@@ -1,494 +0,0 @@
1−Elm.Native.Array = {};
2−Elm.Native.Array.make = function(elm) {
3− elm.Native = elm.Native || {};
4− elm.Native.Array = elm.Native.Array || {};
5− if (elm.Native.Array.values) return elm.Native.Array.values;
6− if ('values' in Elm.Native.Array)
7− return elm.Native.Array.values = Elm.Native.Array.values;
9− var List = Elm.Native.List.make(elm);
11− // A RRB-Tree has two distinct data types.
12− // Leaf -> "height" is always 0
13− // "table" is an array of elements
14− // Node -> "height" is always greater than 0
15− // "table" is an array of child nodes
16− // "lengths" is an array of accumulated lengths of the child nodes
18− // M is the maximal table size. 32 seems fast. E is the allowed increase
19− // of search steps when concatting to find an index. Lower values will
20− // decrease balancing, but will increase search steps.
25− var empty = { ctor:"_Array", height:0, table:new Array() };
27− // Gets the value at index i recursively.
28− function get(i, array) {
29− if (i < 0 || i >= length(array)) {
30− throw new Error("Index " + i + " is out of range. Check the length of " +
31− "your array first or use getMaybe or getWithDefault.");
33− return unsafeGet(i, array);
36− function unsafeGet(i, array) {
37− if (array.height == 0) {
38− return array.table[i];
40− var slot = getSlot(i, array);
41− var offset = slot > 0 ? array.lengths[slot-1] : 0;
42− return unsafeGet(i - offset, array.table[slot]);
45− // Sets the value at the index i. Only the nodes leading to i will get
46− // copied and updated.
47− function set(i, item, a) {
48− if (length(a) <= i) {
51− var newA = nodeCopy(a);
52− newA.table = a.table.slice();
55− newA.table[i] = item;
57− var slot = getSlot(i, a);
58− var sub = slot > 0 ? a.lengths[slot-1] : 0;
59− newA.table[slot] = set(i - sub, item, a.table[slot]);
64− // Pushes an item via push_ to the bottom right of a tree.
65− function push(item, a) {
66− var pushed = push_(item, a);
67− if (pushed !== null) {
71− var newTree = create(item, a.height);
72− return siblise(a, newTree);
75− // Recursively tries to push an item to the bottom-right most
76− // tree possible. If there is no space left for the item,
77− // null will be returned.
78− function push_(item, a) {
79− // Handle resursion stop at leaf level.
81− if (a.table.length < M) {
82− var newA = { ctor:"_Array", height:0, table:a.table.slice() };
83− newA.table.push(item);
91− var pushed = push_(item, botRight(a));
93− // There was space in the bottom right tree, so the slot will
95− if (pushed != null) {
96− var newA = nodeCopy(a);
97− newA.table[newA.table.length - 1] = pushed;
98− newA.lengths[newA.lengths.length - 1]++;
102− // When there was no space left, check if there is space left
103− // for a new slot with a tree which contains only the item
105− if (a.table.length < M) {
106− var newSlot = create(item, a.height - 1);
107− var newA = nodeCopy(a);
108− newA.table.push(newSlot);
109− newA.lengths.push(newA.lengths[newA.lengths.length - 1] + length(newSlot));
116− // Converts an array into a list of elements.
117− function toList(a) {
118− return toList_(List.Nil, a);
121− function toList_(list, a) {
122− for (var i = a.table.length - 1; i >= 0; i--) {
123− list = a.height == 0 ? List.Cons(a.table[i], list) : toList_(list, a.table[i]);
128− // Maps a function over the elements of an array.
129− function map(f, a) {
130− var newA = { ctor:"_Array", height:a.height, table:new Array(a.table) };
131− if (a.height > 0) { newA.lengths = a.lengths; }
132− for (var i = 0; i < a.table.length; i++) {
133− newA.table[i] = a.height == 0 ? f(a.table[i]) : map(f, a.table[i]);
138− // Maps a function over the elements with their index as first argument.
139− function indexedMap(f, a) {
140− var newA = { ctor:"_Array", height:a.height, table:new Array(a.table) };
141− if (a.height > 0) { newA.lengths = a.lengths; }
142− for (var i = 0; i < a.table.length; i++) {
143− newA.table[i] = a.height == 0 ? A2(f, i, a.table[i]) : indexedMap(f, a.table[i]);
148− function foldl(f, b, a) {
149− for (var i = a.table.length - 1; i >= 0; i--) {
150− b = A2(f, a.height == 0 ? a.table[i] : foldl(f, b, a.table[i]), b);
155− function foldr(f, b, a) {
156− for (var i = 0; i < a.table.length; i++) {
157− b = A2(f, a.height == 0 ? a.table[i] : foldr(f, b, a.table[i]), b);
162− // Returns a sliced tree. "to" is inclusive, but this may change,
163− // when I understand, why e.g. JS does not handle it this way. :-)
164− // If "from" or "to" is negative, they will select from the end on.
