@@ -9,13 +9,35 @@ Elm.Native.Graphics.WebGL.make = function(elm) {
99 if (elm.Native.Graphics.WebGL.values) return elm.Native.Graphics.WebGL.values;
1010
1111 var newNode = ElmRuntime.use(ElmRuntime.Render.Utils).newElement;
12−
13− var Signal = Elm.Signal.make(elm);
1412 var newElement = Elm.Graphics.Element.make(elm).newElement;
13+
14+ var List = Elm.Native.List.make(elm);
15+ var MJS = Elm.Native.MJS.make(elm);
1516 var Utils = Elm.Native.Utils.make(elm);
17+ var Signal = Elm.Signal.make(elm);
1618 var Tuple2 = Utils.Tuple2;
17− var MJS = Elm.Native.MJS.make(elm);
18− var List = Elm.Native.List.make(elm);
19+
20+ function loadTex(source) {
21+
22+ var response = Signal.constant(elm.Http.values.Waiting);
23+
24+ var img = new Image();
25+
26+ img.onload = function() {
27+ var success = elm.Http.values.Success({img:img});
28+ elm.notify(response.id, success);
29+ }
30+
31+ img.onerror = function(e) {
32+ var failure = A2(elm.Http.values.Failure,0,"Failed");
33+ elm.notify(response.id, failure);
34+ }
35+
36+ img.src = source;
37+
38+ return response;
39+
40+ }
1941
2042 function model(vert, frag, buffer, uniforms) {
2143
@@ -28,6 +50,21 @@ Elm.Native.Graphics.WebGL.make = function(elm) {
2850
2951 }
3052
53+ function do_texture (gl, img) {
54+
55+ var tex = gl.createTexture();
56+ console.log("Created texture");
57+ gl.bindTexture(gl.TEXTURE_2D, tex);
58+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
59+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
60+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
61+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
62+ gl.generateMipmap(gl.TEXTURE_2D);
63+ //gl.bindTexture(gl.TEXTURE0, null);
64+ return tex;
65+
66+ }
67+
3168 function do_compile (gl, src, tipe) {
3269
3370 var shader = gl.createShader(tipe);
@@ -171,6 +208,7 @@ Elm.Native.Graphics.WebGL.make = function(elm) {
171208 gl.useProgram(program);
172209
173210 var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
211+ var textureCounter = 0;
174212 for (var i = 0; i < numUniforms; i += 1) {
175213 var uniform = gl.getActiveUniform(program, i);
176214 var uniformLocation = gl.getUniformLocation(program, uniform.name);
@@ -187,6 +225,23 @@ Elm.Native.Graphics.WebGL.make = function(elm) {
187225 case gl.FLOAT_MAT4:
188226 gl.uniformMatrix4fv(uniformLocation, false, m.uniforms[uniform.name]);
189227 break;
228+ case gl.SAMPLER_2D:
229+ var texture = m.uniforms[uniform.name];
230+ var tex = undefined;
231+ if (texture.id) {
232+ tex = model.cache.textures[texture.id];
233+ } else {
234+ texture.id = Utils.guid();
235+ }
236+ if (!tex) {
237+ tex = do_texture(gl, texture.img);
238+ }
239+ var activeName = 'TEXTURE' + textureCounter;
240+ gl.activeTexture(gl[activeName]);
241+ gl.bindTexture(gl.TEXTURE_2D,tex);
242+ gl.uniform1i(uniformLocation, textureCounter);
243+ textureCounter += 1;
244+ break;
190245 default:
191246 console.log("Unsupported uniform type: " + uniform.type);
192247 break;
@@ -296,6 +351,7 @@ Elm.Native.Graphics.WebGL.make = function(elm) {
296351 }
297352
298353 return elm.Native.Graphics.WebGL.values = {
354+ loadTex:loadTex,
299355 model:F4(model),
300356 webgl:F2(webgl)
301357 };