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63 lines
1.6 KiB
Vala
63 lines
1.6 KiB
Vala
//
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// Copyright (C) 2012 Tom Beckmann, Rico Tzschichholz
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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namespace Gala
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{
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public class TextShadowEffect : Clutter.Effect
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{
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int _offset_y;
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public int offset_y {
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get { return _offset_y; }
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set { _offset_y = value; update (); }
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}
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int _offset_x;
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public int offset_x {
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get { return _offset_x; }
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set { _offset_x = value; update (); }
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}
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uint8 _opacity;
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public uint8 opacity {
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get { return _opacity; }
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set { _opacity = value; update (); }
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}
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public TextShadowEffect (int offset_x, int offset_y, uint8 opacity)
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{
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_offset_x = offset_x;
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_offset_y = offset_y;
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_opacity = opacity;
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}
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public override bool pre_paint ()
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{
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var layout = ((Clutter.Text)get_actor ()).get_layout ();
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Cogl.pango_render_layout (layout, offset_x, offset_y, Cogl.Color.from_4ub (0, 0, 0, opacity), 0);
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return true;
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}
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public void update ()
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{
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if (get_actor () != null)
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get_actor ().queue_redraw ();
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}
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}
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}
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