Commit Graph

14 Commits

Author SHA1 Message Date
Ilya Bogdanov
fff1386c6d
Fix new node position (#7680)
Closes: #7309

The changed origin of the visualization container caused the issue. Now, the origin is at the top left corner of the visualization, and bounding box abstraction expects the origin at the bottom left. Despite the comments in the code, the bounding box is designed to work with bottom-left origin only.


https://github.com/enso-org/enso/assets/6566674/273abfaa-45b6-4374-8d4c-3b8c4e2c1fc2
2023-09-06 14:20:45 +00:00
Kaz Wesley
828d160c56
Introduce new focus APIs, and use for CB (#7167)
Introduce new APIs for managing focus and using focus to inform delivery of keyboard events.

Use new APIs to implement the following behavior:

Focus:
- If the component browser is opened, its initial state is *focused*.
- If the node input area's text component is clicked, the component browser's state becomes *blurred*.
- If a click occurs anywhere in the component browser, the component browser's state becomes *focused*.

Event dispatch:
- When the component browser is in the *focused* state, it handles certain keyboard events (chiefly, arrow keys).
- If the component browser handles an event, the event is not received by other components.
- If an event occurs that the component browser doesn't handle, the node input area's text component receives the event.

[vokoscreenNG-2023-06-29_10-55-00.webm](https://github.com/enso-org/enso/assets/1047859/f1d9d07c-8c32-4482-ba32-15b6e4e20ae7)

# Important Notes
Changes to display object interface:
- **`display::Object` can now be derived.**
- Introduce display object *focus receiver* concept. Many components, when receiving focus, should actually be focused indirectly by focusing a descendant.
- For example, when the CB Panel receives focus, its descendant at `self.model().grid.model().grid` should be focused, because that's the underlying Grid View, which has its own event handlers. By allowing each level of the hierarchy to define a `focus_receiver`, focus can reach the right object without the CB panel having to know structural details of its descendants.
- When delegating to a field's `display::Object` implementation, the derived implementation uses the child's `focus_receiver`, which will normally be the correct behavior.

**Changes to `shortcut` API**:
- New `View::focused_shortcuts()` is a focus-aware alternative to `View::default_shortcuts()` (which should now only be used for global shortcuts, i.e. shortcuts that don't depend on whether the component is focused). It's based on the *Keyboard Event* API (see below), so events propagate up the focus hierarchy until a shortcut is executed and `stop_propagation()` is called; this allows sensible resolution of event targets when more than one component is capable of handling the same keypress.

Keypress dataflow overview:
DOM -> KeyboardManager -> FrpKeyboard -> KeyboardEvents -> Shortcut.

Low-level keyboard changes to support Focus:
- New `KeyboardManager`: Attaches DOM event handlers the same way as `MouseManager`.
- New *Keyboard Event* API: `on_event::<KeyDown>()`. Events propagate up the focus hierarchy. This API is used for low-level keyboard listeners such a `Text`, which may need complex logic to determine whether a key is handled (rather than having a closed set of bindings, which can be handled by `shortcut`).
- FRP keyboard: Now attaches to the `KeyboardManager` API. It now serves primarily to produce Keyboard Events (it still performs the role of making `KeyUp` events saner in a couple different ways). The FRP keyboard can also be used directly as a global keyboard, for such things as reacting to modifier state.

Misc:
- Updated the workspace `syn` to version 2. Crates still depending on legacy `syn` now do so through the workspace-level `syn_1` alias.
2023-07-26 22:13:48 +00:00
Paweł Grabarz
d11f09c192
add support for bidirectional rectangle border and inset (#7188)
Extend rectangle shape to allow for both inner and outer borders, at any distance from the main shape body.

No additional instance parameters has been added. Instead, the negative values of both border and inset values are used to allow extra capabilities. Additionally, the small (<1px) gap between border and body caused by anti-aliasing has been fixed.

https://github.com/enso-org/enso/assets/919491/0ae709f2-db7b-4a45-a9d3-7fbb8802dc8c


<img width="657" alt="image" src="https://github.com/enso-org/enso/assets/919491/40e5963d-0717-4662-abf4-b9687aa921ed">
2023-07-05 19:10:57 +00:00
Paweł Grabarz
fcaa7510c5
Do not immediately modify code when disconnecting the edge at target side. (#7041)
Fixes #6772

When detaching an existing edge by grabbing by a source port, the node's code is no longer immediately modified. It is only changed once the edge has been either connected or destroyed. When grabbing on the source side, the existing behavior is preserved. That way, we always have guaranteed place to keep the edge connected to.

https://github.com/enso-org/enso/assets/919491/49e560cb-0a29-4c6a-97ec-4370185b8c89

In general, the detached edges are now more stable, resilient to all kinds of expression modifications during the drag.

https://github.com/enso-org/enso/assets/919491/e62450ff-46b2-466f-ac33-f4f19e66ee1d


In case there is a situation where the currently dragged edge's port is destroyed (e.g. by Undo/Redo), instead of showing glitched port position it is simply dropped.

https://github.com/enso-org/enso/assets/919491/8fb089aa-a4a5-4a8c-92eb-23aeff9867b8

# Important Notes

The whole edge connection and view handling at the graph-editor view level has been completely rewritten. The edge endpoints are now identified using new `PortId` structure, that is not dependant on the span-tree. This prepares us for eventual removal of the span-tree in favour of manipulating AST directly. Right now those `PortId`s are still stored within the span-tree nodes, but it will be easy to eventually generate them on the fly from the AST itself. The widget tree has also already been switched to that representation where appropriate.

