mirror of
https://github.com/elementary/gala.git
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226 lines
6.7 KiB
Vala
226 lines
6.7 KiB
Vala
//
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// Copyright (C) 2012 - 2014 Tom Beckmann, Jacob Parker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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namespace Gala
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{
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[DBus (name="org.pantheon.gala")]
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public class DBus
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{
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static DBus? instance;
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static WindowManager wm;
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[DBus (visibile = false)]
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public static void init (WindowManager _wm)
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{
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wm = _wm;
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Bus.own_name (BusType.SESSION, "org.pantheon.gala", BusNameOwnerFlags.NONE,
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(connection) => {
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if (instance == null)
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instance = new DBus ();
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try {
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connection.register_object ("/org/pantheon/gala", instance);
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} catch (Error e) { warning (e.message); }
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},
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() => {},
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() => warning ("Could not acquire name\n") );
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}
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private DBus ()
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{
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if (wm.background_group != null)
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(wm.background_group as BackgroundManager).changed.connect (() => background_changed ());
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else
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assert_not_reached ();
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}
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public void perform_action (ActionType type)
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{
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wm.perform_action (type);
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}
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const double SATURATION_WEIGHT = 1.5;
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const double WEIGHT_THRESHOLD = 1.0;
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class DummyOffscreenEffect : Clutter.OffscreenEffect {
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public signal void done_painting ();
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public override void post_paint ()
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{
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base.post_paint ();
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done_painting ();
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}
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}
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public struct ColorInformation
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{
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double average_red;
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double average_green;
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double average_blue;
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double mean;
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double variance;
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}
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/**
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* Emitted when the background change occured and the transition ended.
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* You can safely call get_optimal_panel_alpha then. It is not guaranteed
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* that this signal will be emitted only once per group of changes as often
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* done by GUIs. The change may not be visible to the user.
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*/
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public signal void background_changed ();
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/**
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* Attaches a dummy offscreen effect to the background at monitor to get its
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* isolated color data. Then calculate the red, green and blue components of
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* the average color in that area and the mean color value and variance. All
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* variables are returned as a tuple in that order.
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*
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* @param monitor The monitor where the panel will be placed
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* @param reference_x X coordinate of the rectangle used to gather color data
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* relative to the monitor you picked. Values will be clamped
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* to its dimensions
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* @param reference_y Y coordinate
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* @param refenrece_width Width of the rectangle
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* @param reference_height Height of the rectangle
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*/
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public async ColorInformation get_background_color_information (int monitor,
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int reference_x, int reference_y, int reference_width, int reference_height)
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throws DBusError
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{
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var background = wm.background_group.get_child_at_index (monitor);
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if (background == null)
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throw new DBusError.INVALID_ARGS ("Invalid monitor requested");
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var effect = new DummyOffscreenEffect ();
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background.add_effect (effect);
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var tex_width = (int)background.width;
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var tex_height = (int)background.height;
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int x_start = reference_x;
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int y_start = reference_y;
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int width = int.min (tex_width - reference_x, reference_width);
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int height = int.min (tex_height - reference_y, reference_height);
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if (x_start > tex_width || x_start > tex_height || width <= 0 || height <= 0)
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throw new DBusError.INVALID_ARGS ("Invalid rectangle specified");
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double variance = 0, mean = 0,
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rTotal = 0, gTotal = 0, bTotal = 0;
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ulong paint_signal_handler = 0;
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paint_signal_handler = effect.done_painting.connect (() => {
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SignalHandler.disconnect (effect, paint_signal_handler);
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background.remove_effect (effect);
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var texture = (Cogl.Texture)effect.get_texture ();
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var pixels = new uint8[texture.get_width () * texture.get_height () * 4];
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CoglFixes.texture_get_data (texture, Cogl.PixelFormat.BGRA_8888_PRE, 0, pixels);
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int size = width * height;
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double mean_squares = 0;
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double pixel = 0;
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double max, min, score, delta, scoreTotal = 0,
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rTotal2 = 0, gTotal2 = 0, bTotal2 = 0;
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// code to calculate weighted average color is copied from
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// plank's lib/Drawing/DrawingService.vala average_color()
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// http://bazaar.launchpad.net/~docky-core/plank/trunk/view/head:/lib/Drawing/DrawingService.vala
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for (int y = y_start; y < height; y++) {
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for (int x = x_start; x < width; x++) {
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int i = y * width * 4 + x * 4;
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uint8 r = pixels[i];
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uint8 g = pixels[i + 1];
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uint8 b = pixels[i + 2];
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pixel = (0.3 * r + 0.6 * g + 0.11 * b) - 128f;
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min = uint8.min (r, uint8.min (g, b));
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max = uint8.max (r, uint8.max (g, b));
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delta = max - min;
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// prefer colored pixels over shades of grey
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score = SATURATION_WEIGHT * (delta == 0 ? 0.0 : delta / max);
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rTotal += score * r;
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gTotal += score * g;
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bTotal += score * b;
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scoreTotal += score;
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rTotal += r;
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gTotal += g;
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bTotal += b;
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mean += pixel;
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mean_squares += pixel * pixel;
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}
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}
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scoreTotal /= size;
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bTotal /= size;
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gTotal /= size;
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rTotal /= size;
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if (scoreTotal > 0.0) {
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bTotal /= scoreTotal;
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gTotal /= scoreTotal;
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rTotal /= scoreTotal;
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}
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bTotal2 /= size * uint8.MAX;
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gTotal2 /= size * uint8.MAX;
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rTotal2 /= size * uint8.MAX;
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// combine weighted and not weighted sum depending on the average "saturation"
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// if saturation isn't reasonable enough
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// s = 0.0 -> f = 0.0 ; s = WEIGHT_THRESHOLD -> f = 1.0
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if (scoreTotal <= WEIGHT_THRESHOLD) {
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var f = 1.0 / WEIGHT_THRESHOLD * scoreTotal;
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var rf = 1.0 - f;
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bTotal = bTotal * f + bTotal2 * rf;
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gTotal = gTotal * f + gTotal2 * rf;
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rTotal = rTotal * f + rTotal2 * rf;
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}
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// there shouldn't be values larger then 1.0
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var max_val = double.max (rTotal, double.max (gTotal, bTotal));
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if (max_val > 1.0) {
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bTotal /= max_val;
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gTotal /= max_val;
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rTotal /= max_val;
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}
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mean /= size;
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mean_squares *= mean_squares / size;
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variance = Math.sqrt (mean_squares - mean * mean) / (double) size;
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get_background_color_information.callback ();
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});
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background.queue_redraw ();
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yield;
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return { rTotal, gTotal, bTotal, mean, variance };
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}
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}
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}
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