Commit Graph

234 Commits

Author SHA1 Message Date
Paweł Grabarz
1285dbd809
Reapply node output regression fix that got reverted by accident (#3928)
Reapplies a change from #3886 

### Important Notes

There is no new code here. This change got accidentally reverted in #3890 and needs to be reapplied.
2022-11-30 13:35:33 +01:00
Adam Obuchowicz
73a09e2d5b
Fix node still editing after accepting Expression Input (#3905)
So far this branch contains more diagnostics, and PR is for building PRs for @sylwiabr .
2022-11-30 06:24:54 +00:00
Michael Mauderer
c7c555314a
Bump rustc nightly-2022-11-22 (#3911) 2022-11-30 03:16:25 +01:00
Wojciech Daniło
717325f472
removing optional dependencies from prelude (#3922) 2022-11-28 12:42:31 +01:00
Wojciech Daniło
d60e3835f2
Display object refactoring (#3877) 2022-11-25 07:49:52 +01:00
Adam Obuchowicz
d79b7df886
Make Component Browser code generation valid and other fixes. (#3890)
This PR fixes the `code_to_insert` method of entry to insert valid code according to the newest language version. Also created a separate method for getting imports required by given entry.

Now, method entries do not add imports (except when they are extensions), and are insterted with place for this type `_.method`. Static methods and constructors are inserted with the type name, and proper import for type is added.

There are some additional work done:
* The ReferentName and NormalizedName were removed, as we are now case-sensitive.
* All QualifiedName structures were replaced with new one in `name` module, as there is no longer functional difference between type qualified name and module qualified name.
* The QualifiedName structure removes "Main" module segment where it is not necessary, thus simplifying our code base and avoiding potential issues.
* Added macro `mock_suggestion_database` which should make creating consistent mocks of SuggestionDatabase much simpler.
* Fixed bug where the visualization preview show no value for some time.

https://user-images.githubusercontent.com/3919101/202750275-0d378d5f-1482-4637-bdcd-c428a9eac0d4.mp4

# Important Notes
The tests in controller/searcher.rs file are not of the best quality, but those will be overhauled anyway when implementing my next task.
2022-11-24 20:34:13 +00:00
Michael Mauderer
9361cfe3ff
Implement TextGridView (#3819)
Implements [#83453449](https://www.pivotaltracker.com/story/show/183453449).

https://user-images.githubusercontent.com/1428930/197791213-f2e0ec69-5fe0-4482-aaaa-673ca5fcacc9.mp4

# Important Notes
* refactors some part of the visualization API to allow integration of EnsoGL UI components that require access to an `Applciation` struct (instead of just a `Scene` which was available before)
* extends the JS API mock library
2022-11-18 18:52:28 +00:00
Paweł Grabarz
f287ee16a9
set node output size on expression change (#3886)
Fixes regression about inaccessible node output port. https://www.pivotaltracker.com/n/projects/2539304/stories/183792368

Additionally, a related issue related to nodes not being visible after initial load has been uncovered and fixed in the process.

# Important Notes
Previously the output shape size was only updated when node size itself was updated. When node's expression was changed, the output port view is recreated from scratch, but the current node size has not been propagated to the newly created port. In some cases the node size was changed shortly after, masking the bug. In other cases, the newly created shape size was never set.

The port size management has been moved from model method into frp network, and the initial size value is emitted during network initialization.
2022-11-18 16:32:39 +00:00
Wojciech Daniło
77934e09f7
Focus management (#3863) 2022-11-14 10:09:49 +01:00
Wojciech Daniło
48ce68cda1
Wip/wdanilo/text shape system single scene 183406745 (#3776) 2022-11-03 08:35:06 +01:00
Adam Obuchowicz
639f612adf
Update shortcuts to reflect Component Browser design docs. (#3823)
When no node is edited, `Enter` creates a new one (opening Component Browser). The shortcut for entering node was changed to `cmd + Enter`
2022-10-25 17:21:12 +00:00
Ilya Bogdanov
c2b82b9934
Editing via esc does not correctly update node view (#3799)
Fixes https://www.pivotaltracker.com/story/show/182926584
[Task link](https://www.pivotaltracker.com/story/show/183426449)

This PR fixes an IDE freeze introduced by https://github.com/enso-org/enso/pull/3732 and reimplements reverting edited nodes to their previous state.

The cause of the IDE freeze is quite interesting. A detailed investigation is available [here](https://gist.github.com/vitvakatu/785e34881368b8cfda61715d7543cbd0).

The graph editor needs to update the Presenter state only if the user is editing the node. Before this PR, the graph editor notified the Presenter with a visual representation of the node content instead of code expression. It caused inconsistency between the states of the controller and Presenter and caused severe performance issues.

https://user-images.githubusercontent.com/6566674/195831224-6d6e8258-e347-48b4-890a-d89c7300bc39.mp4

# Important Notes
- ~~There is a more complex alternative solution – it requires refactoring of the `component::node::input::area` module. The Presenter can be notified with `expression.code` changes, not `expression.viz_code`. I found a simpler solution (`.gate(&edit_mode)`), which has the same effect but does not require additional refactoring.~~ Said solution is implemented in a separate commit
2022-10-25 15:37:49 +00:00
Adam Obuchowicz
148d32e4c3
Component Browser with Grid View (#3766)
This PR introduced an overhauled Component List Panel implementation, making use of the efficient EnsoGL grid view component. Also, it delivers a couple of new features:
* A part of the new design: there are no more section headers in grid, instead groups are "glued" together. The local scope section is under "popular" (old "favorites").
* The keyboard management inside grid works.
* there is a mouse hover highlight
* selecting the lowest entry in section when jumping with navigation bar.
* accepting input as-is with cmd/ctrl + Enter.

https://user-images.githubusercontent.com/3919101/194561890-fffb9b41-2f0d-4357-8d9a-5038a6bcb023.mp4


### Important Notes

**What is not implemented:**
* [Focus management between panels.](https://www.pivotaltracker.com/story/show/180872763) The grid is always focused. To accept the current input, use ctrl+Enter shortcut.
* [Proper handling of selection when having empty space on the right and pressing right arrow.](https://www.pivotaltracker.com/story/show/183487880)
* When entering a module, its name is not added to the input as described in the design doc. Will be a part of [this User Story](https://www.pivotaltracker.com/story/show/181058321).

