If a node created by the user gets placed off-screen, the screen's camera is panned to make the node visible.
https://www.pivotaltracker.com/story/show/181188687
#### Visuals
A screencast showing a number of node creation scenarios when the camera is panned to the newly created node, including when zoomed out.
https://user-images.githubusercontent.com/273837/177169716-50a12b0a-c742-4b01-9766-56206e7938b9.mov
# Important Notes
- Camera is panned also if the node is only partially visible, or if there's not enough free space visible around the node. The specific amount of free space that needs to be visible around a newly created node is configured in the theme.
- If the screen area is so small that the node cannot be fully fit in it (either horizontally or vertically), showing the left and top boundaries of the node's area takes priority over showing the corresponding opposite edges.
Remove a `Symbol`from the `SymbolRegistry` when its `SpriteSystem` is dropped.
This fixes the remaining buffer leak (after #3504) in https://www.pivotaltracker.com/story/show/181943457
# Important Notes
- The `SymbolRegistry` now assigns unique `SymbolId`s, so that we can tell if a `SymbolId` refers to a `Symbol` that has already been unregistered (this shouldn't happen, but it's not statically-obvious that it doesn't, so if it occurs we shouldn't misbehave).
- Also fix a bug in how `buffer_count` was tracked (we were decrementing more than incrementing!).
[ci no changelog needed]
This PR implements a new helper for the future Component Browser - `component_group::multi::Wrapper`. It propagates FRP events from multiple component groups and ensures that only a single component group is focused at all times.
See the updated component group demo scene (console logs shows propagated FRP events from all component groups):
https://user-images.githubusercontent.com/6566674/172359141-8ea6f1ba-e357-4c1b-852a-adb4d5207e03.mp4
- Fixed a `define_endpoints_2!` macro. FRP endpoints for `focus` events weren't connected properly.
- List View now uses an overlay shape to catch mouse events, it allows much easier implementation of `is_header_selected` in the component group.
Fix a memory leak introduced by #3451. Found this to be part of the cause of [the buffer leaks](https://www.pivotaltracker.com/story/show/181943457/comments/231558434).
The problem with this use of `define_endpoints_2` is,
- The FRP network contains (strong) references to the `Model`.
- The `Model` has a strong reference to `api::Private`, which owns the FRP network.
Thus we never free the `Model`.
Define some workflows for batch-mode profiling.
Implemented:
- collapse nodes
- create node
- enter collapsed node
- new project
- open visualization
They can currently be built and run with a command like:
`./run.sh ide build --profiling-level=debug && dist/ide/linux-unpacked/enso --entry-point profile --workflow create_node --save-profile out.json`
And the data can be displayed with:
`dist/ide/linux-unpacked/enso --entry-point profiling_run_graph --load-profile out.json`
Demo of recording and viewing a profile with a command-line one-liner:
https://user-images.githubusercontent.com/1047859/169954795-2d9520ca-84f9-45d2-b83a-5063ebe6f718.mp4
See: https://www.pivotaltracker.com/story/show/182195399.
# Important Notes
- When defining workflows, two helpers are enough to allow us to tell when the action is really done: `Fixture::compile_new_shaders`, and `Fixture::backend_execution`. Often, it is appropriate to await both, but it depends on the task.
- The shader compiler is now driven by a `Controller`; while the `Compiler` is reset if context is lost, the `Controller`'s state survives context loss.
- A new `--load-profile` option supports specifying a profile by path when running `profiling_run_graph`.
- Drop the `with_same_start` profiler interface; we ended up preferring a child profiler convention, and this interface was not implemented compatibly with the stricter data model we've had since the introduction of `profiler::data`.
- Fix the noisy `rustfmt` output.
[ci no changelog needed]
[Task link](https://www.pivotaltracker.com/story/show/181725003)
This PR implements a fully visible component group header while scrolling the group (using the ScrollArea).
