4if (typeof window != 'undefined' && !window.location.origin) {
5 window.location.origin =
6 window.location.protocol + "//" +
7 window.location.hostname +
8 (window.location.port ? (':' + window.location.port) : '');
11Elm.fullscreenDebugHooks = function(module, hotSwapState /* =undefined */) {
12 var exposedDebugger = {};
13 function debuggerAttach(module, hotSwapState) {
15 make: function(runtime) {
16 var wrappedModule = debugModule(module, runtime);
17 exposedDebugger = debuggerInit(wrappedModule, runtime, hotSwapState);
18 return wrappedModule.debuggedModule;
22 var mainHandle = Elm.fullscreen(debuggerAttach(module,hotSwapState));
23 mainHandle.debugger = exposedDebugger;
27var EVENTS_PER_SAVE = 100;
29function debugModule(module, runtime) {
30 var programPaused = false;
31 var recordedEvents = [];
32 var asyncCallbacks = [];
34 var watchTracker = Elm.Native.Debug.make(runtime).watchTracker;
36 var eventsUntilSnapshot = EVENTS_PER_SAVE;
37 runtime.debuggerStatus = runtime.debuggerStatus || {};
38 runtime.debuggerStatus.eventCounter = runtime.debuggerStatus.eventCounter || 0;
40 // runtime is the prototype of wrappedRuntime
41 // so we can access all runtime properties too
42 var wrappedRuntime = Object.create(runtime);
43 wrappedRuntime.notify = notifyWrapper;
44 wrappedRuntime.setTimeout = setTimeoutWrapper;
46 // make a copy of the wrappedRuntime
47 var assignedPropTracker = Object.create(wrappedRuntime);
48 var debuggedModule = module.make(assignedPropTracker);
50 // make sure the signal graph is actually a signal & extract the visual model
51 if ( !('recv' in debuggedModule.main) ) {
52 debuggedModule.main = Elm.Signal.make(runtime).constant(debuggedModule.main);
55 // The main module stores imported modules onto the runtime.
56 // To ensure only one instance of each module is created,
57 // we assign them back on the original runtime object.
58 Object.keys(assignedPropTracker).forEach(function(key) {
59 runtime[key] = assignedPropTracker[key];
62 var signalGraphNodes = flattenSignalGraph(wrappedRuntime.inputs);
63 var tracePath = tracePathInit(runtime, debuggedModule.main);
65 snapshots.push(snapshotSignalGraph(signalGraphNodes));
67 function notifyWrapper(id, v) {
68 var timestep = runtime.timer.now();
71 // ignore async events generated while playing back
72 // or user events while program is paused
76 recordEvent(id, v, timestep);
77 var changed = runtime.notify(id, v, timestep);
78 snapshotOnCheckpoint();
80 parent.window.postMessage("elmNotify", window.location.origin);
86 function setTimeoutWrapper(func, delayMs) {
88 // Don't push timers and such to the callback stack while we're paused.
89 // It causes too many callbacks to be fired during unpausing.
92 var cbObj = { func:func, delayMs:delayMs, timerId:0, executed:false };
93 var timerId = setTimeout(function() {
94 cbObj.executed = true;
97 cbObj.timerId = timerId;
98 asyncCallbacks.push(cbObj);
102 function recordEvent(id, v, timestep) {
103 watchTracker.pushFrame();
104 recordedEvents.push({ id:id, value:v, timestep:timestep });
105 runtime.debuggerStatus.eventCounter += 1;
108 function clearAsyncCallbacks() {
109 asyncCallbacks.forEach(function(timer) {
110 if (!timer.executed) {
111 clearTimeout(timer.timerId);
116 function clearRecordedEvents() {
118 runtime.debuggerStatus.eventCounter = 0;
121 function getRecordedEventsLength() {
122 return recordedEvents.length;
125 function getRecordedEventAt(i) {
126 return recordedEvents[i];
129 function copyRecordedEvents() {
130 return recordedEvents.slice();
133 function loadRecordedEvents(events) {
134 recordedEvents = events.slice();
137 function clearSnapshots() {
138 snapshots = [snapshotSignalGraph(signalGraphNodes)];
141 function getSnapshotAt(i) {
142 var snapshotEvent = Math.floor(i / EVENTS_PER_SAVE);
143 assert(snapshotEvent < snapshots.length && snapshotEvent >= 0,
144 "Out of bounds index: " + snapshotEvent);
145 return snapshots[snapshotEvent];
148 function snapshotOnCheckpoint() {
149 if (eventsUntilSnapshot === 1) {
150 snapshots.push(snapshotSignalGraph(signalGraphNodes));
151 eventsUntilSnapshot = EVENTS_PER_SAVE;
153 eventsUntilSnapshot -= 1;
157 function setPaused() {
158 programPaused = true;
159 clearAsyncCallbacks();
160 pauseTime = Date.now();
161 tracePath.stopRecording();
162 preventInputEvents();
165 function setContinue(position) {
166 var pauseDelay = Date.now() - pauseTime;
167 runtime.timer.addDelay(pauseDelay);
168 programPaused = false;
170 // we need to dump the events that are ahead of where we're continuing.