**Known issues**
* [the selection, especially in the local scope section, has sometimes an undesirable offset](https://www.pivotaltracker.com/story/show/183487730). The cause is known, but not so easy to fix.
* The inserted nodes are often producing errors. The Browser's inherits the outdated understanding of the language from old Node Searcher, and it does not include new form of imports, static methods etc. Those all will be fixed as a part of [this User Story](https://www.pivotaltracker.com/story/show/181058321).
* The performance is improved, but still not ideal, due to problems in [text areas](https://www.pivotaltracker.com/story/show/183406745).
* To scroll the documentation panel, you must first click on it.
2022-10-14 12:42:59 +02:00
Michał Wawrzyniec Urbańczyk
ad69eeb4ad
Build script merge (#3743)
Merged the build script into main repository. Some related cleanups.
2022-10-10 23:38:48 +02:00
Wojciech Daniło
61546a7ade
Wip/wdanilo/widgets 182746060 (#3678) 2022-10-04 04:51:27 +02:00
Mateusz Czapliński
760469a4ac
Ensure the Visualization Is Opened on the Edited Node when the Component Browser is Opened. (#3714)
Show the visualization when a newly created node is being edited. Hide it after the editing is finished, unless the user explicitly changed the state of the visualization.

https://www.pivotaltracker.com/story/show/182634059

#### Visuals

The following video shows the behavior of the visualization when a new node is created by the user and is being edited:
- By default, the visualization is shown when the node becomes edited and disappears when the node's expression is accepted.
- If the user clicks the visualization toggle button once while editing the node, the visualization disappears and stays disabled after the node's expression is accepted.
- If the user clicks the visualization toggle button twice while editing the node, the visualization is visible and stays enabled after the node's expression is accepted.

This PR is not concerned with the correctness of the contents of the visualization window. This is in line with the current behavior on the `develop` branch, where clicking the visualization toggle button while editing a newly created node shows `null` content in the visualization (even if the edited expression is not null).



https://user-images.githubusercontent.com/273837/191294970-62143983-764a-446c-9616-9765de0923bf.mov
2022-09-21 16:00:27 +00:00
James Dunkerley
d6346e9d66
Renaming various constructors and moving types around for Database. (#3715)
Repairing the constructor name following the types work. Some general tiding up as well.

- Remove `Standard.Database.Data.Column.Aggregate_Column_Builder`.
- Remove `Standard.Database.Data.Dialect.Dialect.Dialect_Data`.
- Remove unused imports and update some type definitions.
- Rename `Postgres.Postgres_Data` => `Postgres_Options.Postgres`.
- Rename `Redshift.Redshift_Data` => `Redshift_Options.Redshift`.
- Rename `SQLite.SQLite_Data` => `SQLite_Options.SQLite`.
- Rename `Credentials.Credentials_Data` => `Credentials.Username_And_Password`.
- Rename `Sql` to `SQL` across the board.
- Merge `Standard.Database.Data.Internal` into `Standard.Database.Internal`.
- Move dialects into `Internal` and merge the function in `Helpers` into `Base_Generator`.
2022-09-19 12:39:40 +00:00
Dmitry Bushev
de0a231417
IDE uses new visualization API (#3661) 2022-09-01 15:33:46 +03:00
Jaroslav Tulach
d4b4a31d89
Split long lines to 1024 long chunks (#3665)
Avoid long lines when using `dom().set_inner_text` - rather split the long lines to 1024 chunks and insert them as individual `<div>` elements.

# Important Notes
I was testing the behavior on following program:
```
from Standard.Base import all
import Standard.Base.Data.Statistics
import Standard.Visualization

main =
number1 = 200000
operator1 = 0.up_to number1 . to_vector . map .noise
operator2 = operator1.sort
operator3 = operator2.to_text
```
before my change the visualization of `operator3` was blank. With my change it gets filled with data.
2022-08-29 08:02:33 +00:00
Wojciech Daniło
4b96b4887c
Better fonts support. (#3616) 2022-08-27 00:25:34 +02:00
Jaroslav Tulach
2b9352d2fc
Lazy scatterplot for Vector & Table (#3655)
First of all this PR demonstrates how to implement _lazy visualization_:
- one needs to write/enhance Enso visualization libraries - this PR adds two optional parameters (`bounds` and `limit`) to `process_to_json_text` function.
- the `process_to_json_text` can be tested by standard Enso test harness which this PR also does
- then one has to modify JavaScript on the IDE side to construct `setPreprocessor` expression using the optional parameters

The idea of _scatter plot lazy visualization_ is to limit the amount of points the IDE requests. Initially the limit is set to `limit=1024`. The `Scatter_Plot.enso` then processes the data and selects/generates the `limit` subset. Right now it includes `min`, `max` in both `x`, `y` axis plus randomly chosen points up to the `limit`.

![Zooming In](https://user-images.githubusercontent.com/26887752/185336126-f4fbd914-7fd8-4f0b-8377-178095401f46.png)

The D3 visualization widget is capable of _zooming in_. When that happens the JavaScript widget composes new expression with `bounds` set to the newly visible area. By calling `setPreprocessor` the engine recomputes the visualization data, filters out any data outside of the `bounds` and selects another `limit` points from the new data. The IDE visualization then updates itself to display these more detailed data. Users can zoom-in to see the smallest detail where the number of points gets bellow `limit` or they can select _Fit all_ to see all the data without any `bounds`.