The header moves in sync with scrolling movements (using new `set_header_pos` FRP input), so it looks like the component group is scrolled. ScrollArea masks the "scrolled" entries above the header. This design allows a fully visible header even though our renderer doesn't support nested layers masking yet.
The screencast:
https://user-images.githubusercontent.com/6566674/168320360-2c2017b2-0ef5-42ce-9c79-82b9641c1d73.mp4
The most recent one, with the updated demo scene from develop:
https://user-images.githubusercontent.com/6566674/168555268-8552c4b0-f887-4388-89a1-e65ddf668be6.mp4
# Important Notes
- I fixed the API of the list view so now it supports non-hardcoded scene layers (previously it did not). I also believe it was implemented incorrectly.
- I've found a [pretty weird bug](https://www.pivotaltracker.com/story/show/182193824): the component group inside the ScrollArea is invisible unless I add some arbitrary shape to the scroll area content. I use a `transparent_circle` for this purpose in the demo scene. The bug is probably related to masking the sublayers, though I wasn't able to reproduce it properly on a simpler example.
- The selection box is removed from the demo scene as agreed with @farmaazon . The correct implementation has proven to be much harder than I expected, and we will implement another approach in a separate PR.
- I also modified the `shadow::Parameters` so that it uses `Var`s instead of plain values.
The change promotes static methods of `Ref`, `get` and `put`, to be
methods of `Ref` type.
The change also removes `Ref` module from the default namespace.
Had to mostly c&p functional dispatch for now, in order for the methods
to be found. Will auto-generate that code as part of builtins system.
Related to https://www.pivotaltracker.com/story/show/182138899
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.
# Important Notes
* no longer contains the upgrade of the `text::View` to `define_endpoints_2`. This should be fixed as part of the text rendering rewrite.
[ci no changelog needed]
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.
# Important Notes
[ci no changelog needed]
Implement a command that launches the application, runs a series of steps (a "workflow"), writes a profile to a file, and exits.
See: [#181775808](https://www.pivotaltracker.com/story/show/181775808)
# Important Notes
- The command to capture run and profile is used like: `./run profile --workflow=new_project --save-profile=out.json`. Defining some more workflows (collapse nodes, create node and edit value) comes next; they are implemented with the same infrastructure as the integration-tests.
- The `--save-profile` option can also be used when profiling interactively; when the option is provided, capturing a profile with the hotkey will write a file instead of dumping the data to the devtools console.
- If the IDE panics, the error message is now printed to the console that invoked the process, as well as the devtools console. (If a batch workflow fails, this allows us to see why.)
- New functionality (writing profile files, quitting on command, logging to console) relies on Electron APIs. These APIs are implemented in `index.js`, bridged to the render process in `preload.js`, and wrapped for use in Rust in a `debug_api` crate.
This PR replaces hard-coded `@Builtin_Method` and `@Builtin_Type` nodes in Builtins with an automated solution
that a) collects metadata from such annotations b) generates `BuiltinTypes` c) registers builtin methods with corresponding
constructors.
The main differences are:
1) The owner of the builtin method does not necessarily have to be a builtin type
2) You can now mix regular methods and builtin ones in stdlib
3) No need to keep track of builtin methods and types in various places and register them by hand (a source of many typos or omissions as it found during the process of this PR)
Related to #181497846
Benchmarks also execute within the margin of error.
### Important Notes
The PR got a bit large over time as I was moving various builtin types and finding various corner cases.
Most of the changes however are rather simple c&p from Builtins.enso to the corresponding stdlib module.
Here is the list of the most crucial updates:
- `engine/runtime/src/main/java/org/enso/interpreter/runtime/builtin/Builtins.java` - the core of the changes. We no longer register individual builtin constructors and their methods by hand. Instead, the information about those is read from 2 metadata files generated by annotation processors. When the builtin method is encountered in stdlib, we do not ignore the method. Instead we lookup it up in the list of registered functions (see `getBuiltinFunction` and `IrToTruffle`)
- `engine/runtime/src/main/java/org/enso/interpreter/runtime/callable/atom/AtomConstructor.java` has now information whether it corresponds to the builtin type or not.
