public Clutter.EventFlags flags;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_backend_get_type ()")]
public abstract class Backend : GLib.Object {
[CCode (has_construct_function = false)]
protected Backend ();
public unowned Cogl.Context get_cogl_context ();
public unowned Clutter.Seat get_default_seat ();
public unowned Cairo.FontOptions get_font_options ();
public unowned Clutter.InputMethod get_input_method ();
public double get_resolution ();
public void set_font_options (Cairo.FontOptions options);
public void set_input_method (Clutter.InputMethod? method);
public signal void font_changed ();
public signal void resolution_changed ();
public signal void settings_changed ();
#if HAS_MUTTER47
[NoAccessorMethod]
public Clutter.Context context { owned get; construct; }
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bin_layout_get_type ()")]
public class BinLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
#if HAS_MUTTER46
public BinLayout ();
#else
public BinLayout (Clutter.BinAlignment x_align = Clutter.BinAlignment.START, Clutter.BinAlignment y_align = Clutter.BinAlignment.START);
[NoAccessorMethod]
[Version (deprecated = true, deprecated_since = "1.12")]
public Clutter.BinAlignment x_align { get; set; }
[NoAccessorMethod]
[Version (deprecated = true, deprecated_since = "1.12")]
public Clutter.BinAlignment y_align { get; set; }
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bind_constraint_get_type ()")]
public sealed class BindConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public BindConstraint (Clutter.Actor? source, Clutter.BindCoordinate coordinate, float offset);
public Clutter.BindCoordinate get_coordinate ();
public float get_offset ();
public unowned Clutter.Actor get_source ();
public void set_coordinate (Clutter.BindCoordinate coordinate);
public void set_offset (float offset);
public void set_source (Clutter.Actor? source);
public Clutter.BindCoordinate coordinate { get; set construct; }
public float offset { get; set construct; }
public Clutter.Actor source { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_binding_pool_get_type ()")]
public sealed class BindingPool : GLib.Object {
[CCode (has_construct_function = false)]
public BindingPool (string name);
public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject);
public void block_action (string action_name);
public static unowned Clutter.BindingPool find (string name);
public unowned string find_action (uint key_val, Clutter.ModifierType modifiers);
public static unowned Clutter.BindingPool get_for_class (void* klass);
#if HAS_MUTTER46
public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback);
#else
public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, owned Clutter.BindingActionFunc callback);
#endif
public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure);
public void override_action (uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback);
public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure);
public void remove_action (uint key_val, Clutter.ModifierType modifiers);
public void unblock_action (string action_name);
[NoAccessorMethod]
public string name { owned get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blit_node_get_type ()")]
public class BlitNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public BlitNode (Cogl.Framebuffer src);
public void add_blit_rectangle (int src_x, int src_y, int dst_x, int dst_y, int width, int height);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_effect_get_type ()")]
public class BlurEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public BlurEffect ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_node_get_type ()")]
public class BlurNode : Clutter.LayerNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public BlurNode (uint width, uint height, float radius);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_layout_get_type ()")]
public class BoxLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public BoxLayout ();
public bool get_homogeneous ();
public Clutter.Orientation get_orientation ();
#if !HAS_MUTTER45
[Version (deprecated = true)]
public bool get_pack_start ();
#endif
public uint get_spacing ();
public void set_homogeneous (bool homogeneous);
public void set_orientation (Clutter.Orientation orientation);
#if !HAS_MUTTER45
[Version (deprecated = true)]
public void set_pack_start (bool pack_start);
#endif
public void set_spacing (uint spacing);
public bool homogeneous { get; set; }
public Clutter.Orientation orientation { get; set; }
#if !HAS_MUTTER45
[Version (deprecated = true)]
public bool pack_start { get; set; }
#endif
public uint spacing { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_brightness_contrast_effect_get_type ()")]
public class BrightnessContrastEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public BrightnessContrastEffect ();
public void get_brightness (out float red, out float green, out float blue);
public void get_contrast (out float red, out float green, out float blue);
public void set_brightness (float brightness);
public void set_brightness_full (float red, float green, float blue);
public void set_contrast (float contrast);
public void set_contrast_full (float red, float green, float blue);
[NoAccessorMethod]
#if HAS_MUTTER47
public Cogl.Color brightness { owned get; set; }
#else
public Clutter.Color brightness { owned get; set; }
#endif
[NoAccessorMethod]
#if HAS_MUTTER47
public Cogl.Color contrast { owned get; set; }
#else
public Clutter.Color contrast { owned get; set; }
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class ButtonEvent : Clutter.Event {
#if !HAS_MUTTER45
public double axes;
public uint32 button;
public weak Clutter.InputDevice device;
public uint32 evdev_code;
public Clutter.EventFlags flags;
public Clutter.ModifierType modifier_state;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_canvas_get_type ()")]
public class Canvas : GLib.Object, Clutter.Content {
[CCode (has_construct_function = false, type = "ClutterContent*")]
public Canvas ();
public float get_scale_factor ();
public void set_scale_factor (float scale);
public bool set_size (int width, int height);
[NoAccessorMethod]
public int height { get; set; }
public float scale_factor { get; set; }
[NoAccessorMethod]
public int width { get; set; }
public virtual signal bool draw (Cairo.Context cr, int width, int height);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_child_meta_get_type ()")]
public abstract class ChildMeta : GLib.Object {
[CCode (has_construct_function = false)]
protected ChildMeta ();
public unowned Clutter.Actor get_actor ();
public unowned Clutter.Container get_container ();
public Clutter.Actor actor { get; construct; }
public Clutter.Container container { get; construct; }
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_click_action_get_type ()")]
public class ClickAction : Clutter.Action {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public ClickAction ();
public uint get_button ();
public void get_coords (out float press_x, out float press_y);
public Clutter.ModifierType get_state ();
public void release ();
[NoAccessorMethod]
public bool held { get; }
[NoAccessorMethod]
public int long_press_duration { get; set; }
[NoAccessorMethod]
public int long_press_threshold { get; set; }
[NoAccessorMethod]
public bool pressed { get; }
public virtual signal void clicked (Clutter.Actor actor);
public virtual signal bool long_press (Clutter.Actor actor, Clutter.LongPressState state);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clip_node_get_type ()")]
public class ClipNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public ClipNode ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clone_get_type ()")]
#if HAS_MUTTER46
public class Clone : Clutter.Actor, Atk.Implementor, Clutter.Animatable {
#else
public class Clone : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Clone (Clutter.Actor source);
public unowned Clutter.Actor get_source ();
public void set_source (Clutter.Actor? source);
public Clutter.Actor source { get; set construct; }
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_manager_get_type ()")]
public sealed class ColorManager : GLib.Object {
[CCode (has_construct_function = false)]
protected ColorManager ();
[NoAccessorMethod]
public Clutter.Context context { owned get; construct; }
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_node_get_type ()")]
public class ColorNode : Clutter.PipelineNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
#if HAS_MUTTER47
public ColorNode (Cogl.Color? color);
#else
public ColorNode (Clutter.Color? color);
#endif
}
#if HAS_MUTTER43
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_state_get_type ()")]
public sealed class ColorState : GLib.Object {
[CCode (has_construct_function = false)]
#if HAS_MUTTER47
public ColorState (Clutter.Context context, Clutter.Colorspace colorspace, Clutter.TransferFunction transfer_function);
public void add_pipeline_transform (Clutter.ColorState target_color_state, Cogl.Pipeline pipeline);
public bool equals (Clutter.ColorState other_color_state);
[CCode (has_construct_function = false)]
public ColorState.full (Clutter.Context context, Clutter.Colorspace colorspace, Clutter.TransferFunction transfer_function, float min_lum, float max_lum, float ref_lum);
public Clutter.ColorState get_blending (bool force);
#else
public ColorState (Clutter.Colorspace colorspace);
#endif
public Clutter.Colorspace get_colorspace ();
#if HAS_MUTTER47
public uint get_id ();
public void get_luminances (float min_lum_out, float max_lum_out, float ref_lum_out);
public Clutter.TransferFunction get_transfer_function ();
public Clutter.EncodingRequiredFormat required_format ();
public string to_string ();
public void update_uniforms (Clutter.ColorState target_color_state, Cogl.Pipeline pipeline);
#endif
public Clutter.Colorspace colorspace { get; construct; }
#if HAS_MUTTER47
[NoAccessorMethod]
public Clutter.Context context { owned get; construct; }
[NoAccessorMethod]
public float max_luminance { get; construct; }
[NoAccessorMethod]
public float min_luminance { get; construct; }
[NoAccessorMethod]
public float ref_luminance { get; construct; }
public Clutter.TransferFunction transfer_function { get; construct; }
#endif
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_colorize_effect_get_type ()")]
public class ColorizeEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
#if HAS_MUTTER47
public ColorizeEffect (Cogl.Color tint);
public Cogl.Color get_tint ();
public void set_tint (Cogl.Color tint);
public Cogl.Color tint { get; set; }
#else
public ColorizeEffect (Clutter.Color tint);
public Clutter.Color get_tint ();
public void set_tint (Clutter.Color tint);
public Clutter.Color tint { get; set; }
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_constraint_get_type ()")]
public abstract class Constraint : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Constraint ();
[NoWrapper]
public virtual void update_allocation (Clutter.Actor actor, Clutter.ActorBox allocation);
public virtual void update_preferred_size (Clutter.Actor actor, Clutter.Orientation direction, float for_size, ref float minimum_size, ref float natural_size);
}
#if HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_context_get_type ()")]
public class Context : GLib.Object {
[CCode (has_construct_function = false)]
protected Context ();
#else
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class Context {
#endif
public unowned Clutter.Backend get_backend ();
#if HAS_MUTTER47
public unowned Clutter.ColorManager get_color_manager ();
public unowned Clutter.Settings get_settings ();
#endif
#if HAS_MUTTER46
public Clutter.TextDirection get_text_direction ();
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class CrossingEvent : Clutter.Event {
#if !HAS_MUTTER45
public weak Clutter.InputDevice device;
public Clutter.EventFlags flags;
public weak Clutter.Actor related;
public weak Clutter.EventSequence sequence;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_deform_effect_get_type ()")]
public abstract class DeformEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false)]
protected DeformEffect ();
[NoWrapper]
#if HAS_MUTTER47
public virtual void deform_vertex (float width, float height, Clutter.TextureVertex vertex);
#else
public virtual void deform_vertex (float width, float height, Cogl.TextureVertex vertex);
#endif
#if HAS_MUTTER47
public unowned Cogl.Pipeline? get_back_pipeline ();
#elif HAS_MUTTER46
public unowned Cogl.Pipeline get_back_material ();
#else
public unowned Cogl.Handle get_back_material ();
#endif
public void get_n_tiles (out uint x_tiles, out uint y_tiles);
public void invalidate ();
#if HAS_MUTTER47
public void set_back_pipeline (Cogl.Pipeline? pipeline);
#elif HAS_MUTTER46
public void set_back_material (Cogl.Pipeline? material);
#else
public void set_back_material (Cogl.Handle? material);
#endif
public void set_n_tiles (uint x_tiles, uint y_tiles);
#if HAS_MUTTER47
public Cogl.Pipeline back_pipeline { get; set; }
#elif HAS_MUTTER46
public Cogl.Pipeline back_material { get; set; }
#endif
[NoAccessorMethod]
public uint x_tiles { get; set; }
[NoAccessorMethod]
public uint y_tiles { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_desaturate_effect_get_type ()")]
public class DesaturateEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public DesaturateEffect (double factor);
public double get_factor ();
public void set_factor (double factor);
public double factor { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class DeviceEvent : Clutter.Event {
#if !HAS_MUTTER45
public weak Clutter.InputDevice device;
public Clutter.EventFlags flags;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_effect_get_type ()")]
public abstract class Effect : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Effect ();
[NoWrapper]
public virtual bool modify_paint_volume (Clutter.PaintVolume volume);
[NoWrapper]
public virtual void paint (Clutter.PaintNode node, Clutter.PaintContext paint_context, Clutter.EffectPaintFlags flags);
[NoWrapper]
public virtual void paint_node (Clutter.PaintNode node, Clutter.PaintContext paint_context, Clutter.EffectPaintFlags flags);
[NoWrapper]
public virtual void pick (Clutter.PickContext pick_context);
[NoWrapper]
public virtual void post_paint (Clutter.PaintNode node, Clutter.PaintContext paint_context);
[NoWrapper]
public virtual bool pre_paint (Clutter.PaintNode node, Clutter.PaintContext paint_context);
public void queue_repaint ();
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")]
[Compact]
public class Event {
#if !HAS_MUTTER45
public Clutter.EventType type;
#endif
#if !HAS_MUTTER46
[CCode (has_construct_function = false)]
public Event (Clutter.EventType type);
#endif
public static uint add_filter (Clutter.Stage? stage, [CCode (delegate_target_pos = 2.2, destroy_notify_pos = 2.1)] owned Clutter.EventFilterFunc func);
