eww/docs/content/main/configuration.md

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title = "Configuration"
slug = "The basics of how to configure eww"
weight = 1
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## Configuration
For specific built in widgets `<box>, <text>, <slider>, etc` see [Widget Documetation](@/main/widgets.md)
### Placing the configuration file
The configuration file and the scss file should lay in your `$HOME/.config/eww` folder. The xml file should be named `eww.xml` and the scss should be named `eww.scss`
So the directory structure should look like this:
```
$HOME
└──.config
└──eww
├──eww.xml
└──eww.scss
```
### Variables
If you create a `<var>` or a `<script-var>`, you can reference them in your `<box>` by doing `{{var}}`. Where `var` is your variable name.
#### The `<var>` tag
Allows you to repeat the same text multiple times through without retyping it multiple times.
Example: This will define a variable named `banana`, with the default value "I like bananas."
```xml
<variables>
<var name="banana">I like bananas.</var>
</variables>
```
You can then reference it in your widgets by doing:
```xml
<box>
{{banana}}
</box>
```
To change the value of the variable, and thus change the UI, you can run `eww update banana "I like apples"`
#### The `<script-var>` tag
Allows you to create a script that eww runs.
Useful for creating volume sliders or anything similar.
Example:
```xml
<variables>
<script-var name="date" interval="5s">
date +%H:%M
</script-var>
</variables>
```
and then reference it by doing:
```xml
<box>
{{date}}
</box>
```
The `interval="5s"` part says how long time it should take before Eww runs the command again.
Here are the available times you can set:
| Shortened | Full name |
|-----------|-------------|
| ms | Miliseconds |
| s | Seconds |
| m | Minutes |
| h | Hours |
#### Tail
If you don't want a set interval and instead want it to tail (run the script when it detects a change is present) you can simply remove the `interval="5s"` so it becomes:
```xml
<variables>
<script-var name="date">
date +%H:%M
</script-var>
</variables>
```
### The `<definitions>` block
In here you whole widget will be made, and you can also create your own widgets. Check [Widget Documentation](@/main/widgets.md) for pre-defined widgets.
#### Custom widgets
Let's get a small config and break it down.
```xml
<definitions>
<def name="clock">
<box>
The time is: {{my_time}} currently.
</box>
</def>
<def name="main">
<box>
<clock my_time="{{date}}"/>
</box>
</def>
</definitions>
<variables>
<script-var name="date">
date
</script-var>
</variables>
```
That's a long config just for a custom widget. But let's break it down and try to understand it.
This part:
```xml
<def name="clock">
<box>
The time is: {{my_time}} currently.
</box>
</def>
```
Is the custom widget. As we can see by the
```xml
<def name="clock">
```
the widget is called `clock.`Or referenced `<clock>`
The `{{my_time}}` is the value we assign to be well, our time. You can actually set to be anything, it doesn't have to be a time. You can compare it to `value=""`
So if we look at:
```xml
<def name="main">
<box>
<clock my_time="{{date}}"/>
</box>
</def>
```
we can see that we assign `{{my_time}}` to be `{{date}}` and if we look at
```xml
<script-var name="date">
date
</script-var>
```
we can see that `{{date}}` is simply running the `date` command.
It doesn't have to be `{{my_time}}` either, it can be anything.
```xml
<def name="clock">
<box>
The time is: {{very_long_list_of_animals}} currently.
</box>
</def>
```
is valid.
To use that it would look like this:
```xml
<def name="main">
<box>
<clock very_long_list_of_animals="{{date}}"/>
</box>
</def>
```
### The `<windows>` block {#windows-block}
This is the part the Eww reads and loads. The `<windows>` config should look something like this:
```xml
<windows>
<window name="main_window" stacking="fg">
<size x="300" y="300" />
<pos x="0" y="500" />
<widget>
<main/>
</widget>
</window>
</windows>
```
`<window name="main_window">` is the part that eww runs when you start it. In this example you would run eww by doing:
```bash
./eww open main_window
```
but if renamed the `<window>` to be `<window name="apple">` we would run eww by doing:
```bash
./eww open apple
```
The `stacking="fg"` says where the widget will be stacked. Possible values here are `foreground`, `fg`, `background` and `bg`.
`foreground` or `fg` *always* stays above windows.
`background` or `bg` *always* stays behind windows. So it will stay on your desktop.
If you were to remove the `stacking="fg"` it would default it to `fg`.
You can also have multiple windows in one document by doing:
```xml
<windows>
<window name="main_window">
<size x="300" y="300" />
<pos x="0" y="500" />
<widget>
<main/>
</widget>
</window>
<window name="main_window2">
<size x="400" y="600"/>
<pos x="0" y="0"/>
<widget>
<main2/>
</widget>
</window>
</windows>
```
---
- `<size>` sets x-y size of the widget.
- `<pos>` sets x-y position of the widget.
- `<widget>` is the part which you say which `<def>` eww should run. So if we take the example config from before:
```xml
<definitions>
<def name="clock">
<box>
The time is: {{my_time}} currently.
</box>
</def>
<def name="main">
<box>
<clock my_time="{{date}}"/>
</box>
</def>
</definitions>
```
and then look at
```xml
<widget>
<main/>
</widget>
```
we will see that eww will run `<def name="main">` and not `<def name="clock">`.