gala/plugins/maskcorners/Main.vala
Julian Raschke a1bad2672b Nvidia drivers: Refresh background and screen corners (#21) (#330)
* Nvidia drivers: Refresh background and screen corners (#21)

* Fix merge artifacts

* Remove unused GL_VENDOR constant

* Remove unused logind constants

* Cleanup: Turn refresh_backgrounds method into a closure
2018-10-20 10:02:04 -06:00

186 lines
4.7 KiB
Vala

//
// Copyright (C) 2015 Rory J Sanderson
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using Clutter;
using Meta;
namespace Gala.Plugins.MaskCorners
{
public class Main : Gala.Plugin
{
Gala.WindowManager? wm = null;
Screen screen;
Settings settings;
List<Actor>[] cornermasks;
int corner_radius = 4;
public override void initialize (Gala.WindowManager wm)
{
this.wm = wm;
screen = wm.get_screen ();
settings = Settings.get_default ();
setup_cornermasks ();
settings.changed.connect (resetup_cornermasks);
}
public override void destroy ()
{
destroy_cornermasks ();
}
void setup_cornermasks ()
{
if (!settings.enable)
return;
#if HAS_MUTTER326
var scale = Meta.Backend.get_backend ().get_settings ().get_ui_scaling_factor ();
#else
var scale = 1;
#endif
int n_monitors = screen.get_n_monitors ();
cornermasks = new List<Actor>[n_monitors];
corner_radius = settings.corner_radius * scale;
if (settings.only_on_primary) {
add_cornermasks (screen.get_primary_monitor ());
} else {
for (int m = 0; m < n_monitors; m++)
add_cornermasks (m);
}
if (settings.disable_on_fullscreen)
screen.in_fullscreen_changed.connect (fullscreen_changed);
screen.monitors_changed.connect (resetup_cornermasks);
#if HAS_MUTTER322
screen.get_display ().gl_video_memory_purged.connect (resetup_cornermasks);
#endif
}
void destroy_cornermasks ()
{
#if HAS_MUTTER322
screen.get_display ().gl_video_memory_purged.disconnect (resetup_cornermasks);
#endif
screen.monitors_changed.disconnect (resetup_cornermasks);
screen.in_fullscreen_changed.disconnect (fullscreen_changed);
foreach (unowned List<Actor> list in cornermasks) {
foreach (Actor actor in list)
actor.destroy ();
}
}
void resetup_cornermasks ()
{
destroy_cornermasks ();
setup_cornermasks ();
}
void fullscreen_changed ()
{
for (int i = 0; i < screen.get_n_monitors (); i++) {
foreach (Actor actor in cornermasks[i]) {
if (screen.get_monitor_in_fullscreen (i))
actor.hide ();
else
actor.show ();
}
}
}
void add_cornermasks (int monitor_no)
{
var monitor_geometry = screen.get_monitor_geometry (monitor_no);
Canvas canvas = new Canvas ();
canvas.set_size (corner_radius, corner_radius);
canvas.draw.connect (draw_cornermask);
canvas.invalidate ();
Actor actor = new Actor ();
actor.set_content (canvas);
actor.set_size (corner_radius, corner_radius);
actor.set_position (monitor_geometry.x, monitor_geometry.y);
actor.set_pivot_point ((float) 0.5, (float) 0.5);
cornermasks[monitor_no].append (actor);
wm.stage.add_child (actor);
for (int p = 1; p < 4; p++) {
Clone clone = new Clone (actor);
clone.rotation_angle_z = p * 90;
switch (p) {
case 1:
clone.set_position (monitor_geometry.x + monitor_geometry.width, monitor_geometry.y);
break;
case 2:
clone.set_position (monitor_geometry.x + monitor_geometry.width, monitor_geometry.y + monitor_geometry.height);
break;
case 3:
clone.set_position (monitor_geometry.x, monitor_geometry.y + monitor_geometry.height);
break;
}
cornermasks[monitor_no].append (clone);
wm.stage.add_child (clone);
}
}
bool draw_cornermask (Cairo.Context context)
{
var buffer = new Granite.Drawing.BufferSurface (corner_radius, corner_radius);
var buffer_context = buffer.context;
buffer_context.arc (corner_radius, corner_radius, corner_radius, Math.PI, 1.5 * Math.PI);
buffer_context.line_to (0, 0);
buffer_context.line_to (0, corner_radius);
buffer_context.set_source_rgb (0, 0, 0);
buffer_context.fill ();
context.set_operator (Cairo.Operator.CLEAR);
context.paint ();
context.set_operator (Cairo.Operator.OVER);
context.set_source_surface (buffer.surface, 0, 0);
context.paint ();
return true;
}
}
}
public Gala.PluginInfo register_plugin ()
{
return
{
"Mask Corners",
"Gala Developers",
typeof (Gala.Plugins.MaskCorners.Main),
Gala.PluginFunction.ADDITION,
Gala.LoadPriority.IMMEDIATE
};
}