public Clutter.Event copy ();
public void free ();
public static Clutter.Event @get ();
public double get_angle (Clutter.Event target);
public double get_axes (out uint n_axes);
public uint32 get_button ();
public void get_coords (out float x, out float y);
public unowned Clutter.InputDevice get_device ();
public unowned Clutter.InputDeviceTool get_device_tool ();
public Clutter.InputDeviceType get_device_type ();
public float get_distance (Clutter.Event target);
public uint32 get_event_code ();
public unowned Clutter.EventSequence get_event_sequence ();
public Clutter.EventFlags get_flags ();
public void get_gesture_motion_delta (out double dx, out double dy);
public void get_gesture_motion_delta_unaccelerated (out double dx, out double dy);
public Clutter.TouchpadGesturePhase get_gesture_phase ();
public double get_gesture_pinch_angle_delta ();
public double get_gesture_pinch_scale ();
#if HAS_MUTTER45
public uint32 get_im_delete_length ();
public bool get_im_location (int32 offset, int32 anchor);
public Clutter.PreeditResetMode get_im_preedit_reset_mode ();
public unowned string get_im_text ();
#endif
public uint16 get_key_code ();
#if HAS_MUTTER46
public void get_key_state (out Clutter.ModifierType pressed, out Clutter.ModifierType latched, out Clutter.ModifierType locked);
#endif
public uint get_key_symbol ();
public unichar get_key_unicode ();
public uint get_mode_group ();
#if HAS_MUTTER45
public bool get_pad_details (out uint number, out uint mode, out Clutter.InputDevicePadSource source, out double value);
#else
public bool get_pad_event_details (out uint number, out uint mode, out double value);
#endif
public Graphene.Point get_position ();
public unowned Clutter.Actor get_related ();
#if HAS_MUTTER45
public bool get_relative_motion (double dx, double dy, double dx_unaccel, double dy_unaccel, double dx_constrained, double dy_constrained);
#else
public bool get_relative_motion (double dx, double dy, double dx_unaccel, double dy_unaccel);
#endif
public void get_scroll_delta (out double dx, out double dy);
public Clutter.ScrollDirection get_scroll_direction ();
public Clutter.ScrollFinishFlags get_scroll_finish_flags ();
public Clutter.ScrollSource get_scroll_source ();
#if !HAS_MUTTER46
public unowned Clutter.Actor get_source ();
#endif
public unowned Clutter.InputDevice get_source_device ();
#if !HAS_MUTTER45
public unowned Clutter.Stage get_stage ();
#endif
public Clutter.ModifierType get_state ();
#if !HAS_MUTTER45
public void get_state_full (out Clutter.ModifierType button_state, out Clutter.ModifierType base_state, out Clutter.ModifierType latched_state, out Clutter.ModifierType locked_state, out Clutter.ModifierType effective_state);
#endif
public uint32 get_time ();
public int64 get_time_us ();
public uint get_touchpad_gesture_finger_count ();
[CCode (cname = "clutter_event_type")]
public Clutter.EventType get_type ();
public bool has_control_modifier ();
public bool has_shift_modifier ();
public bool is_pointer_emulated ();
public void put ();
public static void remove_filter (uint id);
#if !HAS_MUTTER45
public void set_button (uint32 button);
public void set_coords (float x, float y);
public void set_device (Clutter.InputDevice? device);
public void set_device_tool (Clutter.InputDeviceTool? tool);
public void set_flags (Clutter.EventFlags flags);
public void set_key_code (uint16 key_code);
public void set_key_symbol (uint key_sym);
public void set_key_unicode (unichar key_unicode);
public void set_related (Clutter.Actor? actor);
public void set_scroll_delta (double dx, double dy);
public void set_scroll_direction (Clutter.ScrollDirection direction);
public void set_source (Clutter.Actor? actor);
public void set_source_device (Clutter.InputDevice? device);
public void set_stage (Clutter.Stage? stage);
public void set_state (Clutter.ModifierType state);
public void set_time (uint32 time_);
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_sequence_get_type ()")]
[Compact]
public class EventSequence {
public int32 get_slot ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fixed_layout_get_type ()")]
public class FixedLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public FixedLayout ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_flow_layout_get_type ()")]
public sealed class FlowLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
#if HAS_MUTTER46
public FlowLayout (Clutter.Orientation orientation);
#else
public FlowLayout (Clutter.FlowOrientation orientation);
#endif
public float get_column_spacing ();
public void get_column_width (out float min_width, out float max_width);
public bool get_homogeneous ();
#if HAS_MUTTER46
public Clutter.Orientation get_orientation ();
#else
public Clutter.FlowOrientation get_orientation ();
#endif
public void get_row_height (out float min_height, out float max_height);
public float get_row_spacing ();
public bool get_snap_to_grid ();
public void set_column_spacing (float spacing);
public void set_column_width (float min_width, float max_width);
public void set_homogeneous (bool homogeneous);
#if HAS_MUTTER46
public void set_orientation (Clutter.Orientation orientation);
#else
public void set_orientation (Clutter.FlowOrientation orientation);
#endif
public void set_row_height (float min_height, float max_height);
public void set_row_spacing (float spacing);
public void set_snap_to_grid (bool snap_to_grid);
public float column_spacing { get; set; }
public bool homogeneous { get; set; }
[NoAccessorMethod]
public float max_column_width { get; set; }
[NoAccessorMethod]
public float max_row_height { get; set; }
[NoAccessorMethod]
public float min_column_width { get; set; }
[NoAccessorMethod]
public float min_row_height { get; set; }
#if HAS_MUTTER46
public Clutter.Orientation orientation { get; set construct; }
#else
public Clutter.FlowOrientation orientation { get; set construct; }
#endif
public float row_spacing { get; set; }
public bool snap_to_grid { get; set; }
}
#if HAS_MUTTER44
[CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_frame_ref", type_id = "clutter_frame_get_type ()", unref_function = "clutter_frame_unref")]
#else
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
#endif
[Compact]
public class Frame {
#if HAS_MUTTER44
public int64 get_count ();
#if HAS_MUTTER46
public bool get_frame_deadline (int64 frame_deadline_us);
#elif HAS_MUTTER45
public bool get_min_render_time_allowed (int64 min_render_time_allowed_us);
#endif
public bool get_target_presentation_time (int64 target_presentation_time_us);
#endif
public bool has_result ();
#if HAS_MUTTER44
public unowned Clutter.Frame @ref ();
#endif
public void set_result (Clutter.FrameResult result);
#if HAS_MUTTER44
public void unref ();
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_frame_clock_get_type ()")]
public sealed class FrameClock : GLib.Object {
[CCode (has_construct_function = false)]
protected FrameClock ();
public void add_timeline (Clutter.Timeline timeline);
public GLib.StringBuilder get_max_render_time_debug_info ();
public float get_refresh_rate ();
public void inhibit ();
public void notify_ready ();
public void record_flip_time (int64 flip_time_us);
public void remove_timeline (Clutter.Timeline timeline);
public void schedule_update ();
public void schedule_update_now ();
#if HAS_MUTTER47
public void set_deadline_evasion (int64 deadline_evasion_us);
public void set_mode (Clutter.FrameClockMode mode);
#endif
public void uninhibit ();
[HasEmitter]
public signal void destroy ();
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_gesture_get_type ()")]
public abstract class Gesture : Clutter.Action {
[CCode (has_construct_function = false)]
protected Gesture ();
public void can_not_cancel (Clutter.Gesture other_gesture);
public uint get_n_points ();
public Graphene.Point get_point_begin_coords (int point_index);
public Graphene.Point get_point_coords (int point_index);
public unowned Clutter.Event get_point_event (int point_index);
public Graphene.Point get_point_previous_coords (int point_index);
[CCode (array_length_pos = 0.1, array_length_type = "gsize")]
public unowned uint[] get_points ();
public Clutter.GestureState get_state ();
public Clutter.GestureState state { get; }
[HasEmitter]
public signal void cancel ();
public signal void end ();
public virtual signal bool may_recognize ();
public signal void recognize ();
public virtual signal bool should_handle_sequence (Clutter.Event sequence_begin_event);
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_gesture_action_get_type ()")]
public class GestureAction : Clutter.Action {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public GestureAction ();
public void cancel ();
[NoWrapper]
public virtual bool gesture_prepare (Clutter.Actor actor);
public unowned Clutter.InputDevice get_device (uint point);
public unowned Clutter.Event get_last_event (uint point);
public void get_motion_coords (uint point, out float motion_x, out float motion_y);
public float get_motion_delta (uint point, out float delta_x, out float delta_y);
public uint get_n_current_points ();
public int get_n_touch_points ();
public void get_press_coords (uint point, out float press_x, out float press_y);
public void get_release_coords (uint point, out float release_x, out float release_y);
public unowned Clutter.EventSequence get_sequence (uint point);
public void get_threshold_trigger_distance (out float x, out float y);
public Clutter.GestureTriggerEdge get_threshold_trigger_edge ();
#if !HAS_MUTTER46
[Version (deprecated = true, deprecated_since = "1.20")]
public Clutter.GestureTriggerEdge get_threshold_trigger_egde ();
#endif
public float get_velocity (uint point, out float velocity_x, out float velocity_y);
public void set_n_touch_points (int nb_points);
public void set_threshold_trigger_distance (float x, float y);
public void set_threshold_trigger_edge (Clutter.GestureTriggerEdge edge);
public int n_touch_points { get; set; }
[NoAccessorMethod]
public float threshold_trigger_distance_x { get; construct; }
[NoAccessorMethod]
public float threshold_trigger_distance_y { get; construct; }
public Clutter.GestureTriggerEdge threshold_trigger_edge { get; construct; }
public virtual signal bool gesture_begin (Clutter.Actor actor);
public virtual signal void gesture_cancel (Clutter.Actor actor);
public virtual signal void gesture_end (Clutter.Actor actor);
public virtual signal bool gesture_progress (Clutter.Actor actor);
}
#if HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_grab_get_type ()")]
public sealed class Grab : GLib.Object {
[CCode (has_construct_function = false)]
protected Grab ();
#else
[CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_grab_ref", type_id = "clutter_grab_get_type ()", unref_function = "clutter_grab_unref")]
[Compact]
public class Grab {
#endif
#if HAS_MUTTER47
public void activate ();
#endif
public void dismiss ();
public Clutter.GrabState get_seat_state ();
#if HAS_MUTTER46
public bool is_revoked ();
[NoAccessorMethod]
public bool revoked { get; }
#else
public unowned Clutter.Grab @ref ();
public void unref ();
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_grid_layout_get_type ()")]
public sealed class GridLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
public GridLayout ();
public void attach (Clutter.Actor child, int left, int top, int width, int height);
public void attach_next_to (Clutter.Actor child, Clutter.Actor? sibling, Clutter.GridPosition side, int width, int height);
public unowned Clutter.Actor get_child_at (int left, int top);
public bool get_column_homogeneous ();
public uint get_column_spacing ();
public Clutter.Orientation get_orientation ();
public bool get_row_homogeneous ();
public uint get_row_spacing ();
public void insert_column (int position);
public void insert_next_to (Clutter.Actor sibling, Clutter.GridPosition side);
public void insert_row (int position);
public void set_column_homogeneous (bool homogeneous);
public void set_column_spacing (uint spacing);
public void set_orientation (Clutter.Orientation orientation);
public void set_row_homogeneous (bool homogeneous);
public void set_row_spacing (uint spacing);
public bool column_homogeneous { get; set; }
public uint column_spacing { get; set; }
public Clutter.Orientation orientation { get; set; }
public bool row_homogeneous { get; set; }
public uint row_spacing { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class IMEvent : Clutter.Event {
#if !HAS_MUTTER45
#if HAS_MUTTER44
public int32 anchor;
#endif
public Clutter.EventFlags flags;
public uint32 len;
public Clutter.PreeditResetMode mode;
public int32 offset;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public weak string text;
public uint32 time;
public Clutter.EventType type;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_image_get_type ()")]
public class Image : GLib.Object, Clutter.Content {
[CCode (has_construct_function = false, type = "ClutterContent*")]
public Image ();
public unowned Cogl.Texture get_texture ();
#if HAS_MUTTER45
public bool set_area ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, Mtk.Rectangle rect, uint row_stride) throws GLib.Error;
#else
public bool set_area ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, Cairo.RectangleInt rect, uint row_stride) throws GLib.Error;
#endif
public bool set_bytes (GLib.Bytes data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error;
public bool set_data ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error;
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_get_type ()")]
public class InputDevice : GLib.Object {
[CCode (has_construct_function = false)]
protected InputDevice ();
#if HAS_MUTTER43
public Clutter.InputCapabilities get_capabilities ();
#endif
public Clutter.InputMode get_device_mode ();
public unowned string get_device_name ();
public unowned string get_device_node ();
public Clutter.InputDeviceType get_device_type ();
#if HAS_MUTTER44
public virtual bool get_dimensions (out uint width, out uint height);
#endif
public virtual int get_group_n_modes (int group);
public bool get_has_cursor ();
public int get_mode_switch_button_group (uint button);
public int get_n_buttons ();
public int get_n_mode_groups ();
public int get_n_rings ();
public int get_n_strips ();
public virtual int get_pad_feature_group (Clutter.InputDevicePadFeature feature, int n_feature);
public unowned string get_product_id ();
public unowned Clutter.Seat get_seat ();
public unowned string get_vendor_id ();
#if !HAS_MUTTER44
public void grab (Clutter.Actor actor);
#endif
public virtual bool is_grouped (Clutter.InputDevice other_device);
public virtual bool is_mode_switch_button (uint group, uint button);
#if !HAS_MUTTER44
[NoAccessorMethod]
public Clutter.Backend backend { owned get; construct; }
#endif
#if HAS_MUTTER43
public Clutter.InputCapabilities capabilities { get; construct; }
#endif
