- Remove unnecessary modules
- Remove `ts-plugin-namespace-auto-import` as it was a workaround to use the non-conventional `import *` convention
- Remove `esbuild-plugin-copy-directories` as it is unuse
- Inline modules that are only ever used once
- Inline `project-manager-shim` into `gui2` - it is only used during `gui2`'s dev mode
- Inline `content-config` into `client`
- Flatten `app/ide-desktop/lib/` to `app/ide-desktop/`
- Flatten `app/ide-desktop/lib/dashboard/` to `app/dashboard/`
# Important Notes
- As mentioned above, all remaining modules have been moved up from `app/ide-desktop/lib/` to `app/ide-desktop/`. It's not ideal but I'd rather hold off on moving them anywhere else before we have a consensus on what should go where.
- (That is to say, this may not be the final directory structure - but I figure it's fine to get *something* done so that hopefully the rest of the restructuring is simpler.)
Fixes#10311
Using `ExternalId` for `NodeId` allows us to match the idea of node identity with engine. That means any bugs that would cause the identity to change will be immediately visible on UI due to misplaced metadata or node being unnecessarily rerendered from scratch. This change and an addional bugfix of argument deletion handling makes the node view stable on edits and allows tabbing through arguments.
https://github.com/enso-org/enso/assets/919491/72d9ec29-54ed-4899-aac1-6678a001a21d
This is a set of split off changes made as a side effect while working on engine reconnection handling.
Cleaned up GUI e2e setup, unified as much of the entrypoint code as possible. Currently the only real difference between the real and testing entrypoint is mocking of all network calls and not loading through dashboard.
I've managed to completely get rid of `MockApp`, and remove tricky mocking of pinia stores.
- Improved performance by batching simulatenous node edits, including metadata updates when dragging many selected nodes together.
- Updated Vue to new version, allowing us to use `defineModel`.
- Fixed#9161
- Unified all handling of auto-blur by making `useAutoBlur` cheap to register - all logic goes through a single window event handler.
- Combined all `ResizeObserver`s into one.
- Fixed the behaviour of repeated toast messages. Now only the latest compilation status is visible at any given time, and the errors disappear once compilation passes.
- Actually fixed broken interaction of node and visualization widths. There no longer is a style feedback loop and the visible node backdrop width no longer jumps or randomly fails to update.
- Closes#8072
- Implement handlers for the corresponding buttons on the circular menu
- Add missing icons and styles
- Add functionality to match and extract ASTs
# Important Notes
None
- Closes#8071
# Important Notes
There is currently no way to predict the width a node, taking into account the width of widgets.
This should probably be done in another task.
Generate TS bindings and lazy deserialization for the parser types.
# Important Notes
- The new API is imported into `ffi.ts`, but not yet used.
- I have tested the generated code in isolation, but cannot commit tests as we are not currently able to load WASM modules when running in `vitest`.
PR adds initialization of suggestion db from the language sever (instead of fetching some mock). Also support for applying updates.
---------
Co-authored-by: Paweł Grabarz <frizi09@gmail.com>
Added bidirectional synchronization of module edits with language server. All document edits made by any of the Yjs peers are sent to language server to apply to the file. Any local file changes cause reload, which is synchronized back to Yjs by finding a diff.
- Closes#7874
- Chosen solution: Use the dashboard's shortcut manager to register keybinds and match mouse shortcuts
- Switch existing shortcuts to shortcut manager as well
- Switch visualizations to use the shortcut manager too
- Closes#7865
- Implements all shortcuts for node selection, *except* the arrow key shortcut
- Adds circle cursor selection brush
- The fade out from inactivity (which is present in the Rust source code) is currently missing
Other changes:
- Change everything to use `pointerdown` as appropriate, to ensure the event handlers are called in the right order
# Important Notes
The arrow key shortcut to navigate to the nearest node in that direction *has not* been implemented.
This may need discussion on how it should work
The implementation in general is pretty inefficient - this is intentional, performance can be optimized in the future
- Closes#7733
- Add infrastructure for defining custom visualizations
- Add all visualizations
# Important Notes
⚠️ Changes made:
- "Fit all" has been changed to always animate - this is because behavior was previously inconsistent:
- the scatterplot would always animate on "Fit all", but
- the histogram would never animate on "Fit all"
# Important Notes
- Binary LS endpoint is not yet handled.
- The parsing of provided source is not entirely correct, as each line (including imports) is treated as node. The usage of actual enso AST for nodes is not yet implemented.
- Modifications to the graph state are not yet synchronized back to the language server.
Fixes#7737
Added structures representing Suggestion Database entries. Currently, the db is loaded from a snapshot from the old GUI.
Added an input to CB and use it to filter components. The interpretation is simple: the input is split by the last dot, and the left part is considered a qualified name, and the right part is a function name written by the user so far. I rewrote the filtering algorithm designed by @jdunkerley, changing it a bit, so we support qualified names instead of just a type name.
https://github.com/enso-org/enso/assets/3919101/76a957f6-e53f-49ad-996c-398cd7112fc6
# Important Notes
* The component list is now sorted from "first to select" to "least interesting". The panel itself cares about putting the first on the bottom.
* The suggestion db snapshot is very big, so it's instead loaded from external server.