gala/plugins/notify/NormalNotification.vala

305 lines
9.1 KiB
Vala

//
// Copyright (C) 2014 Tom Beckmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using Clutter;
using Meta;
namespace Gala.Plugins.Notify
{
/**
* Wrapper class only containing the summary and body label. Allows us to
* instantiate the content very easily for when we need to slide the old
* and new content down.
*/
class NormalNotificationContent : Actor
{
static Regex entity_regex;
static Regex tag_regex;
static construct
{
try {
entity_regex = new Regex ("&(?!amp;|quot;|apos;|lt;|gt;)");
tag_regex = new Regex ("<(?!\\/?[biu]>)");
} catch (Error e) {}
}
const int LABEL_SPACING = 2;
Text summary_label;
Text body_label;
construct
{
summary_label = new Text.with_text (null, "");
summary_label.line_wrap = true;
summary_label.use_markup = true;
summary_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
body_label = new Text.with_text (null, "");
body_label.line_wrap = true;
body_label.use_markup = true;
body_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
var style_path = new Gtk.WidgetPath ();
style_path.append_type (typeof (Gtk.Window));
style_path.append_type (typeof (Gtk.EventBox));
style_path.iter_add_class (1, "gala-notification");
style_path.append_type (typeof (Gtk.Label));
var label_style_context = new Gtk.StyleContext ();
label_style_context.add_provider (Notification.default_css, Gtk.STYLE_PROVIDER_PRIORITY_FALLBACK);
label_style_context.set_path (style_path);
Gdk.RGBA color;
label_style_context.save ();
label_style_context.add_class ("title");
color = label_style_context.get_color (Gtk.StateFlags.NORMAL);
summary_label.color = {
(uint8) (color.red * 255),
(uint8) (color.green * 255),
(uint8) (color.blue * 255),
(uint8) (color.alpha * 255)
};
label_style_context.restore ();
label_style_context.save ();
label_style_context.add_class ("label");
color = label_style_context.get_color (Gtk.StateFlags.NORMAL);
body_label.color = {
(uint8) (color.red * 255),
(uint8) (color.green * 255),
(uint8) (color.blue * 255),
(uint8) (color.alpha * 255)
};
label_style_context.restore ();
add_child (summary_label);
add_child (body_label);
}
public void set_values (string summary, string body)
{
summary_label.set_markup ("<b>%s</b>".printf (fix_markup (summary)));
body_label.set_markup (fix_markup (body));
}
public override void get_preferred_height (float for_width, out float min_height, out float nat_height)
{
float label_height;
get_allocation_values (null, null, null, null, out label_height, null);
min_height = nat_height = label_height;
}
public override void allocate (ActorBox box, AllocationFlags flags)
{
float label_x, label_width, summary_height, body_height, label_height, label_y;
get_allocation_values (out label_x, out label_width, out summary_height,
out body_height, out label_height, out label_y);
var summary_alloc = ActorBox ();
summary_alloc.set_origin (label_x, label_y);
summary_alloc.set_size (label_width, summary_height);
summary_label.allocate (summary_alloc, flags);
var body_alloc = ActorBox ();
body_alloc.set_origin (label_x, label_y + summary_height + LABEL_SPACING);
body_alloc.set_size (label_width, body_height);
body_label.allocate (body_alloc, flags);
base.allocate (box, flags);
}
void get_allocation_values (out float label_x, out float label_width, out float summary_height,
out float body_height, out float label_height, out float label_y)
{
var height = Notification.ICON_SIZE;
label_x = Notification.MARGIN + Notification.PADDING + height + Notification.SPACING;
label_width = Notification.WIDTH - label_x - Notification.MARGIN - Notification.SPACING;
summary_label.get_preferred_height (label_width, null, out summary_height);
body_label.get_preferred_height (label_width, null, out body_height);
label_height = summary_height + LABEL_SPACING + body_height;
label_y = Notification.MARGIN + Notification.PADDING;
// center
if (label_height < height) {
label_y += (height - (int) label_height) / 2;
label_height = height;
}
}
/**
* Copied from gnome-shell, fixes the mess of markup that is sent to us
