mirror of
https://github.com/elementary/gala.git
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772 lines
32 KiB
Vala
772 lines
32 KiB
Vala
/* cogl-1.0.vapi generated by vapigen, do not modify. */
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[CCode (gir_namespace = "Cogl", gir_version = "1.0")]
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namespace Cogl {
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class Bitmap : Cogl.Handle {
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public static GLib.Type error_get_type ();
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public static GLib.Quark error_quark ();
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public static bool get_size_from_file (string filename, out int width, out int height);
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public static Cogl.Bitmap new_from_file (string filename) throws GLib.Error;
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class Buffer : Cogl.Handle {
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public static GLib.Type access_get_type ();
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public static GLib.Type bit_get_type ();
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public uint get_size ();
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public Cogl.BufferUpdateHint get_update_hint ();
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public uchar map (Cogl.BufferAccess access);
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public static GLib.Type map_hint_get_type ();
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public bool set_data (size_t offset, [CCode (array_length_type = "size_t")] uint8[] data);
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public void set_update_hint (Cogl.BufferUpdateHint hint);
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public static GLib.Type target_get_type ();
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public void unmap ();
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public static GLib.Type update_hint_get_type ();
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class Framebuffer {
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}
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[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")]
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[Compact]
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public class Handle {
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[CCode (cname = "cogl_is_bitmap")]
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public bool is_bitmap ();
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[CCode (cname = "cogl_is_buffer")]
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public bool is_buffer ();
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[CCode (cname = "cogl_is_material")]
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public bool is_material ();
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[CCode (cname = "cogl_is_offscreen")]
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public bool is_offscreen ();
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[CCode (cname = "cogl_is_pixel_buffer")]
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public bool is_pixel_buffer ();
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[CCode (cname = "cogl_is_program")]
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public bool is_program ();
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[CCode (cname = "cogl_is_shader")]
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public bool is_shader ();
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[CCode (cname = "cogl_is_texture")]
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public bool is_texture ();
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[CCode (cname = "cogl_is_vertex_buffer")]
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public bool is_vertex_buffer ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_material_ref", unref_function = "cogl_material_unref")]
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[Compact]
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public class Material : Cogl.Handle {
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[CCode (has_construct_function = false, type = "CoglHandle*")]
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public Material ();
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public static GLib.Type alpha_func_get_type ();
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public Cogl.Material copy ();
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public static GLib.Type filter_get_type ();
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public static void foreach_layer (Cogl.Material material, Cogl.MaterialLayerCallback callback);
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public void get_ambient (out Cogl.Color ambient);
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public void get_color (out Cogl.Color color);
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public static void get_depth_range (Cogl.Material material, float near_val, float far_val);
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public static bool get_depth_test_enabled (Cogl.Material material);
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public static Cogl.DepthTestFunction get_depth_test_function (Cogl.Material material);
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public static bool get_depth_writing_enabled (Cogl.Material material);
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public void get_diffuse (out Cogl.Color diffuse);
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public void get_emission (out Cogl.Color emission);
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public static bool get_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index);
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public unowned GLib.List<Cogl.MaterialLayer> get_layers ();
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public int get_n_layers ();
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public float get_point_size ();
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public float get_shininess ();
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public void get_specular (out Cogl.Color specular);
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public static unowned Cogl.Bitmap get_user_program (Cogl.Material material);
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public void remove_layer (int layer_index);
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public void set_alpha_test_function (Cogl.MaterialAlphaFunc alpha_func, float alpha_reference);
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public void set_ambient (Cogl.Color ambient);
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public void set_ambient_and_diffuse (Cogl.Color color);
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public bool set_blend (string blend_string) throws Cogl.BlendStringError;
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public void set_blend_constant (Cogl.Color constant_color);
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public void set_color (Cogl.Color color);
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public void set_color4f (float red, float green, float blue, float alpha);
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public void set_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
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public static bool set_depth_range (Cogl.Material material, float near_val, float far_val) throws GLib.Error;
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public static void set_depth_test_enabled (Cogl.Material material, bool enable);
