Fixes#10668Fixes#8484
Summary of changes:
* `gui2` and `dashboard` are merged to `gui` directory. Various configs were merged (package.json, playwrigth, TS...). The src and e2e directories are split to `dashboard` and `project-view` for now.
* E2E tests run two servers on different ports. The tests are organized in projects. This is also to be changed soon, as we plan to [use better mocking in GUI/ProjectView](#9726)
* ESlint configs were merged to central `eslint.config.mjs`, and that file was moved to repository root. We kept the dashboard lints, but they can be relaxed. The dashboard code was changed to meet GUI lints.
* Also, the versions of linter plugins were bumped, and code fixed.
* The ide-desktop/client no longer has `dashboard` dependency - the only type used there was moved to common package.
* `common` package moved to `app`.
Removes the old GUI1 code base and reduces the Rust code footprint by removing unused code.
# Important Notes
Updates build scripts and reformats part of the codebase with the autoformatter.
close#8329
Changelog:
- add: `cmd`+`shift`+`,` and `cmd`+`shift`+`.` shortcuts to start and stop the backend profiling. Profiling data is stored on disk.
Add support for recovering from GL context loss. When the context is restored, the loading spinner is shown until shaders finish recompiling.
[vokoscreenNG-2023-08-25_09-39-11.webm](https://github.com/enso-org/enso/assets/1047859/cfa90ec5-72a1-41e6-bafa-177fa5e85fb2)
*While the context is missing, the loading spinner is rendered in the 0% state. (This condition will not normally be observed, except momentarily, as the browser should restore the context immediately if it is lost while the page is visible.) When we receive a new context, the spinner switches to the 90% state until restoration completes. Restoration is fast, as we don't need to do much work except recompiling shaders.*
# Important Notes
- A new debug hotkey, Ctrl+Alt+Shift+X, causes context loss for testing. Pressing it a second time causes context restoration.
- `Texture` is still a CPU-bound texture. It now uses the "immutable" `texStorage/texSubImage` API, which is a ["preferred alternative"](https://registry.khronos.org/webgl/specs/latest/2.0/#3.7.6) to the `texImage` API because it can be more efficient.
- The type for texture uniforms is now `Uniform<Option<Texture>>`. Texture uniforms are decoupled from the context.
- A new `ContextLost` error type can be returned by functions that cannot complete if the context is lost.
- Fix some crashes that could occur when context was lost.
- Clarify ownership of some rendering-related types: Externalize, and where possible eliminate, `Rc/RefCell`s.
Fixes#7468
The fix is pretty simple: we reuse the existing functionality for importing stuff and generating expressions. It fixes issues with `Nothing` or `Report_Unmatched` types.
https://github.com/enso-org/enso/assets/6566674/4e7addf9-2175-4f2a-a571-4ef823de5cb0
While debugging, I found it easier to work with a suggestion database when exported to some external format. Hence, I implemented serde serialization support for database entries and also a new debug shortcut <kbd>ctrl</kbd>+<kbd>shift</kbd>+<kbd>u</kbd> to dump all entries to the console.
Closes#6261
- Adds support for copy-pasting nodes with `cmd + C` and `cmd + V` shortcuts.
- Only a single, currently selected node will be copied. Adding support for multiple node copies seems easy, though (but was out of the scope of the task).
- We use a custom data format for clipboard content. Node's metadata is also copied, so opened visualizations are preserved. However, the visualization's size is not preserved, as we do not store this info in metadata.
- For custom format to work, we use a pretty new feature called [Clipboard pickling](https://github.com/w3c/editing/blob/gh-pages/docs/clipboard-pickling/explainer.md), but it is available in Electron and in most browsers already.
- Pasting plain text from other applications (or from Enso, if the code is copied in edit mode) is supported and is currently enabled. There are some security concerns related to this, though. I will create a separate issue/discussion for that.
- Undo/redo works as you expect.
- New node is pasted at the cursor position.
https://github.com/enso-org/enso/assets/6566674/7a04d941-19f7-4a39-9bce-0e554af50ba3
This was meant to be a trivial change, but actually a dirty workaround needed to be applied. Because enter is used to both open searcher and accept input/entry, both actions were fired at once. I fixed it by debouncing opening searcher event (so the searcher will be opened only once key event handling is over)
Fixes#5203
This PR changes behavior when `text/applyChange` returned error.
Before we always assumed that the change was _not_ applied, and tried to send full synchronization still assuming old file content. But this was not the case on some errors (timeouts for example). Now we instead reopen the file (getting its actual content) and then make a full invalidation.
Also added a shortcut allowing manual file reloading, what may be useful in some kinds of error (and also allowed me testing of reopening file in the application).
# Important Notes
The unit tests of sending text updates were improved: now we actually check if all expected messages are emitted from the IDE.
Fixes#6377: The fact that `ctrl-r` was restoring the project to potentially the initial state was confusing. This PR changes that shortcut to `ctrl-shift-r`, as discussed in #6377.
Note that:
- `ctrl-shift-r` was already taken by the re-execution shortcut, so that got the `ctrl-alt` modifiers instead, along with the interruption shortcut for consistency.
- `ctrl-alt-shift-r` was already taken by a shortcut to refresh the whole Electron app, so that wasn't available.
Integrate the UI for electing the Execution Environment with the Language Server and unify existing uses. Implements #5930 + actual integration instead of just mocking it.
https://user-images.githubusercontent.com/1428930/232919438-6e1e295a-34fe-4756-86a4-5f5d8f718fa0.mp4
# Important Notes
The console output is only emitted as part of the `INFO` level. A better check would be to look at the messages sent to the backend in the developer console.
* The bash entry point was renamed `run.sh` -> `run`. Thanks to that `./run` works both on Linux and Windows with PowerShell (sadly not on CMD).
* Everyone's favorite checks for WASM size and program versions are back. These can be disabled through `--wasm-size-limit=0` and `--skip-version-check` respectively. WASM size limit is stored in `build-config.yaml`.
* Improved diagnostics for case when downloaded CI run artifact archive cannot be extracted.
* Added GH API authentication to the build script calls on CI. This should fix the macOS build failures that were occurring from time to time. (Actually they were due to runner being GitHub-hosted, not really an OS-specific issue by itself.)
* If the GH API Personal Access Token is provided, it will be validated. Later on it is difficult to say, whether fail was caused by wrong PAT or other issue.
* Renamed `clean` to `git-clean` as per suggestion to reduce risk of user accidently deleting unstaged work.
* Whitelisting dependabot from changelog checks, so PRs created by it are mergeable.
* Fixing issue where wasm-pack-action (third party) randomly failed to recognize the latest version of wasm-pack (macOS runners), leading to failed builds.
* Build logs can be filtered using `ENSO_BUILD_LOG` environment variable. See https://docs.rs/tracing-subscriber/0.3.11/tracing_subscriber/struct.EnvFilter.html#directives for the supported syntax.
* Improve help for ci-run source, to make clear that PAT token is required and what scope is expected there.
Also, JS parts were updated with some cleanups and fixes following the changes made when introducing the build script.