Wojciech Daniło
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6b7622dd45
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Multi-frame shader compilation (#3378)
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2022-04-12 17:56:38 +02:00 |
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Wojciech Daniło
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fbd80ad4a3
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Allowing EnsoGL mouse to interact with more than 4096 sprites (#3369)
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2022-03-30 04:50:55 +02:00 |
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Mateusz Czapliński
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7152e0d44d
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Revert "Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351)" (#3368)
This reverts commit 546c333269 .
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2022-03-29 11:24:28 +02:00 |
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Wojciech Daniło
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546c333269
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Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351)
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2022-03-29 04:15:08 +02:00 |
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Wojciech Danilo
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73f33d1c7f
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Linting codebase
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2022-03-10 05:32:33 +01:00 |
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Wojciech Daniło
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f4d236fcd4
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EnsoGL context abstraction (#3293)
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2022-03-04 15:13:23 +01:00 |
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Michael Mauderer
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32cfb0333a
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Bump Rust toolchain to nightly-2022-01-20 . (#3255)
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2022-02-16 12:58:02 +00:00 |
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Adam Obuchowicz
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99b0c46d87
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While testing, developers should not have to wait for each crate to be re-built. (#3168)
Split all the EnsoGL components, examples and debug scenes to separate crates, so the work on the single component should be quicker than before.
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2021-11-30 12:27:50 +01:00 |
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