mirror of
https://github.com/elementary/gala.git
synced 2024-11-24 04:21:04 +03:00
61 lines
1.9 KiB
Vala
61 lines
1.9 KiB
Vala
//
|
|
// Copyright (C) 2014 Tom Beckmann
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
namespace Gala
|
|
{
|
|
public enum ActionType
|
|
{
|
|
NONE = 0,
|
|
SHOW_WORKSPACE_VIEW,
|
|
MAXIMIZE_CURRENT,
|
|
MINIMIZE_CURRENT,
|
|
OPEN_LAUNCHER,
|
|
CUSTOM_COMMAND,
|
|
WINDOW_OVERVIEW,
|
|
WINDOW_OVERVIEW_ALL
|
|
}
|
|
|
|
public enum InputArea
|
|
{
|
|
NONE,
|
|
FULLSCREEN,
|
|
HOT_CORNER
|
|
}
|
|
|
|
public interface WindowManager : Meta.Plugin
|
|
{
|
|
public abstract Clutter.Actor ui_group { get; protected set; }
|
|
public abstract Clutter.Stage stage { get; protected set; }
|
|
public abstract Clutter.Actor window_group { get; protected set; }
|
|
public abstract Clutter.Actor top_window_group { get; protected set; }
|
|
public abstract Meta.BackgroundGroup background_group { get; protected set; }
|
|
/**
|
|
* If true all keybindings will be blocked while modal mode is active.
|
|
*/
|
|
public abstract bool block_keybindings_in_modal { get; set; default = true; }
|
|
|
|
public abstract void begin_modal ();
|
|
public abstract void end_modal ();
|
|
public abstract bool is_modal ();
|
|
public abstract void perform_action (ActionType type);
|
|
public abstract void update_input_area ();
|
|
public abstract void move_window (Meta.Window? window, Meta.MotionDirection direction);
|
|
public abstract void switch_to_next_workspace (Meta.MotionDirection direction);
|
|
}
|
|
}
|
|
|