Elm.Native.Array = {}; Elm.Native.Array.make = function(elm) { elm.Native = elm.Native || {}; elm.Native.Array = elm.Native.Array || {}; if (elm.Native.Array.values) return elm.Native.Array.values; if ('values' in Elm.Native.Array) return elm.Native.Array.values = Elm.Native.Array.values; var List = Elm.Native.List.make(elm); // A RRB-Tree has two distinct data types. // Leaf -> "height" is always 0 // "table" is an array of elements // Node -> "height" is always greater than 0 // "table" is an array of child nodes // "lengths" is an array of accumulated lengths of the child nodes // M is the maximal table size. 32 seems fast. E is the allowed increase // of search steps when concatting to find an index. Lower values will // decrease balancing, but will increase search steps. var M = 32; var E = 2; // An empty array. var empty = { ctor:"_Array", height:0, table:new Array() }; function get(i, array) { if (i < 0 || i >= length(array)) { throw new Error("Index " + i + " is out of range. Check the length of " + "your array first or use getMaybe or getWithDefault."); } return unsafeGet(i, array); } function unsafeGet(i, array) { for (var x = array.height; x > 0; x--) { var slot = i >> (x * 5); while (array.lengths[slot] <= i) { slot++; } if (slot > 0) { i -= array.lengths[slot - 1]; } array = array.table[slot]; } return array.table[i]; } // Sets the value at the index i. Only the nodes leading to i will get // copied and updated. function set(i, item, array) { if (i < 0 || length(array) <= i) { return array; } return unsafeSet(i, item, array); } function unsafeSet(i, item, array) { array = nodeCopy(array); if (array.height == 0) { array.table[i] = item; } else { var slot = getSlot(i, array); if (slot > 0) { i -= array.lengths[slot - 1]; } array.table[slot] = unsafeSet(i, item, array.table[slot]); } return array; } function initialize(len, f) { if (len == 0) { return empty; } var h = Math.floor(Math.log(len)/Math.log(M)); return initialize_(f, h, 0, len); } function initialize_(f, h, from, to) { if (h == 0) { var table = new Array((to - from) % (M + 1)); for (var i = 0; i < table.length; i++) { table[i] = f(from + i); } return { ctor:"_Array", height:0, table:table }; } var step = Math.pow(M, h); var table = new Array(Math.ceil((to - from) / step)); var lengths = new Array(table.length); for (var i = 0; i < table.length; i++) { table[i] = initialize_( f, h - 1, from + (i * step) , Math.min(from + ((i + 1) * step), to)); lengths[i] = length(table[i]) + (i > 0 ? lengths[i-1] : 0); } return { ctor:"_Array", height:h, table:table, lengths:lengths }; } function fromList(list) { if (list == List.Nil) { return empty; } // Allocate M sized blocks (table) and write list elements to it. var table = new Array(M); var nodes = new Array(); var i = 0; while (list.ctor !== '[]') { table[i] = list._0; list = list._1; i++; // table is full, so we can push a leaf containing it into the // next node. if (i == M) { fromListPush({ ctor:"_Array", height:0, table:table } , nodes); table = new Array(M); i = 0; } } // Maybe there is something left on the table. if (i > 0) { fromListPush({ ctor:"_Array", height:0, table:table.splice(0,i) } , nodes); } // Go through all of the nodes and eventually push them into higher nodes. for (var h = 0; h < nodes.length - 1; h++) { if (nodes[h].table.length > 0) { fromListPush(nodes[h], nodes); } } var head = nodes[nodes.length - 1]; if (head.height > 0 && head.table.length == 1) { return head.table[0]; } else { return head; } } // Push a node into a higher node as a child. function fromListPush(toPush, nodes) { var h = toPush.height; // Maybe the node on this height does not exist. if (nodes.length == h) { nodes.push({ ctor:"_Array", height:h + 1 , table:new Array() , lengths:new Array() }); } nodes[h].table.push(toPush); var len = length(toPush); if (nodes[h].lengths.length > 0) { len += nodes[h].lengths[nodes[h].lengths.length - 1]; } nodes[h].lengths.push(len); if (nodes[h].table.length == M) { fromListPush(nodes[h], nodes); nodes[h] = { ctor:"_Array", height:h + 1 , table:new Array() , lengths:new Array() }; } } // Pushes an item via push_ to the bottom right of a tree. function push(item, a) { var pushed = push_(item, a); if (pushed !