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elk/runtime/Debugger.js
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1(function() {
2'use strict';
4if (!window.location.origin) {
5 window.location.origin =
6 window.location.protocol + "//" +
7 window.location.hostname +
8 (window.location.port ? (':' + window.location.port) : '');
9}
11Elm.Debugger = null;
12Elm.debuggerAttach = function(module, hotSwapState /* =undefined */) {
13 return {
14 make: function(runtime) {
15 var wrappedModule = debugModule(module, runtime);
16 Elm.Debugger = debuggerInit(wrappedModule, runtime, hotSwapState);
17 dispatchElmDebuggerInit();
18 return wrappedModule.debuggedModule;
19 }
20 };
21};
23var EVENTS_PER_SAVE = 100;
24var eventCounter = 0;
26function dispatchElmDebuggerInit() {
27 if (parent.window) {
28 var dispatch = function() {
29 parent.window.postMessage("elmDebuggerInit", window.location.origin);
30 };
31 if (parent.window.document.readyState === "complete") {
32 dispatch();
33 }
34 else {
35 parent.window.addEventListener("load", dispatch);
36 }
37 }
40function debugModule(module, runtime) {
41 var programPaused = false;
42 var recordedEvents = [];
43 var asyncCallbacks = [];
44 var snapshots = [];
45 var watchTracker = Elm.Native.Debug.make(runtime).watchTracker;
46 var pauseTime = 0;
47 var eventsUntilSnapshot = EVENTS_PER_SAVE;
49 // runtime is the prototype of wrappedRuntime
50 // so we can access all runtime properties too
51 var wrappedRuntime = Object.create(runtime);
52 wrappedRuntime.notify = wrapNotify;
53 wrappedRuntime.runDelayed = wrapRunDelayed;
55 // make a copy of the wrappedRuntime
56 var assignedPropTracker = Object.create(wrappedRuntime);
57 var debuggedModule = module.make(assignedPropTracker);
59 // make sure the signal graph is actually a signal & extract the visual model
60 if ( !('recv' in debuggedModule.main) ) {
61 debuggedModule.main = Elm.Signal.make(runtime).constant(debuggedModule.main);
62 }
64 // The main module stores imported modules onto the runtime.
65 // To ensure only one instance of each module is created,
66 // we assign them back on the original runtime object.
67 Object.keys(assignedPropTracker).forEach(function(key) {
68 runtime[key] = assignedPropTracker[key];
69 });
71 var signalGraphNodes = flattenSignalGraph(wrappedRuntime.inputs);
72 var tracePath = tracePathInit(runtime, debuggedModule.main);
74 snapshots.push(snapshotSignalGraph(signalGraphNodes));
76 function wrapNotify(id, v) {
77 var timestep = runtime.timer.now();
79 if (programPaused) {
80 // ignore async events generated while playing back
81 // or user events while program is paused
82 return false;
83 }
84 else {
85 recordEvent(id, v, timestep);
86 var changed = runtime.notify(id, v, timestep);
87 snapshotOnCheckpoint();
88 if (parent.window) {
89 parent.window.postMessage("elmNotify", window.location.origin);
90 }
91 return changed;
92 }
93 };
95 function wrapRunDelayed(func, delayMs) {
96 if (programPaused) {
97 // Don't push timers and such to the callback stack while we're paused.
98 // It causes too many callbacks to be fired during unpausing.