165− // TODO: currently, it slices the right, then the left. This can be
167− function slice(from, to, a) {
168− if (from < 0) { from += length(a); }
169− if (to < 0) { to += length(a); }
170− return sliceLeft(from, sliceRight(to, a));
173− function sliceRight(to, a) {
174− if (to == length(a)) {
178− // Handle leaf level.
179− if (a.height == 0) {
180− var newA = { ctor:"_Array", height:0 };
181− newA.table = a.table.slice(0, to + 1);
185− // Slice the right recursively.
186− var right = getSlot(to, a);
187− var sliced = sliceRight(to - (right > 0 ? a.lengths[right - 1] : 0), a.table[right]);
189− // Maybe the a node is not even needed, as sliced contains the whole slice.
195− var newA = { ctor:"_Array", height:a.height
196− , table:a.table.slice(0, right + 1)
197− , lengths:a.lengths.slice(0, right + 1) };
198− newA.table[right] = sliced;
199− newA.lengths[right] = length(sliced) + (right > 0 ? newA.lengths[right - 1] : 0);
203− function sliceLeft(from, a) {
208− // Handle leaf level.
209− if (a.height == 0) {
210− var newA = { ctor:"_Array", height:0 };
211− newA.table = a.table.slice(from, a.table.length + 1);
215− // Slice the left recursively.
216− var left = getSlot(from, a);
217− var sliced = sliceLeft(from - (left > 0 ? a.lengths[left - 1] : 0), a.table[left]);
219− // Maybe the a node is not even needed, as sliced contains the whole slice.
220− if (left == a.table.length - 1) {
225− var newA = { ctor:"_Array", height:a.height
226− , table:a.table.slice(left, a.table.length + 1)
227− , lengths:new Array(a.table.length - left) };
228− newA.table[left] = sliced;
230− for (var i = 0; i < newA.table.length; i++) {
231− len += length(newA.table[i]);
232− newA.lengths[i] = len;
238− // Appends two trees.
239− // TODO: Add support for appending trees of different sizes. Current
240− // behavior will just rise the lower tree and then append them.
241− function append(a,b) {
242− if (b.height > a.height) { return append(parentise(a, b.height), b); }
243− if (a.height > b.height) { return append(a, parentise(b, a.height)); }
244− if (a.height == 0) { return append(parentise(a, 1), parentise(b, 1)); }
246− var c = append_(a, b);
247− if (c[1].table.length > 0) {
248− return siblise(c[0], c[1]);
254− // Returns an array of two nodes. The second node _may_ be empty. This case
255− // needs to be handled by the function, that called append_. May be only
256− // called for trees with an minimal height of 1.
257− function append_(a, b) {
258− if (a.height == 1) {
259− // Check if balancing is needed and return based on that.
260− var toRemove = calcToRemove(a, b);
261− if (toRemove <= E) {
265− return shuffle(a, b, toRemove);
268− var appended = append_(botRight(a), botLeft(b));
269− a = nodeCopy(a), b = nodeCopy(b);
271− // Adjust the bottom right side of the new tree.
272− a.table[a.table.length - 1] = appended[0];
273− a.lengths[a.lengths.length - 1] = length(appended[0])
274− a.lengths[a.lengths.length - 1] += a.lengths.length > 1 ? a.lengths[a.lengths.length - 2] : 0;
276− // Adjust the bottom left side of the new tree.
277− if (appended[1].table.length > 0) {
278− b.table[0] = appended[1];
279− b.lengths[0] = length(appended[1]);
280− for (var i = 1, len = length(b.table[0]); i < b.lengths.length; i++) {
281− len += length(b.table[i]);
286− for (var i = 1; i < b.lengths.length; i++) {
287− b.lengths[i] = b.lengths[i] - b.lengths[0];
292− // Check if balancing is needed and return based on that.
293− var toRemove = calcToRemove(a, b);
294− if (toRemove <= E || b.table.length == 0) {
298− return shuffle(a, b, toRemove);
301− // Returns the extra search steps for E. Refer to the paper.
302− function calcToRemove(a, b) {
304− for (var i = 0; i < a.table.length; i++) {
305− subLengths += a.table[i].table.length;
307− for (var i = 0; i < b.table.length; i++) {
308− subLengths += b.table[i].table.length;
311− var toRemove = a.table.length + b.table.length
312− return toRemove - (Math.floor((subLengths - 1) / M) + 1);
315− // get2, set2 and saveSlot are helpers for accessing elements over two arrays.