public Clutter.InputMode device_mode { get; construct; }
public string device_node { get; construct; }
public Clutter.InputDeviceType device_type { get; construct; }
public bool has_cursor { get; construct; }
public int n_buttons { get; construct; }
public int n_mode_groups { get; construct; }
public int n_rings { get; construct; }
public int n_strips { get; construct; }
[NoAccessorMethod]
public string name { owned get; construct; }
public string product_id { get; construct; }
public Clutter.Seat seat { get; construct; }
public string vendor_id { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_tool_get_type ()")]
public abstract class InputDeviceTool : GLib.Object {
[CCode (has_construct_function = false)]
protected InputDeviceTool ();
public Clutter.InputAxisFlags get_axes ();
public uint64 get_id ();
public uint64 get_serial ();
public Clutter.InputDeviceToolType get_tool_type ();
public Clutter.InputAxisFlags axes { get; construct; }
public uint64 id { get; construct; }
public uint64 serial { get; construct; }
[NoAccessorMethod]
public Clutter.InputDeviceToolType type { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_focus_get_type ()")]
public abstract class InputFocus : GLib.Object {
[CCode (has_construct_function = false)]
protected InputFocus ();
[NoWrapper]
public virtual void commit_text (string text);
[NoWrapper]
public virtual void delete_surrounding (int offset, uint len);
public bool filter_event (Clutter.Event event);
[NoWrapper]
public virtual void focus_in (Clutter.InputMethod input_method);
[NoWrapper]
public virtual void focus_out ();
public bool is_focused ();
#if HAS_MUTTER45
public bool process_event (Clutter.Event event);
#endif
[NoWrapper]
public virtual void request_surrounding ();
public void reset ();
public void set_can_show_preedit (bool can_show_preedit);
public void set_content_hints (Clutter.InputContentHintFlags hint);
public void set_content_purpose (Clutter.InputContentPurpose purpose);
public void set_cursor_location (Graphene.Rect rect);
public void set_input_panel_state (Clutter.InputPanelState state);
[NoWrapper]
#if HAS_MUTTER44
public virtual void set_preedit_text (string preedit, uint cursor, uint anchor);
#else
public virtual void set_preedit_text (string preedit, uint cursor);
#endif
public void set_surrounding (string text, uint cursor, uint anchor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_method_get_type ()")]
public abstract class InputMethod : GLib.Object {
[CCode (has_construct_function = false)]
protected InputMethod ();
[NoWrapper]
public virtual bool filter_key_event (Clutter.Event key);
public virtual void focus_in (Clutter.InputFocus actor);
public virtual void focus_out ();
public void forward_key (uint32 keyval, uint32 keycode, uint32 state, uint64 time_, bool press);
public void notify_key_event (Clutter.Event event, bool filtered);
[NoWrapper]
public virtual void reset ();
[NoWrapper]
public virtual void set_cursor_location (Graphene.Rect rect);
public void set_input_panel_state (Clutter.InputPanelState state);
#if HAS_MUTTER44
public void set_preedit_text (string? preedit, uint cursor, uint anchor, Clutter.PreeditResetMode mode);
#else
public void set_preedit_text (string? preedit, uint cursor, Clutter.PreeditResetMode mode);
#endif
[NoWrapper]
public virtual void set_surrounding (string text, uint cursor, uint anchor);
[NoWrapper]
public virtual void update_content_hints (Clutter.InputContentHintFlags hint);
[NoWrapper]
public virtual void update_content_purpose (Clutter.InputContentPurpose purpose);
[NoAccessorMethod]
public bool can_show_preedit { get; set; }
[NoAccessorMethod]
public Clutter.InputContentHintFlags content_hints { get; set; }
[NoAccessorMethod]
public Clutter.InputContentPurpose content_purpose { get; set; }
[HasEmitter]
public signal void commit (string text);
public signal void cursor_location_changed (Graphene.Rect object);
[HasEmitter]
public signal void delete_surrounding (int offset, uint len);
public signal void input_panel_state (Clutter.InputPanelState object);
[HasEmitter]
public signal void request_surrounding ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_interval_get_type ()")]
#if HAS_MUTTER46
public class Interval : GLib.InitiallyUnowned {
#else
public class Interval : GLib.InitiallyUnowned, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false)]
public Interval (GLib.Type gtype, ...);
public Clutter.Interval clone ();
public unowned GLib.Value? compute (double factor);
public virtual bool compute_value (double factor, out GLib.Value value);
public GLib.Value get_final_value ();
public GLib.Value get_initial_value ();
public void get_interval (...);
public GLib.Type get_value_type ();
public bool is_valid ();
public unowned GLib.Value? peek_final_value ();
public unowned GLib.Value? peek_initial_value ();
public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func);
public void set_final (...);
public void set_final_value (GLib.Value value);
public void set_initial (...);
public void set_initial_value (GLib.Value value);
public void set_interval (...);
public virtual bool validate (GLib.ParamSpec pspec);
[CCode (has_construct_function = false)]
public Interval.with_values (GLib.Type gtype, GLib.Value? initial, GLib.Value? final);
[NoAccessorMethod]
public GLib.Value final { owned get; set; }
[NoAccessorMethod]
public GLib.Value initial { owned get; set; }
public GLib.Type value_type { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class KeyEvent : Clutter.Event {
#if !HAS_MUTTER45
public weak Clutter.InputDevice device;
public uint32 evdev_code;
public Clutter.EventFlags flags;
public uint16 hardware_keycode;
public uint keyval;
public Clutter.ModifierType modifier_state;
#if HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public unichar unicode_value;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keyframe_transition_get_type ()")]
#if HAS_MUTTER46
public class KeyframeTransition : Clutter.PropertyTransition {
#else
public class KeyframeTransition : Clutter.PropertyTransition, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false, type = "ClutterTransition*")]
public KeyframeTransition (string property_name);
public void clear ();
public void get_key_frame (uint index_, out double key, out Clutter.AnimationMode mode, out GLib.Value value);
public uint get_n_key_frames ();
public void set_key_frame (uint index_, double key, Clutter.AnimationMode mode, GLib.Value value);
public void set_key_frames ([CCode (array_length_cname = "n_key_frames", array_length_pos = 0.5, array_length_type = "guint")] double[] key_frames);
public void set_modes ([CCode (array_length_cname = "n_modes", array_length_pos = 0.5, array_length_type = "guint")] Clutter.AnimationMode[] modes);
public void set_values ([CCode (array_length_cname = "n_values", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keymap_get_type ()")]
public abstract class Keymap : GLib.Object {
[CCode (has_construct_function = false)]
protected Keymap ();
public bool get_caps_lock_state ();
#if HAS_MUTTER46
public virtual Clutter.TextDirection get_direction ();
#else
public virtual Pango.Direction get_direction ();
#endif
public bool get_num_lock_state ();
public bool caps_lock_state { get; }
public bool num_lock_state { get; }
public signal void state_changed ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layer_node_get_type ()")]
public class LayerNode : Clutter.PaintNode {
#if HAS_MUTTER46
[CCode (has_construct_function = false)]
protected LayerNode ();
#else
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public LayerNode (Graphene.Matrix projection, Cairo.Rectangle viewport, float width, float height, uint8 opacity);
#endif
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public LayerNode.to_framebuffer (Cogl.Framebuffer framebuffer, Cogl.Pipeline pipeline);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_manager_get_type ()")]
public abstract class LayoutManager : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
protected LayoutManager ();
#if HAS_MUTTER46
public virtual void allocate (Clutter.Actor container, Clutter.ActorBox allocation);
public void child_get (Clutter.Actor container, Clutter.Actor actor, ...);
public void child_get_property (Clutter.Actor container, Clutter.Actor actor, string property_name, GLib.Value value);
public void child_set (Clutter.Actor container, Clutter.Actor actor, ...);
public void child_set_property (Clutter.Actor container, Clutter.Actor actor, string property_name, GLib.Value value);
[NoWrapper]
public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Actor container, Clutter.Actor actor);
#else
public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation);
public void child_get (Clutter.Container container, Clutter.Actor actor, ...);
public void child_get_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value);
public void child_set (Clutter.Container container, Clutter.Actor actor, ...);
public void child_set_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value);
[NoWrapper]
public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Container container, Clutter.Actor actor);
#endif
public unowned GLib.ParamSpec find_child_property (string name);
#if HAS_MUTTER46
public unowned Clutter.LayoutMeta get_child_meta (Clutter.Actor container, Clutter.Actor actor);
#else
public unowned Clutter.LayoutMeta get_child_meta (Clutter.Container container, Clutter.Actor actor);
#endif
[NoWrapper]
public virtual GLib.Type get_child_meta_type ();
#if HAS_MUTTER46
public virtual void get_preferred_height (Clutter.Actor container, float for_width, out float min_height_p, out float nat_height_p);
public virtual void get_preferred_width (Clutter.Actor container, float for_height, out float min_width_p, out float nat_width_p);
#else
public virtual void get_preferred_height (Clutter.Container container, float for_width, out float min_height_p, out float nat_height_p);
public virtual void get_preferred_width (Clutter.Container container, float for_height, out float min_width_p, out float nat_width_p);
#endif
[CCode (array_length_pos = 0.1, array_length_type = "guint")]
public GLib.ParamSpec[] list_child_properties ();
#if HAS_MUTTER46
public virtual void set_container (Clutter.Actor? container);
#else
public virtual void set_container (Clutter.Container? container);
#endif
[HasEmitter]
public virtual signal void layout_changed ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_meta_get_type ()")]
#if HAS_MUTTER46
public abstract class LayoutMeta : GLib.Object {
#else
public abstract class LayoutMeta : Clutter.ChildMeta {
#endif
[CCode (has_construct_function = false)]
protected LayoutMeta ();
#if HAS_MUTTER46
public unowned Clutter.Actor get_actor ();
public unowned Clutter.Actor get_container ();
#endif
public unowned Clutter.LayoutManager get_manager ();
#if HAS_MUTTER46
public bool is_for (Clutter.LayoutManager manager, Clutter.Actor container, Clutter.Actor actor);
public Clutter.Actor actor { get; construct; }
public Clutter.Actor container { get; construct; }
#endif
public Clutter.LayoutManager manager { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class MotionEvent : Clutter.Event {
#if !HAS_MUTTER45
public double axes;
public weak Clutter.InputDevice device;
public double dx;
public double dx_unaccel;
public double dy;
public double dy_unaccel;
public Clutter.EventFlags flags;
public Clutter.ModifierType modifier_state;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public int64 time_us;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_offscreen_effect_get_type ()")]
public abstract class OffscreenEffect : Clutter.Effect {
[CCode (has_construct_function = false)]
protected OffscreenEffect ();
#if HAS_MUTTER47
public virtual Cogl.Texture create_texture (Cogl.Context cogl_context, float width, float height);
#elif HAS_MUTTER46
public virtual Cogl.Texture create_texture (float width, float height);
#else
public virtual Cogl.Handle create_texture (float width, float height);
#endif
public unowned Cogl.Pipeline? get_pipeline ();
[Version (deprecated = true, deprecated_since = "1.14")]
public bool get_target_size (out float width, out float height);
#if HAS_MUTTER46
public unowned Cogl.Texture get_texture ();
#else
public unowned Cogl.Handle get_texture ();
#endif
public virtual void paint_target (Clutter.PaintNode node, Clutter.PaintContext paint_context);
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class PadButtonEvent : Clutter.Event {
#if !HAS_MUTTER45
public uint32 button;
public weak Clutter.InputDevice device;
public Clutter.EventFlags flags;
public uint32 group;
public uint32 mode;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class PadRingEvent : Clutter.Event {
#if !HAS_MUTTER45
public double angle;
public weak Clutter.InputDevice device;
public Clutter.EventFlags flags;
public uint32 group;
public uint32 mode;
public uint32 ring_number;
public Clutter.InputDevicePadSource ring_source;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class PadStripEvent : Clutter.Event {
#if !HAS_MUTTER45
public weak Clutter.InputDevice device;
public Clutter.EventFlags flags;
public uint32 group;
public uint32 mode;
#if !HAS_MUTTER44
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 strip_number;
public Clutter.InputDevicePadSource strip_source;
public uint32 time;
public Clutter.EventType type;
public double value;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_page_turn_effect_get_type ()")]
public class PageTurnEffect : Clutter.DeformEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public PageTurnEffect (double period, double angle, float radius);
public double get_angle ();
public double get_period ();
public float get_radius ();
public void set_angle (double angle);
public void set_period (double period);
public void set_radius (float radius);
public double angle { get; set; }
public double period { get; set; }
public float radius { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_paint_context_ref", type_id = "clutter_paint_context_get_type ()", unref_function = "clutter_paint_context_unref")]
[Compact]
public class PaintContext {
public void destroy ();
public unowned Cogl.Framebuffer get_framebuffer ();
#if HAS_MUTTER46
public unowned Mtk.Region get_redraw_clip ();
#else
public unowned Cairo.Region get_redraw_clip ();
#endif
#if HAS_MUTTER47
public void pop_color_state ();
#endif
public void pop_framebuffer ();
public void push_framebuffer (Cogl.Framebuffer framebuffer);
#if HAS_MUTTER47
public void push_color_state (Clutter.ColorState color_state);
#endif
public unowned Clutter.PaintContext @ref ();
public void unref ();
}
[CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_paint_node_ref", type_id = "clutter_paint_node_get_type ()", unref_function = "clutter_paint_node_unref")]
public abstract class PaintNode {
[CCode (has_construct_function = false)]
protected PaintNode ();
