Fixes#9313
[Screencast from 2024-03-22 09-09-07.webm](https://github.com/enso-org/enso/assets/3919101/6ad86145-6882-4bde-993d-b1270f1ec06c)
# Important Notes
* This is PoC, so I didn't spend time on polishing the visuals; the design will likely change.
* I modified the shortcut handler a bit, allowing making multiple actions for same binding - the action's handler will be called in unspecified order, until one of them handle the event (i.e. not return false).
* To make it working regardless of imports, I needed to export AI module in Standard.Visualization. Moreover, needed to remove build_ai_prompt for Any, because it was causing issues - expect a bug report soon.
One of our tests had transient failures, which were very tricky to track - it seems that not every `mouse.move` action actually emits 'pointerleave' action, on which we rely when hiding node menu.
I played with different configurations, and this one looks quite reliable (100 runs of tests in a row passed, at least). But I still don't understand what is happening there, and the investigation will be in scope of #9478
Fixes#9058 - the filtering so far is a bit aggressive, but I tune it up in next PR(s).
[Screencast from 2024-03-13 15-20-17.webm](https://github.com/enso-org/enso/assets/3919101/112ce65a-a8c6-4818-b8b8-9f493caf9c81)
Added new special `WidgetEditHandler,` allowing handling "multi-widget" interactions needed for drop down filtering.
# Important Notes
* Now when clicking on argument name, the edit is accepted (as normal "outside" click), and then the dropdown is opened again (due to handling click event). I didn't figure out how to handle this case properly, left something least confusing.
This is a set of split off changes made as a side effect while working on engine reconnection handling.
Cleaned up GUI e2e setup, unified as much of the entrypoint code as possible. Currently the only real difference between the real and testing entrypoint is mocking of all network calls and not loading through dashboard.
I've managed to completely get rid of `MockApp`, and remove tricky mocking of pinia stores.
Some e2e tests (about leaving nodes) were always failing on my machine because of the race condition in the tests. The issue was caused by edges positions lagging behind for a few frames when switching Enso functions, which caused incorrect handling of clicks in the test code.
Now we wait for edges being initialized *and* node sizes being updated.
Thanks to @farmaazon for helping with debugging.
Move selections to a new Vue component so that they don't interfere with clicking on edges.
https://github.com/enso-org/enso/assets/1047859/190006df-1402-4a5f-9117-f43788fa4187
# Important Notes
- The new `GraphNodeSelection` components are drawn in a `GraphNodeSelections` container. They are created by the `GraphNode`s and teleported so that the node can set properties directly.
- Close#9164
- Fix appearance of Record/Record Once icon in top menu
- Change icon for overriding execution context to record icon
- Unconditionally show per-node record icon if it is set
- Remove the ability to override the execution context to disabled
- Fix the icon for nodes with an overridden execution context always being the Enso icon
# Important Notes
None
When the CB is opened, pan to show it.
Large screen:
<video src="https://github.com/enso-org/enso/assets/1047859/1a07c8cc-5818-420a-9fb3-1d1cb308cb87">
Small screen:
<video src="https://github.com/enso-org/enso/assets/1047859/a9f18df5-c0ca-426c-959a-bda5cd077541">
# Important Notes
A prioritized-coordinates approach is used to adjust panning goals based on screen space:
- Fitting the input area is highest-priority.
- If possible, the whole component panel area will be fit.
- If possible, the visualization preview will be fit.
- If there's extra room, margins will be included; the top and left are prioritized because those margins prevent overlap with fixed UI elements.
- Improved performance by batching simulatenous node edits, including metadata updates when dragging many selected nodes together.
- Updated Vue to new version, allowing us to use `defineModel`.
- Fixed#9161
- Unified all handling of auto-blur by making `useAutoBlur` cheap to register - all logic goes through a single window event handler.
- Combined all `ResizeObserver`s into one.
- Fixed the behaviour of repeated toast messages. Now only the latest compilation status is visible at any given time, and the errors disappear once compilation passes.
- Actually fixed broken interaction of node and visualization widths. There no longer is a style feedback loop and the visible node backdrop width no longer jumps or randomly fails to update.
After investigating some errors, I found another two missing awaits in our tests. Because those are so easy to overlook, I added a lint rule which makes failure on unhandled promise (for e2e tests only).
Also, enabled HTML reports again, with traces this time, to enable closer investigation of any failure in the future. @mwu-tow added code for uploading them in GH.
Fixes#9182
Now we are careful when to handle events - before or after updating intersected set.
Added general E2E and detailed unit tests for selecting.
Also discovered, that sometimes the test are running while nodes are not yet in right positions. Added an instruction ensuring the position is right.
Fixes#8570.
- Visualization type can be set per suggestion entry.
- Default visualization type for each suggestion is determined by suggestion type info.
# Important Notes
Previewing non-default visualizations seems to be broken (#9194), but this PR updates the GUI to select visualization types appropriately.
- Fix#9184
- It turns out the logic for handling macOS was already present elsewhere - and even *in the same file*! It seems like this was an oversight
# Important Notes
None
The replacement for https://github.com/enso-org/enso/pull/9144
We try to match bindings using "buttons" field, but it in fact does not contain the just-released buttons.
# Important Notes
I added tests for editing node. Also, I decided that the cursor position should be at the end of line when starting editing by clicking at "edit" icon.
