Closes#6417
Creating and editing nodes with a component browser does not edit the node in place but creates a temporary AST node with the execution context switch. When the node is committed, the original AST is replaced by the new one, and the temporary node is removed.
This solves several issues:
1. Previewing suggestions or editing nodes should no longer produce unwanted side effects, as the edited node expression is always evaluated with the output context being disabled.
2. Errors no longer propagate down the graph when you edit the node. The edited node has no outputs connected. Inputs behave normally, though.
3. Undo-redo and editing abort is much simpler. To abort editing, remove the temporary node.
https://github.com/enso-org/enso/assets/6566674/8d38e6bc-a4de-4e69-8d48-52d9b45b6554
# Important Notes
The code is a bit awkward in a few places. This is the consequence of previous architecture.
close#7750close#7834
Changelog:
- update: project manager uses the packaged language server to open projects
- fix: remove stack traces from connection errors on initial ping handler request (when the language server is booting)
- update: add engine and edition versions to the `initProtocolConnection` response for easier debug
- update: do not resolve project ensoVersion in the `project/list` to eliminate unnecessary network calls
# Important Notes
- Binary LS endpoint is not yet handled.
- The parsing of provided source is not entirely correct, as each line (including imports) is treated as node. The usage of actual enso AST for nodes is not yet implemented.
- Modifications to the graph state are not yet synchronized back to the language server.
Add support for recovering from GL context loss. When the context is restored, the loading spinner is shown until shaders finish recompiling.
[vokoscreenNG-2023-08-25_09-39-11.webm](https://github.com/enso-org/enso/assets/1047859/cfa90ec5-72a1-41e6-bafa-177fa5e85fb2)
*While the context is missing, the loading spinner is rendered in the 0% state. (This condition will not normally be observed, except momentarily, as the browser should restore the context immediately if it is lost while the page is visible.) When we receive a new context, the spinner switches to the 90% state until restoration completes. Restoration is fast, as we don't need to do much work except recompiling shaders.*
# Important Notes
- A new debug hotkey, Ctrl+Alt+Shift+X, causes context loss for testing. Pressing it a second time causes context restoration.
- `Texture` is still a CPU-bound texture. It now uses the "immutable" `texStorage/texSubImage` API, which is a ["preferred alternative"](https://registry.khronos.org/webgl/specs/latest/2.0/#3.7.6) to the `texImage` API because it can be more efficient.
- The type for texture uniforms is now `Uniform<Option<Texture>>`. Texture uniforms are decoupled from the context.
- A new `ContextLost` error type can be returned by functions that cannot complete if the context is lost.
- Fix some crashes that could occur when context was lost.
- Clarify ownership of some rendering-related types: Externalize, and where possible eliminate, `Rc/RefCell`s.
Fixes#7468
The fix is pretty simple: we reuse the existing functionality for importing stuff and generating expressions. It fixes issues with `Nothing` or `Report_Unmatched` types.
https://github.com/enso-org/enso/assets/6566674/4e7addf9-2175-4f2a-a571-4ef823de5cb0
While debugging, I found it easier to work with a suggestion database when exported to some external format. Hence, I implemented serde serialization support for database entries and also a new debug shortcut <kbd>ctrl</kbd>+<kbd>shift</kbd>+<kbd>u</kbd> to dump all entries to the console.
Closes#6261
- Adds support for copy-pasting nodes with `cmd + C` and `cmd + V` shortcuts.
- Only a single, currently selected node will be copied. Adding support for multiple node copies seems easy, though (but was out of the scope of the task).
- We use a custom data format for clipboard content. Node's metadata is also copied, so opened visualizations are preserved. However, the visualization's size is not preserved, as we do not store this info in metadata.
- For custom format to work, we use a pretty new feature called [Clipboard pickling](https://github.com/w3c/editing/blob/gh-pages/docs/clipboard-pickling/explainer.md), but it is available in Electron and in most browsers already.
- Pasting plain text from other applications (or from Enso, if the code is copied in edit mode) is supported and is currently enabled. There are some security concerns related to this, though. I will create a separate issue/discussion for that.
- Undo/redo works as you expect.
- New node is pasted at the cursor position.
https://github.com/enso-org/enso/assets/6566674/7a04d941-19f7-4a39-9bce-0e554af50ba3
close#7604
After moving the rename action to the dashboard, IDE is unaware of the new project name. PR implements a new `refactoring/projectRenamed` notification that is sent from the server to clients and informs them about the changed project name.