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public static void set_depth_test_function (Cogl.Material material, Cogl.DepthTestFunction function);
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public static void set_depth_writing_enabled (Cogl.Material material, bool enable);
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public void set_diffuse (Cogl.Color diffuse);
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public void set_emission (Cogl.Color emission);
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public void set_layer (int layer_index, Cogl.Texture texture);
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public bool set_layer_combine (int layer_index, string blend_string) throws Cogl.BlendStringError;
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public void set_layer_combine_constant (int layer_index, Cogl.Color constant);
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public void set_layer_filters (int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter);
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public void set_layer_matrix (int layer_index, Cogl.Matrix matrix);
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public static bool set_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index, bool enable) throws GLib.Error;
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public static void set_layer_wrap_mode (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public static void set_layer_wrap_mode_p (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public static void set_layer_wrap_mode_s (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public static void set_layer_wrap_mode_t (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public void set_point_size (float point_size);
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public void set_shininess (float shininess);
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public void set_specular (Cogl.Color specular);
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public static void set_user_program (Cogl.Material material, Cogl.Bitmap program);
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public static GLib.Type wrap_mode_get_type ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class MaterialLayer : Cogl.Handle {
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public Cogl.MaterialFilter get_mag_filter ();
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public Cogl.MaterialFilter get_min_filter ();
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public unowned Cogl.Texture? get_texture ();
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public Cogl.MaterialLayerType get_type ();
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public static Cogl.MaterialWrapMode get_wrap_mode_p (Cogl.MaterialLayer layer);
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public static Cogl.MaterialWrapMode get_wrap_mode_s (Cogl.MaterialLayer layer);
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public static Cogl.MaterialWrapMode get_wrap_mode_t (Cogl.MaterialLayer layer);
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public static GLib.Type type_get_type ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")]
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[Compact]
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public class Object {
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public void* get_user_data (Cogl.UserDataKey key);
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public void set_user_data (Cogl.UserDataKey key, Cogl.UserDataDestroyCallback destroy);
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")]
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[Compact]
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public class Offscreen : Cogl.Handle {
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[CCode (cname = "cogl_pop_draw_buffer")]
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public static void pop_draw_buffer ();
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[CCode (cname = "cogl_push_draw_buffer")]
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public static void push_draw_buffer ();
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[CCode (instance_pos = -1)]
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public void set_draw_buffer (Cogl.BufferTarget target);
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[CCode (cname = "cogl_offscreen_new_to_texture", has_construct_function = false, type = "CoglHandle*")]
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public Offscreen.to_texture (Cogl.Texture handle);
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}
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[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
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[Compact]
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public class PangoFontMap {
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[CCode (has_construct_function = false, type = "PangoFontMap*")]
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public PangoFontMap ();
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public void clear_glyph_cache ();
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public unowned Pango.Context create_context ();
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public unowned Pango.Renderer get_renderer ();
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public bool get_use_mipmapping ();
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public void set_resolution (double dpi);
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public void set_use_mipmapping (bool value);
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}
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[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
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[Compact]
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public class PangoRenderer {
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class PixelArray {
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class PixelBuffer : Cogl.Handle {
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public PixelBuffer (uint size);
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public PixelBuffer.for_size (uint width, uint height, Cogl.PixelFormat format, uint stride);
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")]
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[Compact]
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public class Program : Cogl.Handle {
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[CCode (cname = "cogl_create_program", has_construct_function = false, type = "CoglHandle*")]
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public Program ();
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public void attach_shader (Cogl.Shader shader_handle);
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public int get_uniform_location (string uniform_name);
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public void link ();
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public static void uniform_1f (int uniform_no, float value);
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public static void uniform_1i (int uniform_no, int value);
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public static void uniform_float (int uniform_no, int size, [CCode (array_length_pos = 2.9)] float[] value);
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public static void uniform_int (int uniform_no, int size, [CCode (array_length_pos = 2.9)] int[] value);
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public static void uniform_matrix (int uniform_no, int size, bool transpose, [CCode (array_length_pos = 2.9)] float[] value);
