gala/src/TextShadowEffect.vala
2014-04-08 14:51:06 +02:00

63 lines
1.6 KiB
Vala

//
// Copyright (C) 2012 Tom Beckmann, Rico Tzschichholz
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
namespace Gala
{
public class TextShadowEffect : Clutter.Effect
{
int _offset_y;
public int offset_y {
get { return _offset_y; }
set { _offset_y = value; update (); }
}
int _offset_x;
public int offset_x {
get { return _offset_x; }
set { _offset_x = value; update (); }
}
uint8 _opacity;
public uint8 opacity {
get { return _opacity; }
set { _opacity = value; update (); }
}
public TextShadowEffect (int offset_x, int offset_y, uint8 opacity)
{
_offset_x = offset_x;
_offset_y = offset_y;
_opacity = opacity;
}
public override bool pre_paint ()
{
var layout = ((Clutter.Text)get_actor ()).get_layout ();
Cogl.pango_render_layout (layout, offset_x, offset_y, Cogl.Color.from_4ub (0, 0, 0, opacity), 0);
return true;
}
public void update ()
{
if (get_actor () != null)
get_actor ().queue_redraw ();
}
}
}