public void add_child (Clutter.PaintNode child);
public void add_multitexture_rectangle (Clutter.ActorBox rect, float text_coords, uint text_coords_len);
public void add_rectangle (Clutter.ActorBox rect);
public void add_rectangles ([CCode (array_length_cname = "n_rects", array_length_pos = 1.1, array_length_type = "guint")] float[] coords);
public void add_texture_rectangle (Clutter.ActorBox rect, float x_1, float y_1, float x_2, float y_2);
public void add_texture_rectangles ([CCode (array_length_cname = "n_rects", array_length_pos = 1.1, array_length_type = "guint")] float[] coords);
public unowned Cogl.Framebuffer get_framebuffer ();
public void paint (Clutter.PaintContext paint_context);
public unowned Clutter.PaintNode @ref ();
public void set_name (string name);
public void unref ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pan_action_get_type ()")]
public class PanAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public PanAction ();
public double get_acceleration_factor ();
public float get_constrained_motion_delta (uint point, out float delta_x, out float delta_y);
public double get_deceleration ();
public bool get_interpolate ();
public void get_interpolated_coords (out float interpolated_x, out float interpolated_y);
public float get_interpolated_delta (out float delta_x, out float delta_y);
public void get_motion_coords (uint point, out float motion_x, out float motion_y);
public float get_motion_delta (uint point, out float delta_x, out float delta_y);
public Clutter.PanAxis get_pan_axis ();
public void set_acceleration_factor (double factor);
public void set_deceleration (double rate);
public void set_interpolate (bool should_interpolate);
public void set_pan_axis (Clutter.PanAxis axis);
public double acceleration_factor { get; set; }
public double deceleration { get; set; }
public bool interpolate { get; set; }
public Clutter.PanAxis pan_axis { get; set; }
public signal bool pan (Clutter.Actor actor, bool is_interpolated);
public virtual signal void pan_stopped (Clutter.Actor actor);
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", lower_case_csuffix = "param_units", type_id = "clutter_param_units_get_type ()")]
public class ParamSpecUnit : GLib.ParamSpec {
[CCode (has_construct_function = false)]
protected ParamSpecUnit ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_get_type ()")]
public class Path : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
public Path ();
#if !HAS_MUTTER45
public void add_cairo_path (Cairo.Path cpath);
#endif
public void add_close ();
public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3);
public void add_line_to (int x, int y);
public void add_move_to (int x, int y);
public void add_node (Clutter.PathNode node);
public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3);
public void add_rel_line_to (int x, int y);
public void add_rel_move_to (int x, int y);
public bool add_string (string str);
public void clear ();
public void @foreach (Clutter.PathCallback callback);
public string get_description ();
public uint get_length ();
public uint get_n_nodes ();
public Clutter.PathNode get_node (uint index_);
public GLib.SList<weak Clutter.PathNode?> get_nodes ();
public uint get_position (double progress, out Clutter.Knot position);
public void insert_node (int index_, Clutter.PathNode node);
public void remove_node (uint index_);
public void replace_node (uint index_, Clutter.PathNode node);
public bool set_description (string str);
#if !HAS_MUTTER45
public void to_cairo_path (Cairo.Context cr);
#endif
[CCode (has_construct_function = false)]
public Path.with_description (string desc);
public string description { owned get; set; }
public uint length { get; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_constraint_get_type ()")]
public class PathConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public PathConstraint (Clutter.Path? path, float offset);
public float get_offset ();
public unowned Clutter.Path get_path ();
public void set_offset (float offset);
public void set_path (Clutter.Path? path);
public float offset { get; set; }
public Clutter.Path path { get; set; }
public signal void node_reached (Clutter.Actor actor, uint index);
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_pick_context_ref", type_id = "clutter_pick_context_get_type ()", unref_function = "clutter_pick_context_unref")]
[Compact]
public class PickContext {
public void destroy ();
public Graphene.Matrix get_transform ();
public void log_overlap (Clutter.Actor actor);
public void log_pick (Clutter.ActorBox box, Clutter.Actor actor);
public void pop_clip ();
public void pop_transform ();
public void push_clip (Clutter.ActorBox box);
public void push_transform (Graphene.Matrix transform);
public unowned Clutter.PickContext @ref ();
public void unref ();
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pipeline_cache_get_type ()")]
public class PipelineCache : GLib.Object {
[CCode (has_construct_function = false)]
protected PipelineCache ();
public void set_pipeline (Clutter.PipelineGroup group, int slot, Clutter.ColorState source_color_state, Clutter.ColorState target_color_state, Cogl.Pipeline pipeline);
public void unset_all_pipelines (Clutter.PipelineGroup group);
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pipeline_node_get_type ()")]
public class PipelineNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public PipelineNode (Cogl.Pipeline? pipeline);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_property_transition_get_type ()")]
#if HAS_MUTTER46
public class PropertyTransition : Clutter.Transition {
#else
public class PropertyTransition : Clutter.Transition, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false, type = "ClutterTransition*")]
public PropertyTransition (string? property_name);
[CCode (has_construct_function = false, type = "ClutterTransition*")]
public PropertyTransition.for_actor (Clutter.Actor actor, string? property_name);
public unowned string get_property_name ();
public void set_property_name (string? property_name);
public string property_name { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class ProximityEvent : Clutter.Event {
#if !HAS_MUTTER45
public weak Clutter.InputDevice device;
public Clutter.EventFlags flags;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_root_node_get_type ()")]
public class RootNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
#if HAS_MUTTER47
public RootNode (Cogl.Framebuffer framebuffer, Cogl.Color clear_color, Cogl.BufferBit clear_flags);
#else
public RootNode (Cogl.Framebuffer framebuffer, Clutter.Color clear_color, Cogl.BufferBit clear_flags);
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rotate_action_get_type ()")]
public class RotateAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public RotateAction ();
public signal bool rotate (Clutter.Actor actor, double angle);
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_script_get_type ()")]
public class Script : GLib.Object {
[CCode (has_construct_function = false)]
public Script ();
public void add_search_paths ([CCode (array_length_cname = "n_paths", array_length_pos = 1.1, array_length_type = "gsize")] string[] paths);
public void connect_signals (void* user_data);
public void connect_signals_full (Clutter.ScriptConnectFunc func);
public void ensure_objects ();
public unowned GLib.Object get_object (string name);
public int get_objects (...);
public unowned string get_translation_domain ();
public virtual GLib.Type get_type_from_name (string type_name);
public GLib.List<weak GLib.Object> list_objects ();
public uint load_from_data (string data, ssize_t length) throws GLib.Error;
public uint load_from_file (string filename) throws GLib.Error;
public uint load_from_resource (string resource_path) throws GLib.Error;
public string lookup_filename (string filename);
public void set_translation_domain (string? domain);
public void unmerge_objects (uint merge_id);
[NoAccessorMethod]
public string filename { owned get; }
[NoAccessorMethod]
public bool filename_set { get; }
public string translation_domain { get; set; }
}
#endif
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scroll_actor_get_type ()")]
#if HAS_MUTTER46
public class ScrollActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable {
#else
public class ScrollActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false, type = "ClutterActor*")]
public ScrollActor ();
public Clutter.ScrollMode get_scroll_mode ();
public void scroll_to_point (Graphene.Point point);
public void scroll_to_rect (Graphene.Rect rect);
public void set_scroll_mode (Clutter.ScrollMode mode);
public Clutter.ScrollMode scroll_mode { get; set; }
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class ScrollEvent : Clutter.Event {
#if !HAS_MUTTER45
public double axes;
public weak Clutter.InputDevice device;
public Clutter.ScrollDirection direction;
public Clutter.ScrollFinishFlags finish_flags;
public Clutter.EventFlags flags;
public Clutter.ModifierType modifier_state;
public Clutter.ScrollSource scroll_source;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_seat_get_type ()")]
public abstract class Seat : GLib.Object {
[CCode (has_construct_function = false)]
protected Seat ();
public virtual void bell_notify ();
public virtual Clutter.VirtualInputDevice create_virtual_device (Clutter.InputDeviceType device_type);
public void ensure_a11y_state ();
#if HAS_MUTTER47
public unowned Clutter.Context get_context ();
#endif
public virtual unowned Clutter.InputDevice get_keyboard ();
public virtual unowned Clutter.Keymap get_keymap ();
#if HAS_MUTTER45
public unowned string get_name ();
#endif
public virtual unowned Clutter.InputDevice get_pointer ();
public void get_pointer_a11y_settings (Clutter.PointerA11ySettings settings);
public bool get_touch_mode ();
[NoWrapper]
public virtual Clutter.GrabState grab (uint32 time);
public virtual bool handle_event_post (Clutter.Event event);
public void inhibit_unfocus ();
#if HAS_MUTTER45
[NoWrapper]
public virtual void init_pointer_position (float x, float y);
#endif
public bool is_unfocus_inhibited ();
public GLib.List<weak Clutter.InputDevice> list_devices ();
public virtual bool query_state (Clutter.InputDevice device, Clutter.EventSequence? sequence, out Graphene.Point coords, out Clutter.ModifierType modifiers);
public void set_pointer_a11y_dwell_click_type (Clutter.PointerA11yDwellClickType click_type);
public void set_pointer_a11y_settings (Clutter.PointerA11ySettings settings);
[NoWrapper]
public virtual void ungrab (uint32 time);
public void uninhibit_unfocus ();
public virtual void warp_pointer (int x, int y);
#if HAS_MUTTER47
public Clutter.Context context { get; construct; }
#endif
#if HAS_MUTTER45
public string name { get; construct; }
#endif
public bool touch_mode { get; }
public signal void device_added (Clutter.InputDevice object);
public signal void device_removed (Clutter.InputDevice object);
public signal void is_unfocus_inhibited_changed ();
public signal void kbd_a11y_flags_changed (uint settings_flags, uint changed_mask);
public signal void kbd_a11y_mods_state_changed (uint latched_mask, uint locked_mask);
public signal void ptr_a11y_dwell_click_type_changed (Clutter.PointerA11yDwellClickType click_type);
public signal void ptr_a11y_timeout_started (Clutter.InputDevice device, Clutter.PointerA11yTimeoutType timeout_type, uint delay);
public signal void ptr_a11y_timeout_stopped (Clutter.InputDevice device, Clutter.PointerA11yTimeoutType timeout_type, bool clicked);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_settings_get_type ()")]
public sealed class Settings : GLib.Object {
[CCode (has_construct_function = false)]
protected Settings ();
public static unowned Clutter.Settings get_default ();
#if !HAS_MUTTER45
[NoAccessorMethod]
[Version (deprecated = true, deprecated_since = "1.10")]
public Clutter.Backend backend { construct; }
#endif
[NoAccessorMethod]
public int dnd_drag_threshold { get; set; }
[NoAccessorMethod]
public int double_click_distance { get; set; }
[NoAccessorMethod]
public int double_click_time { get; set; }
[NoAccessorMethod]
public int font_antialias { get; set; }
[NoAccessorMethod]
public int font_dpi { get; set; }
[NoAccessorMethod]
public string font_hint_style { owned get; set; }
[NoAccessorMethod]
public int font_hinting { get; set; }
[NoAccessorMethod]
public string font_name { owned get; set; }
[NoAccessorMethod]
public string font_subpixel_order { owned get; set; }
#if !HAS_MUTTER47
[NoAccessorMethod]
public uint fontconfig_timestamp { set; }
#endif
[NoAccessorMethod]
public int long_press_duration { get; set; }
[NoAccessorMethod]
public uint password_hint_time { get; set; }
[NoAccessorMethod]
public int unscaled_font_dpi { set; }
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class Shader {
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_effect_get_type ()")]
public class ShaderEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false, type = "ClutterEffect*")]
public ShaderEffect (Clutter.ShaderType shader_type);
#if HAS_MUTTER46
public unowned Cogl.Program get_program ();
public unowned Cogl.Shader get_shader ();
#else
public unowned Cogl.Handle get_program ();
public unowned Cogl.Handle get_shader ();
#endif
[NoWrapper]
public virtual string get_static_shader_source ();
public bool set_shader_source (string source);
public void set_uniform_value (string name, GLib.Value value);
[NoAccessorMethod]
public Clutter.ShaderType shader_type { construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_float_get_type ()")]
public class ShaderFloat {
[CCode (has_construct_function = false)]
protected ShaderFloat ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_int_get_type ()")]
public class ShaderInt {
[CCode (has_construct_function = false)]
protected ShaderInt ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_matrix_get_type ()")]
public class ShaderMatrix {
[CCode (has_construct_function = false)]
protected ShaderMatrix ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_snap_constraint_get_type ()")]
public sealed class SnapConstraint : Clutter.Constraint {
[CCode (has_construct_function = false, type = "ClutterConstraint*")]
public SnapConstraint (Clutter.Actor? source, Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge, float offset);
public void get_edges (out Clutter.SnapEdge from_edge, out Clutter.SnapEdge to_edge);
public float get_offset ();
public unowned Clutter.Actor get_source ();
public void set_edges (Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge);
public void set_offset (float offset);
public void set_source (Clutter.Actor? source);
[NoAccessorMethod]
public Clutter.SnapEdge from_edge { get; set construct; }
public float offset { get; set construct; }
public Clutter.Actor source { get; set construct; }
[NoAccessorMethod]
