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Sync Rust style guide with BaseGL repo
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@ -10,6 +10,15 @@ programmer burden; there is usually only _one way_ to lay out code correctly.
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<!-- MarkdownTOC levels="2,3" autolink="true" -->
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- [Code Formatting](#code-formatting)
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- [Line Width](#line-width)
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- [Imports](#imports)
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- [Sections](#sections)
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- [Vertical Spacing](#vertical-spacing)
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- [Multi-Line Expressions](#multi-line-expressions)
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- [Vertical Alignment](#vertical-alignment)
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- [Spacing](#spacing)
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- [Impl Definitions](#impl-definitions)
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- [Getters and Setters](#getters-and-setters)
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- [Naming](#naming)
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- [Package Structure and Naming](#package-structure-and-naming)
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- [The Public API](#the-public-api)
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@ -31,16 +40,368 @@ programmer burden; there is usually only _one way_ to lay out code correctly.
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This section explains the rules for visually laying out your code. They provide
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a robust set of guidelines for creating a consistent visual to the code.
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Primary formatting is dealt with using the Rust formatting tool
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['rustfmt'](https://rust-lang.github.io/rustfmt/), which enforces rules around
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whitespace, line-wrapping, and alignment. The Enso repository contains the main
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[`.rustfmt.toml`](../.rustfmt.toml) configuration file, and this is what should
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be used for all new Rust projects.
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Code style is _far_ more than just the visual formatting of the code, especially
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as formatting can often be automated. According to the documentation of rustfmt,
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"formatting code is a mostly mechanical task which takes both time and mental
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effort." While, in many cases, the programmer can be relieved of this burden
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through use of an automated formatter, it is sometimes the case that such a tool
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imposes _more_ cognitive load in programmers. With rustfmt, programmers tend to
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have to refactor long lines to use variables, and move code to specific modules
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or sections lest rustfmt produce code that is hard to read and write. Thus, it
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is very important to write code in such a way that we can be proud of its
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quality.
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All files must be formatted using `rustfmt` before commit, and this should be
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set up as either a precommit hook, or using functionality for automatic
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formatting in your editor. To quickly format code, it can be run via `cargo`
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using the `cargo fmt` command.
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Due to the fact that `rustfmt` doesn't support multiple of our requirements, we
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have created a guide for how to format Rust code for this project. Please read
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it carefully.
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We hope that, in the future, `rustfmt` will come to support many of the things
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described below, but even so, many portions of this guide will need to be
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handled manually.
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### Line Width
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Each line in the source file should be of a maximum of 80 characters of text.
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This includes comments.
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### Imports
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The imports section at the top of a file should be separated into four groups.
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These groups should be sorted in alphabetical order and are divided as follows:
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```rust
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// Group 1: sub-module definitions.
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// Group 2: prelude-like imports.
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// Group 3: local-crate imports.
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// Group 4: external imports.
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```
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Please look at the following by way of example:
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```rust
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pub mod display_object;
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use crate::prelude::*;
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use crate::closure;
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use crate::data::opt_vec::OptVec;
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use crate::dirty;
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use crate::system::web::group;
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use nalgebra::Matrix4;
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use nalgebra::Vector3;
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```
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### Sections
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Rust source files should be divided into sections, with a header placed before
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the definition of each new concept in a file.
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By the term "concept," we are referring primarily to a structure with a set of
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related implementations. However if the related implementations rely on some
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simple helper structs, these may also be defined in the same section. A section
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should have a header as follows.
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```rust
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// ===================
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// === SectionName ===
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// ===================
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```
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Additionally, the code in each section should further be divided into
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sub-sections that group relevant functionality within the section. The header
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for a sub-section is as follows.
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```rust
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// === SubSectionName ===
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```
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At least one section should be defined in every file.
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#### An Example of Using Sections
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Here is a large-scale example of how sections should be used in source files.
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```rust
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// =================
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// === AxisOrder ===
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// =================
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/// Defines the order in which particular axis coordinates are processed. Used
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/// for example to define the rotation order in `DisplayObject`.
