Closes#7244
- Section navigator removed
- Added a button panel on top of the documentation
- Show/hide documentation panel button is functional, documentation panel has animation.
- All other buttons are read-only (unclickable).
- "Hovered item preview" caption was removed from the documentation panel
- Breadcrumbs are flying in the temporary position. They should be functional but will be moved to the documentation panel in a separate task.
- Sizes and layouts of the CB panels match the design.
- The color of the application background changed. Also fixed a bug because of which the stylesheet setting of the background was not taken into account.
Known issues:
- ~~The buttons panel partially hides the topmost entry in the list. To fix that, we would need API changes to the grid view, I decided not to do that as part of the PR. We need to add padding on top of the scroll area content.~~
- Scrollbar is not rendered correctly at the bottom – the scroll area mask should crop it.
- Component list entries are not exactly as in design – I didn't touch this part of the code.
- Breadcrumbs are in the wrong position.
https://github.com/enso-org/enso/assets/6566674/409bebb5-572a-4760-852d-f666124689a2
Fixes#6552Fixes#6910Fixes#6872
Implementation of new node design. Includes many changes related to stylesheet update handling and per-style FRP construction, as well as refactoring of scene layers used by graph editor. Some additional components were migrated to use `Rectangle` shape and new mouse handling events. Fixed text rendering, where random thin lines appeared at the borders of glyph sprites. Refined edge layout to match new node sizes and not leave any visible gaps between line segments.
The node colors are currently randomly selected from predefined list. Later this will be improved to use group information from the suggestion database, once that is fully migrated to use the documentation tags, thus removing the dependency on the execution context.
https://github.com/enso-org/enso/assets/919491/aa687e53-a2fa-4e95-a15f-132c05e6337a
<img width="653" alt="image" src="https://github.com/enso-org/enso/assets/919491/30f3e897-62fc-40ea-b57b-124ac923bafd">
Introduce new APIs for managing focus and using focus to inform delivery of keyboard events.
Use new APIs to implement the following behavior:
Focus:
- If the component browser is opened, its initial state is *focused*.
- If the node input area's text component is clicked, the component browser's state becomes *blurred*.
- If a click occurs anywhere in the component browser, the component browser's state becomes *focused*.
Event dispatch:
- When the component browser is in the *focused* state, it handles certain keyboard events (chiefly, arrow keys).
- If the component browser handles an event, the event is not received by other components.
- If an event occurs that the component browser doesn't handle, the node input area's text component receives the event.
[vokoscreenNG-2023-06-29_10-55-00.webm](https://github.com/enso-org/enso/assets/1047859/f1d9d07c-8c32-4482-ba32-15b6e4e20ae7)
# Important Notes
Changes to display object interface:
- **`display::Object` can now be derived.**
- Introduce display object *focus receiver* concept. Many components, when receiving focus, should actually be focused indirectly by focusing a descendant.
- For example, when the CB Panel receives focus, its descendant at `self.model().grid.model().grid` should be focused, because that's the underlying Grid View, which has its own event handlers. By allowing each level of the hierarchy to define a `focus_receiver`, focus can reach the right object without the CB panel having to know structural details of its descendants.
- When delegating to a field's `display::Object` implementation, the derived implementation uses the child's `focus_receiver`, which will normally be the correct behavior.
**Changes to `shortcut` API**:
- New `View::focused_shortcuts()` is a focus-aware alternative to `View::default_shortcuts()` (which should now only be used for global shortcuts, i.e. shortcuts that don't depend on whether the component is focused). It's based on the *Keyboard Event* API (see below), so events propagate up the focus hierarchy until a shortcut is executed and `stop_propagation()` is called; this allows sensible resolution of event targets when more than one component is capable of handling the same keypress.
Keypress dataflow overview:
DOM -> KeyboardManager -> FrpKeyboard -> KeyboardEvents -> Shortcut.
Low-level keyboard changes to support Focus:
- New `KeyboardManager`: Attaches DOM event handlers the same way as `MouseManager`.
- New *Keyboard Event* API: `on_event::<KeyDown>()`. Events propagate up the focus hierarchy. This API is used for low-level keyboard listeners such a `Text`, which may need complex logic to determine whether a key is handled (rather than having a closed set of bindings, which can be handled by `shortcut`).
- FRP keyboard: Now attaches to the `KeyboardManager` API. It now serves primarily to produce Keyboard Events (it still performs the role of making `KeyUp` events saner in a couple different ways). The FRP keyboard can also be used directly as a global keyboard, for such things as reacting to modifier state.
Misc:
- Updated the workspace `syn` to version 2. Crates still depending on legacy `syn` now do so through the workspace-level `syn_1` alias.
This PR consists of two primary changes:
1. I've replaced `react-hot-toast` with `react-toastify` library. Both serve the same purpose — sending popup notifications (so-called "toasts"). However, the latter comes with a richer feature set that matches our requirements much better.
