Elm.Native.Graphics.Matrix = function(elm) { "use strict"; elm.Native = elm.Native || {}; elm.Native.Graphics = elm.Native.Graphics || {}; if (elm.Native.Graphics.Matrix) return elm.Native.Graphics.Matrix; try { Float32Array; } catch(e) { Float32Array = Array; } var A = Float32Array; var identity = new A([1,0,0,0,1,0]); function rotate(t,m) { var c = Math.cos(t); var s = Math.sin(t); var m0 = m[0], m1 = m[1], m3 = m[3], m4 = m[4]; return new A([m0*c + m1*-s, m0*s + m1*c, m[2], m3*c + m4*-s, m3*s + m4*c, m[5]]); } function scale(x,y,m) { return new A([m[0]*x, m[1]*y, m[2], m[3]*x, m[4]*y, m[5]]); } function move(x,y,m) { var m0 = m[0], m1 = m[1], m3 = m[3], m4 = m[4]; return new A([m0, m1, m0*x + m1*y + m[2], m3, m4, m3*x + m4*y + m[5]]); } function matrix(a,b,c,d,e,f,m) { var m0 = m[0], m1 = m[1], m3 = m[3], m4 = m[4]; return new A([m0*a + m1*d, m0*b + m1*e, m0*c + m1*f + m[2], m3*a + m4*d, m3*b + m4*e, m3*c + m4*f + m[5]]); } return elm.Native.Graphics.Matrix = { identity:identity, rotation:F2(rotation), scale:F3(scale), move:F3(move), matrix:F7(matrix) }; };