mirror of
https://github.com/elementary/gala.git
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151 lines
4.6 KiB
Vala
151 lines
4.6 KiB
Vala
//
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// Copyright (C) 2014 Tom Beckmann
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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namespace Gala
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{
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public enum ActionType
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{
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NONE = 0,
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SHOW_WORKSPACE_VIEW,
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MAXIMIZE_CURRENT,
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MINIMIZE_CURRENT,
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OPEN_LAUNCHER,
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CUSTOM_COMMAND,
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WINDOW_OVERVIEW,
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WINDOW_OVERVIEW_ALL
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}
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/**
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* Function that should return true if the given shortcut should be blocked.
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*/
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public delegate bool KeybindingFilter (Meta.KeyBinding binding);
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/**
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* A minimal class mostly used to identify your call to {@link WindowManager.push_modal} and used
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* to end your modal mode again with {@link WindowManager.pop_modal}
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*/
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public class ModalProxy : Object
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{
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/**
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* A function which is called whenever a keybinding is pressed. If you supply a custom
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* one you can filter out those that'd you like to be passed through and block all others.
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* Defaults to blocking all.
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* @see KeybindingFilter
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*/
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public KeybindingFilter? keybinding_filter { get; owned set; default = () => true; }
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public ModalProxy ()
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{
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}
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/**
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* Small utility to allow all keybindings
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*/
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public void allow_all_keybindings ()
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{
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keybinding_filter = null;
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}
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}
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public interface WindowManager : Meta.Plugin
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{
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/**
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* This is the container you'll most likely want to add your component to. It wraps
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* every other container listed in this interface and is a direct child of the stage.
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*/
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public abstract Clutter.Actor ui_group { get; protected set; }
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/**
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* The stage of the window manager
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*/
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public abstract Clutter.Stage stage { get; protected set; }
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/**
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* A group containting all 'usual' windows
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* @see top_window_group
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*/
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public abstract Clutter.Actor window_group { get; protected set; }
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/**
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* The top window group contains special windows that are always placed on top
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* like fullscreen windows.
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*/
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public abstract Clutter.Actor top_window_group { get; protected set; }
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/**
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* The background group is a container for the background actors forming the wallpaper
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*/
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public abstract Meta.BackgroundGroup background_group { get; protected set; }
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/**
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* Enters the modal mode, which means that all events are directed to the stage instead
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* of the windows. This is the only way to receive keyboard events besides shortcut listeners.
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*
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* @return a {@link ModalProxy} which is needed to end the modal mode again and provides some
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* some basic control on the behavior of the window manager while it is in modal mode.
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*/
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public abstract ModalProxy push_modal ();
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/**
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* May exit the modal mode again, unless another component has called {@link push_modal}
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*
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* @param proxy The {@link ModalProxy} received from {@link push_modal}
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*/
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public abstract void pop_modal (ModalProxy proxy);
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/**
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* Returns whether the window manager is currently in modal mode.
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* @see push_modal
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*/
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public abstract bool is_modal ();
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/**
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* Tests if a given {@link ModalProxy} is valid and may be popped. Should not be necessary
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* to use this function in most cases, but it may be helpful for debugging. Gala catches
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* invalid proxies as well and emits a warning in that case.
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*
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* @param proxy The {@link ModalProxy} to check
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* @return Returns true if the prox is valid
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*/
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public abstract bool modal_proxy_valid (ModalProxy proxy);
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/**
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* Tells the window manager to perform the given action.
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*
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* @param type The type of action to perform
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*/
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public abstract void perform_action (ActionType type);
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/**
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* Moves the window to the workspace next to its current workspace in the given direction.
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* Gala currently only supports LEFT and RIGHT.
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*
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* @param window The window to be moved
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* @param direction The direction in which to move the window
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*/
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public abstract void move_window (Meta.Window? window, Meta.MotionDirection direction);
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/**
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* Switches to the next workspace in the given direction.
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*
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* @param direction The direction in which to switch
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*/
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public abstract void switch_to_next_workspace (Meta.MotionDirection direction);
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}
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}
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