# Important Notes
Randomly selecting `limit` samples from the dataset may be misleading. Probably implementing _k-means clustering_ (where `k=limit`) would generate more representative approximation.
2022-08-23 12:12:22 +00:00
Adam Obuchowicz
b0d627a797
Component list panel integration (#3530)
This PR contains all work for finishing integration of first Component List Panel in the IDE:
* It adds a stub for the whole Component Browser View. The documentation panel is re-used from the old searcher.
* It has the presenter implementation, integrating the view with Hierarchical Component List from the controller.
* It extends the View API, so the integration is possible, making use of Component Group Set wrapper.
* The selection integration was also merged into this PR, because it depended on the API extension mentioned above. However, we should avoid such practice in the future.

https://user-images.githubusercontent.com/3919101/177816427-8c4285b4-8941-4048-a400-52f4acf77a9f.mp4

# Important Notes
There are some known issues, to-be-fixed in the future.
* The performance is bad. It should be improved with new text::Area, and the decent one shall come with [GridView inside component browser](https://www.pivotaltracker.com/story/show/182561072)
* There is no keyboard navigation. It should also be delivered with [GridView](https://www.pivotaltracker.com/story/show/182561072).
* The Favorites section is not [filtered out by node source type](https://www.pivotaltracker.com/story/show/182661634).
2022-07-14 12:00:52 +00:00
James Dunkerley
73e9240a11
Remove here. from Javascript code. (#3577)
Visualization within the UI is no longer working since the removal of the `here` keyword.
This PR fixes the JavaScript calls.

# Important Notes
There are various lines of rust code which still have `here.` within them and these will need to be fixed at some point.
2022-07-12 13:34:37 +00:00
Mateusz Czapliński
d950499a90
Pan camera to created nodes. (#3552)
If a node created by the user gets placed off-screen, the screen's camera is panned to make the node visible.

https://www.pivotaltracker.com/story/show/181188687

#### Visuals

A screencast showing a number of node creation scenarios when the camera is panned to the newly created node, including when zoomed out.



https://user-images.githubusercontent.com/273837/177169716-50a12b0a-c742-4b01-9766-56206e7938b9.mov

# Important Notes
- Camera is panned also if the node is only partially visible, or if there's not enough free space visible around the node. The specific amount of free space that needs to be visible around a newly created node is configured in the theme.
- If the screen area is so small that the node cannot be fully fit in it (either horizontally or vertically), showing the left and top boundaries of the node's area takes priority over showing the corresponding opposite edges.
2022-07-06 10:33:35 +00:00
Michael Mauderer
e6b7d5b8fc
List Panel View Part 2 (#3537)
Design, integration and bugfix update for the List Panel View.

![image](https://user-images.githubusercontent.com/1428930/175554745-c4887d55-a885-4299-878b-4727f09a7520.png)

![image](https://user-images.githubusercontent.com/1428930/175554906-837db815-948d-4407-8233-10a15e4198b3.png)

![image](https://user-images.githubusercontent.com/1428930/175555165-bcbe5138-8e5c-416e-886b-c72df361d743.png)


[ci no changelog needed]
2022-07-04 14:08:31 +00:00
Kaz Wesley
b756fc48d1
Symbol unregistration (#3507)
Remove a `Symbol`from the `SymbolRegistry` when its `SpriteSystem` is dropped.

This fixes the remaining buffer leak (after #3504) in https://www.pivotaltracker.com/story/show/181943457

# Important Notes
- The `SymbolRegistry` now assigns unique `SymbolId`s, so that we can tell if a `SymbolId` refers to a `Symbol` that has already been unregistered (this shouldn't happen, but it's not statically-obvious that it doesn't, so if it occurs we shouldn't misbehave).
- Also fix a bug in how `buffer_count` was tracked (we were decrementing more than incrementing!).
2022-06-15 03:54:59 +00:00
Ilya Bogdanov
c602404b1a
Multi Component Group Wrapper (#3473)
[ci no changelog needed]

This PR implements a new helper for the future Component Browser - `component_group::multi::Wrapper`. It propagates FRP events from multiple component groups and ensures that only a single component group is focused at all times.

See the updated component group demo scene (console logs shows propagated FRP events from all component groups):


https://user-images.githubusercontent.com/6566674/172359141-8ea6f1ba-e357-4c1b-852a-adb4d5207e03.mp4


- Fixed a `define_endpoints_2!` macro. FRP endpoints for `focus` events weren't connected properly.
- List View now uses an overlay shape to catch mouse events, it allows much easier implementation of `is_header_selected` in the component group.
2022-06-08 11:06:36 +00:00
Kaz Wesley
a5cd7dcab6
Fix leaks in input/output areas by partial revert of #3451. (#3504)
Fix a memory leak introduced by #3451. Found this to be part of the cause of [the buffer leaks](https://www.pivotaltracker.com/story/show/181943457/comments/231558434).

The problem with this use of `define_endpoints_2` is,
- The FRP network contains (strong) references to the `Model`.
- The `Model` has a strong reference to `api::Private`, which owns the FRP network.

Thus we never free the `Model`.
2022-06-02 18:33:36 +00:00
Kaz Wesley
bd60a20bd3
Profiling workflows (#3475)
Define some workflows for batch-mode profiling.

Implemented:
- collapse nodes
- create node
- enter collapsed node
- new project
- open visualization

They can currently be built and run with a command like:
`./run.sh ide build --profiling-level=debug && dist/ide/linux-unpacked/enso --entry-point profile --workflow create_node --save-profile out.json`

And the data can be displayed with:
`dist/ide/linux-unpacked/enso --entry-point profiling_run_graph --load-profile out.json`

Demo of recording and viewing a profile with a command-line one-liner:

https://user-images.githubusercontent.com/1047859/169954795-2d9520ca-84f9-45d2-b83a-5063ebe6f718.mp4

See: https://www.pivotaltracker.com/story/show/182195399.