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public void use ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")]
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[Compact]
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public class Shader : Cogl.Handle {
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[CCode (cname = "cogl_create_shader", has_construct_function = false, type = "CoglHandle*")]
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public Shader (Cogl.ShaderType shader_type);
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public void compile ();
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public string get_info_log ();
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public Cogl.ShaderType get_type ();
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public bool is_compiled ();
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public void source (string source);
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}
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[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref", type_id = "cogl_texture_get_gtype")]
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public class Texture {
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public Texture.from_bitmap (Cogl.Bitmap bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
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public Texture.from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uchar[] data);
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public Texture.from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error;
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public Texture.from_sub_texture (Cogl.Texture full_texture, int sub_x, int sub_y, int sub_width, int sub_height);
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public int get_data (Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data);
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public Cogl.PixelFormat get_format ();
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public uint get_height ();
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public int get_max_waste ();
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public uint get_rowstride ();
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public uint get_width ();
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public bool is_sliced ();
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public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data);
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public Texture.with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class UserDataKey {
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public int unused;
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class Vector3 {
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public float x;
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public float y;
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public float z;
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")]
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[Compact]
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public class VertexBuffer : Cogl.Handle {
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[CCode (has_construct_function = false, type = "CoglHandle*")]
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public VertexBuffer (uint n_vertices);
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public void add (string attribute_name, uchar n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer);
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public void @delete (string attribute_name);
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public void disable (string attribute_name);
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public void draw (Cogl.VerticesMode mode, int first, int count);
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public void draw_elements (Cogl.VerticesMode mode, Cogl.VertexBufferIndices indices, int min_index, int max_index, int indices_offset, int count);
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public void enable (string attribute_name);
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public uint get_n_vertices ();
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public void submit ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class VertexBufferIndices : Cogl.Handle {
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public VertexBufferIndices (Cogl.IndicesType indices_type, void* indices_array, int indices_len);
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public static unowned Cogl.VertexBufferIndices get_for_quads (uint n_indices);
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public Cogl.IndicesType get_type ();
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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public struct Angle {
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public Cogl.Fixed cos ();
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public Cogl.Fixed sin ();
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public Cogl.Fixed tan ();
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}
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[BooleanType]
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[CCode (cheader_filename = "cogl/cogl.h")]
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[GIR (name = "Bool")]
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[SimpleType]
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public struct Bool : bool {
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}
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[CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)]
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public struct Color {
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public uchar red;
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public uchar green;
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public uchar blue;
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public uchar alpha;
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public uint32 padding0;
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public uint32 padding1;
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public uint32 padding2;
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public Cogl.Color copy ();
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public static bool equal (void* v1, void* v2);
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public Color.from_4f (float red, float green, float blue, float alpha);
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public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha);
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public float get_alpha ();
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public uint get_alpha_byte ();
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public float get_alpha_float ();
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public float get_blue ();
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public uint get_blue_byte ();
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public float get_blue_float ();
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public float get_green ();
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public uint get_green_byte ();
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public float get_green_float ();
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public float get_red ();
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public uint get_red_byte ();
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public float get_red_float ();