# Important Notes
https://github.com/enso-org/enso/assets/357683/7c62726d-217e-4e69-8e48-568e0b7b8c34
1. When opening CB with source node, the type name is skipped and only method names are displayed. Fixes#7471
2. When entered Main module of some library, the module names are no longer displayed with their full qualified name.
![image](https://github.com/enso-org/enso/assets/3919101/2d1fe4ad-6391-41d6-89a1-410492457b57)
# Important Notes
Refactoring: I changed the internal representation of `ImString` to `Rc<str>` instead of `Rc<String>` to reduce the number of allocations and memory jumps. I even tried to remove `ImString` altogether, but it was not easy, and the main problem was lacking Default implementation.
Closes#7409https://github.com/enso-org/enso/assets/6566674/d4cb6733-dc9f-454e-ba1b-e76260bda467
# Important Notes
A new config parameter was added, `startup.displayedProjectName`. When connecting IDE to the LS, it must be provided directly with the `rpcUrl` and `dataUrl` parameters. If not provided, `startup.project` will be displayed in the IDE instead. Remember that `startup.project` must be a valid Enso project name, so-called `normalized name`.
Fixes#7411
So far, this branch removes window control buttons and go-to dashboard (hamburger icon), and adds option for dashboard to set offset of the rest of top bar panels.
- Tweak the definition of "first-word match" so that, now that all components except aliases contain `.`, the delimiter doesn't result in penalizing non-alias matches.
- Fix matching of aliases containing spaces, and add test.
Fixes#7006Fixes#6999
Fixed several issues around visualizations:
1. The visualizations of previewed CBs are displayed. For some reason, the code which showed them wasn't there.
1. The AST ID is assigned to view ID before attaching visualization. This makes previews work in the first place.
2. The visualizations are restored after fixing an error on node.
Closes#7244
- Section navigator removed
- Added a button panel on top of the documentation
- Show/hide documentation panel button is functional, documentation panel has animation.
- All other buttons are read-only (unclickable).
- "Hovered item preview" caption was removed from the documentation panel
- Breadcrumbs are flying in the temporary position. They should be functional but will be moved to the documentation panel in a separate task.
- Sizes and layouts of the CB panels match the design.
- The color of the application background changed. Also fixed a bug because of which the stylesheet setting of the background was not taken into account.
Known issues:
- ~~The buttons panel partially hides the topmost entry in the list. To fix that, we would need API changes to the grid view, I decided not to do that as part of the PR. We need to add padding on top of the scroll area content.~~
- Scrollbar is not rendered correctly at the bottom – the scroll area mask should crop it.
- Component list entries are not exactly as in design – I didn't touch this part of the code.
- Breadcrumbs are in the wrong position.
https://github.com/enso-org/enso/assets/6566674/409bebb5-572a-4760-852d-f666124689a2
Fixes#7301
When dropping the entire Application, we were removing the scene first, and only then the executor. But when executor had tasks containing still some GUI elements, those elements tried to reach scene on drop, what caused panic.
Here we clear the executor earlier, so the scene is deleted when nobody should try to access it.
Fixes#6552Fixes#6910Fixes#6872
Implementation of new node design. Includes many changes related to stylesheet update handling and per-style FRP construction, as well as refactoring of scene layers used by graph editor. Some additional components were migrated to use `Rectangle` shape and new mouse handling events. Fixed text rendering, where random thin lines appeared at the borders of glyph sprites. Refined edge layout to match new node sizes and not leave any visible gaps between line segments.
The node colors are currently randomly selected from predefined list. Later this will be improved to use group information from the suggestion database, once that is fully migrated to use the documentation tags, thus removing the dependency on the execution context.
https://github.com/enso-org/enso/assets/919491/aa687e53-a2fa-4e95-a15f-132c05e6337a
<img width="653" alt="image" src="https://github.com/enso-org/enso/assets/919491/30f3e897-62fc-40ea-b57b-124ac923bafd">
Introduce new APIs for managing focus and using focus to inform delivery of keyboard events.
Use new APIs to implement the following behavior:
Focus:
- If the component browser is opened, its initial state is *focused*.
- If the node input area's text component is clicked, the component browser's state becomes *blurred*.
- If a click occurs anywhere in the component browser, the component browser's state becomes *focused*.
Event dispatch:
- When the component browser is in the *focused* state, it handles certain keyboard events (chiefly, arrow keys).
- If the component browser handles an event, the event is not received by other components.
- If an event occurs that the component browser doesn't handle, the node input area's text component receives the event.
[vokoscreenNG-2023-06-29_10-55-00.webm](https://github.com/enso-org/enso/assets/1047859/f1d9d07c-8c32-4482-ba32-15b6e4e20ae7)
# Important Notes
Changes to display object interface:
- **`display::Object` can now be derived.**
- Introduce display object *focus receiver* concept. Many components, when receiving focus, should actually be focused indirectly by focusing a descendant.