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pub enum AxisOrder {XYZ,XZY,YXZ,YZX,ZXY,ZYX}
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impl Default for AxisOrder {
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fn default() -> Self {Self::XYZ}
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}
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// =================
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// === Transform ===
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// =================
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/// Defines the order in which transformations (scale, rotate, translate) are
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/// applied to a particular object.
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pub enum TransformOrder {
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ScaleRotateTranslate,
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ScaleTranslateRotate,
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RotateScaleTranslate,
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RotateTranslateScale,
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TranslateRotateScale,
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TranslateScaleRotate
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}
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impl Default for TransformOrder {
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fn default() -> Self { Self::ScaleRotateTranslate }
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}
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// =============================
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// === HierarchicalTransform ===
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// =============================
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pub struct HierarchicalTransform<OnChange> {
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transform : Transform,
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transform_matrix : Matrix4<f32>,
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origin : Matrix4<f32>,
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matrix : Matrix4<f32>,
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pub dirty : dirty::SharedBool<OnChange>,
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pub logger : Logger,
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}
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impl<OnChange> HierarchicalTransform<OnChange> {
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pub fn new(logger:Logger, on_change:OnChange) -> Self {
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let logger_dirty = logger.sub("dirty");
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let transform = default();
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let transform_matrix = Matrix4::identity();
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let origin = Matrix4::identity();
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let matrix = Matrix4::identity();
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let dirty = dirty::SharedBool::new(logger_dirty,on_change);
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Self {transform,transform_matrix,origin,matrix,dirty,logger}
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}
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}
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// === Getters ===
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impl<OnChange> HierarchicalTransform<OnChange> {
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pub fn position(&self) -> &Vector3<f32> {
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&self.transform.position
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}
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pub fn rotation(&self) -> &Vector3<f32> {
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&self.transform.rotation
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}
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...
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}
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// === Setters ===
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impl<OnChange:Callback0> HierarchicalTransform<OnChange> {
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pub fn position_mut(&mut self) -> &mut Vector3<f32> {
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self.dirty.set();
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&mut self.transform.position
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}
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pub fn rotation_mut(&mut self) -> &mut Vector3<f32> {
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self.dirty.set();
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&mut self.transform.rotation
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}
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...
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}
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```
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### Vertical Spacing
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We use the following rules for the amount of vertical space separating various
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constructs in the source:
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- 2 blank lines after the imporst
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- 2 blank lines before each section
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- 1 blank line before and after sub-section
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- 1 blank line before functions / structures / impls
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- 1 blank line at the end of the file
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### Multi-Line Expressions
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In an ideal world, all expressions in the code should be a single line. This is
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because multi-line expressions are usually hard to read, and because they can
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introduce lots of noise in the code. In the vast majority of cases, the presence
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of a multi-line expression indicates that the code needs refactoring.
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Please try to refactor portions of multi-line expressions to well-named
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variables, and divide them up to a set of single-line expressions.