public Clutter.SnapEdge to_edge { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_get_type ()")]
#if HAS_MUTTER46
public class Stage : Clutter.Actor, Atk.Implementor, Clutter.Animatable {
#else
public class Stage : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false)]
protected Stage ();
#if HAS_MUTTER45
public void capture_view_into (Clutter.StageView view, Mtk.Rectangle rect, uint8 data, int stride);
#else
public void capture_view_into (Clutter.StageView view, Cairo.RectangleInt rect, uint8 data, int stride);
#endif
public void clear_stage_views ();
#if !HAS_MUTTER45
[CCode (cname = "clutter_stage_event")]
public bool emit_event (Clutter.Event event);
#endif
public void ensure_viewport ();
public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, float x, float y);
#if HAS_MUTTER45
public bool get_capture_final_size (Mtk.Rectangle rect, out int out_width, out int out_height, out float out_scale);
#else
public bool get_capture_final_size (Cairo.RectangleInt rect, out int out_width, out int out_height, out float out_scale);
#endif
public unowned Clutter.Actor? get_device_actor (Clutter.InputDevice device, Clutter.EventSequence? sequence);
#if HAS_MUTTER43
public unowned Clutter.Actor? get_event_actor (Clutter.Event event);
#endif
public int64 get_frame_counter ();
public unowned Clutter.Actor? get_grab_actor ();
public unowned Clutter.Actor get_key_focus ();
public Clutter.Perspective get_perspective ();
#if !HAS_MUTTER44
public bool get_throttle_motion_events ();
#endif
public unowned string get_title ();
public Clutter.Grab grab (Clutter.Actor actor);
#if HAS_MUTTER47
public Clutter.Grab grab_inactive (Clutter.Actor actor);
#endif
#if HAS_MUTTER45
public void handle_event (Clutter.Event event);
#endif
#if HAS_MUTTER47
public bool is_active ();
#endif
#if HAS_MUTTER45
public bool paint_to_buffer (Mtk.Rectangle rect, float scale, [CCode (array_length = false)] uint8[] data, int stride, Cogl.PixelFormat format, Clutter.PaintFlag paint_flags) throws GLib.Error;
public Clutter.Content paint_to_content (Mtk.Rectangle rect, float scale, Clutter.PaintFlag paint_flags) throws GLib.Error;
public void paint_to_framebuffer (Cogl.Framebuffer framebuffer, Mtk.Rectangle rect, float scale, Clutter.PaintFlag paint_flags);
public bool pointing_input_foreach (Clutter.StageInputForeachFunc func);
#else
public bool paint_to_buffer (Cairo.RectangleInt rect, float scale, [CCode (array_length = false)] uint8[] data, int stride, Cogl.PixelFormat format, Clutter.PaintFlag paint_flags) throws GLib.Error;
public Clutter.Content paint_to_content (Cairo.RectangleInt rect, float scale, Clutter.PaintFlag paint_flags) throws GLib.Error;
public void paint_to_framebuffer (Cogl.Framebuffer framebuffer, Cairo.RectangleInt rect, float scale, Clutter.PaintFlag paint_flags);
#endif
[CCode (array_length = false)]
public uint8[] read_pixels (int x, int y, int width = -1, int height = -1);
public void repick_device (Clutter.InputDevice device);
public void schedule_update ();
#if HAS_MUTTER47
public void set_active (bool is_active);
#endif
public void set_key_focus (Clutter.Actor? actor);
public void set_minimum_size (uint width, uint height);
#if !HAS_MUTTER44
public void set_throttle_motion_events (bool throttle);
#endif
public void set_title (string title);
#if HAS_MUTTER46
public void update_device (Clutter.InputDevice device, Clutter.EventSequence sequence, Clutter.InputDevice source_device, Graphene.Point point, uint32 time, Clutter.Actor new_actor, Mtk.Region region, bool emit_crossing);
#elif HAS_MUTTER44
public void update_device (Clutter.InputDevice device, Clutter.EventSequence sequence, Clutter.InputDevice source_device, Graphene.Point point, uint32 time, Clutter.Actor new_actor, Cairo.Region region, bool emit_crossing);
#else
public void update_device (Clutter.InputDevice device, Clutter.EventSequence sequence, Graphene.Point point, uint32 time, Clutter.Actor new_actor, Cairo.Region region, bool emit_crossing);
#endif
#if HAS_MUTTER45
[NoAccessorMethod]
public bool is_grabbed { get; }
#endif
public Clutter.Actor key_focus { get; set; }
public Clutter.Perspective perspective { get; }
public string title { get; set; }
public virtual signal void activate ();
#if HAS_MUTTER44
public signal void after_paint (Clutter.StageView view, Clutter.Frame frame);
public signal void after_update (Clutter.StageView view, Clutter.Frame frame);
public virtual signal void before_paint (Clutter.StageView view, Clutter.Frame frame);
public signal void before_update (Clutter.StageView view, Clutter.Frame frame);
#else
public signal void after_paint (Clutter.StageView view);
public signal void after_update (Clutter.StageView view);
public virtual signal void before_paint (Clutter.StageView view);
public signal void before_update (Clutter.StageView view);
#endif
#if HAS_MUTTER45 && !HAS_MUTTER47
public virtual signal void deactivate ();
#endif
#if HAS_MUTTER44
public virtual signal void paint_view (Clutter.StageView view, Cairo.Region redraw_clip, Clutter.Frame frame);
public signal void prepare_frame (Clutter.StageView view, Clutter.Frame frame);
#else
public virtual signal void deactivate ();
public virtual signal void paint_view (Clutter.StageView view, Cairo.Region redraw_clip);
#if HAS_MUTTER43
public signal void prepare_frame (Clutter.StageView view);
#endif
#endif
}
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_manager_get_type ()")]
public class StageManager : GLib.Object {
[CCode (has_construct_function = false)]
protected StageManager ();
public static unowned Clutter.StageManager get_default ();
public unowned Clutter.Stage get_default_stage ();
public GLib.SList<weak Clutter.Stage> list_stages ();
public unowned GLib.SList<Clutter.Stage> peek_stages ();
public Clutter.Stage default_stage { get; }
public virtual signal void stage_added (Clutter.Stage stage);
public virtual signal void stage_removed (Clutter.Stage stage);
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_view_get_type ()")]
public class StageView : GLib.Object {
[CCode (has_construct_function = false)]
protected StageView ();
public void assign_next_scanout (Cogl.Scanout scanout);
#if HAS_MUTTER45
public virtual Clutter.PaintFlag get_default_paint_flags ();
#else
public void destroy ();
#endif
public unowned Cogl.Framebuffer get_framebuffer ();
#if HAS_MUTTER45
public void get_layout (Mtk.Rectangle rect);
#else
public void get_layout (Cairo.RectangleInt rect);
#endif
#if HAS_MUTTER47
public void get_offscreen_transformation_matrix (Graphene.Matrix matrix);
#else
public virtual void get_offscreen_transformation_matrix (Graphene.Matrix matrix);
#endif
public unowned Cogl.Framebuffer get_onscreen ();
public float get_refresh_rate ();
public float get_scale ();
#if HAS_MUTTER47
public Mtk.MonitorTransform get_transform ();
#endif
#if HAS_MUTTER44
public bool has_shadowfb ();
#endif
public void invalidate_offscreen_blit_pipeline ();
#if HAS_MUTTER45
[NoWrapper]
public virtual Clutter.Frame new_frame ();
#if HAS_MUTTER47
[NoWrapper]
public virtual void schedule_update ();
#endif
public void schedule_update_now ();
#endif
#if !HAS_MUTTER47
[NoWrapper]
#if HAS_MUTTER46
public virtual void setup_offscreen_transform (Cogl.Pipeline pipeline);
#else
public virtual void setup_offscreen_blit_pipeline (Cogl.Pipeline pipeline);
#endif
[NoWrapper]
#if HAS_MUTTER45
public virtual void transform_rect_to_onscreen (Mtk.Rectangle src_rect, int dst_width, int dst_height, Mtk.Rectangle dst_rect);
#else
public virtual void transform_rect_to_onscreen (Cairo.RectangleInt src_rect, int dst_width, int dst_height, Cairo.RectangleInt dst_rect);
#endif
#endif
#if HAS_MUTTER47
[NoAccessorMethod]
public Clutter.ColorState color_state { owned get; set construct; }
#endif
[NoAccessorMethod]
public Cogl.Framebuffer framebuffer { owned get; set construct; }
[NoAccessorMethod]
public string name { owned get; construct; }
#if HAS_MUTTER47
[NoAccessorMethod]
public Clutter.ColorState output_color_state { owned get; set construct; }
#else
[NoAccessorMethod]
public Cogl.Offscreen offscreen { owned get; construct; }
#endif
[NoAccessorMethod]
public float refresh_rate { get; set construct; }
[NoAccessorMethod]
public float scale { get; set construct; }
[NoAccessorMethod]
public Clutter.Stage stage { owned get; construct; }
#if HAS_MUTTER47
public uint transform { get; construct; }
#endif
[NoAccessorMethod]
public bool use_shadowfb { get; construct; }
[NoAccessorMethod]
public int64 vblank_duration_us { get; construct; }
#if HAS_MUTTER45
[HasEmitter]
public signal void destroy ();
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_swipe_action_get_type ()")]
public class SwipeAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public SwipeAction ();
#if !HAS_MUTTER46
[Version (deprecated = true, deprecated_since = "1.14")]
public virtual signal void swept (Clutter.Actor actor, Clutter.SwipeDirection direction);
#endif
#if HAS_MUTTER46
public virtual signal bool swipe (Clutter.Actor actor, Clutter.SwipeDirection direction);
#else
public signal bool swipe (Clutter.Actor actor, Clutter.SwipeDirection direction);
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_tap_action_get_type ()")]
public class TapAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public TapAction ();
public virtual signal void tap (Clutter.Actor actor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_get_type ()")]
#if HAS_MUTTER46
public class Text : Clutter.Actor, Atk.Implementor, Clutter.Animatable {
#else
public class Text : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text ();
public int coords_to_position (float x, float y);
public void delete_chars (uint n_chars);
public bool delete_selection ();
[CCode (has_construct_function = false, type = "ClutterActor*")]
#if HAS_MUTTER47
public Text.full (string font_name, string text, Cogl.Color color);
#else
public Text.full (string font_name, string text, Clutter.Color color);
#endif
public bool get_activatable ();
public unowned Pango.AttrList get_attributes ();
public unowned Clutter.TextBuffer get_buffer ();
public string get_chars (ssize_t start_pos, ssize_t end_pos);
#if HAS_MUTTER47
public Cogl.Color get_color ();
public Cogl.Color get_cursor_color ();
#else
public Clutter.Color get_color ();
public Clutter.Color get_cursor_color ();
#endif
public int get_cursor_position ();
public Graphene.Rect get_cursor_rect ();
public uint get_cursor_size ();
public bool get_cursor_visible ();
public bool get_editable ();
public Pango.EllipsizeMode get_ellipsize ();
public Pango.FontDescription get_font_description ();
public unowned string get_font_name ();
public Clutter.InputContentHintFlags get_input_hints ();
public Clutter.InputContentPurpose get_input_purpose ();
public bool get_justify ();
public unowned Pango.Layout get_layout ();
public void get_layout_offsets (out int x, out int y);
public Pango.Alignment get_line_alignment ();
public bool get_line_wrap ();
public Pango.WrapMode get_line_wrap_mode ();
public int get_max_length ();
public unichar get_password_char ();
public bool get_selectable ();
#if HAS_MUTTER47
public Cogl.Color get_selected_text_color ();
#else
public Clutter.Color get_selected_text_color ();
#endif
public string get_selection ();
public int get_selection_bound ();
#if HAS_MUTTER47
public Cogl.Color get_selection_color ();
#else
public Clutter.Color get_selection_color ();
#endif
public bool get_single_line_mode ();
public unowned string get_text ();
public bool get_use_markup ();
public bool has_preedit ();
public void insert_text (string text, ssize_t position);
public void insert_unichar (unichar wc);
public bool position_to_coords (int position, out float x, out float y, out float line_height = null);
public void set_activatable (bool activatable);
public void set_attributes (Pango.AttrList? attrs);
public void set_buffer (Clutter.TextBuffer buffer);
#if HAS_MUTTER47
public void set_color (Cogl.Color color);
public void set_cursor_color (Cogl.Color? color);
#else
public void set_color (Clutter.Color color);
public void set_cursor_color (Clutter.Color? color);
#endif
public void set_cursor_position (int position);
public void set_cursor_size (int size);
public void set_cursor_visible (bool cursor_visible);
public void set_editable (bool editable);
public void set_ellipsize (Pango.EllipsizeMode mode);
public void set_font_description (Pango.FontDescription font_desc);
public void set_font_name (string? font_name);
public void set_input_hints (Clutter.InputContentHintFlags hints);
public void set_input_purpose (Clutter.InputContentPurpose purpose);
public void set_justify (bool justify);
public void set_line_alignment (Pango.Alignment alignment);
public void set_line_wrap (bool line_wrap);
public void set_line_wrap_mode (Pango.WrapMode wrap_mode);
public void set_markup (string? markup);
public void set_max_length (int max);
public void set_password_char (unichar wc);
public void set_preedit_string (string? preedit_str, Pango.AttrList? preedit_attrs, uint cursor_pos);
public void set_selectable (bool selectable);
#if HAS_MUTTER47
public void set_selected_text_color (Cogl.Color? color);
#else
public void set_selected_text_color (Clutter.Color? color);
#endif
public void set_selection (ssize_t start_pos, ssize_t end_pos);
public void set_selection_bound (int selection_bound);
#if HAS_MUTTER47
public void set_selection_color (Cogl.Color? color);
#else
public void set_selection_color (Clutter.Color? color);
#endif
public void set_single_line_mode (bool single_line);
public void set_text (string? text);
public void set_use_markup (bool setting);
[CCode (cname = "clutter_text_activate")]
public bool try_activate ();
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text.with_buffer (Clutter.TextBuffer buffer);
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text.with_text (string? font_name, string text);
public bool activatable { get; set; }
public Pango.AttrList attributes { get; set; }
public Clutter.TextBuffer buffer { get; set; }
#if HAS_MUTTER47
public Cogl.Color color { get; set; }
public Cogl.Color cursor_color { get; set; }
#else
public Clutter.Color color { get; set; }
public Clutter.Color cursor_color { get; set; }
#endif
[NoAccessorMethod]
public bool cursor_color_set { get; }
public int cursor_position { get; set; }
public int cursor_size { get; set; }
public bool cursor_visible { get; set; }
public bool editable { get; set; }
public Pango.EllipsizeMode ellipsize { get; set; }
public Pango.FontDescription font_description { owned get; set; }
public string font_name { get; set; }
public Clutter.InputContentHintFlags input_hints { get; set; }
public Clutter.InputContentPurpose input_purpose { get; set; }
public bool justify { get; set; }
public Pango.Alignment line_alignment { get; set; }
public bool line_wrap { get; set; }
public Pango.WrapMode line_wrap_mode { get; set; }
public int max_length { get; set; }
public uint password_char { get; set; }