99 return 0;
100 }
101 var cbObj = { func:func, delayMs:delayMs, timerId:0, executed:false };
102 var timerId = setTimeout(function() {
103 cbObj.executed = true;
104 func();
105 }, delayMs);
106 cbObj.timerId = timerId;
107 asyncCallbacks.push(cbObj);
108 return timerId;
109 }
111 function recordEvent(id, v, timestep) {
112 watchTracker.pushFrame();
113 recordedEvents.push({ id:id, value:v, timestep:timestep });
114 eventCounter += 1;
115 }
117 function clearAsyncCallbacks() {
118 asyncCallbacks.forEach(function(timer) {
119 if (!timer.executed) {
120 clearTimeout(timer.timerId);
121 }
122 });
123 }
125 function clearRecordedEvents() {
126 recordedEvents = [];
127 eventCounter = 0;
128 }
130 function getRecordedEventsLength() {
131 return recordedEvents.length;
132 }
134 function getRecordedEventAt(i) {
135 return recordedEvents[i];
136 }
138 function copyRecordedEvents() {
139 return recordedEvents.slice();
140 }
142 function loadRecordedEvents(events) {
143 recordedEvents = events.slice();
144 }
146 function clearSnapshots() {
147 snapshots = [snapshotSignalGraph(signalGraphNodes)];
148 }
150 function getSnapshotAt(i) {
151 var snapshotEvent = Math.floor(i / EVENTS_PER_SAVE);
152 assert(snapshotEvent < snapshots.length && snapshotEvent >= 0,
153 "Out of bounds index: " + snapshotEvent);
154 return snapshots[snapshotEvent];
155 }
157 function snapshotOnCheckpoint() {
158 if (eventsUntilSnapshot === 1) {
159 snapshots.push(snapshotSignalGraph(signalGraphNodes));
160 eventsUntilSnapshot = EVENTS_PER_SAVE;
161 } else {
162 eventsUntilSnapshot -= 1;
163 }
164 }
166 function setPaused() {
167 programPaused = true;
168 clearAsyncCallbacks();
169 tracePath.stopRecording();
170 pauseTime = Date.now();
171 }
173 function setContinue(position) {
174 var timerDelay = Date.now() - pauseTime;
175 runtime.timer.addDelay(timerDelay);
176 programPaused = false;
177 if (position > 0) {
178 // If we're not unpausing at the head, then we need to dump the
179 // events that are ahead of where we're continuing.
180 var lastSnapshotPosition = Math.floor(position / EVENTS_PER_SAVE);
181 eventsUntilSnapshot = EVENTS_PER_SAVE - (position % EVENTS_PER_SAVE);
182 snapshots = snapshots.slice(0, lastSnapshotPosition + 1);
183 recordedEvents = recordedEvents.slice(0, position);
184 tracePath.clearTracesAfter(position);
185 eventCounter = position;
186 executeCallbacks(asyncCallbacks, false);
187 }
188 tracePath.startRecording();
189 }
191 function getPaused() {
192 return programPaused;
193 }
195 return {
196 debuggedModule: debuggedModule,
197 signalGraphNodes: signalGraphNodes,
198 initialSnapshot: snapshotSignalGraph(signalGraphNodes),
199 initialAsyncCallbacks: asyncCallbacks.slice(),
200 // API functions
201 clearAsyncCallbacks: clearAsyncCallbacks,
202 clearRecordedEvents: clearRecordedEvents,
203 getRecordedEventsLength: getRecordedEventsLength,
204 getRecordedEventAt: getRecordedEventAt,
205 copyRecordedEvents: copyRecordedEvents,
206 loadRecordedEvents: loadRecordedEvents,
207 clearSnapshots: clearSnapshots,
208 getSnapshotAt: getSnapshotAt,
209 snapshotOnCheckpoint: snapshotOnCheckpoint,
210 getPaused: getPaused,
211 setPaused: setPaused,
212 setContinue: setContinue,
213 tracePath: tracePath,
214 watchTracker: watchTracker
215 };
218function debuggerInit(debugModule, runtime, hotSwapState /* =undefined */) {
219 var currentEventIndex = 0;
221 function resetProgram(position) {
222 var closestSnapshot = debugModule.getSnapshotAt(position);
223 debugModule.clearAsyncCallbacks();
224 restoreSnapshot(debugModule.signalGraphNodes, closestSnapshot);
225 redrawGraphics();
226 }
228 function restartProgram() {
229 resetProgram(0);
230 debugModule.watchTracker.clear();
231 debugModule.tracePath.clearTraces();
232 debugModule.clearRecordedEvents();
233 debugModule.clearSnapshots();
234 debugModule.setContinue(0);
235 executeCallbacks(debugModule.initialAsyncCallbacks, true);
236 }
238 function pauseProgram() {
239 debugModule.setPaused();
240 currentEventIndex = debugModule.getRecordedEventsLength();
241 }
243 function continueProgram() {
