Commit Graph

280 Commits

Author SHA1 Message Date
Kaz Wesley
b756fc48d1
Symbol unregistration (#3507)
Remove a `Symbol`from the `SymbolRegistry` when its `SpriteSystem` is dropped.

This fixes the remaining buffer leak (after #3504) in https://www.pivotaltracker.com/story/show/181943457

# Important Notes
- The `SymbolRegistry` now assigns unique `SymbolId`s, so that we can tell if a `SymbolId` refers to a `Symbol` that has already been unregistered (this shouldn't happen, but it's not statically-obvious that it doesn't, so if it occurs we shouldn't misbehave).
- Also fix a bug in how `buffer_count` was tracked (we were decrementing more than incrementing!).
2022-06-15 03:54:59 +00:00
Ilya Bogdanov
c602404b1a
Multi Component Group Wrapper (#3473)
[ci no changelog needed]

This PR implements a new helper for the future Component Browser - `component_group::multi::Wrapper`. It propagates FRP events from multiple component groups and ensures that only a single component group is focused at all times.

See the updated component group demo scene (console logs shows propagated FRP events from all component groups):


https://user-images.githubusercontent.com/6566674/172359141-8ea6f1ba-e357-4c1b-852a-adb4d5207e03.mp4


- Fixed a `define_endpoints_2!` macro. FRP endpoints for `focus` events weren't connected properly.
- List View now uses an overlay shape to catch mouse events, it allows much easier implementation of `is_header_selected` in the component group.
2022-06-08 11:06:36 +00:00
Mateusz Czapliński
656d6e7660
Virtual Component Groups in the Hierarchical Action List (1/2) (#3488)
Parse the Engine's response containing Virtual Component Groups and store the results in a field of the Execution Context type.

https://www.pivotaltracker.com/story/show/181865548

# Important Notes
- This PR implements the subtask 1 of 2 in the ["Virtual Component Groups in the Hierarchical Action List" task](https://www.pivotaltracker.com/story/show/181865548).

[ci no changelog needed]
2022-06-03 17:18:20 +00:00
Adam Obuchowicz
66693ad642
Hierarchical Action List vel Component List. (#3501)
This PR introduces a new structure delivered by Searcher Controller: The Component List.

The Component list is hierarchical, and its structure reflects how the components are displayed in Component Browser - only "submodule" section at this point, other sections will be covered in next tasks.

This does not introduce anything visual; the structures are tested in unit tests.
2022-06-03 15:06:31 +00:00
Kaz Wesley
8a50e8f930
Faster dev builds; tooling for measuring build times and app performance. (#3491)
- Change dev profile settings. Improves build performance; will not affect anything else. Details below.
- Introduce script for benchmarking various incremental builds. Usage is explained in the script comments.
- Add a line to `intervals` showing total main-thread CPU work logged in a profile; this can be used to compare the results of optimizations (I'll be starting a discussion informed by that data separately; this change just enables the tooling to report it).
2022-06-02 19:24:18 +00:00
Kaz Wesley
bd60a20bd3
Profiling workflows (#3475)
Define some workflows for batch-mode profiling.

Implemented:
- collapse nodes
- create node
- enter collapsed node
- new project
- open visualization

They can currently be built and run with a command like:
`./run.sh ide build --profiling-level=debug && dist/ide/linux-unpacked/enso --entry-point profile --workflow create_node --save-profile out.json`

And the data can be displayed with:
`dist/ide/linux-unpacked/enso --entry-point profiling_run_graph --load-profile out.json`

Demo of recording and viewing a profile with a command-line one-liner:

https://user-images.githubusercontent.com/1047859/169954795-2d9520ca-84f9-45d2-b83a-5063ebe6f718.mp4

See: https://www.pivotaltracker.com/story/show/182195399.

# Important Notes
- When defining workflows, two helpers are enough to allow us to tell when the action is really done: `Fixture::compile_new_shaders`, and `Fixture::backend_execution`. Often, it is appropriate to await both, but it depends on the task.
- The shader compiler is now driven by a `Controller`; while the `Compiler` is reset if context is lost, the `Controller`'s state survives context loss.
- A new `--load-profile` option supports specifying a profile by path when running `profiling_run_graph`.
- Drop the `with_same_start` profiler interface; we ended up preferring a child profiler convention, and this interface was not implemented compatibly with the stricter data model we've had since the introduction of `profiler::data`.
- Fix the noisy `rustfmt` output.
2022-06-01 18:01:16 +00:00
Adam Obuchowicz
d07246d84c
Fix depth-ordering update (#3486)
There are two dirty flags in layers: depth_order_dirty and element_depth_order_dirty - one marking changed in Layer, second marking change in one of sublayers. The depth_order_dirty has a proper callback for setting element_depth_order_dirty of its parent. However, the latter did not propagate up.
I fixed it by adding callback for element_depth_order_dirty which sets the depth_order_dirty of the parent.