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public void init_from_4f (float red, float green, float blue, float alpha);
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public void init_from_4fv (float color_array);
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public void init_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
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public void premultiply ();
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public void set_alpha (float alpha);
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public void set_alpha_byte (uint alpha);
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public void set_alpha_float (float alpha);
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public void set_blue (float blue);
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public void set_blue_byte (uint blue);
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public void set_blue_float (float blue);
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public void set_from_4f (float red, float green, float blue, float alpha);
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public void set_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
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public void set_green (float green);
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public void set_green_byte (uint green);
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public void set_green_float (float green);
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public void set_red (float red);
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public void set_red_byte (uint red);
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public void set_red_float (float red);
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public void unpremultiply ();
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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public struct Fixed {
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public Cogl.Fixed atan ();
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public Cogl.Fixed atan2 (Cogl.Fixed b);
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public Cogl.Fixed cos ();
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public Cogl.Fixed div (Cogl.Fixed b);
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public static Cogl.Fixed log2 (uint x);
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public Cogl.Fixed mul (Cogl.Fixed b);
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public Cogl.Fixed mul_div (Cogl.Fixed b, Cogl.Fixed c);
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public static uint pow (uint x, Cogl.Fixed y);
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public uint pow2 ();
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public Cogl.Fixed sin ();
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public Cogl.Fixed sqrt ();
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public Cogl.Fixed tan ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", type_id = "COGL_TYPE_MATRIX")]
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public struct Matrix {
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public float xx;
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public float yx;
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public float zx;
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public float wx;
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public float xy;
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public float yy;
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public float zy;
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public float wy;
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public float xz;
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public float yz;
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public float zz;
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public float wz;
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public float xw;
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public float yw;
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public float zw;
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public float ww;
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[CCode (array_length = false)]
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public weak float[] inv;
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public uint type;
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public uint flags;
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public static bool equal (void* v1, void* v2);
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[CCode (array_length = false, array_null_terminated = false, cname = "cogl_matrix_init_from_array")]
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public Matrix.from_array ([CCode (array_length = false)] float[] array);
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public void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
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[CCode (array_length = false)]
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public unowned float[] get_array ();
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public bool get_inverse (out Cogl.Matrix inverse);
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[CCode (cname = "cogl_matrix_init_identity")]
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public Matrix.identity ();
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[CCode (cname = "cogl_matrix_multiply")]
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public Matrix.multiply (Cogl.Matrix a, Cogl.Matrix b);
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public void ortho (float left, float right, float bottom, float top, float z_near, float z_far);
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public void perspective (float fov_y, float aspect, float z_near, float z_far);
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public void rotate (float angle, float x, float y, float z);
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public void scale (float sx, float sy, float sz);
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public void transform_point (ref float x, ref float y, ref float z, ref float w);
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public void translate (float x, float y, float z);
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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public struct TextureVertex {
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public float x;
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public float y;
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public float z;
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public float tx;
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public float ty;
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public Cogl.Color color;
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}
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[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ATTRIBUTE_TYPE_", has_type_id = false)]
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public enum AttributeType {
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BYTE,
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UNSIGNED_BYTE,
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SHORT,
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UNSIGNED_SHORT,
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FLOAT
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}
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[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BITMAP_ERROR_", has_type_id = false)]
