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712f824moved all GLSL tipe stuff out of constrain and into Parse HelperJohn P Mayer Jr 3e63279Merge remote-tracking branch 'evan/dev' into topic/webglJohn P Mayer Jr cf016eaMerge branch 'dev' into topic/webglJohn P Mayer Jr 6785c5cMerge branch 'dev' into topic/webglJohn P Mayer Jr ed58c3fadded some more of MJS, and needed my own custom makeCoords util matrixJohn P Mayer Jr 469be37added more to MJSJohn P Mayer Jr cdfad03Merge branch 'dev' into topic/webglJohn P Mayer Jr 4384bf8The box is resizableJohn P Mayer Jr a8a4f79first pass at doing canvas resizing and redrawingJohn P Mayer Jr be90dd6Merge branch 'dev' into topic/webglJohn P Mayer Jr 3e2d2e9spinning cube demo!John P Mayer Jr 1dda7e0Merge remote-tracking branch 'alex/webgl' into topic/webglJohn P Mayer Jr b9e10b4Merge remote-tracking branch 'evan/dev' into topic/webglJohn P Mayer Jr f349ea8fixed!John P Mayer Jr fec4a41partial staging with stuffJohn P Mayer Jr 3c338bdsimplified shader type. added webgl missing throwerrorJohn P Mayer Jr e2fc4danow webgl takes a signal function, so we can do one-time bind and linkJohn P Mayer Jr 1afcf6edone with signal now, but need to stop creating so many buffersJohn P Mayer Jr 68e8bcamuch cleaned API in my opinion, plus a much simpler exampleJohn P Mayer Jr 8bfca73starting something new hereJohn P Mayer Jr c5eec39Merge branch 'dev' into topic/best_practice_webglJohn P Mayer Jr 087562eback to drawing trianglesJohn P Mayer Jr f71cbfaanother paranoid commitJohn P Mayer Jr c54cd59paranoid saveJohn P Mayer Jr 7aa4a5acabal gen markdown missingJohn P Mayer Jr 88fce69just some more work fleshing out the interface for gl type templatingJohn P Mayer Jr d690696getting closer, need to turn the list of gl initDecls into a TermNJohn P Mayer Jr 481478demphasis on where i'm stuckJohn P Mayer Jr 62585b7parse and constrain boilerplated done; todo parse source and get shader typeJohn P Mayer Jr e4fe20bAdd fallback to WebGL initialisationAlexander Foremny f53384aMerge branch 'dev' into topic/best_practice_webglJohn P Mayer Jr 2a954d7Merge branch 'dev' into topic/best_practice_webglJohn P Mayer Jr 7ff90c8API nicety changesJohn P Mayer Jr 517b17amatrix stack, vertexPos, and vertexColor all work!John P Mayer Jr df9ebcfMerge branch 'dev' into topic/best_practice_webglJohn P Mayer Jr aacd30afinished makeMesh (creating buffers). TODO draw function!John P Mayer Jr c8a14ffready to do some rendering! got gl program initialized and scene tree at consoleJohn P Mayer Jr 6ed1665better apiJohn P Mayer Jr 4f4e6acgoing with mjsJohn P Mayer Jr f8c7aeagot the plumbing working correctlyJohn P Mayer Jr eef3a4binitial fileJohn P Mayer Jr 44d2c72Debugger: give a type signature for Debug.tracePath so it doesn't make hot swapping fail.Laszlo Pandy 4d1d6a4Debugger: annotate KeyMerge.Laszlo Pandy 4279277Debugger: numbers use max 2 decimal places.Laszlo Pandy f4987aeDebugger: better node types.Laszlo Pandy b5a45e6Debugger: Window.dimensions uses Signal.input.Laszlo Pandy 5c186acDebugger: annotation node types.Laszlo Pandy 55ada9aDebugger: split Signal.constant from Signal.input (for annotation).Laszlo Pandy cbe2c7aDebugger: fix module assignment to runtime with prototype magic.Laszlo Pandy 52ae89cDebugger: move tracePath signal node to trace path module.Laszlo Pandy