mirror of
https://github.com/elementary/gala.git
synced 2024-12-28 11:43:09 +03:00
a1bad2672b
* Nvidia drivers: Refresh background and screen corners (#21) * Fix merge artifacts * Remove unused GL_VENDOR constant * Remove unused logind constants * Cleanup: Turn refresh_backgrounds method into a closure
186 lines
4.7 KiB
Vala
186 lines
4.7 KiB
Vala
//
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// Copyright (C) 2015 Rory J Sanderson
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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using Clutter;
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using Meta;
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namespace Gala.Plugins.MaskCorners
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{
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public class Main : Gala.Plugin
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{
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Gala.WindowManager? wm = null;
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Screen screen;
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Settings settings;
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List<Actor>[] cornermasks;
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int corner_radius = 4;
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public override void initialize (Gala.WindowManager wm)
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{
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this.wm = wm;
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screen = wm.get_screen ();
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settings = Settings.get_default ();
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setup_cornermasks ();
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settings.changed.connect (resetup_cornermasks);
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}
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public override void destroy ()
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{
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destroy_cornermasks ();
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}
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void setup_cornermasks ()
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{
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if (!settings.enable)
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return;
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#if HAS_MUTTER326
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var scale = Meta.Backend.get_backend ().get_settings ().get_ui_scaling_factor ();
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#else
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var scale = 1;
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#endif
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int n_monitors = screen.get_n_monitors ();
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cornermasks = new List<Actor>[n_monitors];
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corner_radius = settings.corner_radius * scale;
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if (settings.only_on_primary) {
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add_cornermasks (screen.get_primary_monitor ());
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} else {
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for (int m = 0; m < n_monitors; m++)
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add_cornermasks (m);
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}
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if (settings.disable_on_fullscreen)
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screen.in_fullscreen_changed.connect (fullscreen_changed);
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screen.monitors_changed.connect (resetup_cornermasks);
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#if HAS_MUTTER322
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screen.get_display ().gl_video_memory_purged.connect (resetup_cornermasks);
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#endif
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}
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void destroy_cornermasks ()
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{
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#if HAS_MUTTER322
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screen.get_display ().gl_video_memory_purged.disconnect (resetup_cornermasks);
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#endif
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screen.monitors_changed.disconnect (resetup_cornermasks);
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screen.in_fullscreen_changed.disconnect (fullscreen_changed);
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foreach (unowned List<Actor> list in cornermasks) {
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foreach (Actor actor in list)
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actor.destroy ();
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}
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}
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void resetup_cornermasks ()
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{
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destroy_cornermasks ();
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setup_cornermasks ();
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}
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void fullscreen_changed ()
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{
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for (int i = 0; i < screen.get_n_monitors (); i++) {
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foreach (Actor actor in cornermasks[i]) {
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if (screen.get_monitor_in_fullscreen (i))
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actor.hide ();
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else
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actor.show ();
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}
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}
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}
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void add_cornermasks (int monitor_no)
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{
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var monitor_geometry = screen.get_monitor_geometry (monitor_no);
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Canvas canvas = new Canvas ();
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canvas.set_size (corner_radius, corner_radius);
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canvas.draw.connect (draw_cornermask);
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canvas.invalidate ();
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Actor actor = new Actor ();
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actor.set_content (canvas);
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actor.set_size (corner_radius, corner_radius);
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actor.set_position (monitor_geometry.x, monitor_geometry.y);
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actor.set_pivot_point ((float) 0.5, (float) 0.5);
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cornermasks[monitor_no].append (actor);
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wm.stage.add_child (actor);
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for (int p = 1; p < 4; p++) {
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Clone clone = new Clone (actor);
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clone.rotation_angle_z = p * 90;
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switch (p) {
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case 1:
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clone.set_position (monitor_geometry.x + monitor_geometry.width, monitor_geometry.y);
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break;
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case 2:
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clone.set_position (monitor_geometry.x + monitor_geometry.width, monitor_geometry.y + monitor_geometry.height);
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break;
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case 3:
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clone.set_position (monitor_geometry.x, monitor_geometry.y + monitor_geometry.height);
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break;
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}
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cornermasks[monitor_no].append (clone);
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wm.stage.add_child (clone);
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}
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}
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bool draw_cornermask (Cairo.Context context)
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{
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var buffer = new Granite.Drawing.BufferSurface (corner_radius, corner_radius);
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var buffer_context = buffer.context;
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buffer_context.arc (corner_radius, corner_radius, corner_radius, Math.PI, 1.5 * Math.PI);
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buffer_context.line_to (0, 0);
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buffer_context.line_to (0, corner_radius);
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buffer_context.set_source_rgb (0, 0, 0);
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buffer_context.fill ();
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context.set_operator (Cairo.Operator.CLEAR);
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context.paint ();
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context.set_operator (Cairo.Operator.OVER);
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context.set_source_surface (buffer.surface, 0, 0);
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context.paint ();
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return true;
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}
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}
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}
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public Gala.PluginInfo register_plugin ()
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{
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return
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{
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"Mask Corners",
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"Gala Developers",
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typeof (Gala.Plugins.MaskCorners.Main),
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Gala.PluginFunction.ADDITION,
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Gala.LoadPriority.IMMEDIATE
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};
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}
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