- For example, when the CB Panel receives focus, its descendant at `self.model().grid.model().grid` should be focused, because that's the underlying Grid View, which has its own event handlers. By allowing each level of the hierarchy to define a `focus_receiver`, focus can reach the right object without the CB panel having to know structural details of its descendants.
- When delegating to a field's `display::Object` implementation, the derived implementation uses the child's `focus_receiver`, which will normally be the correct behavior.
**Changes to `shortcut` API**:
- New `View::focused_shortcuts()` is a focus-aware alternative to `View::default_shortcuts()` (which should now only be used for global shortcuts, i.e. shortcuts that don't depend on whether the component is focused). It's based on the *Keyboard Event* API (see below), so events propagate up the focus hierarchy until a shortcut is executed and `stop_propagation()` is called; this allows sensible resolution of event targets when more than one component is capable of handling the same keypress.
Keypress dataflow overview:
DOM -> KeyboardManager -> FrpKeyboard -> KeyboardEvents -> Shortcut.
Low-level keyboard changes to support Focus:
- New `KeyboardManager`: Attaches DOM event handlers the same way as `MouseManager`.
- New *Keyboard Event* API: `on_event::<KeyDown>()`. Events propagate up the focus hierarchy. This API is used for low-level keyboard listeners such a `Text`, which may need complex logic to determine whether a key is handled (rather than having a closed set of bindings, which can be handled by `shortcut`).
- FRP keyboard: Now attaches to the `KeyboardManager` API. It now serves primarily to produce Keyboard Events (it still performs the role of making `KeyUp` events saner in a couple different ways). The FRP keyboard can also be used directly as a global keyboard, for such things as reacting to modifier state.
Misc:
- Updated the workspace `syn` to version 2. Crates still depending on legacy `syn` now do so through the workspace-level `syn_1` alias.
Fixes#7336 in a quick way.
Next to the old way of defining groups, the library can just add `GROUP` tag to some entities, and it will be added to the group specified in tag's description.
The group name may be qualified (with project name, like `Standard.Base.Input/Output`) or just name - in the latter case, IDE will assume a group defined in the same library as the entity.
Also moved some entities from "export" list in package.yaml to GROUP tag to give an example. I didn't move all of those, as I assume the library team will reorganize those groups anyway.
### Important Notes
@jdunkerley @radeusgd @GregoryTravis When you will start specifying groups in tags, remember that:
* The groups still belongs to a concrete project; if some entity outside a project wants to be added to its group, the "qualified" name should be specified. See `Table.new` example in this PR.
* If the group name does not reflect any group in package.yaml **the tag is ignored**.
* A single entity may be only in a single group. If it's specified in both package.yaml and in tag, the tag takes precedence.
---------
Co-authored-by: Ilya Bogdanov <fumlead@gmail.com>
Fixes#7198Fixes#7318https://github.com/enso-org/enso/assets/3919101/4aead1e2-de01-4b6e-aa12-403af0b3c677
This PR changes the way components are kept in the controllers to allow mixing different groups when filtering. On this occasion, the code was greatly simplified:
* Instead of identifying entries by section, group and entry ID we have just a single EntryId representing position on the list. This way the view was simplified.
* Removed support for headers in Component Grid (but the Grid View still has this feature).
* Removed remnants of the old searcher and "actions".
Also, this PR fixes#7201. I decided that the top modules will have full path (namespace, library and module name), so they will be displayed as `Standard.Base.Data` instead of just `Data` (so it's clear we're browsing part of the standard library.
### Important Notes
The searcher's breadcrumbs controller is in not very nice state, but it will be revised anyway, as the breadcrumbs will be synchronized with documentation panel in the new design.
Closes#7200
Updating the looks of the project's top bar to the new design.
- Project name moved from breadcrumbs to the left of the execution environment selector.
- All components use auto-layout in most places, except for breadcrumbs (changing them means basically rewriting them from scratch, but we will use CB's breadcrumbs instead)
- Components no longer rely on individual positioning but rather work as parts of the "project view top bar" abstraction (with the use of auto-layout)
- We have a new debug scene for the project view top bar, replacing the debug scene for execution environment selector.
- Most style parameters were moved to the stylesheet, except breadcrumbs.
- Top bar is now fully managed by the Project View, not Graph Editor
- Project name is no longer editable. There is no way to rename a project inside the IDE (the corresponding code is removed). It can react on mouse hovers, but the color will not change for now.
- Current execution environment has extra bold font and is no longer capitalized.
- **Breadcrumbs can be considered broken** from the design point of view. I have no intention of making them look as in the design because we want to reuse CB's breadcrumbs component instead. The functionality should be fully preserved, though.