171 var lastSnapshotPosition = Math.floor(position / EVENTS_PER_SAVE);
172 eventsUntilSnapshot = EVENTS_PER_SAVE - (position % EVENTS_PER_SAVE);
173 snapshots = snapshots.slice(0, lastSnapshotPosition + 1);
175 if (position < getRecordedEventsLength()) {
176 var lastEventTime = recordedEvents[position].timestep;
177 var scrubTime = runtime.timer.now() - lastEventTime;
178 runtime.timer.addDelay(scrubTime);
181 recordedEvents = recordedEvents.slice(0, position);
182 tracePath.clearTracesAfter(position);
183 runtime.debuggerStatus.eventCounter = position;
184 executeCallbacks(asyncCallbacks);
187 tracePath.startRecording();
190 function getPaused() {
191 return programPaused;
194 function preventInputEvents(){
196 [ "click", "mousemove", "mouseup", "mousedown", "mouseclick"
197 , "keydown", "keypress", "keyup", "touchstart", "touchend"
198 , "touchcancel", "touchleave", "touchmove", "pointermove"
199 , "pointerdown", "pointerup", "pointerover", "pointerout"
200 , "pointerenter", "pointerleave", "pointercancel"
203 var ignore = function(e) {
204 var evt = e ? e : window.event;
205 if (evt.stopPropagation) {
206 evt.stopPropagation();
208 if (evt.cancelBubble !== null) {
209 evt.cancelBubble = true;
211 if (evt.preventDefault) {
212 evt.preventDefault();
217 var ignoringDiv = document.getElementById("elmEventIgnorer");
219 ignoringDiv = document.createElement("div");
220 ignoringDiv.id = "elmEventIgnorer";
221 ignoringDiv.style.position = "absolute";
222 ignoringDiv.style.top = "0px";
223 ignoringDiv.style.left = "0px";
224 ignoringDiv.style.width = "100%";
225 ignoringDiv.style.height = "100%";
227 for (var i = events.length; i-- ;) {
228 ignoringDiv.addEventListener(events[i], ignore, true);
230 runtime.node.appendChild(ignoringDiv);
234 function permitInputEvents(){
235 var ignoringDiv = document.getElementById("elmEventIgnorer");
236 ignoringDiv.parentNode.removeChild(ignoringDiv);
240 debuggedModule: debuggedModule,
241 signalGraphNodes: signalGraphNodes,
242 initialSnapshot: snapshotSignalGraph(signalGraphNodes),
243 initialAsyncCallbacks: asyncCallbacks.slice(),
245 clearAsyncCallbacks: clearAsyncCallbacks,
246 clearRecordedEvents: clearRecordedEvents,
247 getRecordedEventsLength: getRecordedEventsLength,
248 getRecordedEventAt: getRecordedEventAt,
249 copyRecordedEvents: copyRecordedEvents,
250 loadRecordedEvents: loadRecordedEvents,
251 clearSnapshots: clearSnapshots,
252 getSnapshotAt: getSnapshotAt,
253 snapshotOnCheckpoint: snapshotOnCheckpoint,
254 getPaused: getPaused,
255 setPaused: setPaused,
256 setContinue: setContinue,
257 tracePath: tracePath,
258 watchTracker: watchTracker
262// The debuggerHistory variable is passed in on hotswap. It represents
263// the a state of the debugger for it to assume during init. It contains
264// the paused state of the debugger, the recorded events, and the current
265// event being processed.
