2Elm.Native.Keyboard = function(elm) {
4 elm.Native = elm.Native || {};
5 if (elm.Native.Keyboard) return elm.Native.Keyboard;
7 var Signal = Elm.Signal(elm);
8 var NList = Elm.Native.List(elm);
9 var Maybe = Elm.Maybe(elm);
11 var keysDown = Signal.constant(NList.Nil);
12 var charPressed = Signal.constant(Maybe.Nothing);
15 if (NList.member(e.keyCode)(keysDown.value)) return;
16 var list = NList.Cons(e.keyCode, keysDown.value);
17 var hasListener = elm.notify(keysDown.id, list);
18 if (!hasListener) elm.node.removeEventListener('keydown', down);
21 function notEq(kc) { return kc !== e.keyCode; }
22 var codes = NList.filter(notEq)(keysDown.value);
23 var hasListener = elm.notify(keysDown.id, codes);
24 if (!hasListener) elm.node.removeEventListener('keyup', up);
27 var hasListener = elm.notify(keysDown.id, NList.Nil);
28 if (!hasListener) elm.node.removeEventListener('blur', blur);
31 var next = Maybe.Just(e.charCode || e.keyCode);
32 var hasListener = elm.notify(charPressed.id, next);
33 elm.notify(charPressed.id, Maybe.Nothing);
34 if (!hasListener) elm.node.removeEventListener('keypress', press);
37 elm.node.addEventListener('keydown' , down );
38 elm.node.addEventListener('keyup' , up );
39 elm.node.addEventListener('blur' , blur );
40 elm.node.addEventListener('keypress', press);
42 function keySignal(f) {
43 var signal = A2( Signal.lift, f, elm.Keyboard.Raw.keysDown );
44 keysDown.defaultNumberOfKids += 1;
45 signal.defaultNumberOfKids = 0;
49 function dir(up, down, left, right) {
52 while (ks.ctor == "Cons") {
54 case left : --x; break;
55 case right: ++x; break;
57 case down : --y; break;
61 return { _:{}, x:x, y:y };
66 function is(key) { return keySignal(NList.member(key)); }
68 return elm.Native.Keyboard = {
72 charPressed:charPressed
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