== null) { return pushed; } var newTree = create(item, a.height); return siblise(a, newTree); } // Recursively tries to push an item to the bottom-right most // tree possible. If there is no space left for the item, // null will be returned. function push_(item, a) { // Handle resursion stop at leaf level. if (a.height == 0) { if (a.table.length < M) { var newA = { ctor:"_Array", height:0, table:a.table.slice() }; newA.table.push(item); return newA; } else { return null; } } // Recursively push var pushed = push_(item, botRight(a)); // There was space in the bottom right tree, so the slot will // be updated. if (pushed != null) { var newA = nodeCopy(a); newA.table[newA.table.length - 1] = pushed; newA.lengths[newA.lengths.length - 1]++; return newA } // When there was no space left, check if there is space left // for a new slot with a tree which contains only the item // at the bottom. if (a.table.length < M) { var newSlot = create(item, a.height - 1); var newA = nodeCopy(a); newA.table.push(newSlot); newA.lengths.push(newA.lengths[newA.lengths.length - 1] + length(newSlot)); return newA } else { return null; } } // Converts an array into a list of elements. function toList(a) { return toList_(List.Nil, a); } function toList_(list, a) { for (var i = a.table.length - 1; i >= 0; i--) { list = a.height == 0 ? List.Cons(a.table[i], list) : toList_(list, a.table[i]); } return list; } // Maps a function over the elements of an array. function map(f, a) { var newA = { ctor:"_Array", height:a.height, table:new Array(a.table) }; if (a.height > 0) { newA.lengths = a.lengths; } for (var i = 0; i < a.table.length; i++) { newA.table[i] = a.height == 0 ? f(a.table[i]) : map(f, a.table[i]); } return newA; } // Maps a function over the elements with their index as first argument. function indexedMap(f, a) { return indexedMap_(f, a, 0); } function indexedMap_(f, a, from) { var newA = { ctor:"_Array", height:a.height, table:new Array(a.table) }; if (a.height > 0) { newA.lengths = a.lengths; } for (var i = 0; i < a.table.length; i++) { newA.table[i] = a.height == 0 ? A2(f, from + i, a.table[i]) : indexedMap_( f, a.table[i] , i == 0 ? 0 : a.lengths[i - 1]); } return newA; } function foldl(f, b, a) { if (a.height == 0) { for (var i = 0; i < a.table.length; i++) { b = A2(f, a.table[i], b); } } else { for (var i = 0; i < a.table.length; i++) { b = foldl(f, b, a.table[i]); } } return b; } function foldr(f, b, a) { if (a.height == 0) { for (var i = a.table.length; i--; ) { b = A2(f, a.table[i], b); } } else { for (var i = a.table.length; i--; ) { b = foldl(f, b, a.table[i]); } } return b; } // TODO: currently, it slices the right, then the left. This can be // optimized. function slice(from, to, a) { if (from < 0) { from += length(a); } if (to < 0) { to += length(a); } return sliceLeft(from, sliceRight(to, a)); } function sliceRight(to, a) { if (to == length(a)) { return a; } // Handle leaf level. if (a.height == 0) { var newA = { ctor:"_Array", height:0 }; newA.table = a.table.slice(0, to); return newA; } // Slice the right recursively. var right = getSlot(to, a); var sliced = sliceRight(to - (right > 0 ? a.lengths[right - 1] : 0), a.table[right]); // Maybe the a node is not even needed, as sliced contains the whole slice. if (right == 0) { return sliced; } // Create new node. var newA = { ctor:"_Array", height:a.height , table:a.table.slice(0, right) , lengths:a.lengths.slice(0, right) }; if (sliced.table.length > 0) { newA.table[right] = sliced; newA.lengths[right] = length(sliced) + (right > 0 ? newA.lengths[right - 1] : 0); } return newA; } function sliceLeft(from, a) { if (from == 0) { return a; } // Handle leaf level. if (a.height == 0) { var newA = { ctor:"_Array", height:0 }; newA.table = a.table.slice(from, a.table.length + 1); return newA; } // Slice the left recursively. var left = getSlot(from, a); var sliced = sliceLeft(from - (left > 0 ? a.lengths[left - 1] : 0), a.table[left]); // Maybe the a node is not even needed, as sliced contains the whole slice. if (left == a.table.length - 1) { return sliced; } // Create new node. var newA = { ctor:"_Array", height:a.height , table:a.table.slice(left, a.table.length + 1) , lengths:new Array(a.table.length - left) }; newA.table[0] = sliced; var len = 0; for (var i = 0; i < newA.table.length; i++) { len += length(newA.table[i]); newA.lengths[i] = len; } return newA; } // Appends two trees. function