266function debuggerInit(debugModule, runtime, debuggerHistory /* =undefined */) {
267 var currentEventIndex = 0;
269 function resetProgram(position) {
270 var closestSnapshot = debugModule.getSnapshotAt(position);
271 debugModule.clearAsyncCallbacks();
272 restoreSnapshot(debugModule.signalGraphNodes, closestSnapshot);
276 function restartProgram() {
279 debugModule.watchTracker.clear();
280 debugModule.tracePath.clearTraces();
281 debugModule.setContinue(0);
282 debugModule.clearRecordedEvents();
283 debugModule.clearSnapshots();
284 executeCallbacks(debugModule.initialAsyncCallbacks);
287 function pauseProgram() {
288 debugModule.setPaused();
289 currentEventIndex = debugModule.getRecordedEventsLength();
292 function continueProgram() {
293 if (debugModule.getPaused())
295 var closestSnapshotIndex =
296 Math.floor(currentEventIndex / EVENTS_PER_SAVE) * EVENTS_PER_SAVE;
297 resetProgram(currentEventIndex);
298 var continueIndex = currentEventIndex;
299 currentEventIndex = closestSnapshotIndex;
300 stepTo(continueIndex);
301 debugModule.setContinue(currentEventIndex);
305 function stepTo(index) {
306 if (!debugModule.getPaused()) {
307 debugModule.setPaused();
311 if (index < 0 || index > getMaxSteps()) {
312 throw "Index out of bounds: " + index;
315 if (index < currentEventIndex) {
316 var closestSnapshotIndex = Math.floor(index / EVENTS_PER_SAVE) * EVENTS_PER_SAVE;
318 currentEventIndex = closestSnapshotIndex;
321 while (currentEventIndex < index) {
322 var nextEvent = debugModule.getRecordedEventAt(currentEventIndex);
323 runtime.notify(nextEvent.id, nextEvent.value, nextEvent.timestep);
325 currentEventIndex += 1;
329 function getMaxSteps() {
330 return debugModule.getRecordedEventsLength();
333 function redrawGraphics() {
334 var main = debugModule.debuggedModule.main
335 for (var i = main.kids.length ; i-- ; ) {
336 main.kids[i].recv(runtime.timer.now(), true, main.id);
340 function getHotSwapState() {
341 var continueIndex = currentEventIndex;
342 if (!debugModule.getPaused()) {
343 continueIndex = getMaxSteps();
346 paused: debugModule.getPaused(),
347 recordedEvents: debugModule.copyRecordedEvents(),
348 currentEventIndex: continueIndex
353 var parentNode = runtime.node.parentNode;
354 parentNode.removeChild(debugModule.tracePath.canvas);
355 parentNode.removeChild(runtime.node);
358 if (debuggerHistory) {
359 // The problem is that we want to previous paused state. But
360 // by the time JS reaches here, the old code has been swapped out
361 // and the new modules are being generated. So we can ask the
362 // debugging console what it thinks the pause state is and go
364 var paused = debuggerHistory.paused;
365 debugModule.setPaused();
366 debugModule.loadRecordedEvents(debuggerHistory.recordedEvents);
367 var index = getMaxSteps();
368 runtime.debuggerStatus.eventCounter = 0;
369 debugModule.tracePath.clearTraces();
371 // draw new trace path
372 debugModule.tracePath.startRecording();
373 while(currentEventIndex < index) {
374 var nextEvent = debugModule.getRecordedEventAt(currentEventIndex);
375 runtime.debuggerStatus.eventCounter += 1;
376 runtime.notify(nextEvent.id, nextEvent.value, nextEvent.timestep);
377 debugModule.snapshotOnCheckpoint();
378 currentEventIndex += 1;
380 debugModule.tracePath.stopRecording();
382 stepTo(debuggerHistory.currentEventIndex);
384 debugModule.setContinue(debuggerHistory.currentEventIndex);
388 runtime.node.parentNode.appendChild(debugModule.tracePath.canvas);
391 restart: restartProgram,
393 kontinue: continueProgram,
394 getMaxSteps: getMaxSteps,
396 getPaused: debugModule.getPaused,
397 getHotSwapState: getHotSwapState,
399 allNodes: debugModule.signalGraphNodes,
400 watchTracker: debugModule.watchTracker
406function Point(x, y) {
410 this.translate = function(x, y) {
411 return new Point(this.x + x, this.y + y);
414 this.equals = function(p) {
415 return this.x == p.x && this.y == p.y;
419function tracePathInit(runtime, signalGraphMain) {
