2Elm.Native.Array.make = function(elm) {
3 elm.Native = elm.Native || {};
4 elm.Native.Array = elm.Native.Array || {};
5 if (elm.Native.Array.values) return elm.Native.Array.values;
6 if ('values' in Elm.Native.Array)
7 return elm.Native.Array.values = Elm.Native.Array.values;
9 var List = Elm.Native.List.make(elm);
11 // A RRB-Tree has two distinct data types.
12 // Leaf -> "height" is always 0
13 // "table" is an array of elements
14 // Node -> "height" is always greater than 0
15 // "table" is an array of child nodes
16 // "lengths" is an array of accumulated lengths of the child nodes
18 // M is the maximal table size. 32 seems fast. E is the allowed increase
19 // of search steps when concatting to find an index. Lower values will
20 // decrease balancing, but will increase search steps.
25 var empty = { ctor:"_Array", height:0, table:new Array() };
27 function get(i, array) {
28 if (i < 0 || i >= length(array)) {
29 throw new Error("Index " + i + " is out of range. Check the length of " +
30 "your array first or use getMaybe or getWithDefault.");
32 return unsafeGet(i, array);
35 function unsafeGet(i, array) {
36 for (var x = array.height; x > 0; x--) {
37 var slot = i >> (x * 5);
39 while (array.lengths[slot - 1] > i) { slot--; }
40 i -= array.lengths[slot - 1];
42 array = array.table[slot];
44 return array.table[i];
47 // Sets the value at the index i. Only the nodes leading to i will get
48 // copied and updated.
49 function set(i, item, array) {
50 if (i < 0 || length(array) <= i) {
53 return unsafeSet(i, item, array);
56 function unsafeSet(i, item, array) {
57 array = nodeCopy(array);
59 if (array.height == 0) {
60 array.table[i] = item;
62 var slot = getSlot(i, array);
64 i -= array.lengths[slot - 1];
66 array.table[slot] = unsafeSet(i, item, array.table[slot]);
71 function initialize(len, f) {
72 if (len == 0) { return empty; }
73 var h = Math.floor(Math.log(len)/Math.log(M));
74 return initialize_(f, h, 0, len);
77 function initialize_(f, h, from, to) {
79 var table = new Array((to - from) % (M + 1));
80 for (var i = 0; i < table.length; i++) {
81 table[i] = f(from + i);
83 return { ctor:"_Array", height:0, table:table };
86 var step = Math.pow(M, h);
87 var table = new Array(Math.ceil((to - from) / step));
88 var lengths = new Array(table.length);
89 for (var i = 0; i < table.length; i++) {
90 table[i] = initialize_( f, h - 1, from + (i * step)
91 , Math.min(from + ((i + 1) * step), to));
92 lengths[i] = length(table[i]) + (i > 0 ? lengths[i-1] : 0);
94 return { ctor:"_Array", height:h, table:table, lengths:lengths };
97 function fromList(list) {
98 if (list == List.Nil) { return empty; }
100 // Allocate M sized blocks (table) and write list elements to it.
101 var table = new Array(M);
102 var nodes = new Array();
105 while (list.ctor !== '[]') {
110 // table is full, so we can push a leaf containing it into the
113 fromListPush({ ctor:"_Array", height:0, table:table }
115 table = new Array(M);
120 // Maybe there is something left on the table.
122 fromListPush({ ctor:"_Array", height:0, table:table.splice(0,i) }
126 // Go through all of the nodes and eventually push them into higher nodes.
127 for (var h = 0; h < nodes.length - 1; h++) {
128 if (nodes[h].table.length > 0) {
129 fromListPush(nodes[h], nodes);
133 var head = nodes[nodes.length - 1];
134 if (head.height > 0 && head.table.length == 1) {
135 return head.table[0];
141 // Push a node into a higher node as a child.
142 function fromListPush(toPush, nodes) {
143 var h = toPush.height;
145 // Maybe the node on this height does not exist.
146 if (nodes.length == h) {
147 nodes.push({ ctor:"_Array", height:h + 1
149 , lengths:new Array() });
152 nodes[h].table.push(toPush);
153 var len = length(toPush);
154 if (nodes[h].lengths.length > 0) {
155 len += nodes[h].lengths[nodes[h].lengths.length - 1];
157 nodes[h].lengths.push(len);
159 if (nodes[h].table.length == M) {
160 fromListPush(nodes[h], nodes);
161 nodes[h] = { ctor:"_Array", height:h + 1
163 , lengths:new Array() };
167 // Pushes an item via push_ to the bottom right of a tree.
