Closes#5929: Adding a node button to enable and disable the output context for that particular node.
I also added a temporary shortcut (cmd-shift-c) to switch the execution environment so we can properly test it.
https://user-images.githubusercontent.com/607786/230036314-052b734a-1846-4057-93d8-2152e1e0cce6.mp4
# Important Notes
While we're waiting to integrate it with the language server, the execution environment is temporarily stored in the presenter. (Otherwise we'd have to define it in multiple places and the behaviour would look rather weird.)
I also fixed a bug where the view didn't get any updates when the context switch expression changed. I'll make a comment on the relevant part. I think the SKIP and FREEZE macros might have the same issue.
- Fixes#6168
- Removes `enso-copy-plugin` in favor of an inline plugin
- It was only used in one place anyway
- It is probably necessary since I've "fixed" it by adding all files as entrypoints (I'm not quite sure why it wasn't working with the fix with `enso-copy-plugin`...)
- Adds live reload (back) to `content/`
# Important Notes
To QA:
Mandatory:
- `./run gui watch --skip-version-check --skip-wasm-opt`
Recommended:
- `npm run watch-dashboard`
- `./run ide watch --skip-version-check --skip-wasm-opt --backend-source release --backend-release latest`
- and with `--ide-option -authentication`
- `./run ide build --skip-version-check --skip-wasm-opt --backend-source release --backend-release latest`
- `Enso` and `Enso -authentication`
Closes#5254
In #6189 the SQLite version was bumped to a newer release which has builtin support for Full and Right joins, so no workaround is no longer needed.
As per design, IOContexts controlled via type signatures are going away. They are replaced by explicit `Context.if_enabled` runtime checks that will be added to particular method implementations.
`production`/`development` `IOPermissions` are replaced with `live` and `design` execution enviornment. Currently, the `live` env has a hardcoded list of allowed contexts i.e. `Input` and `Output`.
# Important Notes
As per design PR-55. Closes#6129. Closes#6131.
Enso will now associate with two file extensions:
* `.enso` — Enso source file.
* If the source file belongs to a project under the Project Manager-managed directory, it will be opened.
* If the source file belongs to a project located elsewhere, it will be imported into the PM-managed directory and opened;
* Otherwise, opening the `.enseo` file will fail. (e.g., loose source file without any project)
* `.enso-project` — Enso project bundle, i.e., `tar.gz` archive containing a compressed Enso project directory.
* it will be imported under the PM-managed directory; a unique directory name shall be generated if needed.
### Important Notes
On Windows, the NSIS installer is expected to handle the file associations.
On macOS, the file associations are expected to be set up after the first time Enso is started,
On Linux, the file associations are not supported yet.
Adds functions and types to access backend endpoints.
This is in preparation for upcoming PRs that will flesh out the dashboard UI.
# Important Notes
Has not been tested since it is not currently used. It will be used (and tested) in future PRs.
close#6080
Changelog
- add: implement `SuggestionsRepo.insertAll` as a batch SQL insert
- update: `search/getSuggestionsDatabase` returns empty suggestions. Currently, the method is only used at startup and returns the empty response anyway because the libs are not loaded at that point.
- update: serialize only global (defined in the module scope) suggestions during the distribution building. There's no sense in storing the local library suggestions.
- update: sqlite dependency
- remove: unused methods from `SuggestionsRepo`
- remove: Arguments table
# Important Notes
Speeds up libraries loading by ~1 second.
![2023-04-03-173423_2086x324_scrot](https://user-images.githubusercontent.com/357683/229597470-19dcc010-2a34-43e1-87be-60af99afd275.png)
![2023-04-03-173514_2083x321_scrot](https://user-images.githubusercontent.com/357683/229597476-bf5b3c33-6321-4ac9-a0ca-2fb57d257857.png)
Implements #6134.
# Important Notes
One can define lazy atom fields as:
```haskell
type Lazy
Value ~x ~y
```
the evaluation of the `x` and `y` fields is then delayed until they are needed. The evaluation happens once. Then the computed value is kept in the atom for further use.
Add `--compare <bench-run-id-1> <bench-run-id-2>` option to `bench_download.py` script, that prints the difference of benchmark scores for two benchmark runs from GH as a table.
# Important Notes
I tried to add an option to compare two or more branches and visualize them in the graphs, but gave that up after some struggling.
Fixes#5898 by removing `Catch.panic` and speeding the `sieve.enso` benchmark from 1058 ms to 514 ms. Should there be no dedicated conversion, let's use one defined on `Any` type - e.g. defining a conversion `from(Any)` makes such a conversion is always available.
Delay creation of `EnsoFile` until it is needed.
# Important Notes
By putting breakpoint into `Atom` constructor I realized few `EnsoProjectNode` instances may be created when parsing the project. It makes no sense to also create `EnsoFile` for them - until it is needed.
- `Process.run` now returns a `Process_Result` allowing the easy capture of stdout and stderr.
- Joining a column with a column name does not warn if adding just the prefix.
