Commit Graph

21 Commits

Author SHA1 Message Date
Kaz Wesley
bd60a20bd3
Profiling workflows (#3475)
Define some workflows for batch-mode profiling.

Implemented:
- collapse nodes
- create node
- enter collapsed node
- new project
- open visualization

They can currently be built and run with a command like:
`./run.sh ide build --profiling-level=debug && dist/ide/linux-unpacked/enso --entry-point profile --workflow create_node --save-profile out.json`

And the data can be displayed with:
`dist/ide/linux-unpacked/enso --entry-point profiling_run_graph --load-profile out.json`

Demo of recording and viewing a profile with a command-line one-liner:

https://user-images.githubusercontent.com/1047859/169954795-2d9520ca-84f9-45d2-b83a-5063ebe6f718.mp4

See: https://www.pivotaltracker.com/story/show/182195399.

# Important Notes
- When defining workflows, two helpers are enough to allow us to tell when the action is really done: `Fixture::compile_new_shaders`, and `Fixture::backend_execution`. Often, it is appropriate to await both, but it depends on the task.
- The shader compiler is now driven by a `Controller`; while the `Compiler` is reset if context is lost, the `Controller`'s state survives context loss.
- A new `--load-profile` option supports specifying a profile by path when running `profiling_run_graph`.
- Drop the `with_same_start` profiler interface; we ended up preferring a child profiler convention, and this interface was not implemented compatibly with the stricter data model we've had since the introduction of `profiler::data`.
- Fix the noisy `rustfmt` output.
2022-06-01 18:01:16 +00:00
Michał Wawrzyniec Urbańczyk
14a01c4635
New IDE build script (#3466) 2022-05-23 04:16:04 +02:00
Michael Mauderer
0b34346c19
Improve profiling for UI interactions v2. (#3451)
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.

# Important Notes
* no longer contains the upgrade of the `text::View` to `define_endpoints_2`. This should be fixed as part of the text rendering rewrite.

[ci no changelog needed]
2022-05-16 12:28:50 +00:00
Kaz Wesley
d4d725ade6
Fix blink when adding node (#3448)
Fix blink when adding node
2022-05-12 16:17:29 -07:00
Michael Mauderer
d24f0f7ebb
Revert "Improve profiling for UI interactions. (#3437)" (#3449)
This reverts commit e6133444ce.
2022-05-13 00:18:57 +02:00
Michael Mauderer
e6133444ce
Improve profiling for UI interactions. (#3437)
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.

# Important Notes
[ci no changelog needed]
2022-05-12 15:05:01 +00:00
Adam Obuchowicz
8041fe0e49
Selectable Header in Component Group View. (#3418)
* The List View component was refactored: it allows for hiding the internal selection widget, and exposes information where the widget should be placed. This allows us to create selection widget in component list panel, so it can be animated between component groups and sections.
* Fixed some warnings when checking WASM code.
* Adjusted the style of Component Group View a little, so it better reflects the design doc. Still not ideal, because the list_view has some weird design regarding padding, but I don't want to stuck in some bigger refactoring.

I will add a video in a few minutes.

# Important Notes
https://user-images.githubusercontent.com/3919101/165507826-60329f9e-7de3-4eb2-9271-292e45568cb2.mov
2022-04-30 14:48:52 +00:00
Mateusz Czapliński
3c5f8d714a
Placement of newly opened Component Browser when nodes are selected (#3361)
When a new node is created with the <kbd>TAB</kbd> key or by clicking the `(+)` on-screen button while multiple nodes are selected, place the new node below all the selected nodes. (Previously, the new node was placed below the node that was selected earliest.)

Additionally, when placing a new node below an existing non-error node with a visualization enabled, place the new node below the visualization. (Previously, the new node was placed to the left of the visualization.)

https://www.pivotaltracker.com/story/show/180887079

#### Visuals

The following screencast demonstrates the feature on various arrangements of selected nodes, with visualization enabled and disabled.

https://user-images.githubusercontent.com/273837/159971452-148aa4d7-c0f3-4b48-871a-a2783989f403.mov

The following screencast demonstrates that new nodes created by double-clicking an output port of a node with visualization enabled are now placed below the visualization:

https://user-images.githubusercontent.com/273837/160107733-e3f7d0f9-0161-49d1-8cbd-06e18c843a20.mov

# Important Notes
- Some refactorings that were needed for this PR were ported from the #3301 PR:
- the code responsible for calculating the positions of new nodes was moved to a separate module (`new_node_position`);
- the `free_place_finder` module was made a submodule of the `new_node_position` module, due to the latter being its only user.
2022-03-31 20:17:04 +00:00
Wojciech Daniło
fbd80ad4a3
Allowing EnsoGL mouse to interact with more than 4096 sprites (#3369) 2022-03-30 04:50:55 +02:00
Mateusz Czapliński
7152e0d44d
Revert "Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351)" (#3368)
This reverts commit 546c333269.
2022-03-29 11:24:28 +02:00
Wojciech Daniło
546c333269
Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351) 2022-03-29 04:15:08 +02:00
Michael Mauderer
6ad3dd571c
Frp profiling stats (#3323) 2022-03-23 12:06:25 +01:00
Wojciech Danilo
73f33d1c7f Linting codebase 2022-03-10 05:32:33 +01:00
Wojciech Daniło
f4d236fcd4
EnsoGL context abstraction (#3293) 2022-03-04 15:13:23 +01:00
Michael Mauderer
32cfb0333a
Bump Rust toolchain to nightly-2022-01-20. (#3255) 2022-02-16 12:58:02 +00:00
Adam Obuchowicz
c68ac5c0d6
Integration Test Framework (#3257) 2022-02-11 13:19:02 +01:00
Ilya Bogdanov
e6f30c31a8
Fix visualizations scrolling bug on Mac (#3215) 2022-01-10 14:51:59 +03:00
Adam Obuchowicz
567ddd701c
Developers should find the ide-gui controller codebase logical and easy to work with. (#3188) 2021-12-15 13:40:14 +03:00
Ilya Bogdanov
81d6338cef
Finish up Rust Welcome Screen (#3167)
The old JS-based Welcome Screen was removed and replaced with the Rusty one.

Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@luna-lang.org>
2021-12-11 00:01:45 +03:00
Adam Obuchowicz
c4d22102cf
Switch to 2021 edition (#3173) 2021-12-01 16:06:57 +01:00
Adam Obuchowicz
753f787a6f
Refactored config crate + moving crates to lib/rust directory. (#3155) 2021-11-12 13:56:23 +01:00