mirror of
https://github.com/elementary/gala.git
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333 lines
9.6 KiB
Vala
333 lines
9.6 KiB
Vala
//
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// Copyright (C) 2014 Tom Beckmann
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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using Clutter;
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using Meta;
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namespace Gala.Plugins.Notify
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{
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public class Notification : Actor
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{
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public static const int WIDTH = 300;
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public static const int ICON_SIZE = 48;
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public static const int MARGIN = 12;
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const int SPACING = 6;
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const int PADDING = 4;
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public uint32 id { get; construct; }
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public string summary { get; construct set; }
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public string body { get; construct set; }
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public Gdk.Pixbuf? icon { get; construct set; }
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public NotificationUrgency urgency { get; construct; }
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public int32 expire_timeout { get; construct set; }
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public Window? window { get; construct; }
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public string[] notification_actions { get; construct set; }
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public uint64 relevancy_time { get; private set; }
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public bool being_destroyed { get; private set; default = false; }
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Text summary_label;
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Text body_label;
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GtkClutter.Texture icon_texture;
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GtkClutter.Texture close_button;
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uint remove_timeout = 0;
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public Notification (uint32 id, string summary, string body, Gdk.Pixbuf? icon,
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NotificationUrgency urgency, int32 expire_timeout, Window? window, string[] actions)
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{
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Object (
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id: id,
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summary: summary,
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body: body,
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icon: icon,
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urgency: urgency,
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expire_timeout: expire_timeout,
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window: window,
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notification_actions: actions
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);
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relevancy_time = new DateTime.now_local ().to_unix ();
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width = WIDTH + MARGIN * 2;
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reactive = true;
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set_easing_duration (300);
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set_easing_mode (AnimationMode.EASE_OUT_QUAD);
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summary_label = new Text.with_text (null, "");
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summary_label.line_wrap = true;
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summary_label.use_markup = true;
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summary_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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body_label = new Text.with_text (null, "");
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body_label.line_wrap = true;
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body_label.use_markup = true;
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body_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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icon_texture = new GtkClutter.Texture ();
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// TODO replace with the real close button once multitaskingview is merged
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// close_button = Utils.create_close_button ();
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close_button = new GtkClutter.Texture ();
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try {
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close_button.set_from_pixbuf (Granite.Widgets.Utils.get_close_pixbuf ());
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} catch (Error e) {
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close_button.background_color = { 180, 0, 0, 255 };
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}
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close_button.width = 28;
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close_button.height = 28;
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close_button.opacity = 0;
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close_button.reactive = true;
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close_button.set_easing_duration (300);
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add_child (summary_label);
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add_child (body_label);
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add_child (icon_texture);
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add_child (close_button);
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var canvas = new Canvas ();
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canvas.draw.connect (draw);
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content = canvas;
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set_values ();
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var transition = new TransitionGroup ();
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transition.duration = 400;
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transition.remove_on_complete = true;
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var opacity_transition = new PropertyTransition ("opacity");
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opacity_transition.set_from_value (0);
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opacity_transition.set_to_value (255);
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var slide_transition = new PropertyTransition ("y");
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slide_transition.set_from_value (-60);
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slide_transition.set_to_value (0);
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slide_transition.progress_mode = urgency == NotificationUrgency.LOW ?
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AnimationMode.EASE_OUT_CUBIC : AnimationMode.EASE_OUT_BOUNCE;
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transition.add_transition (opacity_transition);
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transition.add_transition (slide_transition);
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add_transition ("entry", transition);
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}
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public void close ()
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{
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opacity = 0;
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being_destroyed = true;
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get_transition ("opacity").completed.connect (() => destroy ());
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}
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public void update (string summary, string body, Gdk.Pixbuf? icon, int32 expire_timeout,
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string[] actions)
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{
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var visible_change = this.summary != summary || this.body != body;
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this.summary = summary;
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this.body = body;
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this.icon = icon;
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this.expire_timeout = expire_timeout;
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this.relevancy_time = new DateTime.now_local ().to_unix ();
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set_values ();
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if (!visible_change)
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return;
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if (get_transition ("update") != null)
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remove_transition ("update");
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var opacity_transition = new PropertyTransition ("opacity");
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opacity_transition.set_from_value (255);
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opacity_transition.set_to_value (0);
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opacity_transition.duration = 400;
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opacity_transition.auto_reverse = true;
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opacity_transition.repeat_count = 1;
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opacity_transition.remove_on_complete = true;
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add_transition ("update", opacity_transition);
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}
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void set_values ()
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{
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summary_label.set_markup ("<b>" + summary + "</b>");
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body_label.set_markup (body);
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if (icon != null) {
