Move documentation into documentable types (implements #11302).
# Important Notes
GUI:
- Distinguish expression and statement
- `Ast.Ast` is still present, as the base class for AST objects. Most references to `Ast.Ast` are now references to `Ast.Expression`. Operations on blocks use `Ast.Statement`.
- `Ast.parse` has been replaced with: `Ast.parseExpression`, `Ast.parseStatement`, and `Ast.parseBlock`
- `syncToCode` is internally context-aware; it parses the provided code appropriately depending on whether its AST is an expression, a statement, or the top level of a module.
- Remove `wrappingExpression` / `innerExpression` APIs: Wrapper types have been eliminated; modifier lines are now fields inside parent types.
- Simplify AST printing:
- Fully implemented autospacing in `concreteChildren` implementations; the type returned by `concreteChildren` now ensures that spacing has been fully resolved.
- Eliminate `printBlock` / `printDocs`: `concreteChildren` is now aware of indentation context, and responsible for indentation of its child lines.
- The `Pattern` type is now parameterized to identify the AST type it constructs. The `Pattern.parseExpression` function helps create a `Pattern<Expression>`.
- Refactor `performCollape` for testability.
- e2e tests: Improve table viz test: It still doesn't pass on my Mac, but these changes are necessary if not sufficient.
Compiler (TreeToIr):
- An expression in statement context is now found in an `ExpressionStatement` wrapper.
- Documentation for a `Function` is now found inside the function node.
- Deduplicate some polyglot-function logic.
This PR mostly improve performance of the assets table:
1. It removes calc of the `clipPath` on scroll which triggers position recalculation in `Navigator2D`
2. Adds caching for parsing a category (we do this a lot across components but we have only a few categories) and runtime validatation has relatively large perf penalty
3. Adds dom-based virtualization for rows (we still need to add proper react based virtualization though)
- Depends on:
- #11380
- Some optimizations for re-rendering assets table:
- Omit `visibilities` from `state` in favor of passing each `AssetRow`'s `visibility` directly to the row. This minimizes spurious `state` updates.
- Pass `id` and `parentId` to `AssetRow` instead of the entire object. This ensures that re-fetches do not force a re-render of the `AssetRow` - we are no longer passing a reference to the object, so we are now comparing by string comparison (which is almost always stable).
# Important Notes
None
Fixes#11211
<img width="258" alt="image" src="https://github.com/user-attachments/assets/7adea4f6-774a-49ac-8c86-5e785df2acff">
When the "go back" button is clicked, the user is sent back to the `main` function graph. The breadcrumbs are also present on that view and can be used for navigation.
Current design of the error state is improvised, likely to be changed once we have some design guidance about it.
Fixes#10861
Every widget may set metadata on its AST. Because once widget picker will be implemented a single AST node may have many possible widgets, their settings are kept in a map keyed by their name/key.
* Add React compiler eslint rules and fix issues across reusable components
* Fix compiler errors
* Remove fail-on-warnings for eslint
* Set max-warnings to 41 to match the amount of warnings introduced by react-compiler
* Add comment for lint task
Closes#11244
- The new dropdown contains all buttons that were present on the wheel before. (except for disabled ‘Write always’)
- The color component stays the same for now
- The visualization toggle button does not change the color depending on the state.
https://github.com/user-attachments/assets/a4d711be-5526-41aa-8e24-6be52e187844
**UPDATE**:
The ‘Edit component’ button was replaced with the ‘Help’ button, which toggles the Help tab of the right-dock panel. The behavior is displayed on the video:
https://github.com/user-attachments/assets/6da8c34a-8bc3-4be4-b0b6-982bf709e986
The ‘Help’ item in the dropdown list preserves its current behavior (opening API docs in the browser).
# Important Notes
- I failed to fix an issue with the unmatching colors of the dropdown menu and the circular menu. If somebody wants to check it out – you are welcome. For now, we just transition to pure white without any transparency to mitigate the issue.
1. Bumped eslint and its plugins versions, and autofix new errors (mostly eslint disables which were no longer neccessary)
2. ~~Replace eslint with eslint-p which speed up linter a bit (at least on my machine)~~ - CI machines don't like it.
3. Fixed/worked around one problem with flacky selection _unit_ tests.
Eliminate `private` modifier-node: `private` is a field in supporting types, or a single-token node in the case of `private` declarations.
# Important Notes
- Rust parser tests: Switch to a builder-style API for defining expected `Function` ASTs to allow further changes to `Function` fields without rewriting all the tests again.
- TreeToIr: Fix discarded module-level `diag`; add a test that covers module diagnostics.
- Syntax: Disallow `private` methods in function blocks. (Previously this was enforced in the compiler.)
- Close https://github.com/enso-org/cloud-v2/issues/1492
- Use multiplart upload for large files (>6MB)
- Split file into chunks of *exactly* 10MB (backend currently returns a fixed number of chunks)
- Call "start upload", then upload each chunk to S3 (currently sequentially), then "end upload"
- Files <=6MB (lambda limit) still use the current endpoint
# Important Notes
None
- ⚠️ Follow up to #11219. MUST NOT be merged in before that PR.