# Important Notes
* The question to @wdanilo : is it possible, that I can propagate dirty directly to element_depth_order_dirty, without setting depth_order_dirty? As far as I understand the code, it would also work (and we would omit some unnecessary updates).
* I tried to leave some logs, but I don't feel how to do that: the tooling I used was very specific, only the concrete ids of symbols and layers were logged, and I don't know how to generalize it.
2022-05-30 10:32:43 +00:00
Mateusz Czapliński
58581b69d0
Quick lookup Suggestion Database Entries by Name. (#3446)
Add a method in `SuggestionDatabase` allowing to find a suggestion entry by a fully qualified path, working faster than a linear search through all the entries in the `SuggestionDatabase`.

https://www.pivotaltracker.com/story/show/181852566

# Important Notes
- **Testing:** when testing the PR with the newest currently available nightly version of the Engine, you may observe the following warnings in the Chrome JS Developer Console (the numerical values may differ):

index.ts?ab16:289 WARN app/gui/src/model/suggestion_database.rs:61 An existing suggestion entry id at Standard.Base.Nothing.Nothing.is_nothing was overwritten with 768.
index.ts?ab16:289 WARN app/gui/src/model/suggestion_database.rs:61 An existing suggestion entry id at Standard.Base.Data.Numbers.Integer.up_to was overwritten with 936.
index.ts?ab16:289 WARN app/gui/src/model/suggestion_database.rs:61 An existing suggestion entry id at Standard.Base.Data.Numbers.Integer.down_to was overwritten with 937.
index.ts?ab16:289 WARN app/gui/src/model/suggestion_database.rs:61 An existing suggestion entry id at Standard.Base.Data.Text.Text.== was overwritten with 971.

This is a result of bugs in the Standard Library. Those are planned to be addressed by:
- #3480 short-term (to fix the specific bugs currently present in the Standard Library),
- https://www.pivotaltracker.com/story/show/182283983 long-term (to improve the Engine such that it disallows introducing this category of bugs in the Standard Library in the future).

(For more details, see also: https://discord.com/channels/401396655599124480/978929754138877962.)

As a result of the bugs mentioned above, the Engine is responding with some invalid replies. In case of such invalid replies, warnings are emitted in the JS Dev Console. Other than the warnings, the code is expected to work correctly with the Engine for the cases when the Engine returns correct data.
- A `HashMapTree` was used for storing the map. A quick back-of-the-envelope estimation of memory usage of a simpler alternative (a one-level `HashMap`) would put the alternative at ~1MB (~10k entities × averaged ~100 bytes per entity path), which was considered too much in a discussion with @farmaazon.
- The `HashMapTree::remove` method deletes a whole subtree of a `HashMapTree`. An alternative removal method was implemented for use in `suggestion_database::QualifiedNameToIdMap` to better match `HashMap` entry removal semantics.
- In case of path collisions, a warning is emitted.
- Paths are treated case-sensitively.
- The new method of the `SuggestionDatabase` type is currently only used in unit tests. This matches the explicit requirement in the Task's description.
- JS Developer Console logging was enabled for the `tracing` package. The `WARN` level was picked to match the default level enabled in the "old" logging infrastructure.

[ci no changelog needed]
2022-05-26 14:09:55 +00:00
Adam Obuchowicz
eef0738f63
Component Group Entry with icons and text highlighting. (#3459)
This PR extends the Component Group Entry with icon and option to highlight the text. Here the convert has highlighted "con".

https://user-images.githubusercontent.com/3919101/169046537-4f8b823c-322e-40dc-8abb-24d1d7092341.mp4


### Important Notes

Although this PR includes effort for adjusting Component Group style to better reflect the design, it is not entirely finished: the selection still works badly and will be fixed in another PR.
2022-05-24 09:48:19 +02:00
Michał Wawrzyniec Urbańczyk
14a01c4635
New IDE build script (#3466) 2022-05-23 04:16:04 +02:00
Ilya Bogdanov
4ebf637fd4
Fully visible group name in partially scrolled Component Group View (#3447)
[ci no changelog needed]

[Task link](https://www.pivotaltracker.com/story/show/181725003)

This PR implements a fully visible component group header while scrolling the group (using the ScrollArea).
The header moves in sync with scrolling movements (using new `set_header_pos` FRP input), so it looks like the component group is scrolled. ScrollArea masks the "scrolled" entries above the header. This design allows a fully visible header even though our renderer doesn't support nested layers masking yet.

The screencast:

https://user-images.githubusercontent.com/6566674/168320360-2c2017b2-0ef5-42ce-9c79-82b9641c1d73.mp4


The most recent one, with the updated demo scene from develop:


https://user-images.githubusercontent.com/6566674/168555268-8552c4b0-f887-4388-89a1-e65ddf668be6.mp4

# Important Notes
- I fixed the API of the list view so now it supports non-hardcoded scene layers (previously it did not). I also believe it was implemented incorrectly.
- I've found a [pretty weird bug](https://www.pivotaltracker.com/story/show/182193824): the component group inside the ScrollArea is invisible unless I add some arbitrary shape to the scroll area content. I use a `transparent_circle` for this purpose in the demo scene. The bug is probably related to masking the sublayers, though I wasn't able to reproduce it properly on a simpler example.
- The selection box is removed from the demo scene as agreed with @farmaazon . The correct implementation has proven to be much harder than I expected, and we will implement another approach in a separate PR.
- I also modified the `shadow::Parameters` so that it uses `Var`s instead of plain values.
2022-05-17 13:52:08 +00:00
Michael Mauderer
fd3c316636
Fix default text color not being applied correctly. (#3456) 2022-05-17 09:57:40 +01:00
Wojciech Daniło
9e219d698c
Initial parser implementation in Rust (#3341) 2022-05-17 05:13:20 +02:00
Michael Mauderer
0b34346c19
Improve profiling for UI interactions v2. (#3451)
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.