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#### Multi-Line Expression Examples
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The following is an example of poorly formatted code:
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```rust
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pub fn new() -> Self {
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let shape_dirty = ShapeDirty::new(logger.sub("shape_dirty"),
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on_dirty.clone());
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let dirty_flag = MeshRegistryDirty::new(logger.sub("mesh_registry_dirty"),
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on_dirty);
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Self { dirty_flag, dirty_flag }
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}
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```
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The following is an example of the same code properly formatted:
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```rust
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pub fn new() -> Self {
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let sub_logger = logger.sub("shape_dirty");
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let shape_dirty = ShapeDirty::new(sub_logger,on_dirty.clone());
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let sub_logger = logger.sub("mesh_registry_dirty");
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let dirty_flag = MeshRegistryDirty::new(sub_logger,on_dirty);
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Self {shape_dirty,dirty_flag}
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}
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```
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### Vertical Alignment
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In order to create a visual flow to our code that aids readability, the
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following constructs should be aligned vertically where possible:
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- Assignment operators (`=`)
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- Type operators (`:`)
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- Match arrows (`=>`)
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- Similar parameters or types
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#### A Vertical Alignment Example
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The following is an example of a function that correctly uses the vertical
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alignment rules above:
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```rust
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impl Printer for GlobalVarStorage {
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fn print(&self, builder:&mut Builder) {
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match self {
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Self::ConstStorage => build!(builder,"const"),
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Self::UniformStorage => build!(builder,"uniform"),
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Self::InStorage (qual) => build!(builder,"in" ,qual),
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Self::OutStorage (qual) => build!(builder,"out",qual),
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}
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}
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}
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```
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### Spacing
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The following spacing rules are _also_ employed in order to create a visual flow
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to our code to aid readability:
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- The type operator is not spaced: `fn test(foo:String, bar:Int) { ... }`
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- Commas between complex expressions (including the argument list) are spaced
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- Commas between simple elements are not spaced: `Result<Self,Error>`
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- Arguments to functions are not spaced: `build(builder,"out",qual)`
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- Operators are always spaced: `let foo = a + b * c;`
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#### Spacing Examples as Function Definitions
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The following function definitions are all good examples of correct use of
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spacing.
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```rust
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pub fn new<Dom:Str>(dom:Dom, logger:Logger) -> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>(dom:Dom, logger:Logger) -> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>
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(dom:Dom, logger:Logger, on_dirty:OnDirty) -> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>
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(dom:Dom, logger:Logger, on_dirty:OnDirty, on_remove:OnRemove)
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-> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>
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( dom : Dom
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, logger : Logger
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, on_dirty : OnDirty
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, on_remove : OnRemove
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, on_replace : OnReplace
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) -> Result<Self,Error> {
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...
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}
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```
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Long `where` clauses are formatted this way:
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```rust
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pub fn new<D,L>(dom:D, logger:L) -> Result<Self,Error>
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where D:AsRef<str>, L:IsLogger {
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...
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}
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```
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Or, in case they are really long, this way:
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```rust
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pub fn new<D,L>(dom:D, logger:L) -> Result<Self,Error>
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where D:AsRef<str>
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L:IsLogger
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... {
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...
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}
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```
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### Impl Definitions
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In order to aid in fast discovery of the header of an impl definition, we use
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the following style. In all cases, the `where` block should be placed after a
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line break.
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```rust
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// No constraints
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impl<T> Printer for Option<T> {
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...
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}
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```
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```rust
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// Some constraints
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impl<T:Printer>
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Printer for Option<T> {
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...
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}
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```
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```rust
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// Constraints in where block
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impl<T> Printer for Option<T>
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where T: Printer {
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...
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}
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```
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### Getters and Setters
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We have the following rules for getters and setters in our codebase.
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- Getters do not have the `get_` prefix, while setters do have the `set_`
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prefix.
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- If a setter is provided, a `mut` accessor should be provided as well.
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Correct examples for the definition of getters and setters can be found below:
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```rust
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fn field(&self) -> &Type {
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&self.field
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}
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fn field_mut(&mut self) -> &mut Type {
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&mut self.field
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}
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fn set_field(&mut self, val:Type) {
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*self.field_mut = val;
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}
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```
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## Naming
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Enso has some fairly simple general naming conventions, though the sections
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@ -195,9 +556,9 @@ A source note comment is broken into two parts:
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descriptive, and make sure you search for it before using it, in case it is
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already in use.
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2. **Source Note:** This is the comment itself, which is a large block comment
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placed after the first function in which it is referred to in the module. The
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first line names the note using the same referrer as above:
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`// Note [Note Name]`. The name(s) in the note are underlined using a string
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placed after the first function in which it is referred to in the module. The
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first line names the note using the same referrer as above:
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`// Note [Note Name]`. The name(s) in the note are underlined using a string
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of the `=` (equals) character.
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A source note may contain sections within it where necessary. These are titled
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