- `engine/runtime/src/main/scala/org/enso/compiler/codegen/RuntimeStubsGenerator.scala` - when runtime stubs generator encounters a builtin type, based on the @Builtin_Type annotation, it looks up an existing constructor for it and registers it in the provided scope, rather than creating a new one. The scope of the constructor is also changed to the one coming from stdlib, while ensuring that synthetic methods (for fields) also get assigned correctly
- `engine/runtime/src/main/scala/org/enso/compiler/codegen/IrToTruffle.scala` - when a builtin method is encountered in stdlib we don't generate a new function node for it, instead we look it up in the list of registered builtin methods. Note that Integer and Number present a bit of a challenge because they list a whole bunch of methods that don't have a corresponding method (instead delegating to small/big integer implementations).
During the translation new atom constructors get initialized but we don't want to do it for builtins which have gone through the process earlier, hence the exception
- `lib/scala/interpreter-dsl/src/main/java/org/enso/interpreter/dsl/MethodProcessor.java` - @Builtin_Method processor not only generates the actual code fpr nodes but also collects and writes the info about them (name, class, params) to a metadata file that is read during builtins initialization
- `lib/scala/interpreter-dsl/src/main/java/org/enso/interpreter/dsl/MethodProcessor.java` - @Builtin_Method processor no longer generates only (root) nodes but also collects and writes the info about them (name, class, params) to a metadata file that is read during builtins initialization
- `lib/scala/interpreter-dsl/src/main/java/org/enso/interpreter/dsl/TypeProcessor.java` - Similar to MethodProcessor but handles @Builtin_Type annotations. It doesn't, **yet**, generate any builtin objects. It also collects the names, as present in stdlib, if any, so that we can generate the names automatically (see generated `types/ConstantsGen.java`)
- `engine/runtime/src/main/java/org/enso/interpreter/node/expression/builtin` - various classes annotated with @BuiltinType to ensure that the atom constructor is always properly registered for the builitn. Note that in order to support types fields in those, annotation takes optional `params` parameter (comma separated).
- `engine/runtime/src/bench/scala/org/enso/interpreter/bench/fixtures/semantic/AtomFixtures.scala` - drop manual creation of test list which seemed to be a relict of the old design
Implements a visualization that is integrated with our GUI profiling visualization for the multiprocess data implemented in #3395https://user-images.githubusercontent.com/1428930/165915395-c850c7b2-1cc5-4eb0-8f21-37565d113b1e.mp4
The visualization shows a horizontal line for Engine, Language Server and GUI and renders arrows for each message passed between them. Information about the message is revealed on hover.
# Important Notes
* this PR refactors the tooltip mechanism. Note that this has not been in active use anywhere else, as tooltips for node received a custom implementation and the tooltip that was previously implemented was used nowhere else yet.
[ci no changelog needed]
* The List View component was refactored: it allows for hiding the internal selection widget, and exposes information where the widget should be placed. This allows us to create selection widget in component list panel, so it can be animated between component groups and sections.
* Fixed some warnings when checking WASM code.
* Adjusted the style of Component Group View a little, so it better reflects the design doc. Still not ideal, because the list_view has some weird design regarding padding, but I don't want to stuck in some bigger refactoring.
I will add a video in a few minutes.
# Important Notes
https://user-images.githubusercontent.com/3919101/165507826-60329f9e-7de3-4eb2-9271-292e45568cb2.mov
In this branch:
* The workaround for cursor-not-being-updated-after-closing-searcher bug (discovered while testing #3278) is reverted.
* The proper fix was introduced: created an abstraction for EnsoGL component, which, when dropping, will not immediately drop the FRP network and model, but instead put it into the Garbage Collector. The Collector ensures, that all "component hiding" effects and events will be handled, and drops FRP network and model only after that.
* I run clippy for wasm32 target out of curiosity. There was one warning, and I fixed it on this branch.