168 function push(item, a) {
169 var pushed = push_(item, a);
170 if (pushed !== null) {
174 var newTree = create(item, a.height);
175 return siblise(a, newTree);
178 // Recursively tries to push an item to the bottom-right most
179 // tree possible. If there is no space left for the item,
180 // null will be returned.
181 function push_(item, a) {
182 // Handle resursion stop at leaf level.
184 if (a.table.length < M) {
185 var newA = { ctor:"_Array", height:0, table:a.table.slice() };
186 newA.table.push(item);
194 var pushed = push_(item, botRight(a));
196 // There was space in the bottom right tree, so the slot will
198 if (pushed != null) {
199 var newA = nodeCopy(a);
200 newA.table[newA.table.length - 1] = pushed;
201 newA.lengths[newA.lengths.length - 1]++;
205 // When there was no space left, check if there is space left
206 // for a new slot with a tree which contains only the item
208 if (a.table.length < M) {
209 var newSlot = create(item, a.height - 1);
210 var newA = nodeCopy(a);
211 newA.table.push(newSlot);
212 newA.lengths.push(newA.lengths[newA.lengths.length - 1] + length(newSlot));
219 // Converts an array into a list of elements.
221 return toList_(List.Nil, a);
224 function toList_(list, a) {
225 for (var i = a.table.length - 1; i >= 0; i--) {
226 list = a.height == 0 ? List.Cons(a.table[i], list) : toList_(list, a.table[i]);
231 // Maps a function over the elements of an array.
233 var newA = { ctor:"_Array", height:a.height, table:new Array(a.table) };
234 if (a.height > 0) { newA.lengths = a.lengths; }
235 for (var i = 0; i < a.table.length; i++) {
236 newA.table[i] = a.height == 0 ? f(a.table[i]) : map(f, a.table[i]);
241 // Maps a function over the elements with their index as first argument.
242 function indexedMap(f, a) {
243 return indexedMap_(f, a, 0);
246 function indexedMap_(f, a, from) {
247 var newA = { ctor:"_Array", height:a.height, table:new Array(a.table) };
248 if (a.height > 0) { newA.lengths = a.lengths; }
249 for (var i = 0; i < a.table.length; i++) {
250 newA.table[i] = a.height == 0 ? A2(f, from + i, a.table[i])
251 : indexedMap_( f, a.table[i]
252 , i == 0 ? 0 : a.lengths[i - 1]);
257 function foldl(f, b, a) {
258 for (var i = 0; i < a.table.length; i++) {
259 b = A2(f, a.height == 0 ? a.table[i] : foldl(f, b, a.table[i]), b);
264 function foldr(f, b, a) {
265 for (var i = a.table.length; i--; ) {
266 b = A2(f, a.height == 0 ? a.table[i] : foldr(f, b, a.table[i]), b);
271 // TODO: currently, it slices the right, then the left. This can be
273 function slice(from, to, a) {
274 if (from < 0) { from += length(a); }
275 if (to < 0) { to += length(a); }
276 return sliceLeft(from, sliceRight(to, a));
279 function sliceRight(to, a) {
280 if (to == length(a)) {
284 // Handle leaf level.
286 var newA = { ctor:"_Array", height:0 };
287 newA.table = a.table.slice(0, to);
291 // Slice the right recursively.
292 var right = getSlot(to, a);
293 var sliced = sliceRight(to - (right > 0 ? a.lengths[right - 1] : 0), a.table[right]);
295 // Maybe the a node is not even needed, as sliced contains the whole slice.
301 var newA = { ctor:"_Array", height:a.height
302 , table:a.table.slice(0, right + 1)
303 , lengths:a.lengths.slice(0, right + 1) };
304 newA.table[right] = sliced;
305 newA.lengths[right] = length(sliced) + (right > 0 ? newA.lengths[right - 1] : 0);
309 function sliceLeft(from, a) {
314 // Handle leaf level.
316 var newA = { ctor:"_Array", height:0 };
317 newA.table = a.table.slice(from, a.table.length + 1);
321 // Slice the left recursively.
322 var left = getSlot(from, a);
323 var sliced = sliceLeft(from - (left > 0 ? a.lengths[left - 1] : 0), a.table[left]);
325 // Maybe the a node is not even needed, as sliced contains the whole slice.