- The Play Icon on the execution environment selector is not updated to the newest design, I suggest creating a separate task for that (I think it is the first case of a rounded triangle in the application, and implementation would some time).
https://github.com/enso-org/enso/assets/6566674/16747c02-15b2-4806-ace3-6f03c98040f1
part of #7178
Changelog:
- add: `text/fileModifiedOnDisk` notification
- update: during the auto-save, check if the file is modified on disk and send the notification. I.e. auto-save does not overwrite the file if it was changed on disk (but the save command does)
- update: IDE handles the file-modified-on-disk notification and reloads the module from disk
# Important Notes
Currently, the auto-save (and the check that the file is modified on disk) is triggered only after the file was edited. The proper check (using the file-watcher service) will be added in the next PR
https://github.com/enso-org/enso/assets/357683/ff91f3e6-2f7a-4c01-a745-98cb140e1964
Adds a new bare-bones AI searcher that can be triggered with `cmd+tab`. It will interpret the searcher input as a prompt to an AI model and replace the created node with the suggestion that was computed.
https://github.com/enso-org/enso/assets/1428930/f8403533-54ba-4ea5-9d3c-6bdf3cf336b5
Implements the first step of #7099.
# Important Notes
Contains some refactoring that allows us to have multiple controllers side by side. So QA testing should make sure that the Component Browser Searcher is still working as before.
part of #7178
Changelog:
- add: `cmd+alt+y` keybinding that re-opens the file, applies new content, and re-executes the program
This is the first part of the task to support the external edits. The next step will be to reload the module contents by the notification from the language server.
# Important Notes
https://github.com/enso-org/enso/assets/357683/79917e22-b846-4bd9-b03a-33a48d5f75b9
On my machine, I had a weird problem with shaders failing to link (without any meaningful error message). It was caused by my system upgrade - old packages had the issue as well. Bumping electron version fixed the issue.
Fixes#6955 by:
- using `visualisationModule` to specify the module where the visualization is to be used
- referring to method in `Meta.get_annotation` with `.method_name` - e.g. unresolved symbol notation
- evaluating arguments to `Meta.get_annotation` in the context of the user module (which can access the extension functions)
Fixes#6908
Fast typing leads to a race condition where the end of the node editing can happen where the state of the CB is not caught up yet. This leads to two issues:
1. The wrong selection is made, as the View of the Component Browser has not been updated yet, but the selection from there is used to determine how the node is created.
2. Processing of the keys is aborted early, while still waiting for additional key input.
This is now fixed.
https://github.com/enso-org/enso/assets/1428930/dce82bb3-1c25-4a67-988a-d74469dc8fcd
Fixes#6816.
The code for adding imports for dropdown widgets was unified with CB. The code was moved from the searcher controller to the graph controller.
Also, I changed the signature for a few `lookup_*` methods of the suggestion database, because I have always found it weird that they return `Option` instead of `Result`. They now work nicely with the surrounding code.
https://github.com/enso-org/enso/assets/6566674/49125f8d-096e-4cca-a922-4811ed717a4d
Fixes#6772
When detaching an existing edge by grabbing by a source port, the node's code is no longer immediately modified. It is only changed once the edge has been either connected or destroyed. When grabbing on the source side, the existing behavior is preserved. That way, we always have guaranteed place to keep the edge connected to.
https://github.com/enso-org/enso/assets/919491/49e560cb-0a29-4c6a-97ec-4370185b8c89
In general, the detached edges are now more stable, resilient to all kinds of expression modifications during the drag.
https://github.com/enso-org/enso/assets/919491/e62450ff-46b2-466f-ac33-f4f19e66ee1d
In case there is a situation where the currently dragged edge's port is destroyed (e.g. by Undo/Redo), instead of showing glitched port position it is simply dropped.
https://github.com/enso-org/enso/assets/919491/8fb089aa-a4a5-4a8c-92eb-23aeff9867b8
# Important Notes
The whole edge connection and view handling at the graph-editor view level has been completely rewritten. The edge endpoints are now identified using new `PortId` structure, that is not dependant on the span-tree. This prepares us for eventual removal of the span-tree in favour of manipulating AST directly. Right now those `PortId`s are still stored within the span-tree nodes, but it will be easy to eventually generate them on the fly from the AST itself. The widget tree has also already been switched to that representation where appropriate.
Additionally, I have started splitting the graph editor FRP network into smaller methods. Due to its absolutely enormous size and complexity of it, I haven't finished the split completely, and mostly edge-related part is refactored. I don't want to block this PR on this any longer though, as the merge conflicts are getting a bit unwieldy to deal with.