Add support for recovering from GL context loss. When the context is restored, the loading spinner is shown until shaders finish recompiling.
[vokoscreenNG-2023-08-25_09-39-11.webm](https://github.com/enso-org/enso/assets/1047859/cfa90ec5-72a1-41e6-bafa-177fa5e85fb2)
*While the context is missing, the loading spinner is rendered in the 0% state. (This condition will not normally be observed, except momentarily, as the browser should restore the context immediately if it is lost while the page is visible.) When we receive a new context, the spinner switches to the 90% state until restoration completes. Restoration is fast, as we don't need to do much work except recompiling shaders.*
# Important Notes
- A new debug hotkey, Ctrl+Alt+Shift+X, causes context loss for testing. Pressing it a second time causes context restoration.
- `Texture` is still a CPU-bound texture. It now uses the "immutable" `texStorage/texSubImage` API, which is a ["preferred alternative"](https://registry.khronos.org/webgl/specs/latest/2.0/#3.7.6) to the `texImage` API because it can be more efficient.
- The type for texture uniforms is now `Uniform<Option<Texture>>`. Texture uniforms are decoupled from the context.
- A new `ContextLost` error type can be returned by functions that cannot complete if the context is lost.
- Fix some crashes that could occur when context was lost.
- Clarify ownership of some rendering-related types: Externalize, and where possible eliminate, `Rc/RefCell`s.
Closes: #7309
The changed origin of the visualization container caused the issue. Now, the origin is at the top left corner of the visualization, and bounding box abstraction expects the origin at the bottom left. Despite the comments in the code, the bounding box is designed to work with bottom-left origin only.
https://github.com/enso-org/enso/assets/6566674/273abfaa-45b6-4374-8d4c-3b8c4e2c1fc2
Use the new Enso Font; also change the anti-aliasing logic to be based on device pixel ratio, rather than platform. This will improve the clarity of font rendering on Windows/Linux machines with high pixel densities.
Design reference:
![image](https://github.com/enso-org/enso/assets/1047859/934ec9ac-52c3-4a81-a9f9-143378ecb658)
Tested on various combinations of DPR/platform:
OS X, `devicePixelRatio` = 2 (should look similar to how we were already rendering *mplus1* on OS X):
<img width="1440" alt="Screenshot 2023-08-07 at 5 46 11 PM" src="https://github.com/enso-org/enso/assets/1047859/2fdf251a-ba5e-426f-b6c4-194347a9cee4">
Windows, `devicePixelRatio` = 1.25 (should look similar to how we were already rendering *mplus1* on this platform/DPR):
![image](https://github.com/enso-org/enso/assets/1047859/55c4a129-4fff-4a9b-8e55-51a5d206e659)
Linux, `devicePixelRatio` = 1 (should look similar to how we were already rendering *mplus1* on this platform/DPR):
![image](https://github.com/enso-org/enso/assets/1047859/c5ac61f0-e3c5-43ca-8ee7-e1e04e84d35e)
# Important Notes
Style changes:
- Use the Enso Font for code in Rust, replacing the DejaVu fonts.
- Use the Enso Font in HTML: code in documentation, and error visualizations.
- Change SpanWidgets from Bold to Extra Bold, to match the design.
Implementation improvements:
- The new font download is cached (and Github-authenticated); this should eliminate a "rate limit" build failure I've
encountered in the past.
- Clean up DocSection HTML rendering a bit.
- Remove a CSS file that seems to have been superseded.
* Support arguments list in the doc parser
* Support new doc sections in documentation panel
* Remove headers
* Remove outer dom and place breadcrumbs
* Fix methods icon
* Use unordered list class in css
* Improve tags styles
* Remove virtual component groups docs
* Cleanup top-level css styles
* Small adjustments to headers
* Add styles for emphasized text
* Add bold font for arguments
* Self-review
* Remove redundant placeholder struct.
* Update outdated doc.
* Avoid allocation when comparing strings.
* Avoid empty paragraph.
* Reduce allocations.
* Update test to remove empty paragraph.
* Fix rebase issues.