- Stop the table viz from changing case and adding spaces to the headers.
- Adds JSON-RPC endpoints
- Adds typings, copied from corresponding Rust typings
# Important Notes
Has *not* been tested since it is not currently used. It will be used (and tested) in future PRs.
Fixes#5946
Adds a vector editor widget under the node. It reacts to code changes, but does not allow any editing: this will be continuously added in next tasks.
The position is often wrong due to limitations of the display object hierarchy. It should be changed anyway when [embedding into the node](#5923). But because it looks bad, it's shown only with `--featurePreview.vectorEditor` flag.
https://user-images.githubusercontent.com/3919101/227955735-f96fc23d-7e87-4042-8586-c1154523e871.mp4
Modification to various tests disabled when #5917 was integrated to pass with new parser. Fixes#5894.
# Important Notes
Some tests can be fixed just by changes on the `IR` side. Some (especially error simulating ones) would benefit from changes in the `Tree` structure or at least @kazcw evaluation.
Update shader tools to new version. Notably, this release contains spirv-cross with fixed issue https://github.com/KhronosGroup/SPIRV-Cross/issues/2129.
# Important Notes
Spirv-cross has no versioning that we could use to specify requirements for using system-wide installed versions. Instead, we have to download the prebuilt distribution by default, so we can rely on known good versions. The usage of binaries in PATH can still be enabled with a build flag, but it is discouraged due to severity of the bug and no easy way of detecting it. If the project is built with buggy shader tools version, the application will run, but it will be visually slightly broken in unexpected ways.
Simplified layout algorithm by removing `content_origin`, and instead treating `(0.0, 0.0)` as origin point in every layout object. This change allows overflowing containers that are within auto-layout. The parent element will no longer be moved within the grid cell when its children overflow it.
![image](https://user-images.githubusercontent.com/919491/228926310-b0117570-9f83-4687-8f8c-3fc778ff7d3c.png)
# Important Notes
When implementing this change, I have found that when object's size was modified without ever touching its position, that change was not being picked up in the "modified children" list, and `on_updated` was never triggered. Because some sprites now are bottom-left aligned, that is now a common case and was reproducible on the auto-layout example scene. I ended up fixing it by introducing another dirty flag for `computed_size` changes. Right now that flag is applied very broadly (on each layout update), but in the future we might make it more precise by actually checking if the size was changed in the process.
I believe that this might also be a fix for #5095, as I cannot reproduce it anymore with those changes.
This is the first part of the #5158 umbrella task. It closes#5158, follow-up tasks are listed as a comment in the issue.
- Updates all prototype methods dealing with `Value_Type` with a proper implementation.
- Adds a more precise mapping from in-memory storage to `Value_Type`.
- Adds a dialect-dependent mapping between `SQL_Type` and `Value_Type`.
- Removes obsolete methods and constants on `SQL_Type` that were not portable.
- Ensures that in the Database backend, operation results are computed based on what the Database is meaning to return (by asking the Database about expected types of each operation).
- But also ensures that the result types are sane.
- While SQLite does not officially support a BOOLEAN affinity, we add a set of type overrides to our operations to ensure that Boolean operations will return Boolean values and will not be changed to integers as SQLite would suggest.
- Some methods in SQLite fallback to a NUMERIC affinity unnecessarily, so stuff like `max(text, text)` will keep the `text` type instead of falling back to numeric as SQLite would suggest.
- Adds ability to use custom fetch / builder logic for various types, so that we can support vendor specific types (for example, Postgres dates).
# Important Notes
- There are some TODOs left in the code. I'm still aligning follow-up tasks - once done I will try to add references to relevant tasks in them.
close#6139close#6137
When the project is renamed, the engine cleans up affected modules and initiates modules re-indexing to fill the suggestions database with new records. This way it reduces the amount of information stored in the suggestions database and helps implement #6080 optimization.
Changelog:
- remove: rename features from the suggestions database
- update: rename command to initiate modules cleanup and project re-execution
- fix: #6137
- Added alignment configuration option for shape systems. That allows creating bottom-left aligned sprites, which will behave much more naturally inside auto-layouts.
- Added support for alignment in manual layouts. When alignment is set, the manual layout will position the child node at the respective border of its bounding box. The size of aligned node will not be affected. The difference from auto-layout alignment is that each node is aligned individually, and it is not affected by its siblings. This allows for constructing more complicated responsive layouts that don't necessarily follow the grid, without creating wrapper auto-layout elements for each child.
![layout-anim-and-alignment](https://user-images.githubusercontent.com/919491/227951742-7a7fd48a-7d07-4e19-b824-8c136e3fb381.gif)
`--compile` command would run the compilation pipeline but silently omit any encountered errors, thus skipping the serialization. This maybe was a good idea in the past but it was problematic now that we generate indexes on build time.
This resulted in rather obscure errors (#6092) for modules that were missing their caches.
The change should significantly improve developers' experience when working on stdlib.
# Important Notes
Making compilation more resilient to sudden cache misses is a separate item to be worked on.