2. I've exposed the relevant API surface to the Rust. Now Rust code can easily send notifications.
### Important Notes
At this point, no attempt at customizing style of notifications was made (other than selecting the "light" theme).
Likely we should consider this soon after integration as a separate task.
Fixes#7198Fixes#7318https://github.com/enso-org/enso/assets/3919101/4aead1e2-de01-4b6e-aa12-403af0b3c677
This PR changes the way components are kept in the controllers to allow mixing different groups when filtering. On this occasion, the code was greatly simplified:
* Instead of identifying entries by section, group and entry ID we have just a single EntryId representing position on the list. This way the view was simplified.
* Removed support for headers in Component Grid (but the Grid View still has this feature).
* Removed remnants of the old searcher and "actions".
Also, this PR fixes#7201. I decided that the top modules will have full path (namespace, library and module name), so they will be displayed as `Standard.Base.Data` instead of just `Data` (so it's clear we're browsing part of the standard library.
### Important Notes
The searcher's breadcrumbs controller is in not very nice state, but it will be revised anyway, as the breadcrumbs will be synchronized with documentation panel in the new design.
Closes#7200
Updating the looks of the project's top bar to the new design.
- Project name moved from breadcrumbs to the left of the execution environment selector.
- All components use auto-layout in most places, except for breadcrumbs (changing them means basically rewriting them from scratch, but we will use CB's breadcrumbs instead)
- Components no longer rely on individual positioning but rather work as parts of the "project view top bar" abstraction (with the use of auto-layout)
- We have a new debug scene for the project view top bar, replacing the debug scene for execution environment selector.
- Most style parameters were moved to the stylesheet, except breadcrumbs.
- Top bar is now fully managed by the Project View, not Graph Editor
- Project name is no longer editable. There is no way to rename a project inside the IDE (the corresponding code is removed). It can react on mouse hovers, but the color will not change for now.
- Current execution environment has extra bold font and is no longer capitalized.
- **Breadcrumbs can be considered broken** from the design point of view. I have no intention of making them look as in the design because we want to reuse CB's breadcrumbs component instead. The functionality should be fully preserved, though.
- The Play Icon on the execution environment selector is not updated to the newest design, I suggest creating a separate task for that (I think it is the first case of a rounded triangle in the application, and implementation would some time).
https://github.com/enso-org/enso/assets/6566674/16747c02-15b2-4806-ace3-6f03c98040f1
Closes#7047
Adds an ability to resize visualizations by dragging a special (invisible) shape along the bottom and right borders of visualizations.
- Visualizations are aligned to the left border of the node now.
- Default visualization width now equals to the node's width (default height is the same)
- Changing the width of the node also changes visualization width, but only if no manual drag-resizing was applied
- Visualization size is preserved when reopening visualization (but it is not saved in project metadata)
- No visual indication that resizing is possible exist, it will be implemented in #7049https://github.com/enso-org/enso/assets/6566674/2f2525e8-cf10-4c92-953a-b69eb97a954a
Implements #6544 (eliminates 10/42 of the constantly-displayed draw calls).
Fixes#6717. Improves startup CPU time by 5% (250ms, loading Orders on my dev box).
# Important Notes
- Edges: New implementation uses only Rectangle under most conditions.
- Node and action area: Replace some shapes with Rectangle.
- List view: Replace some shapes with Rectangle.
- Display object hierarchy: The lowest-level shape instance types no longer have their own display objects.
- Includes initial support for using `Rectangle` to display triangles.
* Run typecheck and eslint on Lint CI
* Address reviews; fix type errors in `.d.ts` files
* Remove unused parameter
* Run prettier
* Fix lint error
---------
Co-authored-by: Paweł Buchowski <pawel.buchowski@enso.org>
# Important Notes
The mouse handling changes involve an unfortunate huge hack, where we enable mouse events on the mouse shape during box selection. That way we know for sure that no other shape will be able to receive mouse enter event. Then the list editor widget is modified to only actually respond to events when its background is hovered. We will definitely want a more proper way to handle mouse event contention, but it's definitely out of scope for current bugfixing.
Fixes#5088. Adds a ensoGL spinner for visualizations waiting on data.
https://user-images.githubusercontent.com/1428930/236801655-67a0ffed-da5d-4e27-8797-cd8126cb86d9.mp4
# Important Notes
This spinner will not show up for the duration where visualizations are processing data on the frontend. If this is a concern, visualization need to implement heir own loading spinner, or we need to provide a unified API for them to keep the spinner visible.
This PR fixes#6560.
The fix has a few elements:
1) Bumps the Engine requirement to the latest release, namely `2023.1.1`.
2) Changed the logic of checking whether a given version matches the requirement. Previously, we relied on `VersionReq` from `semver` crate which did not behave intuitively when the required version had a prerelease suffix. Now we rely directly on Semantic Versioning rules of precedence.