* Improve padding and size handling in UI themes
Added padding_x and padding_y to hardcoded theme's breadcrumb settings to ensure consistent padding. Also, these padding settings and breadcrumb_height are now used directly in the Style structure, eliminating hardcoded values in the view documentation.
* Adjusted breadcrumb background dimensions calculation.
* Add support for improper arguments formatting in documenation comments
* Do not include Icon tag into the docs
* Fix documentation panel resizing
* enso-formatter
---------
Co-authored-by: Michael Mauderer <michael.mauderer@enso.org>
Closes#7244
- Section navigator removed
- Added a button panel on top of the documentation
- Show/hide documentation panel button is functional, documentation panel has animation.
- All other buttons are read-only (unclickable).
- "Hovered item preview" caption was removed from the documentation panel
- Breadcrumbs are flying in the temporary position. They should be functional but will be moved to the documentation panel in a separate task.
- Sizes and layouts of the CB panels match the design.
- The color of the application background changed. Also fixed a bug because of which the stylesheet setting of the background was not taken into account.
Known issues:
- ~~The buttons panel partially hides the topmost entry in the list. To fix that, we would need API changes to the grid view, I decided not to do that as part of the PR. We need to add padding on top of the scroll area content.~~
- Scrollbar is not rendered correctly at the bottom – the scroll area mask should crop it.
- Component list entries are not exactly as in design – I didn't touch this part of the code.
- Breadcrumbs are in the wrong position.
https://github.com/enso-org/enso/assets/6566674/409bebb5-572a-4760-852d-f666124689a2
Fixes#6552Fixes#6910Fixes#6872
Implementation of new node design. Includes many changes related to stylesheet update handling and per-style FRP construction, as well as refactoring of scene layers used by graph editor. Some additional components were migrated to use `Rectangle` shape and new mouse handling events. Fixed text rendering, where random thin lines appeared at the borders of glyph sprites. Refined edge layout to match new node sizes and not leave any visible gaps between line segments.
The node colors are currently randomly selected from predefined list. Later this will be improved to use group information from the suggestion database, once that is fully migrated to use the documentation tags, thus removing the dependency on the execution context.
https://github.com/enso-org/enso/assets/919491/aa687e53-a2fa-4e95-a15f-132c05e6337a
<img width="653" alt="image" src="https://github.com/enso-org/enso/assets/919491/30f3e897-62fc-40ea-b57b-124ac923bafd">
Introduce new APIs for managing focus and using focus to inform delivery of keyboard events.
Use new APIs to implement the following behavior:
Focus:
- If the component browser is opened, its initial state is *focused*.
- If the node input area's text component is clicked, the component browser's state becomes *blurred*.
- If a click occurs anywhere in the component browser, the component browser's state becomes *focused*.
Event dispatch:
- When the component browser is in the *focused* state, it handles certain keyboard events (chiefly, arrow keys).
- If the component browser handles an event, the event is not received by other components.
- If an event occurs that the component browser doesn't handle, the node input area's text component receives the event.
[vokoscreenNG-2023-06-29_10-55-00.webm](https://github.com/enso-org/enso/assets/1047859/f1d9d07c-8c32-4482-ba32-15b6e4e20ae7)
# Important Notes
Changes to display object interface:
- **`display::Object` can now be derived.**
- Introduce display object *focus receiver* concept. Many components, when receiving focus, should actually be focused indirectly by focusing a descendant.
- For example, when the CB Panel receives focus, its descendant at `self.model().grid.model().grid` should be focused, because that's the underlying Grid View, which has its own event handlers. By allowing each level of the hierarchy to define a `focus_receiver`, focus can reach the right object without the CB panel having to know structural details of its descendants.
- When delegating to a field's `display::Object` implementation, the derived implementation uses the child's `focus_receiver`, which will normally be the correct behavior.
**Changes to `shortcut` API**:
- New `View::focused_shortcuts()` is a focus-aware alternative to `View::default_shortcuts()` (which should now only be used for global shortcuts, i.e. shortcuts that don't depend on whether the component is focused). It's based on the *Keyboard Event* API (see below), so events propagate up the focus hierarchy until a shortcut is executed and `stop_propagation()` is called; this allows sensible resolution of event targets when more than one component is capable of handling the same keypress.