Additionally, I have started splitting the graph editor FRP network into smaller methods. Due to its absolutely enormous size and complexity of it, I haven't finished the split completely, and mostly edge-related part is refactored. I don't want to block this PR on this any longer though, as the merge conflicts are getting a bit unwieldy to deal with.
2023-06-20 21:27:39 +00:00
Paweł Grabarz
4cbd5f45a1
Prevent incorrect application of list widget on incompatible expressions (#6771)
Refactored the logic behind selecting appropriate widgets for span tree nodes. Now the bulk of it is moved into widget methods. When a given widget type is reporting to be not compatible with the expression, it will not be used even if the configuration was overriden using an method argument annotation. In that case, the usual logic for automatically selecting the appropriate widget will kick in.

![image](https://github.com/enso-org/enso/assets/919491/6316e21e-c509-4cc4-a3a6-c482798894d0)
2023-05-24 12:30:40 +00:00
Paweł Grabarz
dcdba8d1ac
Fix list editor panics during insertion (#6540)
# Important Notes
The mouse handling changes involve an unfortunate huge hack, where we enable mouse events on the mouse shape during box selection. That way we know for sure that no other shape will be able to receive mouse enter event. Then the list editor widget is modified to only actually respond to events when its background is hovered. We will definitely want a more proper way to handle mouse event contention, but it's definitely out of scope for current bugfixing.
2023-05-17 18:53:51 +00:00
Adam Obuchowicz
d6fa36d793
Finishing Vector Editor (#6470) 2023-05-02 11:24:20 +02:00
Wojciech Daniło
cd92d90f9f
Proper handling of multiple list views. (#6461) 2023-05-01 18:11:05 +02:00
Wojciech Daniło
ae94a9f40d
Passing events to sub-widgets in List Editor and refactoring of the slider component. (#6433) 2023-04-27 04:42:42 +02:00
Paweł Grabarz
a00efb28f3
Widgets integrated with graph nodes (#6347)
Rewrites node input component. Now the input is composed of multiple widget components arranged in a tree of views with automatic layout. That allows creating complex UI elements on top of the node itself, and further widget positions will be automatically adapted to that. The tree roughly follow the span tree, as it is built by consuming its nodes and eagerly creating widgets from them. The tree is rebuilt every time the expression changes, but that rebuild process reuses as much previously created widgets as possible, and only updates their configuration as needed. Each widget type can have its own configuration options that can be passed to it from the parent, or assigned based on configuration received from the language server.

<img width="773" alt="image" src="https://user-images.githubusercontent.com/919491/233439310-9c39ea88-19bc-43da-9baf-1bb176e2724e.png">

# Important Notes
For now, all span-tree updates are sent over to the shared Frp endpoint of the whole tree, so there is no mechanism for intercepting them by the parent widgets. One idea would be to use existing bubbling/capturing events on widget display objects for that purpose, but I think existing implementation is simpler and more convenient, and we can always easily change that if we have a use for it.

There are some issues with performance due to much more display objects being created on the graph. Expect it to be a little worse, especially at initialization time.
2023-04-26 19:37:54 +00:00
Wojciech Daniło
115e9b4ffd
Implementation of elements adding to List Editor and a lot of internal API (#6390) 2023-04-25 18:06:11 +02:00
Adam Obuchowicz
8b62deba7d
Vector Editor with List Editor and adding elements. (#6363)
Vector Editor widget is improved: replaced old simple widget with List Editor, and added integration for adding elements.

# Important Notes
The widget is still under feature flag: `--feature-preview.vector-editor`.
2023-04-24 09:17:25 +00:00
Ilya Bogdanov
719bd8cfa1
Forbid edits in read-only mode (#6342)
Closes #6182 

Implements read-only mode for relevant components of the IDE.

- [x]  Project Name renaming
- [x]  Nodes editing
- [x]  Editing code in the code editor
- [x]  Creating nodes
- [x]  Removing nodes
- [x]  Entering and leaving nodes
- [x]  Creating, dropping, and changing connections between nodes
- [x]  Buttons on nodes (except for visualization toggle button)
- [x]  Widgets on nodes


https://user-images.githubusercontent.com/6566674/232824737-bdd6f676-b20d-4218-af7d-4373e00cbe3e.mp4
2023-04-24 10:01:30 +02:00
Wojciech Daniło
fa995dd765
Vector Editor first visual implementation (#6245) 2023-04-19 04:26:01 +02:00