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public enum BitmapError {
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FAILED,
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UNKNOWN_TYPE,
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CORRUPT_IMAGE
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}
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[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_ACCESS_", has_type_id = false)]
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public enum BufferAccess {
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READ,
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WRITE,
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READ_WRITE
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}
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[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_BIT_", has_type_id = false)]
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public enum BufferBit {
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COLOR,
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DEPTH,
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STENCIL
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}
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[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_MAP_HINT_", has_type_id = false)]
|
|
public enum BufferMapHint {
|
|
DISCARD
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_", has_type_id = false)]
|
|
public enum BufferTarget {
|
|
WINDOW_BUFFER,
|
|
OFFSCREEN_BUFFER
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_UPDATE_HINT_", has_type_id = false)]
|
|
public enum BufferUpdateHint {
|
|
STATIC,
|
|
DYNAMIC,
|
|
STREAM
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DEPTH_TEST_FUNCTION_", has_type_id = false)]
|
|
public enum DepthTestFunction {
|
|
NEVER,
|
|
LESS,
|
|
EQUAL,
|
|
LEQUAL,
|
|
GREATER,
|
|
NOTEQUAL,
|
|
GEQUAL,
|
|
ALWAYS
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DRIVER_ERROR_", has_type_id = false)]
|
|
public enum DriverError {
|
|
UNKNOWN_VERSION,
|
|
INVALID_VERSION
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ERROR_", has_type_id = false)]
|
|
public enum Error {
|
|
UNSUPPORTED
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FEATURE_", has_type_id = false)]
|
|
public enum FeatureFlags {
|
|
TEXTURE_RECTANGLE,
|
|
TEXTURE_NPOT,
|
|
TEXTURE_YUV,
|
|
TEXTURE_READ_PIXELS,
|
|
SHADERS_GLSL,
|
|
OFFSCREEN,
|
|
OFFSCREEN_MULTISAMPLE,
|
|
OFFSCREEN_BLIT,
|
|
FOUR_CLIP_PLANES,
|
|
STENCIL_BUFFER,
|
|
VBOS,
|
|
PBOS,
|
|
UNSIGNED_INT_INDICES,
|
|
DEPTH_RANGE,
|
|
TEXTURE_NPOT_BASIC,
|
|
TEXTURE_NPOT_MIPMAP,
|
|
TEXTURE_NPOT_REPEAT,
|
|
POINT_SPRITE,
|
|
TEXTURE_3D,
|
|
SHADERS_ARBFP
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FOG_MODE_", has_type_id = false)]
|
|
public enum FogMode {
|
|
LINEAR,
|
|
EXPONENTIAL,
|
|
EXPONENTIAL_SQUARED
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_INDICES_TYPE_UNSIGNED_", has_type_id = false)]
|
|
public enum IndicesType {
|
|
BYTE,
|
|
SHORT,
|
|
INT
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_ALPHA_FUNC_", has_type_id = false)]
|
|
public enum MaterialAlphaFunc {
|
|
NEVER,
|
|
LESS,
|
|
EQUAL,
|
|
LEQUAL,
|
|
GREATER,
|
|
NOTEQUAL,
|
|
GEQUAL,
|
|
ALWAYS
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_FILTER_", has_type_id = false)]
|
|
public enum MaterialFilter {
|
|
NEAREST,
|
|
LINEAR,
|
|
NEAREST_MIPMAP_NEAREST,
|
|
LINEAR_MIPMAP_NEAREST,
|
|
NEAREST_MIPMAP_LINEAR,
|
|
LINEAR_MIPMAP_LINEAR
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_LAYER_TYPE_", has_type_id = false)]
|
|
public enum MaterialLayerType {
|
|
TEXTURE
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_WRAP_MODE_", has_type_id = false)]
|
|
public enum MaterialWrapMode {
|
|
REPEAT,
|
|
CLAMP_TO_EDGE,
|
|
AUTOMATIC
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIXEL_FORMAT_", has_type_id = false)]
|
|
public enum PixelFormat {
|
|
ANY,
|
|
A_8,
|
|
RGB_565,
|
|
RGBA_4444,
|
|
RGBA_5551,
|
|
YUV,
|
|
G_8,
|
|
RGB_888,
|
|
BGR_888,
|
|
RGBA_8888,
|
|
BGRA_8888,
|
|
ARGB_8888,
|
|
ABGR_8888,
|
|
RGBA_8888_PRE,
|
|
BGRA_8888_PRE,
|
|
ARGB_8888_PRE,
|
|
ABGR_8888_PRE,
|
|
RGBA_4444_PRE,
|
|
RGBA_5551_PRE
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_READ_PIXELS_COLOR_", has_type_id = false)]
|
|
public enum ReadPixelsFlags {
|
|
BUFFER
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SHADER_TYPE_", has_type_id = false)]
|
|
public enum ShaderType {
|
|
VERTEX,
|
|
FRAGMENT
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_", has_type_id = false)]
|
|
public enum TextureFlags {
|
|
NONE,
|
|
NO_AUTO_MIPMAP,
|
|
NO_SLICING,
|
|
NO_ATLAS
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_PIXMAP_X11_DAMAGE_", has_type_id = false)]
|
|
public enum TexturePixmapX11ReportLevel {
|
|
RAW_RECTANGLES,
|
|
DELTA_RECTANGLES,
|
|
BOUNDING_BOX,
|
|
NON_EMPTY
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_VERTICES_MODE_", has_type_id = false)]
|
|
public enum VerticesMode {
|
|
POINTS,
|
|
LINE_STRIP,
|
|
LINE_LOOP,
|
|
LINES,
|
|
TRIANGLE_STRIP,
|
|
TRIANGLE_FAN,
|
|
TRIANGLES
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BLEND_STRING_ERROR_")]
|
|
public errordomain BlendStringError {
|
|
PARSE_ERROR,
|
|
ARGUMENT_PARSE_ERROR,
|
|
INVALID_ERROR,
|
|
GPU_UNSUPPORTED_ERROR
|
|
}
|
|
[CCode (cheader_filename = "cogl/cogl.h", has_target = false)]
|
|
public delegate void FuncPtr ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public delegate bool MaterialLayerCallback (Cogl.Material material, int layer_index);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public delegate void UserDataDestroyCallback ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int AFIRST_BIT;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int A_BIT;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int BGR_BIT;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int CLUTTER_COGL_HAS_GL;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_0_5;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_1;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_2_PI;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_BITS;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_EPSILON;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_MAX;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_MIN;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_PI;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_PI_2;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_PI_4;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int FIXED_Q;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int HAS_GL;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int HAS_X11;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int HAS_XLIB;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int PIXEL_FORMAT_24;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int PIXEL_FORMAT_32;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int PREMULT_BIT;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int RADIANS_TO_DEGREES;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int SQRTI_ARG_10_PERCENT;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int SQRTI_ARG_5_PERCENT;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int SQRTI_ARG_MAX;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int TEXTURE_MAX_WASTE;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int UNORDERED_MASK;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public const int UNPREMULT_MASK;