Keypress dataflow overview:
DOM -> KeyboardManager -> FrpKeyboard -> KeyboardEvents -> Shortcut.
Low-level keyboard changes to support Focus:
- New `KeyboardManager`: Attaches DOM event handlers the same way as `MouseManager`.
- New *Keyboard Event* API: `on_event::<KeyDown>()`. Events propagate up the focus hierarchy. This API is used for low-level keyboard listeners such a `Text`, which may need complex logic to determine whether a key is handled (rather than having a closed set of bindings, which can be handled by `shortcut`).
- FRP keyboard: Now attaches to the `KeyboardManager` API. It now serves primarily to produce Keyboard Events (it still performs the role of making `KeyUp` events saner in a couple different ways). The FRP keyboard can also be used directly as a global keyboard, for such things as reacting to modifier state.
Misc:
- Updated the workspace `syn` to version 2. Crates still depending on legacy `syn` now do so through the workspace-level `syn_1` alias.
Closes#7200
Updating the looks of the project's top bar to the new design.
- Project name moved from breadcrumbs to the left of the execution environment selector.
- All components use auto-layout in most places, except for breadcrumbs (changing them means basically rewriting them from scratch, but we will use CB's breadcrumbs instead)
- Components no longer rely on individual positioning but rather work as parts of the "project view top bar" abstraction (with the use of auto-layout)
- We have a new debug scene for the project view top bar, replacing the debug scene for execution environment selector.
- Most style parameters were moved to the stylesheet, except breadcrumbs.
- Top bar is now fully managed by the Project View, not Graph Editor
- Project name is no longer editable. There is no way to rename a project inside the IDE (the corresponding code is removed). It can react on mouse hovers, but the color will not change for now.
- Current execution environment has extra bold font and is no longer capitalized.
- **Breadcrumbs can be considered broken** from the design point of view. I have no intention of making them look as in the design because we want to reuse CB's breadcrumbs component instead. The functionality should be fully preserved, though.
- The Play Icon on the execution environment selector is not updated to the newest design, I suggest creating a separate task for that (I think it is the first case of a rounded triangle in the application, and implementation would some time).
https://github.com/enso-org/enso/assets/6566674/16747c02-15b2-4806-ace3-6f03c98040f1
This PR contains minimal changes to have a visual part of #7198. It updates the view of _component list only_ to the newest design. The CB panel was shrunk in process, and breadcrumbs are a bit obscured, but they will be moved around in the next few PRs.
![image](https://github.com/enso-org/enso/assets/3919101/a562e365-d512-4320-ae19-10701edaa9ac)
### Important Notes
* This does not touch proper entry ordering yet.
* The component browser background is not (yet) updated; as some colors have alphas in the design, this may affect them.
Fixes#6772
When detaching an existing edge by grabbing by a source port, the node's code is no longer immediately modified. It is only changed once the edge has been either connected or destroyed. When grabbing on the source side, the existing behavior is preserved. That way, we always have guaranteed place to keep the edge connected to.
https://github.com/enso-org/enso/assets/919491/49e560cb-0a29-4c6a-97ec-4370185b8c89
In general, the detached edges are now more stable, resilient to all kinds of expression modifications during the drag.
https://github.com/enso-org/enso/assets/919491/e62450ff-46b2-466f-ac33-f4f19e66ee1d
In case there is a situation where the currently dragged edge's port is destroyed (e.g. by Undo/Redo), instead of showing glitched port position it is simply dropped.
https://github.com/enso-org/enso/assets/919491/8fb089aa-a4a5-4a8c-92eb-23aeff9867b8
# Important Notes
The whole edge connection and view handling at the graph-editor view level has been completely rewritten. The edge endpoints are now identified using new `PortId` structure, that is not dependant on the span-tree. This prepares us for eventual removal of the span-tree in favour of manipulating AST directly. Right now those `PortId`s are still stored within the span-tree nodes, but it will be easy to eventually generate them on the fly from the AST itself. The widget tree has also already been switched to that representation where appropriate.
Additionally, I have started splitting the graph editor FRP network into smaller methods. Due to its absolutely enormous size and complexity of it, I haven't finished the split completely, and mostly edge-related part is refactored. I don't want to block this PR on this any longer though, as the merge conflicts are getting a bit unwieldy to deal with.