244 if (debugModule.getPaused())
245 {
246 if (currentEventIndex === 0) {
247 restartProgram();
248 return;
249 }
250 var closestSnapshotIndex =
251 Math.floor(currentEventIndex / EVENTS_PER_SAVE) * EVENTS_PER_SAVE;
252 resetProgram(currentEventIndex);
253 var continueIndex = currentEventIndex;
254 currentEventIndex = closestSnapshotIndex;
255 stepTo(continueIndex);
256 debugModule.setContinue(currentEventIndex);
257 }
258 }
260 function stepTo(index) {
261 if (!debugModule.getPaused()) {
262 debugModule.setPaused();
263 resetProgram();
264 }
266 if (index < 0 || index > getMaxSteps()) {
267 throw "Index out of bounds: " + index;
268 }
270 if (index < currentEventIndex) {
271 var closestSnapshotIndex = Math.floor(index / EVENTS_PER_SAVE) * EVENTS_PER_SAVE;
272 resetProgram(index);
273 currentEventIndex = closestSnapshotIndex;
274 }
276 while (currentEventIndex < index) {
277 var nextEvent = debugModule.getRecordedEventAt(currentEventIndex);
278 runtime.notify(nextEvent.id, nextEvent.value, nextEvent.timestep);
280 currentEventIndex += 1;
281 }
282 }
284 function getMaxSteps() {
285 return debugModule.getRecordedEventsLength();
286 }
288 function redrawGraphics() {
289 var main = debugModule.debuggedModule.main
290 for (var i = main.kids.length ; i-- ; ) {
291 main.kids[i].recv(runtime.timer.now(), true, main.id);
292 }
293 }
295 function getHotSwapState() {
296 var continueIndex = currentEventIndex;
297 if (!debugModule.getPaused()) {
298 continueIndex = getMaxSteps();
299 }
300 return {
301 recordedEvents: debugModule.copyRecordedEvents(),
302 currentEventIndex: continueIndex
303 };
304 }
306 function dispose() {
307 var parentNode = runtime.node.parentNode;
308 parentNode.removeChild(debugModule.tracePath.canvas);
309 parentNode.removeChild(runtime.node);
310 }
312 if (hotSwapState) {
313 // The problem is that we want to previous paused state. But
314 // by the time JS reaches here, the old code has been swapped out
315 // and the new modules are being generated. So we can ask the
316 // debugging console what it thinks the pause state is and go
317 // from there.
318 var paused = top.debug.paused;
319 debugModule.setPaused();
320 debugModule.loadRecordedEvents(hotSwapState.recordedEvents);
321 var index = getMaxSteps();
322 eventCounter = 0;
323 debugModule.tracePath.clearTraces();
325 // draw new trace path
326 debugModule.tracePath.startRecording();
327 while(currentEventIndex < index) {
328 var nextEvent = debugModule.getRecordedEventAt(currentEventIndex);
329 eventCounter += 1;
330 runtime.notify(nextEvent.id, nextEvent.value, nextEvent.timestep);
331 debugModule.snapshotOnCheckpoint();
332 currentEventIndex += 1;
333 }
334 debugModule.tracePath.stopRecording();
336 stepTo(hotSwapState.currentEventIndex);
337 if (!paused) {
338 debugModule.setContinue(hotSwapState.currentEventIndex);
339 }
340 }
342 runtime.node.parentNode.appendChild(debugModule.tracePath.canvas);
344 var elmDebugger = {
345 restart: restartProgram,
346 pause: pauseProgram,
347 kontinue: continueProgram,
348 getMaxSteps: getMaxSteps,
349 stepTo: stepTo,
350 getPaused: debugModule.getPaused,
351 getHotSwapState: getHotSwapState,
352 dispose: dispose,
353 allNodes: debugModule.signalGraphNodes,
354 watchTracker: debugModule.watchTracker
355 };
357 return elmDebugger;
360function Point(x, y) {
361 this.x = x;
362 this.y = y;
364 this.translate = function(x, y) {
365 return new Point(this.x + x, this.y + y);
366 }
368 this.equals = function(p) {
369 return this.x == p.x && this.y == p.y;
370 }
373function tracePathInit(runtime, signalGraphMain) {
374 var List = Elm.List.make(runtime);
375 var Signal = Elm.Signal.make(runtime);
376 var tracePathNode = A2(Signal.lift, graphicsUpdate, signalGraphMain);
377 var tracePathCanvas = createCanvas();
378 var tracePositions = {};
379 var recordingTraces = true;
381 function findPositions(currentScene) {
382 var positions = {};
383 function processElement(elem, offset) {
384 if (elem.element.ctor == "Custom" && elem.element.type == "Collage")
385 {
386 List.map(F2(processForm)(offset))(elem.element.model.forms);
