Eliminate `private` modifier-node: `private` is a field in supporting types, or a single-token node in the case of `private` declarations.
# Important Notes
- Rust parser tests: Switch to a builder-style API for defining expected `Function` ASTs to allow further changes to `Function` fields without rewriting all the tests again.
- TreeToIr: Fix discarded module-level `diag`; add a test that covers module diagnostics.
- Syntax: Disallow `private` methods in function blocks. (Previously this was enforced in the compiler.)
- Close https://github.com/enso-org/cloud-v2/issues/1492
- Use multiplart upload for large files (>6MB)
- Split file into chunks of *exactly* 10MB (backend currently returns a fixed number of chunks)
- Call "start upload", then upload each chunk to S3 (currently sequentially), then "end upload"
- Files <=6MB (lambda limit) still use the current endpoint
# Important Notes
None
- ⚠️ Follow up to #11219. MUST NOT be merged in before that PR.
- Changes:
- Add optional overlay to `Popover`s
- Add and use `useAssetPassiveListener` everywhere to get reactive updates to asset state even outside Asset Panel
- `setItem` has been removed in favor of simply waiting for invalidations
- Migrate more `Modal`s to `Popover`s
- Migrate more inputs to `Form`s
- Periodically refetch Datalink in Asset Panel
- Show optimistic state for asset description (adding this because it is trivial to add)
- Remove usages of `get*` as mutations throughout the entire codebase - replace with `fetchQuery`
- Fixes most of rest of https://github.com/enso-org/cloud-v2/issues/1529
- (1) ℹ️ fixed in #11219
- (2) ❌ backend issue
- (3) ❌ out of scope
- (4) ❌ backend issue
- (5) ❌ out of scope
- (6) ❌ [wontfix]? i think this is intentional, it's not so much slow scrolling and moreso snapped scrolling
- (7) ❌ backend issue
- (8) ℹ️ fixed in #11126
- (9) ❌ out of scope (potentially requires a way to trigger a tooltip on a disabled button)
- (10) ❌ (will check later) Make sure you are not able to open a project opened by another user: cmd + click is not always working.
- (11) Drag from team space to user space should copy asset
- (12) ❌ (will check later) Drag from user space to team should move (and swap ownership)
- (13) ℹ️ fixed in #11219
- (14) ℹ️ fixed somewhere (?)
- (15) ℹ️ fixed somewhere (?)
- (16) Show correct (and up-to-date) description for projects
- (17) ℹ️ fixed in #11219
- (18) ℹ️ fixed in #11219
- Fix https://github.com/enso-org/cloud-v2/issues/1535
- Completely remove optimistic UI for "copy asset"
- Fix https://github.com/enso-org/cloud-v2/issues/1541
- Make selection brush work again
- Unintentionally regressed in 51733ee876 (diff-f3e29bffcda342ab6a9dbafc58dde88ce26638eaecda1f17f40ca7e319c90cc8L89)
# Important Notes
None
Align `Assignment`/`Function` distinction in AST with compiler's implemented semantics:
- The ambiguous case `funcOrVar = expression` is now parsed as a `Function` when in a `Type` definition or in the top level of a module. I.e. it is an `Assignment` in contexts where the RHS is evaluated immediately when the binding is evaluated, and a `Function` in contexts where the RHS is evaluated each time the bound name is evaluated.
- `Assignment` statements now may only occur in function bodies.
Correcting this distinction lays the groundwork for #11302.
Other changes:
- Fixed incorrect source code locations for negative literals and negated expressions.
# Important Notes
New APIs:
- The parser now exposes a `parse_block` entry point, which allows parsing input lines as if in the body of a function. The previous entry point has been renamed to `parse_module`.
The fonts were added (by mistake) anyway, but they are rarely changed, and the scripts add unnecessary complexity.
This also fixes some post- #11287 problems.
Fixes#10668Fixes#8484
Summary of changes:
* `gui2` and `dashboard` are merged to `gui` directory. Various configs were merged (package.json, playwrigth, TS...). The src and e2e directories are split to `dashboard` and `project-view` for now.
* E2E tests run two servers on different ports. The tests are organized in projects. This is also to be changed soon, as we plan to [use better mocking in GUI/ProjectView](#9726)
* ESlint configs were merged to central `eslint.config.mjs`, and that file was moved to repository root. We kept the dashboard lints, but they can be relaxed. The dashboard code was changed to meet GUI lints.
* Also, the versions of linter plugins were bumped, and code fixed.
* The ide-desktop/client no longer has `dashboard` dependency - the only type used there was moved to common package.