3) Code cleanups, including deduplicating 3 copies of the version-checking code, and moving some tests to more sensible places.
This unused crate is super old and has some old dependencies. Its old dependencies of `parking_lot` or `parking_lot_core` might be causing a wasm compilation bug we've been having (#6091), but it's not clear.
Integrate the UI for electing the Execution Environment with the Language Server and unify existing uses. Implements #5930 + actual integration instead of just mocking it.
https://user-images.githubusercontent.com/1428930/232919438-6e1e295a-34fe-4756-86a4-5f5d8f718fa0.mp4
# Important Notes
The console output is only emitted as part of the `INFO` level. A better check would be to look at the messages sent to the backend in the developer console.
* Test, fix, re-enable buffer compaction.
- Fix a bug involving trying to move tombstones after multiple GCs (#6197).
- Refactor allocator for more testability.
- Add tests with extensive sequence of allocator operations.
* fmt
* Fix.
* Fix#6011. Don't use debug-assertion; fix sanity check that wasn't usually being run.
* Lint.
* Revert "Fix #6011. Don't use debug-assertion; fix sanity check that wasn't usually being run."
This reverts commit 47b9100c2b.
* Fix accidentally committed line
---------
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Right now, we use the cursor position to determine the target position for dropped items. However, it seems that during dragging of files, we do not always receive mouse events, thus cannot update the cursor position. To avoid this, this PR refactors the functionality to use the location of the drop event, instead of the last known cursor position.
Fixes#5237.
https://user-images.githubusercontent.com/1428930/224735951-9cd6ff62-a749-4ff3-8437-c0bee3c0dd05.mp4
Implement new Enso documentation parser; remove old Scala Enso parser.
Performance: Total time parsing documentation is now ~2ms.
# Important Notes
- Doc parsing is now done only in the frontend.
- Some engine tests had never been switched to the new parser. We should investigate tests that don't pass after the switch: #5894.
- The option to run the old searcher has been removed, as it is obsolete and was already broken before this (see #5909).
- Some interfaces used only by the old searcher have been removed.
Precompute MSDFs for all ASCII glyphs; after this, we no longer spend any time on MSDF computations when loading or interacting with the example projects.
Also shader precompilation (during build) is now parallel; if you have many cores and an SSD, it's now practically instant.
Closes#5722.
# Important Notes
- The *dynamic-assets* mechanism now used for MSDF data and shaders is versatile, and could be used to pre-seed any other computation-intensive runtime caches.
Fixes duplicate entries in the visualization chooser. The issue was caused by entries added twice, once matching the `Any` type and once matching the concrete type. Closes#5708.
This PR changes build script's `ide watch` and `ide start` commands, so they don't use `electron-builder` to package. Instead, they invoke `electron` directly, significantly reducing time overhead.
`ide watch` will now start Electron process, while continuously rebuilding gui and the client in the background. Changes can be puilled by reloading within the electron, or closing the electron and letting it start once again. To stop, the script should be interrupted with `Ctrl+C`.
Fixes#5023
This PR adds the ability to add a parameter to shapes defined, with `shape!` macro being a reference to a cached shape.
The API and results may be read [in the example scene](33b6f5937e/lib/rust/ensogl/example/cached-shape/src/lib.rs)
It also contains many other changes, required to have it working:
* We render cached shapes to texture in a different mode than normal shapes: the alpha channel is replaced with information about signed distance. That allows us using cached shapes as normal shapes, i.e. translate them, add to other shapes etc.
* We initialize and arrange shapes as a part of Word initialization, not in pass.
* We keep and blend colors in RGBA instead of LCHA - this is preparation for replacing colors in the next task, and also speeds up our shaders a bit.
The code was refactored in the process: the cached-shape related things were moved to a single module.
This PR contains the first implementation of `cached_shape!` macro, which should help us with reducing draw calls in our application.
```rust
mod icon1 {
use super::*;
ensogl_core::cached_shape! { 32 x 32;
() {
let shape = Circle(16.px()).fill(color::Rgba::green());
shape.into()
}
}
}
mod icon2 {
use super::*;
ensogl_core::cached_shape! { 202 x 312;
() {
let shape = Rect((200.px(), 310.px())).fill(color::Rgba::red());
shape.into()
}
}
}
```
The above code creates two cached shapes. They are similar to normal shapes (created with `shape!` macro), except that:
1. they do not allow for any parametrization
2. They are rendered at the application start to the special texture with cached shapes.
The texture will be used in next PRs to cache all Component Browser icons on the texture and draw all of them just by single, fast draw call. In the future, more shapes can be cached, further reducing draw calls and making them simple.
# Important Notes
The results are presented in `cached_shapes` debug scene: there are two shapes displayed and a scaled cached texture is displayed in the background.