#if !HAS_MUTTER46
[NoAccessorMethod]
[Version (deprecated = true, deprecated_since = "1.12")]
public int position { get; set; }
#endif
public bool selectable { get; set; }
#if HAS_MUTTER47
public Cogl.Color selected_text_color { get; set; }
#else
public Clutter.Color selected_text_color { get; set; }
#endif
[NoAccessorMethod]
public bool selected_text_color_set { get; }
public int selection_bound { get; set; }
#if HAS_MUTTER47
public Cogl.Color selection_color { get; set; }
#else
public Clutter.Color selection_color { get; set; }
#endif
[NoAccessorMethod]
public bool selection_color_set { get; }
public bool single_line_mode { get; set; }
public string text { get; set; }
public bool use_markup { get; set; }
public virtual signal void activate ();
public virtual signal void cursor_changed ();
#if !HAS_MUTTER46
[Version (deprecated = true, deprecated_since = "1.16")]
public virtual signal void cursor_event (Graphene.Rect rect);
#endif
[HasEmitter]
public signal void delete_text (int start_pos, int end_pos);
public virtual signal void text_changed ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_buffer_get_type ()")]
public class TextBuffer : GLib.Object {
[CCode (has_construct_function = false)]
public TextBuffer ();
public virtual uint delete_text (uint position, uint n_chars);
public void emit_deleted_text (uint position, uint n_chars);
public void emit_inserted_text (uint position, string chars, uint n_chars);
public size_t get_bytes ();
public virtual uint get_length ();
public int get_max_length ();
public unowned string get_text ();
[CCode (vfunc_name = "get_text")]
[NoWrapper]
public virtual unowned string get_text_with_length (size_t n_bytes);
public virtual uint insert_text (uint position, string chars, uint n_chars);
public void set_max_length (int max_length);
public void set_text (string chars, int n_chars);
[CCode (has_construct_function = false)]
public TextBuffer.with_text (string? text, ssize_t text_len);
public uint length { get; }
public int max_length { get; set; }
public string text { get; }
public virtual signal void deleted_text (uint position, uint n_chars);
public virtual signal void inserted_text (uint position, string chars, uint n_chars);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_node_get_type ()")]
public class TextNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
#if HAS_MUTTER47
public TextNode (Pango.Layout? layout, Cogl.Color? color);
#else
public TextNode (Pango.Layout? layout, Clutter.Color? color);
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_content_get_type ()")]
public sealed class TextureContent : GLib.Object, Clutter.Content {
[CCode (has_construct_function = false)]
protected TextureContent ();
[CCode (has_construct_function = false, type = "ClutterContent*")]
#if HAS_MUTTER45
public TextureContent.from_texture (Cogl.Texture texture, Mtk.Rectangle? clip);
#else
public TextureContent.from_texture (Cogl.Texture texture, Cairo.RectangleInt? clip);
#endif
public unowned Cogl.Texture get_texture ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_node_get_type ()")]
public class TextureNode : Clutter.PipelineNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
#if HAS_MUTTER47
public TextureNode (Cogl.Texture texture, Cogl.Color? color, Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter);
#else
public TextureNode (Cogl.Texture texture, Clutter.Color? color, Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter);
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_timeline_get_type ()")]
#if HAS_MUTTER46
public class Timeline : GLib.Object {
#else
public class Timeline : GLib.Object, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false)]
#if HAS_MUTTER46
protected Timeline ();
#else
public Timeline (uint duration_ms);
#endif
public void add_marker (string marker_name, double progress);
public void add_marker_at_time (string marker_name, uint msecs);
public void advance (uint msecs);
public void advance_to_marker (string marker_name);
[CCode (has_construct_function = false)]
public Timeline.for_actor (Clutter.Actor actor, uint duration_ms);
[CCode (has_construct_function = false)]
public Timeline.for_frame_clock (Clutter.FrameClock frame_clock, uint duration_ms);
public unowned Clutter.Actor get_actor ();
public bool get_auto_reverse ();
public bool get_cubic_bezier_progress (out Graphene.Point c_1, out Graphene.Point c_2);
public int get_current_repeat ();
public uint get_delay ();
public uint get_delta ();
public Clutter.TimelineDirection get_direction ();
public uint get_duration ();
public int64 get_duration_hint ();
public uint get_elapsed_time ();
public double get_progress ();
public Clutter.AnimationMode get_progress_mode ();
public int get_repeat_count ();
public bool get_step_progress (out int n_steps, out Clutter.StepMode step_mode);
public bool has_marker (string marker_name);
public bool is_playing ();
[CCode (array_length = true, array_length_pos = 1.1, array_length_type = "gsize", array_null_terminated = true)]
public string[] list_markers (int msecs);
public void pause ();
public void remove_marker (string marker_name);
public void rewind ();
public void set_actor (Clutter.Actor? actor);
public void set_auto_reverse (bool reverse);
public void set_cubic_bezier_progress (Graphene.Point c_1, Graphene.Point c_2);
public void set_delay (uint msecs);
public void set_direction (Clutter.TimelineDirection direction);
public void set_duration (uint msecs);
public void set_frame_clock (Clutter.FrameClock frame_clock);
public void set_progress_func (owned Clutter.TimelineProgressFunc? func);
public void set_progress_mode (Clutter.AnimationMode mode);
public void set_repeat_count (int count);
public void set_step_progress (int n_steps, Clutter.StepMode step_mode);
public void skip (uint msecs);
public void start ();
public void stop ();
public Clutter.Actor actor { get; set construct; }
public bool auto_reverse { get; set; }
public uint delay { get; set; }
public Clutter.TimelineDirection direction { get; set; }
public uint duration { get; set; }
[NoAccessorMethod]
public Clutter.FrameClock frame_clock { owned get; set construct; }
public Clutter.AnimationMode progress_mode { get; set; }
public int repeat_count { get; set; }
public virtual signal void completed ();
public virtual signal void marker_reached (string marker_name, int msecs);
public virtual signal void new_frame (int msecs);
public virtual signal void paused ();
public virtual signal void started ();
public virtual signal void stopped (bool is_finished);
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class TouchEvent : Clutter.Event {
#if !HAS_MUTTER45
public double axes;
public weak Clutter.InputDevice device;
public Clutter.EventFlags flags;
public Clutter.ModifierType modifier_state;
public weak Clutter.EventSequence sequence;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class TouchpadHoldEvent : Clutter.Event {
#if !HAS_MUTTER45
public Clutter.EventFlags flags;
public uint32 n_fingers;
public Clutter.TouchpadGesturePhase phase;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class TouchpadPinchEvent : Clutter.Event {
#if !HAS_MUTTER45
public float angle_delta;
public float dx;
public float dx_unaccel;
public float dy;
public float dy_unaccel;
public Clutter.EventFlags flags;
public uint n_fingers;
public Clutter.TouchpadGesturePhase phase;
public float scale;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
[Compact]
public class TouchpadSwipeEvent : Clutter.Event {
#if !HAS_MUTTER45
public float dx;
public float dx_unaccel;
public float dy;
public float dy_unaccel;
public Clutter.EventFlags flags;
public uint n_fingers;
public Clutter.TouchpadGesturePhase phase;
#if !HAS_MUTTER43
public weak Clutter.Actor source;
#endif
public weak Clutter.Stage stage;
public uint32 time;
public Clutter.EventType type;
public float x;
public float y;
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transform_node_get_type ()")]
public class TransformNode : Clutter.PaintNode {
[CCode (has_construct_function = false, type = "ClutterPaintNode*")]
public TransformNode (Graphene.Matrix projection);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_get_type ()")]
#if HAS_MUTTER46
public abstract class Transition : Clutter.Timeline {
#else
public abstract class Transition : Clutter.Timeline, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false)]
protected Transition ();
[NoWrapper]
public virtual void attached (Clutter.Animatable animatable);
[NoWrapper]
public virtual void compute_value (Clutter.Animatable animatable, Clutter.Interval interval, double progress);
[NoWrapper]
public virtual void detached (Clutter.Animatable animatable);
public unowned Clutter.Animatable get_animatable ();
public unowned Clutter.Interval get_interval ();
public bool get_remove_on_complete ();
public void set_animatable (Clutter.Animatable? animatable);
public void set_from_value (GLib.Value value);
public void set_interval (Clutter.Interval? interval);
public void set_remove_on_complete (bool remove_complete);
public void set_to_value (GLib.Value value);
public Clutter.Animatable animatable { get; set; }
public Clutter.Interval interval { get; set; }
public bool remove_on_complete { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_group_get_type ()")]
#if HAS_MUTTER46
public sealed class TransitionGroup : Clutter.Transition {
#else
public class TransitionGroup : Clutter.Transition, Clutter.Scriptable {
#endif
[CCode (has_construct_function = false, type = "ClutterTransition*")]
public TransitionGroup ();
public void add_transition (Clutter.Transition transition);
public void remove_all ();
public void remove_transition (Clutter.Transition transition);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_virtual_input_device_get_type ()")]
public class VirtualInputDevice : GLib.Object {
[CCode (has_construct_function = false)]
protected VirtualInputDevice ();
public int get_device_type ();
public unowned Clutter.Seat get_seat ();
public virtual void notify_absolute_motion (uint64 time_us, double x, double y);
public virtual void notify_button (uint64 time_us, uint32 button, Clutter.ButtonState button_state);
public virtual void notify_discrete_scroll (uint64 time_us, Clutter.ScrollDirection direction, Clutter.ScrollSource scroll_source);
public virtual void notify_key (uint64 time_us, uint32 key, Clutter.KeyState key_state);
public virtual void notify_keyval (uint64 time_us, uint32 keyval, Clutter.KeyState key_state);
public virtual void notify_relative_motion (uint64 time_us, double dx, double dy);
public virtual void notify_scroll_continuous (uint64 time_us, double dx, double dy, Clutter.ScrollSource scroll_source, Clutter.ScrollFinishFlags finish_flags);
public virtual void notify_touch_down (uint64 time_us, int slot, double x, double y);
public virtual void notify_touch_motion (uint64 time_us, int slot, double x, double y);
public virtual void notify_touch_up (uint64 time_us, int slot);
public Clutter.InputDeviceType device_type { get; construct; }
public Clutter.Seat seat { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_zoom_action_get_type ()")]
public class ZoomAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public ZoomAction ();
public Graphene.Point get_focal_point ();
public Graphene.Point get_transformed_focal_point ();
public signal bool zoom (Clutter.Actor actor, Graphene.Point focal_point, double factor);
}
[CCode (cheader_filename = "clutter/clutter.h", type_cname = "ClutterAnimatableInterface", type_id = "clutter_animatable_get_type ()")]
public interface Animatable : GLib.Object {
public abstract unowned GLib.ParamSpec find_property (string property_name);
public abstract unowned Clutter.Actor get_actor ();
public abstract void get_initial_state (string property_name, GLib.Value value);
public abstract bool interpolate_value (string property_name, Clutter.Interval interval, double progress, out GLib.Value value);
public abstract void set_final_state (string property_name, GLib.Value value);
}
#if HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h")]
#else
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")]
#endif
public interface Container : GLib.Object {
public void add (params Clutter.Actor[] actors);
#if !HAS_MUTTER46
[CCode (vfunc_name = "add")]
[Version (deprecated = true, deprecated_since = "1.10")]
public abstract void add_actor (Clutter.Actor actor);
public void child_get (Clutter.Actor actor, ...);
public void child_get_property (Clutter.Actor child, string property, GLib.Value value);
public void child_set (Clutter.Actor actor, ...);
public void child_set_property (Clutter.Actor child, string property, GLib.Value value);
public virtual void create_child_meta (Clutter.Actor actor);
public virtual void destroy_child_meta (Clutter.Actor actor);
public unowned Clutter.Actor find_child_by_name (string child_name);
#endif
[CCode (cname = "clutter_container_class_find_child_property")]
public class unowned GLib.ParamSpec find_child_property (string property_name);
#if !HAS_MUTTER46
public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor);
#endif
[CCode (cname = "clutter_container_class_list_child_properties")]
public class unowned GLib.ParamSpec[] list_child_properties ();
#if !HAS_MUTTER46
[Version (deprecated = true, deprecated_since = "1.10")]
public void remove (...);
[CCode (vfunc_name = "remove")]
[Version (deprecated = true, deprecated_since = "1.10")]
public abstract void remove_actor (Clutter.Actor actor);
public virtual signal void actor_added (Clutter.Actor actor);
public virtual signal void actor_removed (Clutter.Actor actor);
[HasEmitter]
public virtual signal void child_notify (Clutter.Actor child, GLib.ParamSpec pspec);
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", type_cname = "ClutterContentInterface", type_id = "clutter_content_get_type ()")]
public interface Content : GLib.Object {
public abstract bool get_preferred_size (out float width, out float height);
public abstract void invalidate ();
public abstract void invalidate_size ();
[NoWrapper]
public abstract void paint_content (Clutter.Actor actor, Clutter.PaintNode node, Clutter.PaintContext paint_context);
public virtual signal void attached (Clutter.Actor actor);
public virtual signal void detached (Clutter.Actor actor);
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scriptable_get_type ()")]
public interface Scriptable : GLib.Object {
public abstract unowned string get_id ();
public abstract bool parse_custom_node (Clutter.Script script, GLib.Value value, string name, Json.Node node);
public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value);
public abstract void set_id (string id_);
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_actor_box_get_type ()")]
public struct ActorBox {
public float x1;
public float y1;
public float x2;
public float y2;
public static Clutter.ActorBox? alloc ();
