Move annotations into fields of Function and ConstructorDefinition.
# Important Notes
New syntax: Constructor argument-definition lines
- Each argument in a type-constructor definition may be specified on its own (indented) line.
Relaxed syntax: Unparenthesized arguments to annotations
- A generic annotation now uses the rest of the line as its argument expression; the expression no longer needs to be parenthesized.
Eliminate `private` modifier-node: `private` is a field in supporting types, or a single-token node in the case of `private` declarations.
# Important Notes
- Rust parser tests: Switch to a builder-style API for defining expected `Function` ASTs to allow further changes to `Function` fields without rewriting all the tests again.
- TreeToIr: Fix discarded module-level `diag`; add a test that covers module diagnostics.
- Syntax: Disallow `private` methods in function blocks. (Previously this was enforced in the compiler.)
Align `Assignment`/`Function` distinction in AST with compiler's implemented semantics:
- The ambiguous case `funcOrVar = expression` is now parsed as a `Function` when in a `Type` definition or in the top level of a module. I.e. it is an `Assignment` in contexts where the RHS is evaluated immediately when the binding is evaluated, and a `Function` in contexts where the RHS is evaluated each time the bound name is evaluated.
- `Assignment` statements now may only occur in function bodies.
Correcting this distinction lays the groundwork for #11302.
Other changes:
- Fixed incorrect source code locations for negative literals and negated expressions.
# Important Notes
New APIs:
- The parser now exposes a `parse_block` entry point, which allows parsing input lines as if in the body of a function. The previous entry point has been renamed to `parse_module`.
Fixes#10668Fixes#8484
Summary of changes:
* `gui2` and `dashboard` are merged to `gui` directory. Various configs were merged (package.json, playwrigth, TS...). The src and e2e directories are split to `dashboard` and `project-view` for now.
* E2E tests run two servers on different ports. The tests are organized in projects. This is also to be changed soon, as we plan to [use better mocking in GUI/ProjectView](#9726)
* ESlint configs were merged to central `eslint.config.mjs`, and that file was moved to repository root. We kept the dashboard lints, but they can be relaxed. The dashboard code was changed to meet GUI lints.
* Also, the versions of linter plugins were bumped, and code fixed.
* The ide-desktop/client no longer has `dashboard` dependency - the only type used there was moved to common package.
* `common` package moved to `app`.
Fixes#10948
The problem was in the binary reconnecting: we sent the first "initProtocol" message, but the connection was reset, and then we try to initialize again. While looking good, the problem was that the party websocket we use queued the first initProtocol message and re-send it by itself on reconnect. Our initProtocol was also sent, but it did not get any response, blocking any further request like `writeBytes`.
Fixes#10976https://github.com/user-attachments/assets/00b2279d-2acf-468b-8c3c-aa6885cba23d
Addressed issue of empty body block being incorrectly "repaired" into an empty group, geneating invalid `()` syntax. Appending nodes to an empty function now actually replaces its body block, instead of creating a temporary orphan body block node.
Note that empty main function is still considered an error on the engine side, but it doesn't impact the IDE in negative way. Things work again as soon as a node is inserted.
Also fixed a few issues causing hot-reloading to break. Now edited AST code properly hot-reloads all affected modules without breaking the app.
Reactively track reads of fields of all `Ast` objects residing in the `graphStore`'s `syncModule` (i.e. the committed module state). Tracking includes reading the `parent` field of a node.
Note that non-`Ast` structured fields (e.g. `ArgumentDefinition`) are not themselves reactive--an access is tracked when obtaining the object from the `Ast`, not when accessing the inner object's fields. Structured fields are low-level, and mostly not exposed outside `Ast`, so I don't think transitively proxying them would be worth the overhead.
Implements #10697.
Fixes#10293
The Table Editor Widget allows adding rows and columns, editing cells and renaming columns.
[Screencast from 2024-08-07 13-17-37.webm](https://github.com/user-attachments/assets/d2e708b5-6516-4107-bc17-f018e455c111)
# Important Notes
* The parts of Table Visualization which were useful for the widget were put in vue component. On this occasion, we use aggrid vue.
# Important Notes
The command to run the gui dev environment has been changed. Invoking the old command will print a message about that.
From now on, use `pnpm dev:gui2` in repository root.