Double-clicking a node's output port or clicking the port with a right mouse button (RMB) creates a new node aligned to the clicked node.
#### Visuals
The screencast below demonstrates the following features:
- double-clicking the left mouse button on a node's output port;
- clicking the right mouse button on a node's output port;
- alignment of the nodes created as a result of the actions described above;
- corner case: double-clicking (and RMB-clicking) on output ports of a "collapsed" ("enterable") node;
- double-clicking on a "collapsed" ("enterable") node still allows entering the node when done over an area of the node that is not the node's output port;
- basic support for nodes with multiple output ports (shown on the `interface` demo scene).
https://user-images.githubusercontent.com/273837/158991856-e0faa5f0-9d2f-44bd-bddd-ba314977db6e.mov
The supplementary screencast below demonstrates that double-clicking or RMB-clicking a node's output port cancels the action of dragging a new connection from a node.
https://user-images.githubusercontent.com/273837/158998097-100aed42-37ff-4467-939f-2b755ef0d3dc.movhttps://www.pivotaltracker.com/story/show/181076145
# Important Notes
- The "double-clicking a node" shortcut was previously used to allow entering a "collapsed" node (for example, a node created by pressing the `cmd+g` keyboard shortcut after selecting a group of nodes). This PR keeps that functionality when the user double-clicks on a node, as long as the mouse is not positioned over the node's output ports.
- The support for nodes with multiple output ports is currently very basic. The information about a port (`Crumb`) is passed into the `create_node` function, but it is not passed further to `NodeSource`. The Node Searcher currently does not support passing port information through `NodeSource`.
@akavel spotted a compilation error, when building test for graph_editor crate. The cause was that:
* prelude without serde still added serde derivatives in im_string_newtype
* and the graph_editor needs serde from prelude anyway (because it wants to have serializable ImStrings).
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.
See attached video with different ways of editing/creating nodes:
https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4
#### Technical details
1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
* Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
* Fix regression #181528359
* Add docs & remove unused function
* Fix & enable native Rust tests
* Fix formatting
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
[ci no changelog needed]
This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:
To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.
See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
Fix comments introduced in commit 807506485d so that they're full English sentences (ending in a dot `.`). Also, fix them to avoid redundantly spelling "All" and "always" in the same sentences.
See a thread on Discord: https://discord.com/channels/401396655599124480/407883608204771338/948857557219418162
> Your commit is not following style guide (https://github.com/enso-org/enso/pull/3307). Please revert it and create a PR with comments that are correct English sentences (with dots at the end).
> Also, why some of the comments have ", always." ending and some not? I understand that "Modules should be documented" is applied always as well, isn't it?
# Important Notes
[ci no changelog needed]
Remove a module-level `#![allow(missing_docs)]` attribute from 2 modules in `graph-editor` crate. Instead, add the same attribute with a `FIXME` comment to lower-level entities.
See discussion at: https://discord.com/channels/401396655599124480/947797676823560193
# Important Notes
There are still 37 module-level `allow(missing_docs)` attributes present in the codebase after this change:
```
$ git grep '^#!.allow.missing_docs.' | wc -l
22
$ git grep -A1 '^#.allow.missing_docs.' | grep -w mod | wc -l
15
```
[ci no changelog needed]
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
[Task link](#181181203).
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273).
The maximum zoom factor of Graph Editor is limited to 1.0x. It is not possible to zoom in from the default camera position.
Debug Mode (activated with `ctrl-shift-d` shortcut) allows to zoom up to 100.0x (the previous behavior of Graph Editor).
If you enable Debug Mode, then zoom in and disable Debug Mode - you won't see the immediate change of zoom factor back to 1.0x. But it will "jump" (with animation) back once you make a zoom in/out event with your controls.
Video:
https://user-images.githubusercontent.com/6566674/154037310-1d166737-353e-4ae6-aca1-f7840571ab16.mp4
# Important Notes
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273). There are two changes since that PR:
1. Fixed bug with GeoMap zooming described [here](https://github.com/enso-org/enso/pull/3290). This is done by restricting `ZoomEvent` API so that it will never contain `amount` which is equal to `0.0`.
2. A few refactoring changes from https://github.com/enso-org/enso/pull/3289 to simplify code a bit.
- Add parser & handler in IDE for `executionContext/visualisationEvaluationFailed` message from Engine (fixes a developer console error "Failed to decode a notification: unknown variant `executionContext/visualisationEvaluationFailed`"). The contents of the error message will now be properly deserialized and printed to Dev Console with appropriate details.
- Fix a bug in an Enso code snippet used internally by the IDE for error visualizations preprocessing. The snippet was using not currently supported double-quote escaping in double-quote delimited strings. This lack of processing is actually a bug in the Engine, and it was reported to the Engine team, but changing the strings to single-quoted makes the snippet also more readable, so it sounds like a win anyway.
- A test is also added to the Engine CI, verifying that the snippet compiles & works correctly, to protect against similar regressions in the future.
Related: #2815