387 }
388 }
390 function processForm(offset, form) {
391 if (form.form.ctor == "FElement")
392 {
393 processElement(form.form._0, offset.translate(form.x, -form.y));
394 }
395 if (form.form.ctor == "FGroup")
396 {
397 var newOffset = offset.translate(form.x, -form.y);
398 List.map(F2(processForm)(newOffset))(form.form._1);
399 }
400 if (form.debugTracePathId)
401 {
402 positions[form.debugTracePathId] = new Point(form.x + offset.x, -form.y + offset.y);
403 }
404 }
406 processElement(currentScene, new Point(0, 0));
407 return positions;
408 }
410 function appendPositions(positions) {
411 for (var id in positions) {
412 var pos = positions[id];
413 if (tracePositions.hasOwnProperty(id)) {
414 tracePositions[id].push(pos);
415 }
416 else {
417 tracePositions[id] = [pos];
418 }
419 if (tracePositions[id].length < eventCounter) {
420 var padCount = eventCounter - tracePositions[id].length;
421 var lastTracePosition = tracePositions[id][tracePositions[id].length - 1];
422 for (var i = padCount; i--;) {
423 tracePositions[id].push(lastTracePosition)
424 }
425 }
426 assert(tracePositions[id].length === eventCounter,
427 "We don't have a 1-1 mapping of trace positions to events");
428 }
429 }
431 function graphicsUpdate(currentScene) {
432 if (!recordingTraces) {
433 return;
434 }
436 var ctx = tracePathCanvas.getContext('2d');
437 ctx.clearRect(0, 0, tracePathCanvas.width, tracePathCanvas.height);
439 ctx.save();
440 ctx.translate(ctx.canvas.width/2, ctx.canvas.height/2);
441 appendPositions(findPositions(currentScene));
442 for (var id in tracePositions)
443 {
444 ctx.beginPath();
445 var points = tracePositions[id];
446 for (var i=0; i < points.length; i++)
447 {
448 var p = points[i];
449 if (i == 0) {
450 ctx.moveTo(p.x, p.y);
451 }
452 else {
453 ctx.lineTo(p.x, p.y);
454 }
455 }
456 ctx.lineWidth = 1;
457 ctx.strokeStyle = "rgba(50, 50, 50, 0.4)";
458 ctx.stroke();
459 }
461 ctx.restore();
462 }
464 function clearTraces() {
465 tracePositions = {};
466 }
468 function stopRecording() {
469 recordingTraces = false;
470 }
472 function startRecording() {
473 recordingTraces = true;
474 }
476 function clearTracesAfter(position) {
477 var newTraces = {};
478 for (var id in tracePositions) {
479 newTraces[id] = tracePositions[id].slice(0,position);
480 }
481 tracePositions = newTraces;
482 }
484 return {
485 graphicsUpdate: graphicsUpdate,
486 canvas: tracePathCanvas,
487 clearTraces: clearTraces,
488 clearTracesAfter: clearTracesAfter,
489 stopRecording: stopRecording,
490 startRecording: startRecording
491 }
494function executeCallbacks(callbacks, reexecute) {
495 callbacks.forEach(function(timer) {
496 if (reexecute || !timer.executed) {
497 var func = timer.func;
498 timer.executed = true;
499 func();
500 }
501 });
504function createCanvas() {
505 var c = document.createElement('canvas');
506 c.width = window.innerWidth;
507 c.height = window.innerHeight;
508 c.style.position = "absolute";
509 c.style.top = "0";
510 c.style.left = "0";
511 c.style.pointerEvents = "none";
512 return c;
515function assert(bool, msg) {
516 if (!bool) {
517 throw "Assertion error: " + msg;
518 }
521function snapshotSignalGraph(signalGraphNodes) {
522 var nodeValues = [];
524 signalGraphNodes.forEach(function(node) {
525 nodeValues.push({ value: node.value, id: node.id });
526 });
528 return nodeValues;
529};
531function restoreSnapshot(signalGraphNodes, snapshot) {
532 assert(signalGraphNodes.length == snapshot.length,
533 "saved program state has wrong length");
534 for (var i=0; i < signalGraphNodes.length; i++) {
535 var node = signalGraphNodes[i];
536 var state = snapshot[i];
537 assert(node.id == state.id, "the nodes moved position");
539 node.value = state.value;
540 }
543function flattenSignalGraph(nodes) {
544 var nodesById = {};
546 function addAllToDict(node) {
547 nodesById[node.id] = node;
548 node.kids.forEach(addAllToDict);
549 }
550 nodes.forEach(addAllToDict);
552 var allNodes = Object.keys(nodesById).sort().map(function(key) {
553 return nodesById[key];
554 });
555 return allNodes;
556};
558}());