1. Fixed leaks of Scene. We were making several cycles of Rc references.
2. Fix removing event listeners: the remove listener option should take same options as those passed in addEventListener.
This should finally fix#6505
Fixes performance problems observed when creating/resolving errors (#6674):
|before|after|
|---|---|
|![vokoscreenNG-2023-06-09_08-49-46.webm](https://github.com/enso-org/enso/assets/1047859/a0048b32-4906-41cd-8899-6e2543ef6942)|![vokoscreenNG-2023-06-09_08-50-54.webm](https://github.com/enso-org/enso/assets/1047859/fef81512-ad89-4418-ae10-d54de94d96ea)|
This also helps with #6637, although I haven't been able to reproduce the degree of slowness shown there so I can't confirm that this resolves that issue.
# Important Notes
- Disable visualizations until shown. [Faster startup, and all graph changes.]
- 6x faster message deserialization. [Saves 400ms when making a change with many visualizations open.]
- Fast edge recoloring. [Saves 100-150ms when disconnecting an edge in Orders.]
- Add a checked implementation of a `profiler` data structure, used instead of the fast `unsafe` version when `debug-assertions` are enabled.
Several small changes:
- Dropdowns: Populate `GridView` lazily (fixes#6865).
- Clear disconnected edges when editing node (fixes case 1 in #7018).
- Fix regression in node selection rendering (2nd bug in #6975).
- Update profiler docs. The hotkey to *prOfile without exiting* is now `Ctrl+Alt+O` (`Ctrl+Alt+P` has been requisitioned by the CB).
Node selection:
| Pre-`Rectangle` | This PR |
| --- | --- |
| ![image](https://github.com/enso-org/enso/assets/1047859/bec341c1-dbf8-404d-9f2a-5d070c80ff15) | ![image](https://github.com/enso-org/enso/assets/1047859/8161390c-f64b-4bb3-8b7a-b87b2f9b4cd3) |
# Important Notes
- `Rectangle`: When `inset > border`, the extra space is now between the body and the border, not outside the border.
- More robust node layering logic. Now an inconsistent layer order cannot occur, even if something strange happens (like editing an expression and an edge at the same time).
- The dynamic drop down in the `drop_down` example scene doesn't show any entries before (or after) this, so I can't test the dynamic case.
Implements #6544 (eliminates 10/42 of the constantly-displayed draw calls).
Fixes#6717. Improves startup CPU time by 5% (250ms, loading Orders on my dev box).
# Important Notes
- Edges: New implementation uses only Rectangle under most conditions.
- Node and action area: Replace some shapes with Rectangle.
- List view: Replace some shapes with Rectangle.
- Display object hierarchy: The lowest-level shape instance types no longer have their own display objects.
- Includes initial support for using `Rectangle` to display triangles.
Refactored the logic behind selecting appropriate widgets for span tree nodes. Now the bulk of it is moved into widget methods. When a given widget type is reporting to be not compatible with the expression, it will not be used even if the configuration was overriden using an method argument annotation. In that case, the usual logic for automatically selecting the appropriate widget will kick in.
![image](https://github.com/enso-org/enso/assets/919491/6316e21e-c509-4cc4-a3a6-c482798894d0)
# Important Notes
The mouse handling changes involve an unfortunate huge hack, where we enable mouse events on the mouse shape during box selection. That way we know for sure that no other shape will be able to receive mouse enter event. Then the list editor widget is modified to only actually respond to events when its background is hovered. We will definitely want a more proper way to handle mouse event contention, but it's definitely out of scope for current bugfixing.
Fixes#5088. Adds a ensoGL spinner for visualizations waiting on data.
https://user-images.githubusercontent.com/1428930/236801655-67a0ffed-da5d-4e27-8797-cd8126cb86d9.mp4
# Important Notes
This spinner will not show up for the duration where visualizations are processing data on the frontend. If this is a concern, visualization need to implement heir own loading spinner, or we need to provide a unified API for them to keep the spinner visible.
