mirror of
https://github.com/elementary/gala.git
synced 2024-11-30 00:44:06 +03:00
186 lines
6.4 KiB
Vala
186 lines
6.4 KiB
Vala
//
|
|
// Copyright (C) 2014 Tom Beckmann
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
namespace Gala {
|
|
public enum ActionType {
|
|
NONE = 0,
|
|
SHOW_WORKSPACE_VIEW,
|
|
MAXIMIZE_CURRENT,
|
|
HIDE_CURRENT,
|
|
OPEN_LAUNCHER,
|
|
CUSTOM_COMMAND,
|
|
WINDOW_OVERVIEW,
|
|
WINDOW_OVERVIEW_ALL,
|
|
SWITCH_TO_WORKSPACE_PREVIOUS,
|
|
SWITCH_TO_WORKSPACE_NEXT,
|
|
SWITCH_TO_WORKSPACE_LAST,
|
|
START_MOVE_CURRENT,
|
|
START_RESIZE_CURRENT,
|
|
TOGGLE_ALWAYS_ON_TOP_CURRENT,
|
|
TOGGLE_ALWAYS_ON_VISIBLE_WORKSPACE_CURRENT,
|
|
MOVE_CURRENT_WORKSPACE_LEFT,
|
|
MOVE_CURRENT_WORKSPACE_RIGHT,
|
|
CLOSE_CURRENT,
|
|
SCREENSHOT_CURRENT
|
|
}
|
|
|
|
[Flags]
|
|
public enum WindowFlags {
|
|
NONE = 0,
|
|
CAN_HIDE,
|
|
CAN_MAXIMIZE,
|
|
IS_MAXIMIZED,
|
|
ALLOWS_MOVE,
|
|
ALLOWS_RESIZE,
|
|
ALWAYS_ON_TOP,
|
|
ON_ALL_WORKSPACES,
|
|
CAN_CLOSE,
|
|
IS_TILED
|
|
}
|
|
|
|
/**
|
|
* Function that should return true if the given shortcut should be blocked.
|
|
*/
|
|
public delegate bool KeybindingFilter (Meta.KeyBinding binding);
|
|
|
|
/**
|
|
* A minimal class mostly used to identify your call to {@link WindowManager.push_modal} and used
|
|
* to end your modal mode again with {@link WindowManager.pop_modal}
|
|
*/
|
|
public class ModalProxy : Object {
|
|
public Clutter.Grab? grab { get; set; }
|
|
/**
|
|
* A function which is called whenever a keybinding is pressed. If you supply a custom
|
|
* one you can filter out those that'd you like to be passed through and block all others.
|
|
* Defaults to blocking all.
|
|
* @see KeybindingFilter
|
|
*/
|
|
private KeybindingFilter? _keybinding_filter = () => true;
|
|
public unowned KeybindingFilter? get_keybinding_filter () {
|
|
return _keybinding_filter;
|
|
}
|
|
|
|
public void set_keybinding_filter (KeybindingFilter? filter) {
|
|
_keybinding_filter = filter;
|
|
}
|
|
|
|
public ModalProxy () {
|
|
}
|
|
|
|
/**
|
|
* Small utility to allow all keybindings
|
|
*/
|
|
public void allow_all_keybindings () {
|
|
_keybinding_filter = null;
|
|
}
|
|
}
|
|
|
|
public interface WindowManager : Meta.Plugin {
|
|
/**
|
|
* This is the container you'll most likely want to add your component to. It wraps
|
|
* every other container listed in this interface and is a direct child of the stage.
|
|
*/
|
|
public abstract Clutter.Actor ui_group { get; protected set; }
|
|
|
|
/**
|
|
* The stage of the window manager
|
|
*/
|
|
public abstract Clutter.Stage stage { get; protected set; }
|
|
|
|
/**
|
|
* A group containing all 'usual' windows
|
|
* @see top_window_group
|
|
*/
|
|
public abstract Clutter.Actor window_group { get; protected set; }
|
|
|
|
/**
|
|
* The top window group contains special windows that are always placed on top
|
|
* like fullscreen windows.
|
|
*/
|
|
public abstract Clutter.Actor top_window_group { get; protected set; }
|
|
|
|
/**
|
|
* The background group is a container for the background actors forming the wallpaper
|
|
*/
|
|
public abstract Meta.BackgroundGroup background_group { get; protected set; }
|
|
|
|
/**
|
|
* View that allows to see and manage all your windows and desktops.
|
|
*/
|
|
public abstract Gala.ActivatableComponent workspace_view { get; protected set; }
|
|
|
|
/**
|
|
* Whether animations should be displayed.
|
|
*/
|
|
public abstract bool enable_animations { get; protected set; }
|
|
|
|
/**
|
|
* Enters the modal mode, which means that all events are directed to the stage instead
|
|
* of the windows. This is the only way to receive keyboard events besides shortcut listeners.
|
|
*
|
|
* @return a {@link ModalProxy} which is needed to end the modal mode again and provides some
|
|
* some basic control on the behavior of the window manager while it is in modal mode.
|
|
*/
|
|
public abstract ModalProxy push_modal (Clutter.Actor actor);
|
|
|
|
/**
|
|
* May exit the modal mode again, unless another component has called {@link push_modal}
|
|
*
|
|
* @param proxy The {@link ModalProxy} received from {@link push_modal}
|
|
*/
|
|
public abstract void pop_modal (ModalProxy proxy);
|
|
|
|
/**
|
|
* Returns whether the window manager is currently in modal mode.
|
|
* @see push_modal
|
|
*/
|
|
public abstract bool is_modal ();
|
|
|
|
/**
|
|
* Tests if a given {@link ModalProxy} is valid and may be popped. Should not be necessary
|
|
* to use this function in most cases, but it may be helpful for debugging. Gala catches
|
|
* invalid proxies as well and emits a warning in that case.
|
|
*
|
|
* @param proxy The {@link ModalProxy} to check
|
|
* @return Returns true if the prox is valid
|
|
*/
|
|
public abstract bool modal_proxy_valid (ModalProxy proxy);
|
|
|
|
/**
|
|
* Tells the window manager to perform the given action.
|
|
*
|
|
* @param type The type of action to perform
|
|
*/
|
|
public abstract void perform_action (ActionType type);
|
|
|
|
/**
|
|
* Moves the window to the given workspace.
|
|
*
|
|
* @param window The window to be moved
|
|
* @param workspace The workspace the window should be moved to
|
|
*/
|
|
public abstract void move_window (Meta.Window? window, Meta.Workspace workspace, uint32 timestamp);
|
|
|
|
/**
|
|
* Switches to the next workspace in the given direction.
|
|
*
|
|
* @param direction The direction in which to switch
|
|
*/
|
|
public abstract void switch_to_next_workspace (Meta.MotionDirection direction, uint32 timestamp);
|
|
}
|
|
}
|