326 if (left == a.table.length - 1) {
331 var newA = { ctor:"_Array", height:a.height
332 , table:a.table.slice(left, a.table.length + 1)
333 , lengths:new Array(a.table.length - left) };
334 newA.table[left] = sliced;
336 for (var i = 0; i < newA.table.length; i++) {
337 len += length(newA.table[i]);
338 newA.lengths[i] = len;
344 // Appends two trees.
345 // TODO: Add support for appending trees of different sizes. Current
346 // behavior will just rise the lower tree and then append them.
347 function append(a,b) {
348 if (b.height > a.height) { return append(parentise(a, b.height), b); }
349 if (a.height > b.height) { return append(a, parentise(b, a.height)); }
350 if (a.height == 0) { return append(parentise(a, 1), parentise(b, 1)); }
352 var c = append_(a, b);
353 if (c[1].table.length > 0) {
354 return siblise(c[0], c[1]);
360 // Returns an array of two nodes. The second node _may_ be empty. This case
361 // needs to be handled by the function, that called append_. May be only
362 // called for trees with an minimal height of 1.
363 function append_(a, b) {
365 // Check if balancing is needed and return based on that.
366 var toRemove = calcToRemove(a, b);
371 return shuffle(a, b, toRemove);
374 var appended = append_(botRight(a), botLeft(b));
375 a = nodeCopy(a), b = nodeCopy(b);
377 // Adjust the bottom right side of the new tree.
378 a.table[a.table.length - 1] = appended[0];
379 a.lengths[a.lengths.length - 1] = length(appended[0])
380 a.lengths[a.lengths.length - 1] += a.lengths.length > 1 ? a.lengths[a.lengths.length - 2] : 0;
382 // Adjust the bottom left side of the new tree.
383 if (appended[1].table.length > 0) {
384 b.table[0] = appended[1];
385 b.lengths[0] = length(appended[1]);
386 for (var i = 1, len = length(b.table[0]); i < b.lengths.length; i++) {
387 len += length(b.table[i]);
392 for (var i = 1; i < b.lengths.length; i++) {
393 b.lengths[i] = b.lengths[i] - b.lengths[0];
398 // Check if balancing is needed and return based on that.
399 var toRemove = calcToRemove(a, b);
400 if (toRemove <= E || b.table.length == 0) {
404 return shuffle(a, b, toRemove);
407 // Returns the extra search steps for E. Refer to the paper.
408 function calcToRemove(a, b) {
410 for (var i = 0; i < a.table.length; i++) {
411 subLengths += a.table[i].table.length;
413 for (var i = 0; i < b.table.length; i++) {
414 subLengths += b.table[i].table.length;
417 var toRemove = a.table.length + b.table.length
418 return toRemove - (Math.floor((subLengths - 1) / M) + 1);
421 // get2, set2 and saveSlot are helpers for accessing elements over two arrays.
422 function get2(a, b, index) {
423 return index < a.length ? a[index] : b[index - a.length];
426 function set2(a, b, index, value) {
427 if (index < a.length) {
430 b[index - a.length] = value;
434 function saveSlot(a, b, index, slot) {
435 set2(a.table, b.table, index, slot);
437 var l = (index == 0 || index == a.lengths.length) ?
438 0 : get2(a.lengths, a.lengths, index - 1);
439 set2(a.lengths, b.lengths, index, l + length(slot));
442 // Creates a node or leaf with a given length at their arrays for perfomance.
443 // Is only used by shuffle.
444 function createNode(h, length) {
445 if (length < 0) { length = 0; }
446 var a = { ctor:"_Array", height:h, table:new Array(length) };
448 a.lengths = new Array(length);
453 // Returns an array of two balanced nodes.
454 function shuffle(a, b, toRemove) {
455 var newA = createNode(a.height, Math.min(M, a.table.length + b.table.length - toRemove));
456 var newB = createNode(a.height, newA.table.length - (a.table.length + b.table.length - toRemove));
458 // Skip the slots with size M. More precise: copy the slot references
461 while (get2(a.table, b.table, read).table.length % M == 0) {
462 set2(newA.table, newB.table, read, get2(a.table, b.table, read));
463 set2(newA.lengths, newB.lengths, read, get2(a.lengths, b.lengths, read));
467 // Pulling items from left to right, caching in a slot before writing
468 // it into the new nodes.
470 var slot = new createNode(a.height - 1, 0);
473 // If the current slot is still containing data, then there will be at
474 // least one more write, so we do not break this loop yet.