public static void clamp_to_pixel (ref Clutter.ActorBox box);
public bool contains (float x, float y);
public Clutter.ActorBox? copy ();
public bool equal (Clutter.ActorBox box_b);
public void free ();
public float get_area ();
public float get_height ();
public void get_origin (out float x, out float y);
public void get_size (out float width, out float height);
public float get_width ();
public float get_x ();
public float get_y ();
public unowned Clutter.ActorBox? init (float x_1, float y_1, float x_2, float y_2);
public void init_rect (float x, float y, float width, float height);
public Clutter.ActorBox interpolate (Clutter.ActorBox final, double progress);
public bool is_initialized ();
public void scale (float scale);
public void set_origin (float x, float y);
public void set_size (float width, float height);
public Clutter.ActorBox union (Clutter.ActorBox b);
}
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct ActorIter {
public void destroy ();
public void init (Clutter.Actor root);
public bool is_valid ();
public bool next (out unowned Clutter.Actor? child);
public bool prev (out unowned Clutter.Actor? child);
public void remove ();
}
[CCode (cheader_filename = "clutter/clutter.h", has_copy_function = false, has_destroy_function = false, has_type_id = false)]
public struct Capture {
#if !HAS_MUTTER46
public Cairo.ImageSurface image;
#if HAS_MUTTER45
public Mtk.Rectangle rect;
#else
public Cairo.RectangleInt rect;
#endif
#endif
}
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_color_get_type ()")]
public struct Color {
public uint8 red;
public uint8 green;
public uint8 blue;
public uint8 alpha;
#if !HAS_MUTTER46
public Clutter.Color add (Clutter.Color b);
#endif
public static Clutter.Color? alloc ();
public Clutter.Color? copy ();
#if !HAS_MUTTER46
public Clutter.Color darken ();
#endif
public bool equal (Clutter.Color v2);
public void free ();
[CCode (cname = "_vala_clutter_color_from_hls")]
public static Clutter.Color? from_hls (float hue, float luminance, float saturation) {
Clutter.Color? color = Clutter.Color.alloc ();
color.init_from_hls (hue, luminance, saturation);
return color;
}
[CCode (cname = "_vala_clutter_color_from_pixel")]
public static Clutter.Color? from_pixel (uint32 pixel) {
Clutter.Color? color = Clutter.Color.alloc ();
color.init_from_pixel (pixel);
return color;
}
[CCode (cname = "clutter_color_new")]
public static Clutter.Color? from_rgba (uint8 red = 0, uint8 green = 0, uint8 blue = 0, uint8 alpha = 0);
[CCode (cname = "_vala_clutter_color_from_string")]
public static Clutter.Color? from_string (string str) {
Clutter.Color? color = Clutter.Color.alloc ();
color.init_from_string (str);
return color;
}
#if !HAS_MUTTER46
public static unowned Clutter.Color? get_static (Clutter.StaticColor color);
#endif
public uint hash ();
public unowned Clutter.Color? init (uint8 red = 0, uint8 green = 0, uint8 blue = 0, uint8 alpha = 0);
[CCode (cname = "clutter_color_from_hls")]
public void init_from_hls (float hue, float luminance, float saturation);
[CCode (cname = "clutter_color_from_pixel")]
public void init_from_pixel (uint32 pixel);
[CCode (cname = "clutter_color_from_string")]
public bool init_from_string (string str);
public Clutter.Color interpolate (Clutter.Color final, double progress);
#if !HAS_MUTTER46
public Clutter.Color lighten ();
#endif
[CCode (cname = "clutter_color_from_string")]
public bool parse_string (string str);
#if !HAS_MUTTER46
public Clutter.Color shade (double factor);
public Clutter.Color subtract (Clutter.Color b);
#endif
public void to_hls (out float hue, out float luminance, out float saturation);
public uint32 to_pixel ();
public string to_string ();
}
#endif
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_knot_get_type ()")]
public struct Knot {
public int x;
public int y;
public Clutter.Knot? copy ();
public bool equal (Clutter.Knot knot_b);
public void free ();
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_margin_get_type ()")]
public struct Margin {
public float left;
public float right;
public float top;
public float bottom;
public Clutter.Margin? copy ();
public void free ();
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_paint_volume_get_type ()")]
public struct PaintVolume {
public Clutter.PaintVolume? copy ();
public void free ();
public float get_depth ();
public float get_height ();
public Graphene.Point3D get_origin ();
public float get_width ();
public void set_depth (float depth);
public bool set_from_allocation (Clutter.Actor actor);
public void set_height (float height);
public void set_origin (Graphene.Point3D origin);
public void set_width (float width);
public void union (Clutter.PaintVolume another_pv);
public void union_box (Clutter.ActorBox box);
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_path_node_get_type ()")]
public struct PathNode {
public Clutter.PathNodeType type;
[CCode (array_length = false)]
public weak Clutter.Knot points[3];
public Clutter.PathNode? copy ();
public bool equal (Clutter.PathNode node_b);
public void free ();
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_perspective_get_type ()")]
public struct Perspective {
public float fovy;
public float aspect;
public float z_near;
public float z_far;
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h")]
[SimpleType]
public struct PipelineGroup {
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct PointerA11ySettings {
public Clutter.PointerA11yFlags controls;
public Clutter.PointerA11yDwellClickType dwell_click_type;
public Clutter.PointerA11yDwellMode dwell_mode;
public Clutter.PointerA11yDwellDirection dwell_gesture_single;
public Clutter.PointerA11yDwellDirection dwell_gesture_double;
public Clutter.PointerA11yDwellDirection dwell_gesture_drag;
public Clutter.PointerA11yDwellDirection dwell_gesture_secondary;
public int secondary_click_delay;
public int dwell_delay;
public int dwell_threshold;
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
public struct TextureVertex {
public float x;
public float y;
public float z;
public float tx;
public float ty;
public Cogl.Color color;
}
#endif
#if HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h")]
#else
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_units_get_type ()")]
#endif
public struct Units {
#if !HAS_MUTTER46
public Clutter.Units? copy ();
public void free ();
#endif
[CCode (cname = "clutter_units_from_cm")]
public Units.from_cm (float cm);
[CCode (cname = "clutter_units_from_em")]
public Units.from_em (float em);
[CCode (cname = "clutter_units_from_em_for_font")]
public Units.from_em_for_font (string font_name, float em);
[CCode (cname = "clutter_units_from_mm")]
public Units.from_mm (float mm);
[CCode (cname = "clutter_units_from_pixels")]
public Units.from_pixels (int px);
[CCode (cname = "clutter_units_from_pt")]
public Units.from_pt (float pt);
[CCode (cname = "clutter_units_from_string")]
public Units.from_string (string str);
#if !HAS_MUTTER46
public Clutter.UnitType get_unit_type ();
public float get_unit_value ();
public float to_pixels ();
public string to_string ();
#endif
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_ALIGN_", type_id = "clutter_actor_align_get_type ()")]
public enum ActorAlign {
FILL,
START,
CENTER,
END
}
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_", type_id = "clutter_actor_flags_get_type ()")]
[Flags]
public enum ActorFlags {
MAPPED,
REALIZED,
REACTIVE,
VISIBLE,
NO_LAYOUT
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ALIGN_", type_id = "clutter_align_axis_get_type ()")]
public enum AlignAxis {
X_AXIS,
Y_AXIS,
BOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_animation_mode_get_type ()")]
public enum AnimationMode {
CUSTOM_MODE,
LINEAR,
EASE_IN_QUAD,
EASE_OUT_QUAD,
EASE_IN_OUT_QUAD,
EASE_IN_CUBIC,
EASE_OUT_CUBIC,
EASE_IN_OUT_CUBIC,
EASE_IN_QUART,
EASE_OUT_QUART,
EASE_IN_OUT_QUART,
EASE_IN_QUINT,
EASE_OUT_QUINT,
EASE_IN_OUT_QUINT,
EASE_IN_SINE,
EASE_OUT_SINE,
EASE_IN_OUT_SINE,
EASE_IN_EXPO,
EASE_OUT_EXPO,
EASE_IN_OUT_EXPO,
EASE_IN_CIRC,
EASE_OUT_CIRC,
EASE_IN_OUT_CIRC,
EASE_IN_ELASTIC,
EASE_OUT_ELASTIC,
EASE_IN_OUT_ELASTIC,
EASE_IN_BACK,
EASE_OUT_BACK,
EASE_IN_OUT_BACK,
EASE_IN_BOUNCE,
EASE_OUT_BOUNCE,
EASE_IN_OUT_BOUNCE,
STEPS,
STEP_START,
STEP_END,
CUBIC_BEZIER,
EASE,
EASE_IN,
EASE_OUT,
EASE_IN_OUT,
ANIMATION_LAST
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIN_ALIGNMENT_", type_id = "clutter_bin_alignment_get_type ()")]
public enum BinAlignment {
[Version (deprecated = true)]
FIXED,
[Version (deprecated = true)]
FILL,
START,
[Version (deprecated = true)]
END,
[Version (deprecated = true)]
CENTER
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIND_", type_id = "clutter_bind_coordinate_get_type ()")]
public enum BindCoordinate {
X,
Y,
WIDTH,
HEIGHT,
POSITION,
SIZE,
ALL
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BOX_ALIGNMENT_", type_id = "clutter_box_alignment_get_type ()")]
public enum BoxAlignment {
START,
END,
CENTER
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BUTTON_STATE_", type_id = "clutter_button_state_get_type ()")]
public enum ButtonState {
RELEASED,
PRESSED
}
#if HAS_MUTTER43
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLORSPACE_", type_id = "clutter_colorspace_get_type ()")]
public enum Colorspace {
#if HAS_MUTTER47
DEFAULT,
#else
UNKNOWN,
#endif
SRGB,
BT2020
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_CONTENT_GRAVITY_", type_id = "clutter_content_gravity_get_type ()")]
public enum ContentGravity {
TOP_LEFT,
TOP,
TOP_RIGHT,
LEFT,
CENTER,
RIGHT,
BOTTOM_LEFT,
BOTTOM,
BOTTOM_RIGHT,
RESIZE_FILL,
RESIZE_ASPECT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPEAT_", type_id = "clutter_content_repeat_get_type ()")]
[Flags]
public enum ContentRepeat {
NONE,
X_AXIS,
Y_AXIS,
BOTH
}
#if HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_CONTEXT_FLAG_", type_id = "clutter_context_flags_get_type ()")]
[Flags]
public enum ContextFlags {
NONE,
NO_A11Y
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_", type_id = "clutter_debug_flag_get_type ()")]
[Flags]
public enum DebugFlag {
MISC,
ACTOR,
TEXTURE,
EVENT,
PAINT,
PANGO,
BACKEND,
SCHEDULER,
SCRIPT,
SHADER,
MULTISTAGE,
ANIMATION,
LAYOUT,
PICK,
EVENTLOOP,
CLIPPING,
OOB_TRANSFORMS,
FRAME_TIMINGS,
#if HAS_MUTTER45
GRABS,
FRAME_CLOCK,
#if HAS_MUTTER47
GESTURES,
#endif
#endif
DETAILED_TRACE
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DRAG_", type_id = "clutter_drag_axis_get_type ()")]
public enum DragAxis {
AXIS_NONE,
X_AXIS,
Y_AXIS
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_", type_id = "clutter_draw_debug_flag_get_type ()")]
[Flags]
public enum DrawDebugFlag {
DISABLE_SWAP_EVENTS,
DISABLE_CLIPPED_REDRAWS,
REDRAWS,
PAINT_VOLUMES,
DISABLE_CULLING,
DISABLE_OFFSCREEN_REDIRECT,
CONTINUOUS_REDRAW,
PAINT_DEFORM_TILES,
PAINT_DAMAGE_REGION,
DISABLE_DYNAMIC_MAX_RENDER_TIME,
PAINT_MAX_RENDER_TIME
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EFFECT_PAINT_", type_id = "clutter_effect_paint_flags_get_type ()")]
[Flags]
public enum EffectPaintFlags {
ACTOR_DIRTY,
BYPASS_EFFECT
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ENCODING_REQUIRED_FORMAT_", type_id = "clutter_encoding_required_format_get_type ()")]
public enum EncodingRequiredFormat {
UINT8,
UINT10,
FP16
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EVENT_", type_id = "clutter_event_flags_get_type ()")]
[Flags]
public enum EventFlags {
NONE,
FLAG_SYNTHETIC,
FLAG_INPUT_METHOD,
FLAG_REPEATED,
FLAG_RELATIVE_MOTION,
#if HAS_MUTTER45
FLAG_POINTER_EMULATED,
#endif
FLAG_GRAB_NOTIFY
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PHASE_", type_id = "clutter_event_phase_get_type ()")]
public enum EventPhase {
CAPTURE,
BUBBLE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_event_type_get_type ()")]
public enum EventType {
NOTHING,
KEY_PRESS,
KEY_RELEASE,
MOTION,
ENTER,
LEAVE,
BUTTON_PRESS,
BUTTON_RELEASE,
SCROLL,
TOUCH_BEGIN,
TOUCH_UPDATE,
TOUCH_END,
TOUCH_CANCEL,
TOUCHPAD_PINCH,
TOUCHPAD_SWIPE,
TOUCHPAD_HOLD,
PROXIMITY_IN,
PROXIMITY_OUT,
PAD_BUTTON_PRESS,
PAD_BUTTON_RELEASE,
PAD_STRIP,
PAD_RING,
DEVICE_ADDED,
DEVICE_REMOVED,
IM_COMMIT,
IM_DELETE,
IM_PREEDIT,
EVENT_LAST
}
#if !HAS_MUTTER43
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FEATURE_", type_id = "clutter_feature_flags_get_type ()")]
[Flags]
public enum FeatureFlags {
SHADERS_GLSL
}
#endif
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FLOW_", type_id = "clutter_flow_orientation_get_type ()")]
public enum FlowOrientation {
HORIZONTAL,
VERTICAL
}
#endif
#if HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FRAME_CLOCK_MODE_", type_id = "clutter_frame_clock_mode_get_type ()")]
public enum FrameClockMode {
FIXED,
VARIABLE
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FRAME_INFO_FLAG_", type_id = "clutter_frame_info_flag_get_type ()")]
[Flags]
public enum FrameInfoFlag {
NONE,
HW_CLOCK,
ZERO_COPY,
VSYNC
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FRAME_RESULT_", type_id = "clutter_frame_result_get_type ()")]
public enum FrameResult {
PENDING_PRESENTED,
IDLE
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_gesture_state_get_type ()")]
public enum GestureState {
[CCode (cname = "CLUTTER_GESTURE_STATE_WAITING")]
WAITING,
[CCode (cname = "CLUTTER_GESTURE_STATE_POSSIBLE")]
POSSIBLE,
[CCode (cname = "CLUTTER_GESTURE_STATE_RECOGNIZING")]
RECOGNIZING,
[CCode (cname = "CLUTTER_GESTURE_STATE_COMPLETED")]
COMPLETED,
[CCode (cname = "CLUTTER_GESTURE_STATE_CANCELLED")]
CANCELLED,
[CCode (cname = "CLUTTER_N_GESTURE_STATES")]
CLUTTER_N_GESTURE_STATES
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GESTURE_TRIGGER_EDGE_", type_id = "clutter_gesture_trigger_edge_get_type ()")]
public enum GestureTriggerEdge {
NONE,
AFTER,
BEFORE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAB_STATE_", type_id = "clutter_grab_state_get_type ()")]
[Flags]
public enum GrabState {
NONE,
POINTER,
KEYBOARD,
ALL
}
#if !HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAVITY_", type_id = "clutter_gravity_get_type ()")]
[Version (deprecated = true, deprecated_since = "1.22")]
public enum Gravity {
NONE,
NORTH,
NORTH_EAST,
EAST,
SOUTH_EAST,
SOUTH,
SOUTH_WEST,
WEST,
NORTH_WEST,
CENTER
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRID_POSITION_", type_id = "clutter_grid_position_get_type ()")]
public enum GridPosition {
LEFT,
RIGHT,
TOP,
BOTTOM
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_", type_id = "clutter_input_axis_get_type ()")]
public enum InputAxis {
IGNORE,
X,
Y,
PRESSURE,
XTILT,
YTILT,
WHEEL,
DISTANCE,
ROTATION,
SLIDER,
LAST
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_FLAG_", type_id = "clutter_input_axis_flags_get_type ()")]
[Flags]
public enum InputAxisFlags {
NONE,
X,
Y,
PRESSURE,
XTILT,
YTILT,
WHEEL,
DISTANCE,
ROTATION,
SLIDER
}
#if HAS_MUTTER43
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CAPABILITY_", type_id = "clutter_input_capabilities_get_type ()")]
