Enso will now associate with two file extensions:
* `.enso` — Enso source file.
* If the source file belongs to a project under the Project Manager-managed directory, it will be opened.
* If the source file belongs to a project located elsewhere, it will be imported into the PM-managed directory and opened;
* Otherwise, opening the `.enseo` file will fail. (e.g., loose source file without any project)
* `.enso-project` — Enso project bundle, i.e., `tar.gz` archive containing a compressed Enso project directory.
* it will be imported under the PM-managed directory; a unique directory name shall be generated if needed.
### Important Notes
On Windows, the NSIS installer is expected to handle the file associations.
On macOS, the file associations are expected to be set up after the first time Enso is started,
On Linux, the file associations are not supported yet.
- `Process.run` now returns a `Process_Result` allowing the easy capture of stdout and stderr.
- Joining a column with a column name does not warn if adding just the prefix.
- Stop the table viz from changing case and adding spaces to the headers.
Fixes#5946
Adds a vector editor widget under the node. It reacts to code changes, but does not allow any editing: this will be continuously added in next tasks.
The position is often wrong due to limitations of the display object hierarchy. It should be changed anyway when [embedding into the node](#5923). But because it looks bad, it's shown only with `--featurePreview.vectorEditor` flag.
https://user-images.githubusercontent.com/3919101/227955735-f96fc23d-7e87-4042-8586-c1154523e871.mp4
Simplified layout algorithm by removing `content_origin`, and instead treating `(0.0, 0.0)` as origin point in every layout object. This change allows overflowing containers that are within auto-layout. The parent element will no longer be moved within the grid cell when its children overflow it.
![image](https://user-images.githubusercontent.com/919491/228926310-b0117570-9f83-4687-8f8c-3fc778ff7d3c.png)
# Important Notes
When implementing this change, I have found that when object's size was modified without ever touching its position, that change was not being picked up in the "modified children" list, and `on_updated` was never triggered. Because some sprites now are bottom-left aligned, that is now a common case and was reproducible on the auto-layout example scene. I ended up fixing it by introducing another dirty flag for `computed_size` changes. Right now that flag is applied very broadly (on each layout update), but in the future we might make it more precise by actually checking if the size was changed in the process.
I believe that this might also be a fix for #5095, as I cannot reproduce it anymore with those changes.
This is the first part of the #5158 umbrella task. It closes#5158, follow-up tasks are listed as a comment in the issue.
- Updates all prototype methods dealing with `Value_Type` with a proper implementation.
- Adds a more precise mapping from in-memory storage to `Value_Type`.
- Adds a dialect-dependent mapping between `SQL_Type` and `Value_Type`.
- Removes obsolete methods and constants on `SQL_Type` that were not portable.
- Ensures that in the Database backend, operation results are computed based on what the Database is meaning to return (by asking the Database about expected types of each operation).
- But also ensures that the result types are sane.
- While SQLite does not officially support a BOOLEAN affinity, we add a set of type overrides to our operations to ensure that Boolean operations will return Boolean values and will not be changed to integers as SQLite would suggest.
- Some methods in SQLite fallback to a NUMERIC affinity unnecessarily, so stuff like `max(text, text)` will keep the `text` type instead of falling back to numeric as SQLite would suggest.
- Adds ability to use custom fetch / builder logic for various types, so that we can support vendor specific types (for example, Postgres dates).
# Important Notes
- There are some TODOs left in the code. I'm still aligning follow-up tasks - once done I will try to add references to relevant tasks in them.
Fixes#6119#6117
The issue was caused by the usage of `slice::windows`, which panics if the input is `0`. After two modifications of the code that should never happen again. Technically any of the two would work fine without the other.
Implements #5919
Apart from some fixed glitches, no visual differences are present. This is mostly a refactor.
- Decoupled node edit mode code from existing port implementation, so ports can easily be replaced in the near future without affecting edit functionality.
- Connected ports and widgets are now always hidden in edit mode. Previously in some situations the colored shapes were incorrectly displayed at wrong positions during editing.
- When entering edit mode, the text cursor is placed at the correct location corresponding to clicked code, compensating for shift introduced by argument placeholders.
# Important Notes
There is a remaining known issue with incoming edges being placed at incorrect places during edit mode, sometimes even outside of the node. This issue is also present in develop. It doesn't make sense to resolve it now, as we are planning to rewrite the ports tree very soon. It will be fixed with that rewrite.
The test was mistakenly removed during the merge with develop in #5770. The code is now restored from develop version without any modifications.
Thanks to @Frizi for heads up.
Implements #5933: adding tooltips to the buttons next to nodes.