When a new node is created with the <kbd>TAB</kbd> key or by clicking the `(+)` on-screen button while multiple nodes are selected, place the new node below all the selected nodes. (Previously, the new node was placed below the node that was selected earliest.)
Additionally, when placing a new node below an existing non-error node with a visualization enabled, place the new node below the visualization. (Previously, the new node was placed to the left of the visualization.)
https://www.pivotaltracker.com/story/show/180887079
#### Visuals
The following screencast demonstrates the feature on various arrangements of selected nodes, with visualization enabled and disabled.
https://user-images.githubusercontent.com/273837/159971452-148aa4d7-c0f3-4b48-871a-a2783989f403.mov
The following screencast demonstrates that new nodes created by double-clicking an output port of a node with visualization enabled are now placed below the visualization:
https://user-images.githubusercontent.com/273837/160107733-e3f7d0f9-0161-49d1-8cbd-06e18c843a20.mov
# Important Notes
- Some refactorings that were needed for this PR were ported from the #3301 PR:
- the code responsible for calculating the positions of new nodes was moved to a separate module (`new_node_position`);
- the `free_place_finder` module was made a submodule of the `new_node_position` module, due to the latter being its only user.
Use a new algorithm for placement of new nodes in cases when:
- a) there is no selected node, and the `TAB` key is pressed while the mouse pointer is near an existing node (especially in an area below an existing node);
- b) a connection is dragged out from an existing node and dropped near the node (especially in an area below the node).
In both cases mentioned above, the new node will now be placed in a location suggested by an internal algorithm, aligned to existing nodes. Specifically, the placement algorithm used is similar to when pressing `TAB` with a node selected.
For more details, see: https://www.pivotaltracker.com/story/show/181076066
# Important Notes
- Visible visualizations enabled with the "eye icon" button are treated as part of a node. (In case of nodes with errors, visualizations are not visible, and are not treated as part of a node.)
[ci no changelog needed]
This PR adds a few simple unit tests for GraphEditor, that can be used as an example of native Unit Tests.
Covered:
1. Creating nodes
- By internal API
- By using a TAB shortcut
- By using (+) button
- By dropping edge
2. Connecting two nodes with an edge
Some APIs were extended to allow their testing.
Usage of `glyph::System` in `text/component/area` was disabled by conditional compilation, as this code can't be used in native code due to JS dependencies.
* Profiling application details
Add enough profiling to account for every missed frame during startup.
See https://www.pivotaltracker.com/story/show/181499507
* Build ActiveInterval hierarchy in profiler_data
* update doctests / await_!
* docs/formatting/naming
* more graph modes
* increase WASM size
Due to new render-profile-flamegraph scene. We should remove these from the main release WASM blob one way or another.
* lint
* fix a test
* Organization (feedback)
* Add @wdanilo to Cargo.lock CODEOWNERS
As discussed after my previous PR got stuck waiting for Cargo.lock review.
* fix doctests
* Update docs. Removed a limitation.
Double-clicking a node's output port or clicking the port with a right mouse button (RMB) creates a new node aligned to the clicked node.
#### Visuals
The screencast below demonstrates the following features:
- double-clicking the left mouse button on a node's output port;
- clicking the right mouse button on a node's output port;
- alignment of the nodes created as a result of the actions described above;
- corner case: double-clicking (and RMB-clicking) on output ports of a "collapsed" ("enterable") node;
- double-clicking on a "collapsed" ("enterable") node still allows entering the node when done over an area of the node that is not the node's output port;
- basic support for nodes with multiple output ports (shown on the `interface` demo scene).
https://user-images.githubusercontent.com/273837/158991856-e0faa5f0-9d2f-44bd-bddd-ba314977db6e.mov
The supplementary screencast below demonstrates that double-clicking or RMB-clicking a node's output port cancels the action of dragging a new connection from a node.
https://user-images.githubusercontent.com/273837/158998097-100aed42-37ff-4467-939f-2b755ef0d3dc.movhttps://www.pivotaltracker.com/story/show/181076145
# Important Notes
- The "double-clicking a node" shortcut was previously used to allow entering a "collapsed" node (for example, a node created by pressing the `cmd+g` keyboard shortcut after selecting a group of nodes). This PR keeps that functionality when the user double-clicks on a node, as long as the mouse is not positioned over the node's output ports.
