enso/app/ide-desktop/client/watch.ts

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/**
* @file This script is for watching the whole IDE and spawning the electron process.
*
* It sets up watchers for the client and content, and spawns the electron process with the IDE.
* The spawned electron process can then use its refresh capability to pull the latest changes
* from the watchers.
*/
import chalk from 'chalk'
import { spawn } from 'node:child_process'
import { mkdir, rm, symlink } from 'node:fs/promises'
import * as path from 'node:path'
import process from 'node:process'
import { BuildResult, context } from 'esbuild'
import { bundlerOptionsFromEnv } from './esbuildConfig'
import { getIdeDirectory, getProjectManagerBundlePath, PROJECT_MANAGER_BUNDLE } from './paths'
const IDE_DIR_PATH = getIdeDirectory()
const PROJECT_MANAGER_BUNDLE_PATH = getProjectManagerBundlePath()
// @ts-expect-error This is the only place where an environment variable should be written to.
process.env.ELECTRON_DEV_MODE = 'true'
console.log(chalk.cyan('Cleaning IDE dist directory.'))
await rm(IDE_DIR_PATH, { recursive: true, force: true })
await mkdir(IDE_DIR_PATH, { recursive: true })
const NODE_MODULES_PATH = path.resolve('./node_modules')
const BUNDLE_READY = new Promise<BuildResult>((resolve, reject) => {
void (async () => {
console.log(chalk.cyan('Bundling client.'))
const devMode = true
const clientBundlerOpts = bundlerOptionsFromEnv(devMode)
clientBundlerOpts.outdir = path.resolve(IDE_DIR_PATH)
;(clientBundlerOpts.plugins ??= []).push({
name: 'enso-on-rebuild',
setup: build => {
build.onEnd(result => {
if (result.errors.length) {
// We cannot carry on if the client failed to build, because electron
// would immediately exit with an error.
console.error(chalk.red('Client bundle update failed:'), result.errors[0])
reject(result.errors[0])
} else {
console.log(chalk.green('Client bundle updated.'))
for (const error of result.errors) {
console.error(error)
}
for (const warning of result.warnings) {
console.warn(warning)
}
}
})
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},
})
const clientBuilder = await context(clientBundlerOpts)
const client = await clientBuilder.rebuild()
void clientBuilder.watch()
resolve(client)
})()
})
await BUNDLE_READY
console.log(
chalk.cyan(
`Linking Project Manager bundle at '${PROJECT_MANAGER_BUNDLE_PATH}' to '${path.join(
IDE_DIR_PATH,
PROJECT_MANAGER_BUNDLE,
)}'.`,
),
)
await symlink(PROJECT_MANAGER_BUNDLE_PATH, path.join(IDE_DIR_PATH, PROJECT_MANAGER_BUNDLE), 'dir')
const ELECTRON_FLAGS =
process.env.ELECTRON_FLAGS == null ? [] : String(process.env.ELECTRON_FLAGS).split(' ')
const ELECTRON_ARGS = [
path.join(IDE_DIR_PATH, 'index.mjs'),
...ELECTRON_FLAGS,
'--',
Local Dashboard fixes (#10958) - Fix most of https://github.com/enso-org/cloud-v2/issues/1459 - Prevent click + click from triggering rename on Windows and Linux. Behavior is preserved on macOS. - Fix text in Drive when root folder is empty - Properly remove the "Drop here to upload box" after a file is dropped - "Copy as path" now unconditionally uses `/` for path delimiters, even on Windows - Duplicating a project in the root folder on Windows no longer errors - Extra folders in the sidebar now (correctly) show folder name, rather than path, on Windows - Mouse pointer when dragging to a folder is now move, not copy Not addressed: - [no-repro] Tooltips should have some latency before showing up - This should already be the case, although it may work weirdly (once the tooltip opens, there is no delay on subsequent tooltips opening until the last tooltip closes.) - [no-repro] Ctrl-click should add to selection - Column width should be resizable - This requires a refactor and therefore is considered out of scope for this PR - [no-repro] Choosing root folder needs a file browser - [no-repro] Choosing root folder doesn't do anything get the same list as we had before - [no-repro] Open in explorer didn't work in a file but did on project - possibly fixed by path changes. - [no-repro] Opening an enso-project by double clicking resulted on it being renamed with a (2) Related changes: - Make "root directory" picker's file browser default to the current root directory # Important Notes None
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...process.argv.slice(2).map(arg => `'${arg}'`),
]
const exit = (code = 0) => {
void rm(IDE_DIR_PATH, { recursive: true, force: true }).then(() => {
// The `esbuild` process seems to remain alive at this point and will keep our process
// from ending. Thus, we exit manually. It seems to terminate the child `esbuild` process
// as well.
process.exit(code)
})
}
process.on('SIGINT', () => {
exit()
})
/** Starts the electron process with the IDE. */
function startElectronProcess() {
console.log(chalk.cyan('Spawning Electron process.'))
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const electronProcess = spawn('electron', ELECTRON_ARGS, {
stdio: 'inherit',
shell: true,
env: Object.assign({ NODE_MODULES_PATH }, process.env),
})
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electronProcess.on('close', code => {
if (code === 0) {
electronProcess.removeAllListeners()
exit()
}
})
electronProcess.on('error', error => {
console.error(chalk.red('Electron process failed:'), error)
console.error(chalk.red('Killing electron process.'))
electronProcess.removeAllListeners()
electronProcess.kill()
exit(1)
})
}
startElectronProcess()