* `common` package moved to `app`.
- Closes#9300
- Now the Enso libraries are themselves capable of refreshing the access token, thus there is no more problems if the token expires during a long running workflow.
- Adds `get_optional_field` sibling to `get_required_field` for more unified parsing of JSON responses from the Cloud.
- Adds `expected_type` that checks the type of extracted fields. This way, if the response is malformed we get a nice Enso Cloud error telling us what is wrong with the payload instead of a `Type_Error` later down the line.
- Fixes `Test.expect_panic_with` to actually catch only panics. Before it used to also handle dataflow errors - but these have `.should_fail_with` instead. We should distinguish these scenarios.
Removes the old GUI1 code base and reduces the Rust code footprint by removing unused code.
# Important Notes
Updates build scripts and reformats part of the codebase with the autoformatter.
- Improved performance by batching simulatenous node edits, including metadata updates when dragging many selected nodes together.
- Updated Vue to new version, allowing us to use `defineModel`.
- Fixed#9161
- Unified all handling of auto-blur by making `useAutoBlur` cheap to register - all logic goes through a single window event handler.
- Combined all `ResizeObserver`s into one.
- Fixed the behaviour of repeated toast messages. Now only the latest compilation status is visible at any given time, and the errors disappear once compilation passes.
- Actually fixed broken interaction of node and visualization widths. There no longer is a style feedback loop and the visible node backdrop width no longer jumps or randomly fails to update.
Implements #6166.
# Important Notes
- More consistent handling of `default` arguments. `default` is a valid identifier, and only has special meaning when it isn't bound in scope. Since distinguishing the builtin `default` from an identifier called `default` cannot be done until alias analysis has been performed, `default` is now represented in the AST as a regular identifier.
- `TreeToIr`: Remove `insideTypeAscription`. It was only used for bug-for-bug compatibility with the old parser during the transition.
close#8329
Changelog:
- add: `cmd`+`shift`+`,` and `cmd`+`shift`+`.` shortcuts to start and stop the backend profiling. Profiling data is stored on disk.
A long running initialization of the component blocks the execution significantly. Removed the `BlockingInitialization` and replaced it with a more fine grained locking.
# Important Notes
Added a simple workaround for potential slow initialization of backend - more retries. We should have a better UX in that case anyway, but due to absence of work on that in old GUI, this will have to do.
The main should be problem should be addressed already by other backend changes. Changes in `app` should only be treated as _just in case something bad happens_.
- Fixes issue with `to_display_text` on `Date_Time`. Now a reversible format.
- Adjusted the auto width code on table so it works.
- Manually sized columns should remain fixed size.
- Enable Excel range style selection in table.
- Removed page support as not implemented yet.
# Important Notes
Will need to apply to Vue based viz at some point as well.
Generate TS bindings and lazy deserialization for the parser types.
# Important Notes
- The new API is imported into `ffi.ts`, but not yet used.
- I have tested the generated code in isolation, but cannot commit tests as we are not currently able to load WASM modules when running in `vitest`.
Closes#6417
Creating and editing nodes with a component browser does not edit the node in place but creates a temporary AST node with the execution context switch. When the node is committed, the original AST is replaced by the new one, and the temporary node is removed.
This solves several issues:
1. Previewing suggestions or editing nodes should no longer produce unwanted side effects, as the edited node expression is always evaluated with the output context being disabled.
2. Errors no longer propagate down the graph when you edit the node. The edited node has no outputs connected. Inputs behave normally, though.
3. Undo-redo and editing abort is much simpler. To abort editing, remove the temporary node.
https://github.com/enso-org/enso/assets/6566674/8d38e6bc-a4de-4e69-8d48-52d9b45b6554
# Important Notes
The code is a bit awkward in a few places. This is the consequence of previous architecture.
Fixes#7474
Again, a quite complicated issue. The code editor was broken by https://github.com/enso-org/enso/pull/7167 for a few reasons:
1. The text component's shortcuts depend on the `focused` FRP endpoint, which is controlled by `deprecated_(de)focus` inputs. `focused` output was not changed by the code editor `model.focus()` call. (we still use `deprecated_focus` for all other components)
2. `focus()` FRP input was added to the text component but never triggered. It's too easy to confuse it with the `focus()` method of the `object::Instance` (Deref is evil!)
3. The graph editor handles clicks on the background by `blur_tree()`, effectively blurring any focused element in the application. But clicking on code editor (to focus it) also causes a click on the background! So we focus the code editor, and then handle the background click, defocusing it from the graph editor's point of view. It allows graph editor to open CB on <kbd>Enter</kbd> while the code editor is still active.