- Changes:
- Add optional overlay to `Popover`s
- Add and use `useAssetPassiveListener` everywhere to get reactive updates to asset state even outside Asset Panel
- `setItem` has been removed in favor of simply waiting for invalidations
- Migrate more `Modal`s to `Popover`s
- Migrate more inputs to `Form`s
- Periodically refetch Datalink in Asset Panel
- Show optimistic state for asset description (adding this because it is trivial to add)
- Remove usages of `get*` as mutations throughout the entire codebase - replace with `fetchQuery`
- Fixes most of rest of https://github.com/enso-org/cloud-v2/issues/1529
- (1) ℹ️ fixed in #11219
- (2) ❌ backend issue
- (3) ❌ out of scope
- (4) ❌ backend issue
- (5) ❌ out of scope
- (6) ❌ [wontfix]? i think this is intentional, it's not so much slow scrolling and moreso snapped scrolling
- (7) ❌ backend issue
- (8) ℹ️ fixed in #11126
- (9) ❌ out of scope (potentially requires a way to trigger a tooltip on a disabled button)
- (10) ❌ (will check later) Make sure you are not able to open a project opened by another user: cmd + click is not always working.
- (11) Drag from team space to user space should copy asset
- (12) ❌ (will check later) Drag from user space to team should move (and swap ownership)
- (13) ℹ️ fixed in #11219
- (14) ℹ️ fixed somewhere (?)
- (15) ℹ️ fixed somewhere (?)
- (16) Show correct (and up-to-date) description for projects
- (17) ℹ️ fixed in #11219
- (18) ℹ️ fixed in #11219
- Fix https://github.com/enso-org/cloud-v2/issues/1535
- Completely remove optimistic UI for "copy asset"
- Fix https://github.com/enso-org/cloud-v2/issues/1541
- Make selection brush work again
- Unintentionally regressed in 51733ee876 (diff-f3e29bffcda342ab6a9dbafc58dde88ce26638eaecda1f17f40ca7e319c90cc8L89)
# Important Notes
None
Align `Assignment`/`Function` distinction in AST with compiler's implemented semantics:
- The ambiguous case `funcOrVar = expression` is now parsed as a `Function` when in a `Type` definition or in the top level of a module. I.e. it is an `Assignment` in contexts where the RHS is evaluated immediately when the binding is evaluated, and a `Function` in contexts where the RHS is evaluated each time the bound name is evaluated.
- `Assignment` statements now may only occur in function bodies.
Correcting this distinction lays the groundwork for #11302.
Other changes:
- Fixed incorrect source code locations for negative literals and negated expressions.
# Important Notes
New APIs:
- The parser now exposes a `parse_block` entry point, which allows parsing input lines as if in the body of a function. The previous entry point has been renamed to `parse_module`.
The fonts were added (by mistake) anyway, but they are rarely changed, and the scripts add unnecessary complexity.
This also fixes some post- #11287 problems.
Fixes#10668Fixes#8484
Summary of changes:
* `gui2` and `dashboard` are merged to `gui` directory. Various configs were merged (package.json, playwrigth, TS...). The src and e2e directories are split to `dashboard` and `project-view` for now.
* E2E tests run two servers on different ports. The tests are organized in projects. This is also to be changed soon, as we plan to [use better mocking in GUI/ProjectView](#9726)
* ESlint configs were merged to central `eslint.config.mjs`, and that file was moved to repository root. We kept the dashboard lints, but they can be relaxed. The dashboard code was changed to meet GUI lints.
* Also, the versions of linter plugins were bumped, and code fixed.
* The ide-desktop/client no longer has `dashboard` dependency - the only type used there was moved to common package.
* `common` package moved to `app`.
- Closes#9300
- Now the Enso libraries are themselves capable of refreshing the access token, thus there is no more problems if the token expires during a long running workflow.
- Adds `get_optional_field` sibling to `get_required_field` for more unified parsing of JSON responses from the Cloud.
- Adds `expected_type` that checks the type of extracted fields. This way, if the response is malformed we get a nice Enso Cloud error telling us what is wrong with the payload instead of a `Type_Error` later down the line.
- Fixes `Test.expect_panic_with` to actually catch only panics. Before it used to also handle dataflow errors - but these have `.should_fail_with` instead. We should distinguish these scenarios.
Removes the old GUI1 code base and reduces the Rust code footprint by removing unused code.
# Important Notes
Updates build scripts and reformats part of the codebase with the autoformatter.
- Improved performance by batching simulatenous node edits, including metadata updates when dragging many selected nodes together.
- Updated Vue to new version, allowing us to use `defineModel`.
- Fixed#9161
- Unified all handling of auto-blur by making `useAutoBlur` cheap to register - all logic goes through a single window event handler.
- Combined all `ResizeObserver`s into one.
- Fixed the behaviour of repeated toast messages. Now only the latest compilation status is visible at any given time, and the errors disappear once compilation passes.
- Actually fixed broken interaction of node and visualization widths. There no longer is a style feedback loop and the visible node backdrop width no longer jumps or randomly fails to update.
Implements #6166.
# Important Notes
- More consistent handling of `default` arguments. `default` is a valid identifier, and only has special meaning when it isn't bound in scope. Since distinguishing the builtin `default` from an identifier called `default` cannot be done until alias analysis has been performed, `default` is now represented in the AST as a regular identifier.
- `TreeToIr`: Remove `insideTypeAscription`. It was only used for bug-for-bug compatibility with the old parser during the transition.