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elk/Examples/elm-js/FrameRate/FrameRate.elm
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2module FrameRate where
4import Data.Maybe (mapMaybe)
5import Foreign.JavaScript
6import Signal.Keyboard.Raw
7import Signal.Input
10foreign import jsevent "trigger" (castIntToJSNumber 0)
11 jsTime :: Signal JSNumber
13foreign export jsevent "finished"
14 done :: Signal JSBool
16foreign export jsevent "desiredFPS"
17 desiredFPS :: Signal JSNumber
19desiredFPS = constant (castIntToJSNumber 30)
21time = lift castJSNumberToFloat jsTime
24-- Calculate FPS based on incoming times.
26getFPS ts =
27 let len = length ts in
28 if len > 1 then (len-1) / (head ts - last ts) else 0
29truncate n = castJSNumberToInt (castFloatToJSNumber $ 100 * n) / 100
30fps = lift (truncate . getFPS) (foldp (\t ts -> take 10 (t:ts)) [0] time)
33-- Use time and keyboard input to determine the
34-- position of the black square.
36addVecs (x1,y1) (x2,y2) = (x1+x2, y1+y2)
37scaleBy s (x,y) = (x*s, y*s)
39addKey k (x,y) =
40 if k < 37 || k > 40 then (x,y) else
41 if k `mod` 2 == 1 then (x + k - 38, y)
42 else (x, y + k - 39)
44velocity = lift (foldl addKey (0,0)) keysDown
46timestep = lift snd $ foldp (\t1 (t0,d) -> (t1, t1-t0)) (0,0) time
48delta = dropIf (\(x,y) -> x == 0 && y == 0) (0,0) $
49 lift (scaleBy 100) (lift2 scaleBy timestep velocity)
51position = foldp addVecs (0,0) delta
54-- Display moving square and FPS on screen.
56screen pos actual desired =
57 flow down [ collage 400 400 [ outlined black (rect 40 40 pos) ]
58 , plainText "Move the square around with the arrow keys."
59 , text $ toText "Actual frames per second: " ++ show actual
60 , text $ toText "Desired frames per second: " ++ show desired
61 ]
64game = lift3 screen position fps desiredFPS
65done = lift (\_ -> castBoolToJSBool True) game
67main = game