# Important Notes
- When defining workflows, two helpers are enough to allow us to tell when the action is really done: `Fixture::compile_new_shaders`, and `Fixture::backend_execution`. Often, it is appropriate to await both, but it depends on the task.
- The shader compiler is now driven by a `Controller`; while the `Compiler` is reset if context is lost, the `Controller`'s state survives context loss.
- A new `--load-profile` option supports specifying a profile by path when running `profiling_run_graph`.
- Drop the `with_same_start` profiler interface; we ended up preferring a child profiler convention, and this interface was not implemented compatibly with the stricter data model we've had since the introduction of `profiler::data`.
- Fix the noisy `rustfmt` output.
2022-06-01 18:01:16 +00:00
Michał Wawrzyniec Urbańczyk
14a01c4635
New IDE build script (#3466) 2022-05-23 04:16:04 +02:00
Ilya Bogdanov
4ebf637fd4
Fully visible group name in partially scrolled Component Group View (#3447)
[ci no changelog needed]

[Task link](https://www.pivotaltracker.com/story/show/181725003)

This PR implements a fully visible component group header while scrolling the group (using the ScrollArea).
The header moves in sync with scrolling movements (using new `set_header_pos` FRP input), so it looks like the component group is scrolled. ScrollArea masks the "scrolled" entries above the header. This design allows a fully visible header even though our renderer doesn't support nested layers masking yet.

The screencast:

https://user-images.githubusercontent.com/6566674/168320360-2c2017b2-0ef5-42ce-9c79-82b9641c1d73.mp4


The most recent one, with the updated demo scene from develop:


https://user-images.githubusercontent.com/6566674/168555268-8552c4b0-f887-4388-89a1-e65ddf668be6.mp4

# Important Notes
- I fixed the API of the list view so now it supports non-hardcoded scene layers (previously it did not). I also believe it was implemented incorrectly.
- I've found a [pretty weird bug](https://www.pivotaltracker.com/story/show/182193824): the component group inside the ScrollArea is invisible unless I add some arbitrary shape to the scroll area content. I use a `transparent_circle` for this purpose in the demo scene. The bug is probably related to masking the sublayers, though I wasn't able to reproduce it properly on a simpler example.
- The selection box is removed from the demo scene as agreed with @farmaazon . The correct implementation has proven to be much harder than I expected, and we will implement another approach in a separate PR.
- I also modified the `shadow::Parameters` so that it uses `Var`s instead of plain values.
2022-05-17 13:52:08 +00:00
Hubert Plociniczak
6b6b1430bc
Cleanup Ref - get/put (#3457)
The change promotes static methods of `Ref`, `get` and `put`, to be
methods of `Ref` type.
The change also removes `Ref` module from the default namespace.
Had to mostly c&p functional dispatch for now, in order for the methods
to be found. Will auto-generate that code as part of builtins system.

Related to https://www.pivotaltracker.com/story/show/182138899
2022-05-17 10:26:36 +00:00
Michael Mauderer
fd3c316636
Fix default text color not being applied correctly. (#3456) 2022-05-17 09:57:40 +01:00
Michael Mauderer
0b34346c19
Improve profiling for UI interactions v2. (#3451)
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.

# Important Notes
* no longer contains the upgrade of the `text::View` to `define_endpoints_2`. This should be fixed as part of the text rendering rewrite.

[ci no changelog needed]
2022-05-16 12:28:50 +00:00
Kaz Wesley
d4d725ade6
Fix blink when adding node (#3448)
Fix blink when adding node
2022-05-12 16:17:29 -07:00
Michael Mauderer
d24f0f7ebb
Revert "Improve profiling for UI interactions. (#3437)" (#3449)
This reverts commit e6133444ce.
2022-05-13 00:18:57 +02:00
Michael Mauderer
e6133444ce
Improve profiling for UI interactions. (#3437)
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.

# Important Notes
[ci no changelog needed]
2022-05-12 15:05:01 +00:00
Kaz Wesley
0e904b2256
Profiling batch mode (#3428)
Implement a command that launches the application, runs a series of steps (a "workflow"), writes a profile to a file, and exits.

See: [#181775808](https://www.pivotaltracker.com/story/show/181775808)

# Important Notes
- The command to capture run and profile is used like: `./run profile --workflow=new_project --save-profile=out.json`. Defining some more workflows (collapse nodes, create node and edit value) comes next; they are implemented with the same infrastructure as the integration-tests.
- The `--save-profile` option can also be used when profiling interactively; when the option is provided, capturing a profile with the hotkey will write a file instead of dumping the data to the devtools console.
- If the IDE panics, the error message is now printed to the console that invoked the process, as well as the devtools console. (If a batch workflow fails, this allows us to see why.)
- New functionality (writing profile files, quitting on command, logging to console) relies on Electron APIs. These APIs are implemented in `index.js`, bridged to the render process in `preload.js`, and wrapped for use in Rust in a `debug_api` crate.
2022-05-10 19:34:40 +00:00
Hubert Plociniczak
4bbabc00be
Move Builtin Types and Methods to stdlib (#3363)
This PR replaces hard-coded `@Builtin_Method` and `@Builtin_Type` nodes in Builtins with an automated solution
that a) collects metadata from such annotations b) generates `BuiltinTypes` c) registers builtin methods with corresponding
constructors.
The main differences are:
1) The owner of the builtin method does not necessarily have to be a builtin type
2) You can now mix regular methods and builtin ones in stdlib 
3) No need to keep track of builtin methods and types in various places and register them by hand (a source of many typos or omissions as it found during the process of this PR)

Related to #181497846
Benchmarks also execute within the margin of error.

