mirror of
https://github.com/elementary/gala.git
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194 lines
4.7 KiB
Plaintext
194 lines
4.7 KiB
Plaintext
// Non mini-object
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ActorBox struct
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Color struct
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Knot struct
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Margin struct
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PaintVolume struct
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PathNode struct
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Perspective struct
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Units struct
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*.ref unowned
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init.argv unowned
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init_with_args
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.argv unowned
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Actor
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.apply_transform.matrix ref
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.get_abs_allocation_vertices.verts out=false
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.get_allocation_vertices.verts out=false
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Canvas
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.new symbol_type="constructor"
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Event.type#method name="get_type"
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Image
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.new symbol_type="constructor"
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// ???
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Actor.has_pointer#method name="get_has_pointer"
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InitError errordomain=false
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// Not all backing symbols are deprecated
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Actor.pick deprecated=false
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// Nullable return values
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Actor
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.get_parent nullable
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value_get_color nullable
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// method/virtual-method/signal don't match
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Actor
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.event#method name="emit_event"
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.get_paint_volume#virtual_method name="get_paint_volume_vfunc"
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.get_paint_volume#virtual_method.volume out
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.queue_redraw#signal skip
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.queue_redraw#virtual_method skip
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Container
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.add_actor skip=false
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.class_* skip
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Text
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.activate#method name="try_activate"
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.insert_text#signal skip
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TextBuffer.get_text#virtual_method name="get_text_with_length"
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// virtual/abstract distinction
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Container
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.lower virtual
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.raise virtual
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.*_child_meta#virtual_method virtual
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// Default values
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Container
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.lower.sibling nullable default=null
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.raise.sibling nullable default=null
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Stage.read_pixels
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.width default=-1
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.height default=-1
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Text
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.position_to_coords.line_height default=null
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// Reparented funcs methods can't be instance methods
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feature_available skip
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feature_get_all skip
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// Skipped by g-i for unknown reasons
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LayoutManager
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.create_child_meta skip=false
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// Variadic arguments
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Actor
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.animate skip=false
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.animate_with_timeline skip=false
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Backend
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.get_cogl_context skip=false
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Box
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.pack skip=false
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.pack_after skip=false
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.pack_at skip=false
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.pack_before skip=false
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Container
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.child_get skip=false
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.child_set skip=false
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.remove skip=false
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Interval
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.new skip=false
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.get_interval skip=false
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.set_final skip=false
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.set_initial skip=false
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.set_interval skip=false
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LayoutManager
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.child_get skip=false
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.child_set skip=false
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Script
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.get_objects skip=false
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// Skipped upstream for unknown reasons
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Interval.register_progress_func skip=false
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get_option_group skip=false
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get_option_group_without_init skip=false
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threads_add_idle skip=false
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threads_add_idle_full skip=false
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threads_add_timeout skip=false
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threads_add_timeout_full skip=false
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// struct/class confusion
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ActorBox
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.new skip
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.from_vertices skip
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Units.from_* skip
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Color
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.new skip
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Margin
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.new skip
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// Class methods
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container_class_find_child_property skip
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container_class_list_child_properties skip
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// Move symbols
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get_actor_by_gid parent="Clutter.Actor" name="get_by_gid"
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color_from_* skip
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units_from_* skip
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// Struct return values
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color_get_static nullable
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// Upstream
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Event
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.get_position.position out
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// Remove for clutter-2.0
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/////////////////////////
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StageView.layout skip
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Stage
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.event name="emit_event"
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.paint_view.redraw_clip type="Cairo.Region"
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Capture
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.image type="Cairo.ImageSurface"
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// *Event should be compact classes derived from Clutter.Event
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Event.type skip=false
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AnyEvent struct=false base_type="Clutter.Event"
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ButtonEvent struct=false base_type="Clutter.Event"
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CrossingEvent struct=false base_type="Clutter.Event"
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KeyEvent struct=false base_type="Clutter.Event"
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MotionEvent struct=false base_type="Clutter.Event"
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ScrollEvent struct=false base_type="Clutter.Event"
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StageStateEvent struct=false base_type="Clutter.Event"
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TouchEvent struct=false base_type="Clutter.Event"
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TouchpadPinchEvent struct=false base_type="Clutter.Event"
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TouchpadSwipeEvent struct=false base_type="Clutter.Event"
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ProximityEvent struct=false base_type="Clutter.Event"
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PadButtonEvent struct=false base_type="Clutter.Event"
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PadRingEvent struct=false base_type="Clutter.Event"
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PadStripEvent struct=false base_type="Clutter.Event"
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// Keysyms used to be CLUTTER_X instead of CLUTTER_KEY_X
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*#constant skip
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COGL skip=false
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CURRENT_TIME skip=false
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FLAVOUR skip=false
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PATH_RELATIVE skip=false
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PRIORITY_REDRAW skip=false
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// Clutter devs don't like us creating nested namespaces
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value_* name="value_(.+)" parent="Clutter.Value"
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threads_* name="threads_(.+)" parent="Clutter.Threads"
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threads_add_idle name="add" parent="Clutter.Threads.Idle"
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threads_add_idle_full name="add_full" parent="Clutter.Threads.Idle"
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threads_add_timeout name="add" parent="Clutter.Threads.Timeout"
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threads_add_timeout_full name="add_full" parent="Clutter.Threads.Timeout"
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// Backwards compatibility
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Color.alloc symbol_type="function"
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BinAlignment deprecated=false deprecated_since=null
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BinAlignment.* deprecated
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BinAlignment.start deprecated=false
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BinLayout.new.*_align default=Clutter.BinAlignment.START
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// Possibly keep
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KEY_* skip=false name="KEY_(.+)" type="uint" parent="Clutter.Key"
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