I solved (3) by disallowing CB opening while code editor is visible. Not ideal, but I guess it solves the issue.
Do you think the other solution is possible – to add some overlay for the code editor and avoid triggering `blur_tree` when clicking on it? That won't work because you still can't defocus the code editor using the new API, so it will always be focused.
So we have a situation when half of the app uses the new focus system, another half uses the old one, and none works properly.
https://github.com/enso-org/enso/assets/6566674/3a0d36ed-4d50-4606-9486-272fbd5d9cb7
close#7750close#7834
Changelog:
- update: project manager uses the packaged language server to open projects
- fix: remove stack traces from connection errors on initial ping handler request (when the language server is booting)
- update: add engine and edition versions to the `initProtocolConnection` response for easier debug
- update: do not resolve project ensoVersion in the `project/list` to eliminate unnecessary network calls
# Important Notes
- Binary LS endpoint is not yet handled.
- The parsing of provided source is not entirely correct, as each line (including imports) is treated as node. The usage of actual enso AST for nodes is not yet implemented.
- Modifications to the graph state are not yet synchronized back to the language server.
Add support for recovering from GL context loss. When the context is restored, the loading spinner is shown until shaders finish recompiling.
[vokoscreenNG-2023-08-25_09-39-11.webm](https://github.com/enso-org/enso/assets/1047859/cfa90ec5-72a1-41e6-bafa-177fa5e85fb2)
*While the context is missing, the loading spinner is rendered in the 0% state. (This condition will not normally be observed, except momentarily, as the browser should restore the context immediately if it is lost while the page is visible.) When we receive a new context, the spinner switches to the 90% state until restoration completes. Restoration is fast, as we don't need to do much work except recompiling shaders.*
# Important Notes
- A new debug hotkey, Ctrl+Alt+Shift+X, causes context loss for testing. Pressing it a second time causes context restoration.
- `Texture` is still a CPU-bound texture. It now uses the "immutable" `texStorage/texSubImage` API, which is a ["preferred alternative"](https://registry.khronos.org/webgl/specs/latest/2.0/#3.7.6) to the `texImage` API because it can be more efficient.
- The type for texture uniforms is now `Uniform<Option<Texture>>`. Texture uniforms are decoupled from the context.
- A new `ContextLost` error type can be returned by functions that cannot complete if the context is lost.
- Fix some crashes that could occur when context was lost.
- Clarify ownership of some rendering-related types: Externalize, and where possible eliminate, `Rc/RefCell`s.
Closes: #7309
The changed origin of the visualization container caused the issue. Now, the origin is at the top left corner of the visualization, and bounding box abstraction expects the origin at the bottom left. Despite the comments in the code, the bounding box is designed to work with bottom-left origin only.
https://github.com/enso-org/enso/assets/6566674/273abfaa-45b6-4374-8d4c-3b8c4e2c1fc2
Fixes#7468
The fix is pretty simple: we reuse the existing functionality for importing stuff and generating expressions. It fixes issues with `Nothing` or `Report_Unmatched` types.
https://github.com/enso-org/enso/assets/6566674/4e7addf9-2175-4f2a-a571-4ef823de5cb0
While debugging, I found it easier to work with a suggestion database when exported to some external format. Hence, I implemented serde serialization support for database entries and also a new debug shortcut <kbd>ctrl</kbd>+<kbd>shift</kbd>+<kbd>u</kbd> to dump all entries to the console.
Closes#6261
- Adds support for copy-pasting nodes with `cmd + C` and `cmd + V` shortcuts.
- Only a single, currently selected node will be copied. Adding support for multiple node copies seems easy, though (but was out of the scope of the task).
- We use a custom data format for clipboard content. Node's metadata is also copied, so opened visualizations are preserved. However, the visualization's size is not preserved, as we do not store this info in metadata.
- For custom format to work, we use a pretty new feature called [Clipboard pickling](https://github.com/w3c/editing/blob/gh-pages/docs/clipboard-pickling/explainer.md), but it is available in Electron and in most browsers already.
- Pasting plain text from other applications (or from Enso, if the code is copied in edit mode) is supported and is currently enabled. There are some security concerns related to this, though. I will create a separate issue/discussion for that.
- Undo/redo works as you expect.
- New node is pasted at the cursor position.
https://github.com/enso-org/enso/assets/6566674/7a04d941-19f7-4a39-9bce-0e554af50ba3