### Important Notes

The PR got a bit large over time as I was moving various builtin types and finding various corner cases.
Most of the changes however are rather simple c&p from Builtins.enso to the corresponding stdlib module.
Here is the list of the most crucial updates:
- `engine/runtime/src/main/java/org/enso/interpreter/runtime/builtin/Builtins.java` - the core of the changes. We no longer register individual builtin constructors and their methods by hand. Instead, the information about those is read from 2 metadata files generated by annotation processors. When the builtin method is encountered in stdlib, we do not ignore the method. Instead we lookup it up in the list of registered functions (see `getBuiltinFunction` and `IrToTruffle`)
- `engine/runtime/src/main/java/org/enso/interpreter/runtime/callable/atom/AtomConstructor.java` has now information whether it corresponds to the builtin type or not.
- `engine/runtime/src/main/scala/org/enso/compiler/codegen/RuntimeStubsGenerator.scala` - when runtime stubs generator encounters a builtin type, based on the @Builtin_Type annotation, it looks up an existing constructor for it and registers it in the provided scope, rather than creating a new one. The scope of the constructor is also changed to the one coming from stdlib, while ensuring that synthetic methods (for fields) also get assigned correctly
- `engine/runtime/src/main/scala/org/enso/compiler/codegen/IrToTruffle.scala` - when a builtin method is encountered in stdlib we don't generate a new function node for it, instead we look it up in the list of registered builtin methods. Note that Integer and Number present a bit of a challenge because they list a whole bunch of methods that don't have a corresponding method (instead delegating to small/big integer implementations).
During the translation new atom constructors get initialized but we don't want to do it for builtins which have gone through the process earlier, hence the exception
- `lib/scala/interpreter-dsl/src/main/java/org/enso/interpreter/dsl/MethodProcessor.java` - @Builtin_Method processor not only  generates the actual code fpr nodes but also collects and writes the info about them (name, class, params) to a metadata file that is read during builtins initialization 
- `lib/scala/interpreter-dsl/src/main/java/org/enso/interpreter/dsl/MethodProcessor.java` - @Builtin_Method processor no longer generates only (root) nodes but also collects and writes the info about them (name, class, params) to a metadata file that is read during builtins initialization
- `lib/scala/interpreter-dsl/src/main/java/org/enso/interpreter/dsl/TypeProcessor.java` - Similar to MethodProcessor but handles @Builtin_Type annotations. It doesn't, **yet**, generate any builtin objects.  It also collects the names, as present in stdlib, if any, so that we can generate the names automatically (see generated `types/ConstantsGen.java`)
- `engine/runtime/src/main/java/org/enso/interpreter/node/expression/builtin` - various classes annotated with @BuiltinType to ensure that the atom constructor is always properly registered for the builitn. Note that in order to support types fields in those, annotation takes optional `params` parameter (comma separated). 
- `engine/runtime/src/bench/scala/org/enso/interpreter/bench/fixtures/semantic/AtomFixtures.scala` - drop manual creation of test list which seemed to be a relict of the old design
2022-05-05 20:18:06 +02:00
Mateusz Czapliński
ffe6700901
Parametrize font in List View via styles (#3427)
Make it possible to parametrize the font in different instances of `ListView` via styles. This makes it possible for the Component Group view to use a `ListView` with `list_view::entry::Label` underneath with a different visual style than the default `ListView` used in other places in the IDE.

https://www.pivotaltracker.com/story/show/182033743

#### Visuals

This feature allows the Component Group visual component to use a proportional font for its entries, as seen in the `component_group` debug scene:

<img width="180" alt="Screenshot 2022-05-02 at 14 50 46" src="https://user-images.githubusercontent.com/273837/166236411-1d139114-b099-4a10-8d44-48713d155d1e.png">


The other instances of ListView still use a monospaced font as before:

<img width="152" alt="Screenshot 2022-04-29 at 14 45 57" src="https://user-images.githubusercontent.com/273837/165950535-6cffd0df-d84e-4f74-8d48-3114aea9fc68.png">

<img width="629" alt="Screenshot 2022-04-29 at 14 46 35" src="https://user-images.githubusercontent.com/273837/165950578-0439d078-0224-4138-b38f-4bb799b004aa.png">

The `text_area` debug scene works correctly:

<img width="340" alt="Screenshot 2022-04-29 at 14 46 12" src="https://user-images.githubusercontent.com/273837/165950564-fbbde201-c5ad-448e-af3d-8a7494757932.png">

# Important Notes
- Parsing `String` values into `style::Data` should now be done through the `FromStr` trait, instead of the `TryFrom<String>` trait as previously. (Note: the `String::parse` function in the Rust standard library uses the `FromStr` trait underneath.)

[ci no changelog needed]
2022-05-04 10:44:57 +00:00
Michael Mauderer
8f99014477
Implement multi-process message visualisation. (#3423)
Implements a visualization that is integrated with our GUI profiling visualization for the multiprocess data implemented in #3395

https://user-images.githubusercontent.com/1428930/165915395-c850c7b2-1cc5-4eb0-8f21-37565d113b1e.mp4

The visualization shows a horizontal line for Engine, Language Server and GUI and renders arrows for each message passed between them. Information about the message is revealed on hover.

# Important Notes
* this PR refactors the tooltip mechanism. Note that this has not been in active use anywhere else, as tooltips for node received a custom implementation and the tooltip that was previously implemented was used nowhere else yet.

[ci no changelog needed]
2022-05-03 09:40:27 +00:00
Adam Obuchowicz
8041fe0e49
Selectable Header in Component Group View. (#3418)
* The List View component was refactored: it allows for hiding the internal selection widget, and exposes information where the widget should be placed. This allows us to create selection widget in component list panel, so it can be animated between component groups and sections.
* Fixed some warnings when checking WASM code.
* Adjusted the style of Component Group View a little, so it better reflects the design doc. Still not ideal, because the list_view has some weird design regarding padding, but I don't want to stuck in some bigger refactoring.

I will add a video in a few minutes.

# Important Notes
https://user-images.githubusercontent.com/3919101/165507826-60329f9e-7de3-4eb2-9271-292e45568cb2.mov
2022-04-30 14:48:52 +00:00
Ilya Bogdanov
ea33387836
Update electron-builder to v23.0.6 (#3410)
[ci no changelog needed]

[Task link](https://www.pivotaltracker.com/story/show/181944234).

