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https://github.com/elementary/gala.git
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271 lines
8.0 KiB
Vala
271 lines
8.0 KiB
Vala
//
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// Copyright (C) 2014 Tom Beckmann
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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using Clutter;
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using Meta;
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namespace Gala.Plugins.Notify
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{
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/**
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* Wrapper class only containing the summary and body label. Allows us to
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* instantiate the content very easily for when we need to slide the old
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* and new content down.
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*/
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class NormalNotificationContent : Actor
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{
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static Regex entity_regex;
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static Regex tag_regex;
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static construct
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{
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try {
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entity_regex = new Regex ("&(?!amp;|quot;|apos;|lt;|gt;)");
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tag_regex = new Regex ("<(?!\\/?[biu]>)");
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} catch (Error e) {}
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}
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const int LABEL_SPACING = 2;
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Text summary_label;
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Text body_label;
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construct
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{
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summary_label = new Text.with_text (null, "");
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summary_label.line_wrap = true;
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summary_label.use_markup = true;
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summary_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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body_label = new Text.with_text (null, "");
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body_label.line_wrap = true;
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body_label.use_markup = true;
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body_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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add_child (summary_label);
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add_child (body_label);
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}
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public void set_values (string summary, string body)
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{
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summary_label.set_markup ("<b>%s</b>".printf (fix_markup (summary)));
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body_label.set_markup (fix_markup (body));
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}
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public override void get_preferred_height (float for_width, out float min_height, out float nat_height)
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{
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float label_height;
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get_allocation_values (null, null, null, null, out label_height, null);
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min_height = nat_height = label_height;
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}
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public override void allocate (ActorBox box, AllocationFlags flags)
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{
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float label_x, label_width, summary_height, body_height, label_height, label_y;
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get_allocation_values (out label_x, out label_width, out summary_height,
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out body_height, out label_height, out label_y);
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var summary_alloc = ActorBox ();
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summary_alloc.set_origin (label_x, label_y);
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summary_alloc.set_size (label_width, summary_height);
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summary_label.allocate (summary_alloc, flags);
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var body_alloc = ActorBox ();
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body_alloc.set_origin (label_x, label_y + summary_height + LABEL_SPACING);
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body_alloc.set_size (label_width, body_height);
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body_label.allocate (body_alloc, flags);
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base.allocate (box, flags);
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}
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void get_allocation_values (out float label_x, out float label_width, out float summary_height,
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out float body_height, out float label_height, out float label_y)
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{
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var height = Notification.ICON_SIZE;
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label_x = Notification.MARGIN + Notification.PADDING + height + Notification.SPACING;
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label_width = Notification.WIDTH - label_x - Notification.MARGIN - Notification.SPACING;
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summary_label.get_preferred_height (label_width, null, out summary_height);
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body_label.get_preferred_height (label_width, null, out body_height);
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label_height = summary_height + LABEL_SPACING + body_height;
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label_y = Notification.MARGIN + Notification.PADDING;
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// center
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if (label_height < height) {
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label_y += (height - (int) label_height) / 2;
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label_height = height;
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}
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}
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/**
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* Copied from gnome-shell, fixes the mess of markup that is sent to us
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*/
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string fix_markup (string markup)
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{
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var text = markup;
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try {
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text = entity_regex.replace (markup, markup.length, 0, "&");
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text = tag_regex.replace (text, text.length, 0, "<");
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} catch (Error e) {}
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return text;
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}
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}
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public class NormalNotification : Notification
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{
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public string summary { get; construct set; }
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public string body { get; construct set; }
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public uint32 sender_pid { get; construct; }
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public string[] notification_actions { get; construct; }
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public Screen screen { get; construct; }
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Actor content_container;
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NormalNotificationContent notification_content;
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NormalNotificationContent? old_notification_content = null;
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public NormalNotification (Screen screen, uint32 id, string summary, string body, Gdk.Pixbuf? icon,
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NotificationUrgency urgency, int32 expire_timeout, uint32 pid, string[] actions)
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{
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Object (
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id: id,
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icon: icon,
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urgency: urgency,
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expire_timeout: expire_timeout,
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screen: screen,
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summary: summary,
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body: body,
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sender_pid: pid,
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notification_actions: actions
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);
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}
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construct
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{
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content_container = new Actor ();
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notification_content = new NormalNotificationContent ();
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notification_content.set_values (summary, body);
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content_container.add_child (notification_content);
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add_child (content_container);
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}
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public void update (string summary, string body, Gdk.Pixbuf? icon, int32 expire_timeout,
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string[] actions)
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{
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var visible_change = this.summary != summary || this.body != body;
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if (visible_change) {
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if (old_notification_content != null)
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old_notification_content.destroy ();
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old_notification_content = new NormalNotificationContent ();
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old_notification_content.set_values (this.summary, this.body);
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content_container.add_child (old_notification_content);
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this.summary = summary;
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this.body = body;
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notification_content.set_values (summary, body);
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float content_height, old_content_height;
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notification_content.get_preferred_height (0, null, out content_height);
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old_notification_content.get_preferred_height (0, null, out old_content_height);
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content_height = float.max (content_height, old_content_height);
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play_update_transition (content_height + PADDING * 2);
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get_transition ("switch").completed.connect (() => {
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if (old_notification_content != null)
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old_notification_content.destroy ();
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old_notification_content = null;
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});
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}
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update_base (icon, expire_timeout);
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}
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protected override void update_slide_animation ()
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{
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if (old_notification_content != null)
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old_notification_content.y = animation_slide_y_offset;
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notification_content.y = animation_slide_y_offset - animation_slide_height;
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}
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public override void update_allocation (out float content_height, AllocationFlags flags)
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{
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var box = ActorBox ();
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box.set_origin (0, 0);
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box.set_size (width, height);
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content_container.allocate (box, flags);
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// the for_width is not needed in our implementation of get_preferred_height as we
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// assume a constant width
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notification_content.get_preferred_height (0, null, out content_height);
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content_container.set_clip (MARGIN, MARGIN, MARGIN * 2 + WIDTH, content_height + PADDING * 2);
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}
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public override void get_preferred_height (float for_width, out float min_height, out float nat_height)
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{
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float content_height;
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notification_content.get_preferred_height (for_width, null, out content_height);
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min_height = nat_height = content_height + (MARGIN + PADDING) * 2;
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}
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public override void activate ()
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{
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var window = get_window ();
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if (window != null) {
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var workspace = window.get_workspace ();
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var time = screen.get_display ().get_current_time ();
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if (workspace != screen.get_active_workspace ())
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workspace.activate_with_focus (window, time);
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else
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window.activate (time);
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}
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}
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Window? get_window ()
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{
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if (sender_pid == 0)
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return null;
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foreach (var actor in Compositor.get_window_actors (screen)) {
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var window = actor.get_meta_window ();
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// the windows are sorted by stacking order when returned
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// from meta_get_window_actors, so we can just pick the first
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// one we find and have a pretty good match
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if (window.get_pid () == sender_pid)
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return window;
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}
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return null;
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}
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}
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}
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