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try {
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icon_texture.set_from_pixbuf (icon);
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} catch (Error e) {}
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}
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set_timeout ();
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}
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void set_timeout ()
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{
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// crtitical notifications have to be dismissed manually
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if (urgency == NotificationUrgency.CRITICAL)
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return;
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clear_timeout ();
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remove_timeout = Timeout.add (expire_timeout, () => {
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close ();
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remove_timeout = 0;
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return false;
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});
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}
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void clear_timeout ()
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{
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if (remove_timeout != 0) {
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Source.remove (remove_timeout);
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remove_timeout = 0;
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}
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}
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public override bool enter_event (CrossingEvent event)
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{
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close_button.opacity = 255;
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clear_timeout ();
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return true;
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}
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public override bool leave_event (CrossingEvent event)
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{
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close_button.opacity = 0;
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// TODO consider decreasing the timeout now or calculating the remaining
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set_timeout ();
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return true;
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}
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public override void allocate (ActorBox box, AllocationFlags flags)
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{
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var label_x = MARGIN + PADDING + ICON_SIZE + SPACING;
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var label_width = WIDTH - label_x - MARGIN - SPACING;
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float summary_height, body_height;
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summary_label.get_preferred_height (label_width, null, out summary_height);
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body_label.get_preferred_height (label_width, null, out body_height);
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var label_height = summary_height + SPACING + body_height;
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var label_y = MARGIN + PADDING;
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// center
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if (label_height < ICON_SIZE)
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label_y += (ICON_SIZE - (int) label_height) / 2;
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var icon_alloc = ActorBox ();
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icon_alloc.set_origin (MARGIN + PADDING, MARGIN + PADDING);
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icon_alloc.set_size (ICON_SIZE, ICON_SIZE);
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icon_texture.allocate (icon_alloc, flags);
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var summary_alloc = ActorBox ();
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summary_alloc.set_origin (label_x, label_y);
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summary_alloc.set_size (label_width, summary_height);
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summary_label.allocate (summary_alloc, flags);
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var body_alloc = ActorBox ();
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body_alloc.set_origin (label_x, label_y + summary_height + SPACING);
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body_alloc.set_size (label_width, body_height);
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body_label.allocate (body_alloc, flags);
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var close_alloc = ActorBox ();
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close_alloc.set_origin (MARGIN + PADDING - close_button.width / 2,
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MARGIN + PADDING - close_button.height / 2);
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close_alloc.set_size (close_button.width, close_button.height);
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close_button.allocate (close_alloc, flags);
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var close_click = new ClickAction ();
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close_click.clicked.connect (close);
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close_button.add_action (close_click);
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var content_height = label_height < ICON_SIZE ? ICON_SIZE : label_height;
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box.set_size (MARGIN * 2 + WIDTH, (MARGIN + PADDING) * 2 + content_height);
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base.allocate (box, flags);
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var canvas = (Canvas) content;
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var canvas_width = (int) box.get_width ();
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var canvas_height = (int) box.get_height ();
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if (canvas.width != canvas_width || canvas_height != canvas_height)
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canvas.set_size (canvas_width, canvas_height);
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}
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public override void get_preferred_height (float for_width, out float min_height, out float nat_height)
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{
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var label_x = MARGIN + PADDING + ICON_SIZE + SPACING;
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var label_width = WIDTH - label_x - MARGIN - SPACING;
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float summary_height, body_height;
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summary_label.get_preferred_height (label_width, null, out summary_height);
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body_label.get_preferred_height (label_width, null, out body_height);
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var label_height = summary_height + SPACING + body_height;
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var content_height = label_height < ICON_SIZE ? ICON_SIZE : label_height;
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min_height = nat_height = content_height + (MARGIN + SPACING) * 2;
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}
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bool draw (Cairo.Context canvas_cr)
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{
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var canvas = (Canvas) content;
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var x = MARGIN;
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var y = MARGIN;
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var width = canvas.width - MARGIN * 2;
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var height = canvas.height - MARGIN * 2;
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var buffer = new Granite.Drawing.BufferSurface (canvas.width, canvas.height);
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var cr = buffer.context;
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Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, x, y, width, height, 5);
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cr.set_source_rgba (0, 0, 0, 0.6);
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cr.fill_preserve ();
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buffer.exponential_blur (6);
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cr.set_source_rgba (0, 0, 0, 0.1);
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cr.set_line_width (1);
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cr.stroke ();
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Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, x + 1, y + 1, width - 2, height - 2, 5);
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cr.set_source_rgb (0.945, 0.945, 0.945);
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cr.fill_preserve ();
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var gradient = new Cairo.Pattern.linear (0, 0, 0, height - 2);
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gradient.add_color_stop_rgba (0, 1, 1, 1, 1.0);
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gradient.add_color_stop_rgba (1, 1, 1, 1, 0.6);
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cr.set_source (gradient);
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cr.stroke ();
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canvas_cr.set_operator (Cairo.Operator.CLEAR);
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canvas_cr.paint ();
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canvas_cr.set_operator (Cairo.Operator.OVER);
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canvas_cr.set_source_surface (buffer.surface, 0, 0);
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canvas_cr.paint ();
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return false;
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}
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}
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}
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