append(a,b) { if (a.table.length === 0) { return b; } if (b.table.length === 0) { return a; } var c = append_(a, b); // Check if both nodes can be crunshed together. if (c[0].table.length + c[1].table.length <= M) { if (c[0].table.length === 0) { return c[1]; } if (c[1].table.length === 0) { return c[0]; } // Adjust .table and .lengths c[0].table = c[0].table.concat(c[1].table); if (c[0].height > 0) { var len = length(c[0]); for (var i = 0; i < c[1].lengths.length; i++) { c[1].lengths[i] += len; } c[0].lengths = c[0].lengths.concat(c[1].lengths); } return c[0]; } var toRemove = calcToRemove(a, b); if (toRemove > E) { c = shuffle(c[0], c[1], toRemove); } return siblise(c[0], c[1]); } // Returns an array of two nodes; right and left. One node _may_ be empty. function append_(a, b) { if (a.height === 0 && b.height === 0) { return [a, b]; } if (a.height !== 1 || b.height !== 1) { if (a.height === b.height) { a = nodeCopy(a); b = nodeCopy(b); var appended = append_(botRight(a), botLeft(b)); insertRight(a, appended[1]); insertLeft(b, appended[0]); } else if (a.height > b.height) { a = nodeCopy(a); var appended = append_(botRight(a), b); insertRight(a, appended[0]); b = parentise(appended[1], appended[1].height + 1); } else { b = nodeCopy(b); var appended = append_(a, botLeft(b)); var left = appended[0].table.length === 0 ? 0 : 1; var right = left === 0 ? 1 : 0; insertLeft(b, appended[left]); a = parentise(appended[right], appended[right].height + 1); } } // Check if balancing is needed and return based on that. if (a.table.length === 0 || b.table.length === 0) { return [a,b]; } var toRemove = calcToRemove(a, b); if (toRemove <= E) { return [a,b]; } return shuffle(a, b, toRemove); } // Helperfunctions for append_. Replaces a child node at the side of the parent. function insertRight(parent, node) { var index = parent.table.length - 1; parent.table[index] = node; parent.lengths[index] = length(node) parent.lengths[index] += index > 0 ? parent.lengths[index - 1] : 0; } function insertLeft(parent, node) { if (node.table.length > 0) { parent.table[0] = node; parent.lengths[0] = length(node); var len = length(parent.table[0]); for (var i = 1; i < parent.lengths.length; i++) { len += length(parent.table[i]); parent.lengths[i] = len; } } else { parent.table.shift(); for (var i = 1; i < parent.lengths.length; i++) { parent.lengths[i] = parent.lengths[i] - parent.lengths[0]; } parent.lengths.shift(); } } // Returns the extra search steps for E. Refer to the paper. function calcToRemove(a, b) { var subLengths = 0; for (var i = 0; i < a.table.length; i++) { subLengths += a.table[i].table.length; } for (var i = 0; i < b.table.length; i++) { subLengths += b.table[i].table.length; } var toRemove = a.table.length + b.table.length return toRemove - (Math.floor((subLengths - 1) / M) + 1); } // get2, set2 and saveSlot are helpers for accessing elements over two arrays. function get2(a, b, index) { return index < a.length ? a[index] : b[index - a.length]; } function set2(a, b, index, value) { if (index < a.length) { a[index] = value; } else { b[index - a.length] = value; } } function saveSlot(a, b, index, slot) { set2(a.table, b.table, index, slot); var l = (index == 0 || index == a.lengths.length) ? 0 : get2(a.lengths, a.lengths, index - 1); set2(a.lengths, b.lengths, index, l + length(slot)); } // Creates a node or leaf with a given length at their arrays for perfomance. // Is only used by shuffle. function createNode(h, length) { if (length < 0) { length = 0; } var a = { ctor:"_Array", height:h, table:new Array(length) }; if (h > 0) { a.lengths = new Array(length); } return a; } // Returns an array of two balanced nodes. function shuffle(a, b, toRemove) { var newA = createNode(a.height, Math.min(M, a.table.length + b.table.length - toRemove)); var newB = createNode(a.height, newA.table.length - (a.table.length + b.table.length - toRemove)); // Skip the slots with size M. More precise: copy the slot references // to the new node var read = 0; while (get2(a.table, b.table, read).table.length % M == 0) { set2(newA.table, newB.table, read, get2(a.table, b.table, read)); set2(newA.lengths, newB.lengths, read, get2(a.lengths, b.lengths, read)); read++; } // Pulling items from left to right, caching in a slot before writing // it into the new nodes. var write = read; var slot = new createNode(a.height - 1, 0); var from = 0; // If the current slot is still containing data, then there will be at // least one more write, so we do not break this loop yet. while (read - write - (slot.table.length > 0 ? 