[Flags]
public enum InputCapabilities {
NONE,
POINTER,
KEYBOARD,
TOUCHPAD,
TOUCH,
TABLET_TOOL,
#if HAS_MUTTER44
TRACKBALL,
TRACKPOINT,
#endif
TABLET_PAD
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CONTENT_HINT_", type_id = "clutter_input_content_hint_flags_get_type ()")]
[Flags]
public enum InputContentHintFlags {
COMPLETION,
SPELLCHECK,
AUTO_CAPITALIZATION,
LOWERCASE,
UPPERCASE,
TITLECASE,
HIDDEN_TEXT,
SENSITIVE_DATA,
LATIN,
MULTILINE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CONTENT_PURPOSE_", type_id = "clutter_input_content_purpose_get_type ()")]
public enum InputContentPurpose {
NORMAL,
ALPHA,
DIGITS,
NUMBER,
PHONE,
URL,
EMAIL,
NAME,
PASSWORD,
DATE,
TIME,
DATETIME,
TERMINAL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAD_FEATURE_", type_id = "clutter_input_device_pad_feature_get_type ()")]
public enum InputDevicePadFeature {
BUTTON,
RING,
STRIP
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_DEVICE_PAD_SOURCE_", type_id = "clutter_input_device_pad_source_get_type ()")]
public enum InputDevicePadSource {
UNKNOWN,
FINGER
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_DEVICE_TOOL_", type_id = "clutter_input_device_tool_type_get_type ()")]
public enum InputDeviceToolType {
NONE,
PEN,
ERASER,
BRUSH,
PENCIL,
AIRBRUSH,
MOUSE,
LENS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_input_device_type_get_type ()")]
public enum InputDeviceType {
POINTER_DEVICE,
KEYBOARD_DEVICE,
EXTENSION_DEVICE,
JOYSTICK_DEVICE,
TABLET_DEVICE,
TOUCHPAD_DEVICE,
TOUCHSCREEN_DEVICE,
PEN_DEVICE,
ERASER_DEVICE,
CURSOR_DEVICE,
PAD_DEVICE,
N_DEVICE_TYPES
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_MODE_", type_id = "clutter_input_mode_get_type ()")]
public enum InputMode {
LOGICAL,
PHYSICAL,
FLOATING
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_PANEL_STATE_", type_id = "clutter_input_panel_state_get_type ()")]
public enum InputPanelState {
OFF,
ON,
TOGGLE
}
#if !HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INTERPOLATION_", type_id = "clutter_interpolation_get_type ()")]
[Version (deprecated = true, deprecated_since = "1.22")]
public enum Interpolation {
LINEAR,
CUBIC
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_KEY_STATE_", type_id = "clutter_key_state_get_type ()")]
public enum KeyState {
RELEASED,
PRESSED
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_LONG_PRESS_", type_id = "clutter_long_press_state_get_type ()")]
public enum LongPressState {
QUERY,
ACTIVATE,
CANCEL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_modifier_type_get_type ()")]
[Flags]
public enum ModifierType {
SHIFT_MASK,
LOCK_MASK,
CONTROL_MASK,
MOD1_MASK,
MOD2_MASK,
MOD3_MASK,
MOD4_MASK,
MOD5_MASK,
BUTTON1_MASK,
BUTTON2_MASK,
BUTTON3_MASK,
BUTTON4_MASK,
BUTTON5_MASK,
MODIFIER_RESERVED_13_MASK,
MODIFIER_RESERVED_14_MASK,
MODIFIER_RESERVED_15_MASK,
MODIFIER_RESERVED_16_MASK,
MODIFIER_RESERVED_17_MASK,
MODIFIER_RESERVED_18_MASK,
MODIFIER_RESERVED_19_MASK,
MODIFIER_RESERVED_20_MASK,
MODIFIER_RESERVED_21_MASK,
MODIFIER_RESERVED_22_MASK,
MODIFIER_RESERVED_23_MASK,
MODIFIER_RESERVED_24_MASK,
MODIFIER_RESERVED_25_MASK,
SUPER_MASK,
HYPER_MASK,
META_MASK,
MODIFIER_RESERVED_29_MASK,
RELEASE_MASK,
MODIFIER_MASK
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_OFFSCREEN_REDIRECT_", type_id = "clutter_offscreen_redirect_get_type ()")]
[Flags]
public enum OffscreenRedirect {
AUTOMATIC_FOR_OPACITY,
ALWAYS,
ON_IDLE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ORIENTATION_", type_id = "clutter_orientation_get_type ()")]
public enum Orientation {
HORIZONTAL,
VERTICAL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAINT_FLAG_", type_id = "clutter_paint_flag_get_type ()")]
[Flags]
public enum PaintFlag {
NONE,
NO_CURSORS,
FORCE_CURSORS,
CLEAR
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAN_", type_id = "clutter_pan_axis_get_type ()")]
public enum PanAxis {
AXIS_NONE,
X_AXIS,
Y_AXIS,
AXIS_AUTO
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PATH_", type_id = "clutter_path_node_type_get_type ()")]
public enum PathNodeType {
MOVE_TO,
LINE_TO,
CURVE_TO,
CLOSE,
REL_MOVE_TO,
REL_LINE_TO,
REL_CURVE_TO
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_NOP_", type_id = "clutter_pick_debug_flag_get_type ()")]
[Flags]
public enum PickDebugFlag {
PICKING
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PICK_", type_id = "clutter_pick_mode_get_type ()")]
public enum PickMode {
NONE,
REACTIVE,
ALL
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PIPELINE_CAPABILITY_COLOR_", type_id = "clutter_pipeline_capability_get_type ()")]
public enum PipelineCapability {
STATE;
public static GLib.Quark quark ();
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_CLICK_TYPE_", type_id = "clutter_pointer_a11y_dwell_click_type_get_type ()")]
public enum PointerA11yDwellClickType {
NONE,
PRIMARY,
SECONDARY,
MIDDLE,
DOUBLE,
DRAG
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_DIRECTION_", type_id = "clutter_pointer_a11y_dwell_direction_get_type ()")]
public enum PointerA11yDwellDirection {
NONE,
LEFT,
RIGHT,
UP,
DOWN
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_MODE_", type_id = "clutter_pointer_a11y_dwell_mode_get_type ()")]
public enum PointerA11yDwellMode {
WINDOW,
GESTURE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_", type_id = "clutter_pointer_a11y_flags_get_type ()")]
[Flags]
public enum PointerA11yFlags {
SECONDARY_CLICK_ENABLED,
DWELL_ENABLED
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_TIMEOUT_TYPE_", type_id = "clutter_pointer_a11y_timeout_type_get_type ()")]
public enum PointerA11yTimeoutType {
SECONDARY_CLICK,
DWELL,
GESTURE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PREEDIT_RESET_", type_id = "clutter_preedit_reset_mode_get_type ()")]
public enum PreeditResetMode {
CLEAR,
COMMIT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPAINT_FLAGS_", type_id = "clutter_repaint_flags_get_type ()")]
[Flags]
public enum RepaintFlags {
PRE_PAINT,
POST_PAINT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REQUEST_", type_id = "clutter_request_mode_get_type ()")]
public enum RequestMode {
HEIGHT_FOR_WIDTH,
WIDTH_FOR_HEIGHT,
CONTENT_SIZE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_rotate_axis_get_type ()")]
public enum RotateAxis {
X_AXIS,
Y_AXIS,
Z_AXIS
}
#if !HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ROTATE_", type_id = "clutter_rotate_direction_get_type ()")]
[Version (deprecated = true, deprecated_since = "1.22")]
public enum RotateDirection {
CW,
CCW
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCALING_FILTER_", type_id = "clutter_scaling_filter_get_type ()")]
public enum ScalingFilter {
LINEAR,
NEAREST,
TRILINEAR
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_direction_get_type ()")]
public enum ScrollDirection {
UP,
DOWN,
LEFT,
RIGHT,
SMOOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_FINISHED_", type_id = "clutter_scroll_finish_flags_get_type ()")]
[Flags]
public enum ScrollFinishFlags {
NONE,
HORIZONTAL,
VERTICAL
}
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_mode_get_type ()")]
[Flags]
public enum ScrollMode {
NONE,
HORIZONTALLY,
VERTICALLY,
BOTH
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_SOURCE_", type_id = "clutter_scroll_source_get_type ()")]
public enum ScrollSource {
UNKNOWN,
WHEEL,
FINGER,
CONTINUOUS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_shader_type_get_type ()")]
public enum ShaderType {
VERTEX_SHADER,
FRAGMENT_SHADER
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SNAP_EDGE_", type_id = "clutter_snap_edge_get_type ()")]
public enum SnapEdge {
TOP,
RIGHT,
BOTTOM,
LEFT
}
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLOR_", type_id = "clutter_static_color_get_type ()")]
public enum StaticColor {
WHITE,
BLACK,
RED,
DARK_RED,
GREEN,
DARK_GREEN,
BLUE,
DARK_BLUE,
CYAN,
DARK_CYAN,
MAGENTA,
DARK_MAGENTA,
YELLOW,
DARK_YELLOW,
GRAY,
DARK_GRAY,
LIGHT_GRAY,
BUTTER,
BUTTER_LIGHT,
BUTTER_DARK,
ORANGE,
ORANGE_LIGHT,
ORANGE_DARK,
CHOCOLATE,
CHOCOLATE_LIGHT,
CHOCOLATE_DARK,
CHAMELEON,
CHAMELEON_LIGHT,
CHAMELEON_DARK,
SKY_BLUE,
SKY_BLUE_LIGHT,
SKY_BLUE_DARK,
PLUM,
PLUM_LIGHT,
PLUM_DARK,
SCARLET_RED,
SCARLET_RED_LIGHT,
SCARLET_RED_DARK,
ALUMINIUM_1,
ALUMINIUM_2,
ALUMINIUM_3,
ALUMINIUM_4,
ALUMINIUM_5,
ALUMINIUM_6,
TRANSPARENT
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STEP_MODE_", type_id = "clutter_step_mode_get_type ()")]
public enum StepMode {
START,
END
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SWIPE_DIRECTION_", type_id = "clutter_swipe_direction_get_type ()")]
[Flags]
public enum SwipeDirection {
UP,
DOWN,
LEFT,
RIGHT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXT_DIRECTION_", type_id = "clutter_text_direction_get_type ()")]
public enum TextDirection {
DEFAULT,
LTR,
RTL
}
#if !HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_", type_id = "clutter_texture_flags_get_type ()")]
[Flags]
[Version (deprecated = true, deprecated_since = "1.22")]
public enum TextureFlags {
NONE,
RGB_FLAG_BGR,
RGB_FLAG_PREMULT,
YUV_FLAG_YUV2
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_QUALITY_", type_id = "clutter_texture_quality_get_type ()")]
[Version (deprecated = true, deprecated_since = "1.22")]
public enum TextureQuality {
LOW,
MEDIUM,
HIGH
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TIMELINE_", type_id = "clutter_timeline_direction_get_type ()")]
public enum TimelineDirection {
FORWARD,
BACKWARD
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TOUCHPAD_GESTURE_PHASE_", type_id = "clutter_touchpad_gesture_phase_get_type ()")]
public enum TouchpadGesturePhase {
BEGIN,
UPDATE,
END,
CANCEL
}
#if HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TRANSFER_FUNCTION_", type_id = "clutter_transfer_function_get_type ()")]
public enum TransferFunction {
DEFAULT,
SRGB,
PQ,
LINEAR;
public void get_default_luminances (out float min_lum_out, out float max_lum_out, out float ref_lum_out);
}
#endif
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_UNIT_", type_id = "clutter_unit_type_get_type ()")]
public enum UnitType {
PIXEL,
EM,
MM,
POINT,
CM
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_VIRTUAL_DEVICE_TYPE_", type_id = "clutter_virtual_device_type_get_type ()")]
[Flags]
public enum VirtualDeviceType {
NONE,
KEYBOARD,
POINTER,
TOUCHSCREEN
}
#if !HAS_MUTTER43
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_IMAGE_ERROR_INVALID_", type_id = "clutter_image_error_get_type ()")]
public errordomain ImageError {
DATA;
public static GLib.Quark quark ();
}
#endif
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_", type_id = "clutter_script_error_get_type ()")]
public errordomain ScriptError {
TYPE_FUNCTION,
PROPERTY,
VALUE;
public static GLib.Quark quark ();
}
#endif
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)]
public delegate Clutter.Actor ActorCreateChildFunc (GLib.Object item);
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 4.9)]
public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)]
public delegate void Callback (Clutter.Actor actor);
#endif
#if HAS_MUTTER43
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)]
public delegate bool EventFilterFunc (Clutter.Event event, Clutter.Actor event_actor);
#else
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)]
public delegate bool EventFilterFunc (Clutter.Event event);
#endif
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)]
public delegate void PathCallback (Clutter.PathNode node);
#endif
[CCode (cheader_filename = "clutter/clutter.h", has_target = false)]
public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval);
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 6.9)]
public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags);
#endif
#if HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)]
public delegate bool StageInputForeachFunc (Clutter.Stage stage, Clutter.InputDevice device, Clutter.EventSequence sequence);
#endif
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)]
public delegate double TimelineProgressFunc (Clutter.Timeline timeline, double elapsed, double total);
#if !HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_COGL")]
[Version (deprecated = true, deprecated_since = "1.10")]
public const string COGL;
#endif
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_CURRENT_TIME")]
public const int CURRENT_TIME;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_EVENT_PROPAGATE")]
public const bool EVENT_PROPAGATE;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_EVENT_STOP")]
public const bool EVENT_STOP;
#if !HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_FLAVOUR")]
[Version (deprecated = true, deprecated_since = "1.10")]
public const string FLAVOUR;
#endif
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PATH_RELATIVE")]
public const int PATH_RELATIVE;
#endif
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PRIORITY_REDRAW")]
public const int PRIORITY_REDRAW;
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h")]
public static void cairo_clear (Cairo.Context cr);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color);
#endif
[CCode (cheader_filename = "clutter/clutter.h")]
public static void debug_set_max_render_time_constant (int max_render_time_constant_us);
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h")]
public static void disable_accessibility ();
#endif
#if !HAS_MUTTER45
[CCode (cheader_filename = "clutter/clutter.h")]
public static void do_event (Clutter.Event event);
#endif
[CCode (cheader_filename = "clutter/clutter.h")]
public static bool events_pending ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static bool get_accessibility_enabled ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Event get_current_event ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint32 get_current_event_time ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void get_debug_flags (Clutter.DebugFlag debug_flags, Clutter.DrawDebugFlag draw_flags, Clutter.PickDebugFlag pick_flags);
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Backend get_default_backend ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.TextDirection get_default_text_direction ();
#if !HAS_MUTTER47
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Pango.FontMap get_font_map ();
#endif
#if !HAS_MUTTER46
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned string get_script_id (GLib.Object gobject);
#endif
#if HAS_MUTTER44
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.TextDirection get_text_direction ();
#endif
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint32 keysym_to_unicode (uint keyval);
#if HAS_MUTTER44
[CCode (cheader_filename = "clutter/clutter.h")]
public static void keyval_convert_case (uint symbol, out uint lower, out uint upper);
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned string? keyval_name (uint keyval);
#endif
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint unicode_to_keysym (uint32 wc);
}