*/
string fix_markup (string markup)
{
var text = markup;
try {
text = entity_regex.replace (markup, markup.length, 0, "&amp;");
text = tag_regex.replace (text, text.length, 0, "&lt;");
} catch (Error e) {}
return text;
}
}
public class NormalNotification : Notification
{
public string summary { get; construct set; }
public string body { get; construct set; }
public uint32 sender_pid { get; construct; }
public string[] notification_actions { get; construct; }
public Screen screen { get; construct; }
Actor content_container;
NormalNotificationContent notification_content;
NormalNotificationContent? old_notification_content = null;
public NormalNotification (Screen screen, uint32 id, string summary, string body, Gdk.Pixbuf? icon,
NotificationUrgency urgency, int32 expire_timeout, uint32 pid, string[] actions)
{
Object (
id: id,
icon: icon,
urgency: urgency,
expire_timeout: expire_timeout,
screen: screen,
summary: summary,
body: body,
sender_pid: pid,
notification_actions: actions
);
}
construct
{
content_container = new Actor ();
notification_content = new NormalNotificationContent ();
notification_content.set_values (summary, body);
content_container.add_child (notification_content);
insert_child_below (content_container, null);
}
public void update (string summary, string body, Gdk.Pixbuf? icon, int32 expire_timeout,
string[] actions)
{
var visible_change = this.summary != summary || this.body != body;
if (visible_change) {
if (old_notification_content != null)
old_notification_content.destroy ();
old_notification_content = new NormalNotificationContent ();
old_notification_content.set_values (this.summary, this.body);
content_container.add_child (old_notification_content);
this.summary = summary;
this.body = body;
notification_content.set_values (summary, body);
float content_height, old_content_height;
notification_content.get_preferred_height (0, null, out content_height);
old_notification_content.get_preferred_height (0, null, out old_content_height);
content_height = float.max (content_height, old_content_height);
play_update_transition (content_height + PADDING * 2);
get_transition ("switch").completed.connect (() => {
if (old_notification_content != null)
old_notification_content.destroy ();
old_notification_content = null;
});
}
update_base (icon, expire_timeout);
}
protected override void update_slide_animation ()
{
if (old_notification_content != null)
old_notification_content.y = animation_slide_y_offset;
notification_content.y = animation_slide_y_offset - animation_slide_height;
}
public override void update_allocation (out float content_height, AllocationFlags flags)
{
var box = ActorBox ();
box.set_origin (0, 0);
box.set_size (width, height);
content_container.allocate (box, flags);
// the for_width is not needed in our implementation of get_preferred_height as we
// assume a constant width
notification_content.get_preferred_height (0, null, out content_height);
content_container.set_clip (MARGIN, MARGIN, MARGIN * 2 + WIDTH, content_height + PADDING * 2);
}
public override void get_preferred_height (float for_width, out float min_height, out float nat_height)
{
float content_height;
notification_content.get_preferred_height (for_width, null, out content_height);
min_height = nat_height = content_height + (MARGIN + PADDING) * 2;
}
public override void activate ()
{
var window = get_window ();
if (window != null) {
var workspace = window.get_workspace ();
var time = screen.get_display ().get_current_time ();
if (workspace != screen.get_active_workspace ())
workspace.activate_with_focus (window, time);
else
window.activate (time);
}
}
Window? get_window ()
{
if (sender_pid == 0)
return null;
foreach (var actor in Compositor.get_window_actors (screen)) {
var window = actor.get_meta_window ();
// the windows are sorted by stacking order when returned
// from meta_get_window_actors, so we can just pick the first
// one we find and have a pretty good match
if (window.get_pid () == sender_pid)
return window;
}
return null;
}
}
}