420 var List = Elm.List.make(runtime);
421 var Signal = Elm.Signal.make(runtime);
422 var tracePathNode = A2(Signal.lift, graphicsUpdate, signalGraphMain);
423 var tracePathCanvas = createCanvas();
424 var tracePositions = {};
425 var recordingTraces = true;
427 function findPositions(currentScene) {
429 function processElement(elem, offset) {
430 if (elem.element.ctor == "Custom" && elem.element.type == "Collage")
432 List.map(F2(processForm)(offset))(elem.element.model.forms);
436 function processForm(offset, form) {
437 if (form.form.ctor == "FElement")
439 processElement(form.form._0, offset.translate(form.x, -form.y));
441 if (form.form.ctor == "FGroup")
443 var newOffset = offset.translate(form.x, -form.y);
444 List.map(F2(processForm)(newOffset))(form.form._1);
446 if (form.debugTracePathId)
448 positions[form.debugTracePathId] = new Point(form.x + offset.x, -form.y + offset.y);
452 processElement(currentScene, new Point(0, 0));
456 function appendPositions(positions) {
457 for (var id in positions) {
458 var pos = positions[id];
459 if (tracePositions.hasOwnProperty(id)) {
460 tracePositions[id].push(pos);
463 tracePositions[id] = [pos];
465 if (tracePositions[id].length < runtime.debuggerStatus.eventCounter) {
466 var padCount = runtime.debuggerStatus.eventCounter - tracePositions[id].length;
467 var lastTracePosition = tracePositions[id][tracePositions[id].length - 1];
468 for (var i = padCount; i--;) {
469 tracePositions[id].push(lastTracePosition)
472 assert(tracePositions[id].length === runtime.debuggerStatus.eventCounter,
473 "We don't have a 1-1 mapping of trace positions to events");
477 function graphicsUpdate(currentScene) {
478 if (!recordingTraces) {
482 var ctx = tracePathCanvas.getContext('2d');
483 ctx.clearRect(0, 0, tracePathCanvas.width, tracePathCanvas.height);
486 ctx.translate(ctx.canvas.width/2, ctx.canvas.height/2);
487 appendPositions(findPositions(currentScene));
488 for (var id in tracePositions)
491 var points = tracePositions[id];
492 for (var i=0; i < points.length; i++)
496 ctx.moveTo(p.x, p.y);
499 ctx.lineTo(p.x, p.y);
503 ctx.strokeStyle = "rgba(50, 50, 50, 0.4)";
510 function clearTraces() {
514 function stopRecording() {
515 recordingTraces = false;
518 function startRecording() {
519 recordingTraces = true;
522 function clearTracesAfter(position) {
524 for (var id in tracePositions) {
525 newTraces[id] = tracePositions[id].slice(0,position);
527 tracePositions = newTraces;
531 graphicsUpdate: graphicsUpdate,
532 canvas: tracePathCanvas,
533 clearTraces: clearTraces,
534 clearTracesAfter: clearTracesAfter,
535 stopRecording: stopRecording,
536 startRecording: startRecording
540function executeCallbacks(callbacks) {
541 callbacks.forEach(function(timer) {
542 if (!timer.executed) {
543 var func = timer.func;
544 timer.executed = true;
550function createCanvas() {
551 var c = document.createElement('canvas');
552 c.width = window.innerWidth;
553 c.height = window.innerHeight;
554 c.style.position = "absolute";
557 c.style.pointerEvents = "none";
561function assert(bool, msg) {
563 throw "Assertion error: " + msg;
567function snapshotSignalGraph(signalGraphNodes) {
570 signalGraphNodes.forEach(function(node) {
571 nodeValues.push({ value: node.value, id: node.id });
577function restoreSnapshot(signalGraphNodes, snapshot) {
578 assert(signalGraphNodes.length == snapshot.length,
579 "saved program state has wrong length");
580 for (var i=0; i < signalGraphNodes.length; i++) {
581 var node = signalGraphNodes[i];
582 var state = snapshot[i];
583 assert(node.id == state.id, "the nodes moved position");
585 node.value = state.value;
589function flattenSignalGraph(nodes) {
592 function addAllToDict(node) {
593 nodesById[node.id] = node;
594 node.kids.forEach(addAllToDict);
596 nodes.forEach(addAllToDict);
598 var allNodes = Object.keys(nodesById).sort().map(function(key) {
599 return nodesById[key];
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