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69 lines
2.9 KiB
Vala
69 lines
2.9 KiB
Vala
namespace Cogl {
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public struct Color {
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[Version (since = "1.4")]
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[CCode (cname="cogl_color_init_from_4f")]
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public Color.from_4f (float red, float green, float blue, float alpha);
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[Version (since = "1.4")]
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[CCode (cname="cogl_color_init_from_4fv")]
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public Color.from_4fv (float color_array);
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[Version (since = "1.4")]
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[CCode (cname="cogl_color_init_from_4ub")]
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public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha);
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[Version (since = "1.16")]
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[CCode (cname="cogl_color_init_from_hsl")]
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public Color.from_hsl (float hue, float saturation, float luminance);
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}
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[Compact]
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public class Bitmap : Cogl.Handle {
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}
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[CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_quaternion_get_gtype ()", copy_function = "cogl_quaternion_copy", free_function = "cogl_quaternion_free")]
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[Compact]
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public class Quaternion {
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}
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[Compact]
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[CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")]
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public class VertexBuffer : Cogl.Handle {
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}
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[Compact]
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[CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")]
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public class Shader : Cogl.Handle {
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}
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[Compact]
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[CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")]
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public class Program : Cogl.Handle {
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}
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[Compact]
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[CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")]
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public class Handle {
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_bitmap")]
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[Version (since = "1.0")]
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public bool is_bitmap ();
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_material")]
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[Version (deprecated = true, deprecated_since = "1.16")]
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public bool is_material ();
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_offscreen")]
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public bool is_offscreen ();
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_program")]
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[Version (deprecated = true, deprecated_since = "1.16")]
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public bool is_program (Cogl.Handle handle);
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_shader")]
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[Version (deprecated = true, deprecated_since = "1.16")]
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public bool is_shader ();
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_texture")]
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public bool is_texture ();
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_vertex_buffer")]
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[Version (deprecated = true, deprecated_since = "1.16", since = "1.0")]
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public bool is_vertex_buffer ();
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[CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_vertex_buffer_indices")]
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[Version (deprecated = true, deprecated_since = "1.16", since = "1.4")]
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public bool is_vertex_buffer_indices ();
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}
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}
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