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type attribute_type_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void begin_gl ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type blend_string_error_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static bool check_extension (string name, string ext);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clear (Cogl.Color color, uint buffers);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_ensure ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_pop ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_push (float x_offset, float y_offset, float width, float height);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_push_from_path (Cogl.Path path);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_push_from_path_preserve (Cogl.Path path);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_push_rectangle (float x0, float y0, float x1, float y1);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_push_window_rect (float x_offset, float y_offset, float width, float height);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_push_window_rectangle (int x_offset, int y_offset, int width, int height);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_stack_restore ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void clip_stack_save ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type depth_test_function_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void disable_fog ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static Cogl.Fixed double_to_fixed (double value);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static int double_to_int (double value);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static uint double_to_uint (double value);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type driver_error_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void end_gl ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type error_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type feature_flags_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static bool features_available (Cogl.FeatureFlags features);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void flush ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type fog_mode_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static bool get_backface_culling_enabled ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void get_bitmasks (int red, int green, int blue, int alpha);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static bool get_depth_test_enabled ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static Cogl.FeatureFlags get_features ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void get_modelview_matrix (Cogl.Matrix matrix);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.OptionGroup get_option_group ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static unowned Cogl.Path get_path ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static unowned Cogl.FuncPtr get_proc_address (string name);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void get_projection_matrix (Cogl.Matrix matrix);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void get_viewport ([CCode (array_length = false)] float[] v);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type indices_type_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static bool is_path (Cogl.Bitmap handle);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static bool is_vertex_buffer_indices (Cogl.Bitmap handle);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void ortho (float left, float right, float bottom, float top, float near, float far);
|
|
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
|
public static void pango_ensure_glyph_cache_for_layout (Pango.Layout layout);
|
|
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
|
public static void pango_render_layout (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
|
|
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
|
public static void pango_render_layout_line (Pango.LayoutLine line, int x, int y, Cogl.Color color);
|
|
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
|
public static void pango_render_layout_subpixel (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void perspective (float fovy, float aspect, float z_near, float z_far);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type pixel_format_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void polygon (Cogl.TextureVertex[] vertices, bool use_color);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void pop_framebuffer ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void pop_matrix ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void push_framebuffer (Cogl.Framebuffer buffer);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void push_matrix ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void read_pixels (int x, int y, int width, int height, Cogl.ReadPixelsFlags source, Cogl.PixelFormat format, [CCode (array_length = false)] uint8[] pixels);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static GLib.Type read_pixels_flags_get_type ();
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void rectangle (float x_1, float y_1, float x_2, float y_2);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void rectangle_with_multitexture_coords (float x1, float y1, float x2, float y2, float tex_coords, int tex_coords_len);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void rectangle_with_texture_coords (float x1, float y1, float x2, float y2, float tx1, float ty1, float tx2, float ty2);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void rectangles ([CCode (array_length = false)] float[] verts, uint n_rects);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void rectangles_with_texture_coords ([CCode (array_length = false)] float[] verts, uint n_rects);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void rotate (float angle, float x, float y, float z);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void scale (float x, float y, float z);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_backface_culling_enabled (bool setting);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_depth_test_enabled (bool setting);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_fog (Cogl.Color fog_color, Cogl.FogMode mode, float density, float z_near, float z_far);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_framebuffer (Cogl.Framebuffer buffer);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_modelview_matrix (Cogl.Matrix matrix);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_path (Cogl.Path path);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_projection_matrix (Cogl.Matrix matrix);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_source (Cogl.Material material);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_source_color (Cogl.Color color);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_source_color4f (float red, float green, float blue, float alpha);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_source_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_source_texture (Cogl.Texture texture_handle);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void set_viewport (int x, int y, int width, int height);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static int sqrti (int x);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void transform (Cogl.Matrix matrix);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
|
|
public static void translate (float x, float y, float z);
|
|
[CCode (cheader_filename = "cogl/cogl.h")]
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public static GLib.Type vertices_mode_get_type ();
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[CCode (cheader_filename = "cogl/cogl.h")]
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public static void viewport (uint width, uint height);
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}
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