To make the UI consistent, I've added tooltips to the `ToggleButton` class directly, since whenever you have an icon button, it seems helpful to have a tooltip.
`ToggleButton` is only used for the profiling button in the top-right corner and the buttons next to nodes. The output context switch button [isn't implemented yet](https://github.com/enso-org/enso/issues/5929), but once it is, adding a tooltip should be one-liner.
![Recording 2023-03-22 at 17 21 58](https://user-images.githubusercontent.com/607786/226972920-81033b37-001f-49eb-9fc6-453120f01760.gif)
close#5874
Changelog:
- add: `isStatic` parameter to `search/completion` request to search by the `static` suggestion attribute
- update: search non-static suggestions when opening component browser
# Important Notes
Component browser doesn't show `Table.new` and `Table.from_rows` suggestions when a `Table` node is selected.
![2023-03-21-151117_1301x877_scrot](https://user-images.githubusercontent.com/357683/226874291-1ff99994-1bb6-41df-96b4-dc5c5178ba41.png)
Some small improvements relating to rendering:
- Add a debug option: `-debug.pixel-read-period`. This can be used to measure the performance impact of checking the pointer location on different hardware. [On my development box, it makes no difference to performance.] (Closes#5490).
- Unbind pixel pack buffers after each use. This is recommended practice. It has no performance impact on my machine, and allows SpectorJS to run (`-debug.enable-spector`). (Closes#5941).
Also, simplify the profiling CLI: the `profile.load-profile` and `profile.save-profile` options have been renamed to `profile.load`/`profile.save`; `profile.save` now has a default filename, so you can capture a profile at any time in Electron with Ctrl+Alt+P and it will be written to `profile.json`.
Somebody forgot to apply `./run fmt` before committing to develop, so now we have a lot of whitespace changes in files.
# Important Notes
See https://github.com/enso-org/enso/issues/5166
Right now, we use the cursor position to determine the target position for dropped items. However, it seems that during dragging of files, we do not always receive mouse events, thus cannot update the cursor position. To avoid this, this PR refactors the functionality to use the location of the drop event, instead of the last known cursor position.
Fixes#5237.
https://user-images.githubusercontent.com/1428930/224735951-9cd6ff62-a749-4ff3-8437-c0bee3c0dd05.mp4
Fixes#5826.
# Important Notes
- Change frontend representation of negation.
- Fix a precedence issue: The `.` operators in -1.x and -1.2 must have different precedences.
- Remove a no-longer-needed special case from backend translation.
- Add tests for this case after all translations.
Implements #5640 and #5650
It made sense for me to implement those two together, as I wanted to make sure that the necessary widget API changes will support custom entry values for both dynamic and static data.
- Added support for custom dropdown labels defined on the method annotations
- Added shortening of static dropdown values, which resolves
| dynamic dropdown - custom labels | static dropdown - automatic shortening |
|-|-|
|![image](https://user-images.githubusercontent.com/919491/220117241-8682736e-d750-4eeb-b9bb-cd6cfce42356.png)|![image](https://user-images.githubusercontent.com/919491/220117412-05ad7f4a-3ccf-468b-a976-c52395a497e2.png)|
# Important Notes
During implementation I had multiple data update order issues caused by FRP network forming a diamond shape. Two inputs that are often updated together were combined with `all` combinator, and that was further fed into the dropdown. This caused two updates to propagate through the whole network, and one of them was immediately outdated. To fix this and similar future scenarios, I've added an `next_tick` FRP node. It buffers the incoming events until the next browser microtask, preserving only the last received event. Currently if it is called inside a `requestAnimationFrame` callback, the effects of that processing will only be rendered in the next frame. Later this can be mitigated by delaying the rendering logic until the microtask queue is empty.
Implement new Enso documentation parser; remove old Scala Enso parser.
Performance: Total time parsing documentation is now ~2ms.
# Important Notes
- Doc parsing is now done only in the frontend.
- Some engine tests had never been switched to the new parser. We should investigate tests that don't pass after the switch: #5894.
- The option to run the old searcher has been removed, as it is obsolete and was already broken before this (see #5909).
- Some interfaces used only by the old searcher have been removed.
Closes#5854
Switches dropdown activation indicator to a triangle shape, and moved it to the horizontal center of a port.
![image](https://user-images.githubusercontent.com/919491/223765985-ec2175b7-7b44-45fd-88ff-543e8c08538f.png)
# Important Notes
Modified triangle SDF to be exact. That way the grow operation behaves as expected, rounding the corners. Other than that, it produces the same bound shape at 0 distance.