It fixes the build issue on Mac OS 12.3.1 that is caused by removed `/usr/bin/python` executable.

Also applied `enso-formatter` to the sources.

# Important Notes
We're basically updating for one major `electron-builder` release - from `v22` to `v23`. I didn't spot anything in the changelog that could affect us. See features + breaking changes excerpt:

```
Features:

- feat(msi): add fileAssociation support for MSI target (https://github.com/electron-userland/electron-builder/pull/6530)
- feat(mac): ElectronAsarIntegrity in electron@15 - See: https://github.com/electron/electron/pull/30667 (https://github.com/electron-userland/electron-builder/issues/6506 https://github.com/electron-userland/electron-builder/issues/6507)
- feat(snap): add lzo to Snap compression options (also as new default) (https://github.com/electron-userland/electron-builder/pull/6201) Upgraded app-builder-bin dependency required newer version of Go
- feat(msi): support assisted installer for MSI target (https://github.com/electron-userland/electron-builder/pull/6550)

Breaking changes:

- Removing Bintray support since it was sunset. Ref: https://jfrog.com/blog/into-the-sunset-bintray-jcenter-gocenter-and-chartcenter/
- Fail-fast for windows signature verification failures. Adding -LiteralPath to update file path to disregard injected wildcards
- Force strip path separators for backslashes on Windows during update process
- Authentication for local mac squirrel update server
- Disabled advertised shortcuts, since MSIs with advertised Start Menu shortcuts that have a
Shortcut Property fails to install when deployed machine-wide via GPO but works fine in all
other contexts. Admins using advertisement must apply an MST to re-enable it. See https://github.com/electron-userland/electron-builder/issues/6508.
- Removing optional NSIS icon ID from config and generating it automatically to synchronize IDs with Advertised Shortcuts and future features
```
2022-04-21 11:36:32 +00:00
Michael Mauderer
24e0f33d8e
Backend Communication Profiling (#3382) 2022-04-19 13:30:29 +02:00
Wojciech Daniło
7d1af95745
Fixing regression - mouse buttons were not distinguished properly. (#3401) 2022-04-15 16:08:30 +02:00
Wojciech Daniło
6b7622dd45
Multi-frame shader compilation (#3378) 2022-04-12 17:56:38 +02:00
Ilya Bogdanov
fb52c1a9a2
Applying Magnet Alignment Algorithm to newly opened Component Browser (#3366)
[Task link](https://www.pivotaltracker.com/story/show/181076594)

This PR enables new node position adjustment using the Magnet Alignment algorithm for the following cases:

- When creating node with (+) button without nodes selected
- When creating node with "Mouse pointer dictated placement." not under the source node
- When the node is pushed left due to lack of space - only horizontally

The size of the `alignment area` around node is slightly enlarged, so that it's impossible to create a node that is being too close to other nodes.

Videos with AC demonstration:

https://user-images.githubusercontent.com/6566674/160565491-818b1705-43f8-41ab-abad-047031b2f9e5.mp4


https://user-images.githubusercontent.com/6566674/160565501-d2d4ea85-68c7-4385-9681-701ab86fdd98.mp4


https://user-images.githubusercontent.com/6566674/160565535-9cbeadfe-397b-4cf8-802a-1ec4148a70a2.mp4
2022-04-05 11:22:29 +00:00
Adam Obuchowicz
e5a7420b5a
The EnsoGL Component abstraction with special dropping behavior (#3322)
In this branch:
* The workaround for cursor-not-being-updated-after-closing-searcher bug (discovered while testing #3278) is reverted.
* The proper fix was introduced: created an abstraction for EnsoGL component, which, when dropping, will not immediately drop the FRP network and model, but instead put it into the Garbage Collector. The Collector ensures, that all "component hiding" effects and events will be handled, and drops FRP network and model only after that.
* I run clippy for wasm32 target out of curiosity. There was one warning, and I fixed it on this branch.
2022-04-04 15:55:55 +00:00
Mateusz Czapliński
3c5f8d714a
Placement of newly opened Component Browser when nodes are selected (#3361)
When a new node is created with the <kbd>TAB</kbd> key or by clicking the `(+)` on-screen button while multiple nodes are selected, place the new node below all the selected nodes. (Previously, the new node was placed below the node that was selected earliest.)

Additionally, when placing a new node below an existing non-error node with a visualization enabled, place the new node below the visualization. (Previously, the new node was placed to the left of the visualization.)

https://www.pivotaltracker.com/story/show/180887079

#### Visuals

The following screencast demonstrates the feature on various arrangements of selected nodes, with visualization enabled and disabled.

https://user-images.githubusercontent.com/273837/159971452-148aa4d7-c0f3-4b48-871a-a2783989f403.mov

The following screencast demonstrates that new nodes created by double-clicking an output port of a node with visualization enabled are now placed below the visualization:

https://user-images.githubusercontent.com/273837/160107733-e3f7d0f9-0161-49d1-8cbd-06e18c843a20.mov

# Important Notes
- Some refactorings that were needed for this PR were ported from the #3301 PR:
- the code responsible for calculating the positions of new nodes was moved to a separate module (`new_node_position`);
- the `free_place_finder` module was made a submodule of the `new_node_position` module, due to the latter being its only user.
2022-03-31 20:17:04 +00:00
Mateusz Czapliński
b8a5e22ef8
Placement of newly opened Component Browser dictated by the mouse pointer. (#3301)
Use a new algorithm for placement of new nodes in cases when:

- a) there is no selected node, and the `TAB` key is pressed while the mouse pointer is near an existing node (especially in an area below an existing node);
- b) a connection is dragged out from an existing node and dropped near the node (especially in an area below the node).

In both cases mentioned above, the new node will now be placed in a location suggested by an internal algorithm, aligned to existing nodes. Specifically, the placement algorithm used is similar to when pressing `TAB` with a node selected.