1 : 0) < toRemove) { // Find out the max possible items for copying. var source = get2(a.table, b.table, read); var to = Math.min(M - slot.table.length, source.table.length) // Copy and adjust size table. slot.table = slot.table.concat(source.table.slice(from, to)); if (slot.height > 0) { var len = slot.lengths.length; for (var i = len; i < len + to - from; i++) { slot.lengths[i] = length(slot.table[i]); slot.lengths[i] += (i > 0 ? slot.lengths[i - 1] : 0); } } from += to; // Only proceed to next slots[i] if the current one was // fully copied. if (source.table.length <= to) { read++; from = 0; } // Only create a new slot if the current one is filled up. if (slot.table.length == M) { saveSlot(newA, newB, write, slot); slot = createNode(a.height - 1,0); write++; } } // Cleanup after the loop. Copy the last slot into the new nodes. if (slot.table.length > 0) { saveSlot(newA, newB, write, slot); write++; } // Shift the untouched slots to the left while (read < a.table.length + b.table.length ) { saveSlot(newA, newB, write, get2(a.table, b.table, read)); read++; write++; } return [newA, newB]; } // Navigation functions function botRight(a) { return a.table[a.table.length - 1]; } function botLeft(a) { return a.table[0]; } // Copies a node for updating. Note that you should not use this if // only updating only one of "table" or "lengths" for performance reasons. function nodeCopy(a) { var newA = { ctor:"_Array", height:a.height , table:a.table.slice() }; if (a.height > 0) { newA.lengths = a.lengths.slice(); } return newA; } // Returns how many items are in the tree. function length(array) { if (array.height == 0) { return array.table.length; } else { return array.lengths[array.lengths.length - 1]; } } // Calculates in which slot of "table" the item probably is, then // find the exact slot via forward searching in "lengths". Returns the index. function getSlot(i, a) { var slot = i >> (5 * a.height); while (a.lengths[slot] <= i) { slot++; } return slot; } // Recursively creates a tree with a given height containing // only the given item. function create(item, h) { if (h == 0) { return { ctor:"_Array", height:0 , table:[item] }; } else { return { ctor:"_Array", height:h , table:[create(item, h - 1)] , lengths:[1] }; } } // Recursively creates a tree that contains the given tree. function parentise(tree, h) { if (h == tree.height) { return tree; } else { return { ctor:"_Array", height:h , table:[parentise(tree, h - 1)] , lengths:[length(tree)] }; } } // Emphasizes blood brotherhood beneath two trees. function siblise(a, b) { return { ctor:"_Array", height:a.height + 1 , table:[a, b] , lengths:[length(a), length(a) + length(b)] }; } function toJSArray(a) { var jsArray = new Array(length(a)); toJSArray_(jsArray, 0, a); return jsArray; } function toJSArray_(jsArray, i, a) { for (var t = 0; t < a.table.length; t++) { if (a.height == 0) { jsArray[i + t] = a.table[t]; } else { var inc = t == 0 ? 0 : a.lengths[t - 1]; toJSArray_(jsArray, i + inc, a.table[t]); } } } function fromJSArray(jsArray) { if (jsArray.length == 0) { return empty; } var h = Math.floor(Math.log(jsArray.length) / Math.log(M)); return fromJSArray_(jsArray, h, 0, jsArray.length); } function fromJSArray_(jsArray, h, from, to) { if (h == 0) { return { ctor:"_Array", height:0 , table:jsArray.slice(from, to) }; } var step = Math.pow(M, h); var table = new Array(Math.ceil((to - from) / step)); var lengths = new Array(table.length); for (var i = 0; i < table.length; i++) { table[i] = fromJSArray_( jsArray, h - 1, from + (i * step) , Math.min(from + ((i + 1) * step), to)); lengths[i] = length(table[i]) + (i > 0 ? lengths[i-1] : 0); } return { ctor:"_Array", height:h, table:table, lengths:lengths }; } Elm.Native.Array.values = { empty:empty, fromList:fromList, toList:toList, initialize:F2(initialize), append:F2(append), push:F2(push), slice:F3(slice), get:F2(get), set:F3(set), map:F2(map), indexedMap:F2(indexedMap), foldl:F3(foldl), foldr:F3(foldr), length:length, toJSArray:toJSArray, fromJSArray:fromJSArray }; return elm.Native.Array.values = Elm.Native.Array.values; }