Precompute MSDFs for all ASCII glyphs; after this, we no longer spend any time on MSDF computations when loading or interacting with the example projects.
Also shader precompilation (during build) is now parallel; if you have many cores and an SSD, it's now practically instant.
Closes#5722.
# Important Notes
- The *dynamic-assets* mechanism now used for MSDF data and shaders is versatile, and could be used to pre-seed any other computation-intensive runtime caches.
Added support for named arguments in IDE.
https://user-images.githubusercontent.com/919491/223681303-4c716639-d06e-4e33-aa22-6ebca2801b01.mp4
Named arguments are now recognized in node expressions. The function argument placeholders are rendered around series of named arguments. Insertion and deletion of arguments either by connection dragging or by widget selection will cause arguments around to be rewritten into appropriate form, such that the meaning of the expression doesn't change. We no longer need to introduce any wildcards (`_`) in argument positions when editing an argument list of a resolved method.
![image](https://user-images.githubusercontent.com/919491/223682460-143eb6d7-5ac9-4732-9520-71216cbbe58f.png)
For unresolved function calls, the old behaviour remains, as we don't have data about argument names or their desired order.
@hubertp has reported in #5620 that sometimes enabling visualization does not send "attachVisualization" message to the engine.
The actual cause was simply because it was already attached. Updating the default visualizations (when receiving information about type) updated the preprocessors, what caused in turn attaching visualization.
That was a bug, of course. This PR fixes it: now we don't update any visualization if it's hidden.
Fixes duplicate entries in the visualization chooser. The issue was caused by entries added twice, once matching the `Any` type and once matching the concrete type. Closes#5708.
This mainly fixes#5627 in both scenarios: when the initProtocol method takes too long time and also when we run GUI before LS listens for new connections.
If the IDE initialization fails (e.g. due to above two reasons), it is retried 3 times, waiting some time.
This PR changes build script's `ide watch` and `ide start` commands, so they don't use `electron-builder` to package. Instead, they invoke `electron` directly, significantly reducing time overhead.
`ide watch` will now start Electron process, while continuously rebuilding gui and the client in the background. Changes can be puilled by reloading within the electron, or closing the electron and letting it start once again. To stop, the script should be interrupted with `Ctrl+C`.
Fixes#5789
This strange bug is caused by taking value for widget from visual code (which includes port placeholders) instead of the original code.
For example, having such code:
`operator1.filter 'a' (Filter_Condition.Equal)`
makes the visual code looks as follows
`operator1.filter 'a' (Filter_Condition.Equal value) other_argument_i_dont_remember`
And when we took the value to set on widget, we took `(Filter_Condition.Equal ` - mark space instead of `)`.
Fixes#5188
Added a new method `ShapeOps::recolorize` which changes color depending on values on r, g, b channels. It should be explained more in the docs. It will allow us using colored cached icons in the Component Browser.
- Handle `WithWarnings` in `IndirectInvokeCallableNode`.
- Handle no RootNode in `ErrorResolver`.
- Allow table vizualisation to cope if no `data` passed.
- Add `Warning.has_warnings` to check if warnings present.
- Adjust `set_value` for `JS_Object` so creates a new object each time.
Closes#5340
This PR adds matching searched component browser entries by alias. Now the searcher input is also matched to the `ALIAS` tags of a component, and the best match is used for filtering and sorting the components in the component browser. The alias match scores are reduced by a factor to give them a lower priority when sorting filtered entries in the component browser.
Multiple aliases for a single entry can be obtained from either multiple `ALIAS` tags in the documentation, or comma-separated aliases inside one `ALIAS` tag.
When the searcher input matches one of the entry's aliases the entry in the component browser is displayed as `alias (label)`.
https://user-images.githubusercontent.com/117099775/220571385-d6c2aba6-f13b-4517-9cdf-fe146eeb751a.mp4
Fixes#5023
This PR adds the ability to add a parameter to shapes defined, with `shape!` macro being a reference to a cached shape.
The API and results may be read [in the example scene](33b6f5937e/lib/rust/ensogl/example/cached-shape/src/lib.rs)
It also contains many other changes, required to have it working:
* We render cached shapes to texture in a different mode than normal shapes: the alpha channel is replaced with information about signed distance. That allows us using cached shapes as normal shapes, i.e. translate them, add to other shapes etc.
* We initialize and arrange shapes as a part of Word initialization, not in pass.
* We keep and blend colors in RGBA instead of LCHA - this is preparation for replacing colors in the next task, and also speeds up our shaders a bit.
The code was refactored in the process: the cached-shape related things were moved to a single module.