For more details, see: https://www.pivotaltracker.com/story/show/181076066

# Important Notes
- Visible visualizations enabled with the "eye icon" button are treated as part of a node. (In case of nodes with errors, visualizations are not visible, and are not treated as part of a node.)
2022-03-31 14:16:28 +00:00
Ilya Bogdanov
e9f3b2327e
GraphEditor Unit Tests (#3352)
[ci no changelog needed]

This PR adds a few simple unit tests for GraphEditor, that can be used as an example of native Unit Tests.

Covered:
1. Creating nodes
- By internal API
- By using a TAB shortcut
- By using (+) button
- By dropping edge
2. Connecting two nodes with an edge

Some APIs were extended to allow their testing.

Usage of `glyph::System` in `text/component/area` was disabled by conditional compilation, as this code can't be used in native code due to JS dependencies.
2022-03-30 12:49:07 +00:00
Wojciech Daniło
fbd80ad4a3
Allowing EnsoGL mouse to interact with more than 4096 sprites (#3369) 2022-03-30 04:50:55 +02:00
Mateusz Czapliński
7152e0d44d
Revert "Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351)" (#3368)
This reverts commit 546c333269.
2022-03-29 11:24:28 +02:00
Wojciech Daniło
546c333269
Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351) 2022-03-29 04:15:08 +02:00
Michael Mauderer
6ad3dd571c
Frp profiling stats (#3323) 2022-03-23 12:06:25 +01:00
Kaz Wesley
a87b2021a3
Profiling application details (#3332)
* Profiling application details

Add enough profiling to account for every missed frame during startup.

See https://www.pivotaltracker.com/story/show/181499507

* Build ActiveInterval hierarchy in profiler_data

* update doctests / await_!

* docs/formatting/naming

* more graph modes

* increase WASM size

Due to new render-profile-flamegraph scene. We should remove these from the main release WASM blob one way or another.

* lint

* fix a test

* Organization (feedback)

* Add @wdanilo to Cargo.lock CODEOWNERS

As discussed after my previous PR got stuck waiting for Cargo.lock review.

* fix doctests

* Update docs. Removed a limitation.
2022-03-21 11:09:56 -07:00
Mateusz Czapliński
b117a7ddae
Opening Component Browser by clicking on the output port (#3346)
Double-clicking a node's output port or clicking the port with a right mouse button (RMB) creates a new node aligned to the clicked node.

#### Visuals

The screencast below demonstrates the following features:
- double-clicking the left mouse button on a node's output port;
- clicking the right mouse button on a node's output port;
- alignment of the nodes created as a result of the actions described above;
- corner case: double-clicking (and RMB-clicking) on output ports of a "collapsed" ("enterable") node;
- double-clicking on a "collapsed" ("enterable") node still allows entering the node when done over an area of the node that is not the node's output port;
- basic support for nodes with multiple output ports (shown on the `interface` demo scene).

https://user-images.githubusercontent.com/273837/158991856-e0faa5f0-9d2f-44bd-bddd-ba314977db6e.mov

The supplementary screencast below demonstrates that double-clicking or RMB-clicking a node's output port cancels the action of dragging a new connection from a node.

https://user-images.githubusercontent.com/273837/158998097-100aed42-37ff-4467-939f-2b755ef0d3dc.mov




https://www.pivotaltracker.com/story/show/181076145

# Important Notes
- The "double-clicking a node" shortcut was previously used to allow entering a "collapsed" node (for example, a node created by pressing the `cmd+g` keyboard shortcut after selecting a group of nodes). This PR keeps that functionality when the user double-clicks on a node, as long as the mouse is not positioned over the node's output ports.
- The support for nodes with multiple output ports is currently very basic. The information about a port (`Crumb`) is passed into the `create_node` function, but it is not passed further to `NodeSource`. The Node Searcher currently does not support passing port information through `NodeSource`.
2022-03-21 15:08:17 +00:00
Michael Mauderer
ec9c2f35e8
Bump Rust toolchain to nightly-2022-02-24. (#3348) 2022-03-18 13:45:56 +00:00
Adam Obuchowicz
5b7576f53a
Fix compilation error when building single graph_editor crate (#3319)
@akavel spotted a compilation error, when building test for graph_editor crate. The cause was that:
* prelude without serde still added serde derivatives in im_string_newtype
* and the graph_editor needs serde from prelude anyway (because it wants to have serializable ImStrings).
2022-03-17 14:35:35 +01:00
Ilya Bogdanov
cdcc852e03
Node searcher zoom & edited node growth/shrink animation (#3327)
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.

See attached video with different ways of editing/creating nodes:

https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4


#### Technical details

1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
2022-03-17 10:38:18 +00:00
Ilya Bogdanov
11dfd7bfc9
Return creating node with (+) button & fix a regression (#3338)
* Creating a new node with the (+) button (#3278)

[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)

* Fix regression #181528359

* Add docs & remove unused function

* Fix & enable native Rust tests

* Fix formatting

Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
2022-03-16 21:02:47 +03:00
Wojciech Danilo
73f33d1c7f Linting codebase 2022-03-10 05:32:33 +01:00
Ilya Bogdanov
31be7c8b9a
Revert "Adding new node with (+) button" (#3328)
[ci no changelog needed]

This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:

To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.

See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
2022-03-09 11:44:39 +00:00
Mateusz Czapliński
e5af1c5da1
Fix the style of comments introduced in PR #3307. (#3313)
Fix comments introduced in commit 807506485d so that they're full English sentences (ending in a dot `.`). Also, fix them to avoid redundantly spelling "All" and "always" in the same sentences.

See a thread on Discord: https://discord.com/channels/401396655599124480/407883608204771338/948857557219418162

> Your commit is not following style guide (https://github.com/enso-org/enso/pull/3307). Please revert it and create a PR with comments that are correct English sentences (with dots at the end).
> Also, why some of the comments have ", always." ending and some not? I understand that "Modules should be documented" is applied always as well, isn't it?