Fixes one failure in #8942 which caught a real issue: clicks at various panels were triggering many handlers at once, often unexpectedly - for example quick clicking at breadcrumbs (and automatic tests always click fast) we could also trigger getting out the current node.
Therefore, I added `stopPropagation` for all mouse events on "panel" level + where I think the event should be considered "handled" and no longer bother anyone. Also, to unify things, most actions are for `click` event.
Additionally I spotted and fixed some issues:
* When "clicking-off" Component Browser, it creates new node only if anything was actually typed in (no more dangling `operatorX.` nodes)
* Filtering now works for operators
* When, after opening CB with source node, user starts typing operator, we replace dot with space
* Fixed our shortcut handler, so it works properly with `click` event.
* Fixed problems with defocusing input in CB when clicking at links.
# Important Notes
I removed `PointerMain` binding for deselectAll, because it was triggered every time did the area selection.
Closes#8932
Now we use a bit more robust mechanism for passing dynamic configuration down the widget tree inside dropdowns, no longer relying on the `label`s used for dropdown items.
Curiously, we still need to use a hotfix implemented earlier, as we won’t have info about the currently selected item otherwise. Highlight for the currently selected item is not crucial as proper dynamic config, so we can leave with the current solution in the meantime.
No visual changes to the IDE, apart from fixed highlight for currently selected item.
# Important Notes
Target branch: #8950, for easier testing.
Probably fixes the first point in #8942
My guess is that the mockExpressionUpdate may be not set in cases when the test runs before App mounting. To make sure all the setup is done, we wait for `App` widget to being mounted before proceeding.
# Important Notes
This PR also change the way we run test's server. Before it was always a production build, but this makes development iteration long. Now we test production build only on CI or when `PROD=true` env variable is set.
- Synchronize Y.Js clients by AST (implements #8237).
- Before committing an edit, insert any parentheses-nodes needed for the concrete syntax to reflect tree structure (fixes#8884).
- Move `externalId` and all node metadata into a Y.Map owned by each `Ast`. This allows including metadata changes in an edit, enables Y.Js merging of changes to different metadata fields, and will enable the use of Y.Js objects in metadata. (Implements #8804.)
### Important Notes
- Metadata is now set and retrieved through accessors on the `Ast` objects.
- Since some metadata edits need to take effect in real time (e.g. node dragging), new lower-overhead APIs (`commitDirect`, `skipTreeRepair`) are provided for careful use in certain cases.
- The client is now bundled as ESM.
- The build script cleans up git-untracked generated files in an outdated location, which fixes lint errors related to `src/generated` that may occur when switching branches.
Closes#8823https://github.com/enso-org/enso/assets/6566674/966576ec-6507-401c-98d3-bd71c2ffc6b2
Adds a basic text widget for text literals.
### Important Notes
Several known restrictions:
- Separators would always be replaced with single quotation marks. All types of separators in Enso are supported though, and they would be correctly escaped if needed.
- Logic for widget selection probably needs refinement (works for text literals and `Text` types, but does not work for `Text | Integer`, for example)
- **(!)** There is a very annoying issue when the input field suddenly loses focus, closing the editing mode and discarding any changes. Debugging shows that it happens when we receive an engine update (and probably recreate the node component/widget tree (???)). It requires a separate investigation.
Adds a new test scenario that checks that types are correctly set and displayed after an expression update. Includes checking the string set on the node as well as showing the type label when hovering the output port of a node.
Part of #8518Closes#8822
The drop downs were missing, because WidgetFunction had a higher score than them and took precedence. The fix was to adjust scores, so drop down is before both argument name and function. Generally, any widget expecting to "overlap" existing code (and possibly further widgets) should go before WidgetFunction.
# Important Notes
* Extended mockExpressionUpdate to accept a subexpression of a node. Also, I removed it from GraphDb - I want this function to have as little impact on app code as possible.
Related to https://github.com/enso-org/enso/issues/8518
These tests already caught one regression in nav breadcrumbs: https://github.com/enso-org/enso/issues/8756
It also provides API for mocking expression updates for arbitrary nodes on the screen. The implementation is a bit convoluted and includes setting a callback on `window`, but it looks like the only possible solution given our architecture and playwright restrictions.
More cases in E2E tests checking all ways of using component browser.
The tests found one actual bug: sometimes we displayed only a few entries after opening CB because the scroller size was not refreshed (we assumed it will be available in the next tick). Refactored Component Browser so it does not use nextTick anymore.
- Closes https://github.com/enso-org/cloud-v2/issues/804
- The GUI should now properly configure deep links and auth settings, among other things, because the logic has been ported over from the GUI1 runner.
- The porting was very basic; it may be a good idea to refactor it later, but that is out of scope of this PR.
- This also means that `runner/` should be safe to remove along with GUI1 in the future, as all code relevant to GUI2 now resides in `app/gui2/runner`.
# Important Notes
- The built `ide2` has been tested on Windows, but should also be tested on macOS.
- Should *also* be fully tested in `npm run dev`.
E2E were failing on develop, now they're fixed.
1. There was a problem in CB which I don't know by what was triggered (But this test is fixed/extended anyway in #8559
2. Otherwise, the test scenes didn't have any nodes due to some races in initialization.