- The support for nodes with multiple output ports is currently very basic. The information about a port (`Crumb`) is passed into the `create_node` function, but it is not passed further to `NodeSource`. The Node Searcher currently does not support passing port information through `NodeSource`.
@akavel spotted a compilation error, when building test for graph_editor crate. The cause was that:
* prelude without serde still added serde derivatives in im_string_newtype
* and the graph_editor needs serde from prelude anyway (because it wants to have serializable ImStrings).
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.
See attached video with different ways of editing/creating nodes:
https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4
#### Technical details
1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
* Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
* Fix regression #181528359
* Add docs & remove unused function
* Fix & enable native Rust tests
* Fix formatting
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
[ci no changelog needed]
This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:
To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.
See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
Fix comments introduced in commit 807506485d so that they're full English sentences (ending in a dot `.`). Also, fix them to avoid redundantly spelling "All" and "always" in the same sentences.
See a thread on Discord: https://discord.com/channels/401396655599124480/407883608204771338/948857557219418162
> Your commit is not following style guide (https://github.com/enso-org/enso/pull/3307). Please revert it and create a PR with comments that are correct English sentences (with dots at the end).
> Also, why some of the comments have ", always." ending and some not? I understand that "Modules should be documented" is applied always as well, isn't it?
# Important Notes
[ci no changelog needed]
Remove a module-level `#![allow(missing_docs)]` attribute from 2 modules in `graph-editor` crate. Instead, add the same attribute with a `FIXME` comment to lower-level entities.
See discussion at: https://discord.com/channels/401396655599124480/947797676823560193
# Important Notes
There are still 37 module-level `allow(missing_docs)` attributes present in the codebase after this change:
```
$ git grep '^#!.allow.missing_docs.' | wc -l
22
$ git grep -A1 '^#.allow.missing_docs.' | grep -w mod | wc -l
15
```
[ci no changelog needed]
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
[Task link](#181181203).
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273).
The maximum zoom factor of Graph Editor is limited to 1.0x. It is not possible to zoom in from the default camera position.
Debug Mode (activated with `ctrl-shift-d` shortcut) allows to zoom up to 100.0x (the previous behavior of Graph Editor).
If you enable Debug Mode, then zoom in and disable Debug Mode - you won't see the immediate change of zoom factor back to 1.0x. But it will "jump" (with animation) back once you make a zoom in/out event with your controls.
Video:
https://user-images.githubusercontent.com/6566674/154037310-1d166737-353e-4ae6-aca1-f7840571ab16.mp4
# Important Notes
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273). There are two changes since that PR:
1. Fixed bug with GeoMap zooming described [here](https://github.com/enso-org/enso/pull/3290). This is done by restricting `ZoomEvent` API so that it will never contain `amount` which is equal to `0.0`.
2. A few refactoring changes from https://github.com/enso-org/enso/pull/3289 to simplify code a bit.
- Add parser & handler in IDE for `executionContext/visualisationEvaluationFailed` message from Engine (fixes a developer console error "Failed to decode a notification: unknown variant `executionContext/visualisationEvaluationFailed`"). The contents of the error message will now be properly deserialized and printed to Dev Console with appropriate details.
- Fix a bug in an Enso code snippet used internally by the IDE for error visualizations preprocessing. The snippet was using not currently supported double-quote escaping in double-quote delimited strings. This lack of processing is actually a bug in the Engine, and it was reported to the Engine team, but changing the strings to single-quoted makes the snippet also more readable, so it sounds like a win anyway.
- A test is also added to the Engine CI, verifying that the snippet compiles & works correctly, to protect against similar regressions in the future.
Related: #2815