Rewrites node input component. Now the input is composed of multiple widget components arranged in a tree of views with automatic layout. That allows creating complex UI elements on top of the node itself, and further widget positions will be automatically adapted to that. The tree roughly follow the span tree, as it is built by consuming its nodes and eagerly creating widgets from them. The tree is rebuilt every time the expression changes, but that rebuild process reuses as much previously created widgets as possible, and only updates their configuration as needed. Each widget type can have its own configuration options that can be passed to it from the parent, or assigned based on configuration received from the language server.
<img width="773" alt="image" src="https://user-images.githubusercontent.com/919491/233439310-9c39ea88-19bc-43da-9baf-1bb176e2724e.png">
# Important Notes
For now, all span-tree updates are sent over to the shared Frp endpoint of the whole tree, so there is no mechanism for intercepting them by the parent widgets. One idea would be to use existing bubbling/capturing events on widget display objects for that purpose, but I think existing implementation is simpler and more convenient, and we can always easily change that if we have a use for it.
There are some issues with performance due to much more display objects being created on the graph. Expect it to be a little worse, especially at initialization time.
Integrate the UI for electing the Execution Environment with the Language Server and unify existing uses. Implements #5930 + actual integration instead of just mocking it.
https://user-images.githubusercontent.com/1428930/232919438-6e1e295a-34fe-4756-86a4-5f5d8f718fa0.mp4
# Important Notes
The console output is only emitted as part of the `INFO` level. A better check would be to look at the messages sent to the backend in the developer console.
Vector Editor widget is improved: replaced old simple widget with List Editor, and added integration for adding elements.
# Important Notes
The widget is still under feature flag: `--feature-preview.vector-editor`.
* Use Rectangle for breadcrumbs background.
* Use Rectangle for status bar bg.
* Use Rectangle for dropdown bg.
* Dirty global_element_depth_order invalidates sublayers
* Setting new parent may invalidate depth order
* Support per-instance pointer_events_enabled
* Remove workaround for #6241
Simplified layout algorithm by removing `content_origin`, and instead treating `(0.0, 0.0)` as origin point in every layout object. This change allows overflowing containers that are within auto-layout. The parent element will no longer be moved within the grid cell when its children overflow it.
![image](https://user-images.githubusercontent.com/919491/228926310-b0117570-9f83-4687-8f8c-3fc778ff7d3c.png)
# Important Notes
When implementing this change, I have found that when object's size was modified without ever touching its position, that change was not being picked up in the "modified children" list, and `on_updated` was never triggered. Because some sprites now are bottom-left aligned, that is now a common case and was reproducible on the auto-layout example scene. I ended up fixing it by introducing another dirty flag for `computed_size` changes. Right now that flag is applied very broadly (on each layout update), but in the future we might make it more precise by actually checking if the size was changed in the process.
I believe that this might also be a fix for #5095, as I cannot reproduce it anymore with those changes.
Implements #5919
Apart from some fixed glitches, no visual differences are present. This is mostly a refactor.
- Decoupled node edit mode code from existing port implementation, so ports can easily be replaced in the near future without affecting edit functionality.
- Connected ports and widgets are now always hidden in edit mode. Previously in some situations the colored shapes were incorrectly displayed at wrong positions during editing.
- When entering edit mode, the text cursor is placed at the correct location corresponding to clicked code, compensating for shift introduced by argument placeholders.
# Important Notes
There is a remaining known issue with incoming edges being placed at incorrect places during edit mode, sometimes even outside of the node. This issue is also present in develop. It doesn't make sense to resolve it now, as we are planning to rewrite the ports tree very soon. It will be fixed with that rewrite.
Implements #5933: adding tooltips to the buttons next to nodes.
To make the UI consistent, I've added tooltips to the `ToggleButton` class directly, since whenever you have an icon button, it seems helpful to have a tooltip.
`ToggleButton` is only used for the profiling button in the top-right corner and the buttons next to nodes. The output context switch button [isn't implemented yet](https://github.com/enso-org/enso/issues/5929), but once it is, adding a tooltip should be one-liner.
![Recording 2023-03-22 at 17 21 58](https://user-images.githubusercontent.com/607786/226972920-81033b37-001f-49eb-9fc6-453120f01760.gif)