# Important Notes
[ci no changelog needed]
2022-03-08 09:13:09 +00:00
Wojciech Daniło
f4d236fcd4
EnsoGL context abstraction (#3293) 2022-03-04 15:13:23 +01:00
Mateusz Czapliński
807506485d
Remove mod-level "allow missing docs" in graph-editor; add entity-level FIXMEs. (#3307)
Remove a module-level `#![allow(missing_docs)]` attribute from 2 modules in `graph-editor` crate. Instead, add the same attribute with a `FIXME` comment to lower-level entities.

See discussion at: https://discord.com/channels/401396655599124480/947797676823560193

# Important Notes
There are still 37 module-level `allow(missing_docs)` attributes present in the codebase after this change:

```
$ git grep '^#!.allow.missing_docs.' | wc -l
22
$ git grep -A1 '^#.allow.missing_docs.' | grep -w mod | wc -l
15
```

[ci no changelog needed]
2022-03-01 13:59:36 +00:00
Adam Obuchowicz
0836ce741d
Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
2022-02-24 16:01:54 +00:00
Adam Obuchowicz
9d6f9373f9
Add tests for debug mode and zoom restriction. (#3289)
This PR adds integration tests created during acceptance process of [181181159](https://www.pivotaltracker.com/story/show/181181159) and [181181203](https://www.pivotaltracker.com/story/show/181181203).

The PRs for those tasks were merged, because I hadn't realized they should not.

Additionally, as the `wasm-bindgen` version was bumped, I extended the timeout of integration tests and made them headless.
2022-02-22 16:43:37 +00:00
Ilya Bogdanov
67a1ae41a0
Restrict Graph Editor Zoom (#3295)
[Task link](#181181203).

This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273).

The maximum zoom factor of Graph Editor is limited to 1.0x. It is not possible to zoom in from the default camera position.
Debug Mode (activated with `ctrl-shift-d` shortcut) allows to zoom up to 100.0x (the previous behavior of Graph Editor).

If you enable Debug Mode, then zoom in and disable Debug Mode - you won't see the immediate change of zoom factor back to 1.0x. But it will "jump" (with animation) back once you make a zoom in/out event with your controls.

Video:

https://user-images.githubusercontent.com/6566674/154037310-1d166737-353e-4ae6-aca1-f7840571ab16.mp4

# Important Notes
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273). There are two changes since that PR:
1. Fixed bug with GeoMap zooming described [here](https://github.com/enso-org/enso/pull/3290). This is done by restricting `ZoomEvent` API so that it will never contain `amount` which is equal to `0.0`.
2. A few refactoring changes from https://github.com/enso-org/enso/pull/3289 to simplify code a bit.
2022-02-22 11:23:59 +00:00
Ilya Bogdanov
9ffeaf3e15
Revert "Restrict maximum zoom in Graph Editor (#3273)" (#3290)
This reverts commit dbcc2548df.
2022-02-21 09:26:12 +01:00
Ilya Bogdanov
dbcc2548df
Restrict maximum zoom in Graph Editor (#3273) 2022-02-16 20:13:39 +00:00
Michael Mauderer
32cfb0333a
Bump Rust toolchain to nightly-2022-01-20. (#3255) 2022-02-16 12:58:02 +00:00
Ilya Bogdanov
03e105d42e
Debug Mode for Graph Editor (#3264) 2022-02-14 11:19:08 +01:00
Adam Obuchowicz
c68ac5c0d6
Integration Test Framework (#3257) 2022-02-11 13:19:02 +01:00
Ilya Bogdanov
3905698b41
Implement creating nodes by dropping a connection (#3231) 2022-01-26 14:23:55 +03:00
Ilya Bogdanov
1daf1db56e
Support source maps for JS-based visualizations (#3208) 2022-01-11 15:31:43 +03:00
Adam Obuchowicz
e8077253c9
Finish integration refactoring (#3206)
All other things from the old integration layer were rewritten to some kind of presenter. The big integration module was removed.
2021-12-29 13:44:13 +01:00
Mateusz Czapliński
895291876c
Fix problems related to error visualisation evaluation (#3193)
- Add parser & handler in IDE for `executionContext/visualisationEvaluationFailed` message from Engine (fixes a developer console error "Failed to decode a notification: unknown variant `executionContext/visualisationEvaluationFailed`"). The contents of the error message will now be properly deserialized and printed to Dev Console with appropriate details.
- Fix a bug in an Enso code snippet used internally by the IDE for error visualizations preprocessing. The snippet was using not currently supported double-quote escaping in double-quote delimited strings. This lack of processing is actually a bug in the Engine, and it was reported to the Engine team, but changing the strings to single-quoted makes the snippet also more readable, so it sounds like a win anyway.
    - A test is also added to the Engine CI, verifying that the snippet compiles & works correctly, to protect against similar regressions in the future.

Related: #2815
2021-12-21 10:00:57 +01:00
Adam Obuchowicz
567ddd701c
Developers should find the ide-gui controller codebase logical and easy to work with. (#3188) 2021-12-15 13:40:14 +03:00
Adam Obuchowicz
c4d22102cf
Switch to 2021 edition (#3173) 2021-12-01 16:06:57 +01:00
Adam Obuchowicz
99b0c46d87
While testing, developers should not have to wait for each crate to be re-built. (#3168)
Split all the EnsoGL components, examples and debug scenes to separate crates, so the work on the single component should be quicker than before.
2021-11-30 12:27:50 +01:00
Adam Obuchowicz
9ab4f45e72
Refactored enso-data crate and text utilities. (#3166) 2021-11-25 11:45:42 +01:00
Ilya Bogdanov
03c85d780e
Colorful Histograms (#3153) 2021-11-18 14:17:38 +00:00
Adam Obuchowicz
bb3b145af5
Refactor gui/src/rust/ide to two app/gui and app/ide-desktop (#3157) 2021-11-16 10:04:56 +01:00