475 while (read - write - (slot.table.length > 0 ? 1 : 0) < toRemove) {
476 // Find out the max possible items for copying.
477 var source = get2(a.table, b.table, read);
478 var to = Math.min(M - slot.table.length, source.table.length)
480 // Copy and adjust size table.
481 slot.table = slot.table.concat(source.table.slice(from, to));
482 if (slot.height > 0) {
483 var len = slot.lengths.length;
484 for (var i = len; i < len + to - from; i++) {
485 slot.lengths[i] = length(slot.table[i]);
486 slot.lengths[i] += (i > 0 ? slot.lengths[i - 1] : 0);
492 // Only proceed to next slots[i] if the current one was
494 if (source.table.length <= to) {
498 // Only create a new slot if the current one is filled up.
499 if (slot.table.length == M) {
500 saveSlot(newA, newB, write, slot);
501 slot = createNode(a.height - 1,0);
506 // Cleanup after the loop. Copy the last slot into the new nodes.
507 if (slot.table.length > 0) {
508 saveSlot(newA, newB, write, slot);
512 // Shift the untouched slots to the left
513 while (read < a.table.length + b.table.length ) {
514 saveSlot(newA, newB, write, get2(a.table, b.table, read));
521 // Navigation functions
522 function botRight(a) { return a.table[a.table.length - 1]; }
523 function botLeft(a) { return a.table[0]; }
525 // Copies a node for updating. Note that you should not use this if
526 // only updating only one of "table" or "lengths" for performance reasons.
527 function nodeCopy(a) {
528 var newA = { ctor:"_Array", height:a.height
529 , table:a.table.slice() };
530 if (a.height > 0) { newA.lengths = a.lengths.slice(); }
534 // Returns how many items are in the tree.
535 function length(array) {
536 if (array.height == 0) {
537 return array.table.length;
539 return array.lengths[array.lengths.length - 1];
543 // Calculates in which slot of "table" the item probably is, then
544 // find the exact slot via forward searching in "lengths". Returns the index.
545 function getSlot(i, a) {
546 var slot = i >> (5 * a.height);
547 while (a.lengths[slot - 1] > i) { slot--; }
551 // Recursively creates a tree with a given height containing
552 // only the given item.
553 function create(item, h) {
555 return { ctor:"_Array", height:0
558 return { ctor:"_Array", height:h
559 , table:[create(item, h - 1)]
564 // Recursively creates a tree that contains the given tree.
565 function parentise(tree, h) {
566 if (h == tree.height) {
569 return { ctor:"_Array", height:h
570 , table:[parentise(tree, h - 1)]
571 , lengths:[length(tree)] };
575 // Emphasizes blood brotherhood beneath two trees.
576 function siblise(a, b) {
577 return { ctor:"_Array", height:a.height + 1
579 , lengths:[length(a), length(a) + length(b)] };
582 function toJSArray(a) {
583 var jsArray = new Array(length(a));
584 toJSArray_(jsArray, 0, a);
588 function toJSArray_(jsArray, i, a) {
589 for (var t = 0; t < a.table.length; t++) {
591 jsArray[i + t] = a.table[t];
593 var inc = t == 0 ? 0 : a.lengths[t - 1];
594 toJSArray_(jsArray, i + inc, a.table[t]);
599 function fromJSArray(jsArray) {
600 if (jsArray.length == 0) { return empty; }
601 var h = Math.floor(Math.log(jsArray.length) / Math.log(M));
602 return fromJSArray_(jsArray, h, 0, jsArray.length);
605 function fromJSArray_(jsArray, h, from, to) {
607 return { ctor:"_Array", height:0
608 , table:jsArray.slice(from, to) };
611 var step = Math.pow(M, h);
612 var table = new Array(Math.ceil((to - from) / step));
613 var lengths = new Array(table.length);
614 for (var i = 0; i < table.length; i++) {
615 table[i] = fromJSArray_( jsArray, h - 1, from + (i * step)
616 , Math.min(from + ((i + 1) * step), to));
617 lengths[i] = length(table[i]) + (i > 0 ? lengths[i-1] : 0);
619 return { ctor:"_Array", height:h, table:table, lengths:lengths };
622 Elm.Native.Array.values = {
626 initialize:F2(initialize),
633 indexedMap:F2(indexedMap),
639 fromJSArray:fromJSArray
642 return elm.Native.Array.values = Elm.Native.Array.values;
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