gala/vapi/Clutter-14.metadata
2024-01-12 16:03:36 -08:00

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// Non mini-object
ActorBox struct
Color struct
Margin struct
PaintVolume struct
Perspective struct
*.ref unowned
Actor
.apply_transform.matrix ref
.get_abs_allocation_vertices.verts out=false
Canvas
.new symbol_type="constructor"
Event.type#method name="get_type"
Image
.new symbol_type="constructor"
// ???
Actor.has_pointer#method name="get_has_pointer"
// Not all backing symbols are deprecated
Actor.pick deprecated=false
// Nullable return values
Actor
.get_parent nullable
value_get_color nullable
// method/virtual-method/signal don't match
Actor
.event#method name="emit_event"
.get_paint_volume#virtual_method name="get_paint_volume_vfunc"
.get_paint_volume#virtual_method.volume out
Text
.activate#method name="try_activate"
.insert_text#signal skip
TextBuffer.get_text#virtual_method name="get_text_with_length"
// Default values
Stage.read_pixels
.width default=-1
.height default=-1
Stage.paint_to_buffer
.data type="uint8[]"
Text
.position_to_coords.line_height default=null
// Skipped by g-i for unknown reasons
LayoutManager
.create_child_meta skip=false
// Variadic arguments
Backend
.get_cogl_context skip=false
Interval
.new skip=false
.get_interval skip=false
.set_final skip=false
.set_initial skip=false
.set_interval skip=false
LayoutManager
.child_get skip=false
.child_set skip=false
// Skipped upstream for unknown reasons
Interval.register_progress_func skip=false
threads_add_idle skip=false
threads_add_idle_full skip=false
threads_add_timeout skip=false
threads_add_timeout_full skip=false
// struct/class confusion
ActorBox
.new skip
.from_vertices skip
Margin
.new skip
// Struct return values
color_get_static nullable
// Upstream
Event
.get_position.position out
FrameListenerIface skip
FrameClock.new skip
// Remove for clutter-2.0
/////////////////////////
StageView.layout skip
Stage
.paint_view.redraw_clip type="Cairo.Region"
// *Event should be compact classes derived from Clutter.Event
Event.type skip=false
AnyEvent struct=false base_type="Clutter.Event"
ButtonEvent struct=false base_type="Clutter.Event"
CrossingEvent struct=false base_type="Clutter.Event"
DeviceEvent struct=false base_type="Clutter.Event"
IMEvent struct=false base_type="Clutter.Event"
KeyEvent struct=false base_type="Clutter.Event"
MotionEvent struct=false base_type="Clutter.Event"
PadButtonEvent struct=false base_type="Clutter.Event"
PadRingEvent struct=false base_type="Clutter.Event"
PadStripEvent struct=false base_type="Clutter.Event"
ProximityEvent struct=false base_type="Clutter.Event"
ScrollEvent struct=false base_type="Clutter.Event"
TouchEvent struct=false base_type="Clutter.Event"
TouchpadHoldEvent struct=false base_type="Clutter.Event"
TouchpadPinchEvent struct=false base_type="Clutter.Event"
TouchpadSwipeEvent struct=false base_type="Clutter.Event"
// Keysyms used to be CLUTTER_X instead of CLUTTER_KEY_X
*#constant skip
CURRENT_TIME skip=false
PRIORITY_REDRAW skip=false
// Clutter devs don't like us creating nested namespaces
value_* name="value_(.+)" parent="Clutter.Value"
threads_* name="threads_(.+)" parent="Clutter.Threads"
threads_add_idle name="add" parent="Clutter.Threads.Idle"
threads_add_idle_full name="add_full" parent="Clutter.Threads.Idle"
threads_add_timeout name="add" parent="Clutter.Threads.Timeout"
threads_add_timeout_full name="add_full" parent="Clutter.Threads.Timeout"
// There is no way to know sealed classes before GLib 2.70
ColorState sealed
FrameClock sealed
TextureContent sealed
TextureContent.new_from_texture symbol_type="constructor"
// Backwards compatibility
Color.alloc symbol_type="function"
Color.from_hls name="init_from_hls"
Color.from_pixel name="init_from_pixel"
Color.from_string name="init_from_string"
Color.new name="from_rgba" symbol_type="function"
.alpha default=0
.blue default=0
.green default=0
.red default=0
Color.init
.alpha default=0
.blue default=0
.green default=0
.red default=0
// Possibly keep
KEY_* skip=false name="KEY_(.+)" type="uint" parent="Clutter.Key"
BUTTON_* skip=false name="BUTTON_(.+)" type="uint32" parent="Clutter.Button"
EVENT_STOP skip=false type="bool"
EVENT_PROPAGATE skip=false type="bool"