316− function get2(a, b, index) {
317− return index < a.length ? a[index] : b[index - a.length];
320− function set2(a, b, index, value) {
321− if (index < a.length) {
324− b[index - a.length] = value;
328− function saveSlot(a, b, index, slot) {
329− set2(a.table, b.table, index, slot);
331− var l = (index == 0 || index == a.lengths.length) ?
332− 0 : get2(a.lengths, a.lengths, index - 1);
333− set2(a.lengths, b.lengths, index, l + length(slot));
336− // Creates a node or leaf with a given length at their arrays for perfomance.
337− // Is only used by shuffle.
338− function createNode(h, length) {
339− if (length < 0) { length = 0; }
340− var a = { ctor:"_Array", height:h, table:new Array(length) };
342− a.lengths = new Array(length);
347− // Returns an array of two balanced nodes.
348− function shuffle(a, b, toRemove) {
349− var newA = createNode(a.height, Math.min(M, a.table.length + b.table.length - toRemove));
350− var newB = createNode(a.height, newA.table.length - (a.table.length + b.table.length - toRemove));
352− // Skip the slots with size M. More precise: copy the slot references
355− while (get2(a.table, b.table, read).table.length % M == 0) {
356− set2(newA.table, newB.table, read, get2(a.table, b.table, read));
357− set2(newA.lengths, newB.lengths, read, get2(a.lengths, b.lengths, read));
361− // Pulling items from left to right, caching in a slot before writing
362− // it into the new nodes.
364− var slot = new createNode(a.height - 1, 0);
367− // If the current slot is still containing data, then there will be at
368− // least one more write, so we do not break this loop yet.
369− while (read - write - (slot.table.length > 0 ? 1 : 0) < toRemove) {
370− // Find out the max possible items for copying.
371− var source = get2(a.table, b.table, read);
372− var to = Math.min(M - slot.table.length, source.table.length)
374− // Copy and adjust size table.
375− slot.table = slot.table.concat(source.table.slice(from, to));
376− if (slot.height > 0) {
377− var len = slot.lengths.length;
378− for (var i = len; i < len + to - from; i++) {
379− slot.lengths[i] = length(slot.table[i]);
380− slot.lengths[i] += (i > 0 ? slot.lengths[i - 1] : 0);
386− // Only proceed to next slots[i] if the current one was
388− if (source.table.length <= to) {
392− // Only create a new slot if the current one is filled up.
393− if (slot.table.length == M) {
394− saveSlot(newA, newB, write, slot);
395− slot = createNode(a.height - 1,0);
400− // Cleanup after the loop. Copy the last slot into the new nodes.
401− if (slot.table.length > 0) {
402− saveSlot(newA, newB, write, slot);
406− // Shift the untouched slots to the left
407− while (read < a.table.length + b.table.length ) {
408− saveSlot(newA, newB, write, get2(a.table, b.table, read));
412− return [newA, newB];
415− // Navigation functions
416− function botRight(a) { return a.table[a.table.length - 1]; }
417− function botLeft(a) { return a.table[0]; }
419− // Copies a node for updating. Note that you should not use this if
420− // only updating only one of "table" or "lengths" for performance reasons.
421− function nodeCopy(a) {
422− var newA = { ctor:"_Array", height:a.height
423− , table:a.table.slice() };
424− if (a.height > 0) { newA.lengths = a.lengths.slice(); }
428− // Returns how many items are in the tree.
429− function length(array) {
430− if (array.height == 0) {
431− return array.table.length;
433− return array.lengths[array.lengths.length - 1];
437− // Calculates in which slot of "table" the item probably is, then
438− // find the exact slot via forward searching in "lengths". Returns the index.
439− function getSlot(i, a) {
440− var slot = Math.floor(i / (Math.pow(M, a.height)));
441− while (a.lengths[slot] <= i) {
447− // Recursively creates a tree with a given height containing
448− // only the given item.
449− function create(item, h) {
451− return { ctor:"_Array", height:0
454− return { ctor:"_Array", height:h
455− , table:[create(item, h - 1)]
460− // Recursively creates a tree that contains the given tree.
461− function parentise(tree, h) {
462− if (h == tree.height) {
465− return { ctor:"_Array", height:h
466− , table:[parentise(tree, h - 1)]
467− , lengths:[length(tree)] };
471− // Emphasizes blood brotherhood beneath two trees.
472− function siblise(a, b) {
473− return { ctor:"_Array", height:a.height + 1
475− , lengths:[length(a), length(a) + length(b)] };
478− Elm.Native.Array.values = {
487− indexedMap:F2(indexedMap),
493− return elm.Native.Array.values = Elm.Native.Array.values;