# Important Notes
* no longer contains the upgrade of the `text::View` to `define_endpoints_2`. This should be fixed as part of the text rendering rewrite.

[ci no changelog needed]
2022-05-16 12:28:50 +00:00
Mateusz Czapliński
b7cf493f7d
Component Group View colors parametrization (#3434)
Parametrize the colors used in a Component Group view based on a single color passed to an FRP input.

Customizing the colors of a Component Group will be needed for the larger Component Group List panel. This customization will work as a visual hint for the User, helping them to distinguish different Component Groups in the panel. A single input color will be configured for every Component Group in the `package.yaml` file (see the Design Doc). Therefore, all shades of the color required by the Component Group view must be calculated from this single input color.

https://www.pivotaltracker.com/story/show/181725039

#### Visuals

The following screencast of the `component_group` debug scene shows how all required shades of color are calculated from a single input color. It also shows a new "dimmed" display mode of the Component Group. The debug scene does not support selecting entries in a "dimmed" Component Group, as this is not required by the Design Doc.


https://user-images.githubusercontent.com/273837/168074651-bf3d5ea5-99b0-4b69-9934-ad8565ffc54e.mov






The following is a screenshot of the Node Searcher, to demonstrate that it still works correctly:

<img width="623" alt="Screenshot 2022-05-09 at 17 13 01" src="https://user-images.githubusercontent.com/273837/167441109-e9a47b5a-45a2-4172-85ed-c593e43e02d6.png">

# Important Notes
- A new type `Params` was added in the `list_view::entry::Entry` trait. This was needed to allow passing FRP information to entries separately for every ListView instance.
- Note: `style_prefix` and `max_width_px` parameters of the `list_view::entry::Entry::new` function may get moved into the new `Params` type in the future. To save time, this was not attempted in this PR, as agreed with @farmaazon.

[ci no changelog needed]
2022-05-13 08:38:43 +00:00
Kaz Wesley
d4d725ade6
Fix blink when adding node (#3448)
Fix blink when adding node
2022-05-12 16:17:29 -07:00
Michael Mauderer
d24f0f7ebb
Revert "Improve profiling for UI interactions. (#3437)" (#3449)
This reverts commit e6133444ce.
2022-05-13 00:18:57 +02:00
Michael Mauderer
e6133444ce
Improve profiling for UI interactions. (#3437)
* Extends the instrumentation of the code base and upgrades some FRPs to the newer API macro.
* Extends the run-graph demo scene to specify a profile via URL without recompilation.
* Fixes labels in the flame graph demo scene.
* Fixes an issue with loading profiles that contains escaped characters.

# Important Notes
[ci no changelog needed]
2022-05-12 15:05:01 +00:00
Ilya Bogdanov
1c8aa26f90
Wide Componet Group List (#3409)
[ci no changelog needed]

[Task link](https://www.pivotaltracker.com/story/show/181414466)

This PR brings a new UI component: Wide Component Group. This is a three-column headerless container similar to Component Group. See the updated `component-group` demo scene:


https://user-images.githubusercontent.com/6566674/166933866-e5bee142-5176-4a02-bc18-a5bfd96ccbe2.mp4
2022-05-12 09:30:00 +00:00
Kaz Wesley
0e904b2256
Profiling batch mode (#3428)
Implement a command that launches the application, runs a series of steps (a "workflow"), writes a profile to a file, and exits.

See: [#181775808](https://www.pivotaltracker.com/story/show/181775808)

# Important Notes
- The command to capture run and profile is used like: `./run profile --workflow=new_project --save-profile=out.json`. Defining some more workflows (collapse nodes, create node and edit value) comes next; they are implemented with the same infrastructure as the integration-tests.
- The `--save-profile` option can also be used when profiling interactively; when the option is provided, capturing a profile with the hotkey will write a file instead of dumping the data to the devtools console.
- If the IDE panics, the error message is now printed to the console that invoked the process, as well as the devtools console. (If a batch workflow fails, this allows us to see why.)
- New functionality (writing profile files, quitting on command, logging to console) relies on Electron APIs. These APIs are implemented in `index.js`, bridged to the render process in `preload.js`, and wrapped for use in Rust in a `debug_api` crate.
2022-05-10 19:34:40 +00:00
Kaz Wesley
71adb7e0a4
Drop render-profile; obsoleted by profiling-run-graph. (#3438) 2022-05-09 13:29:14 -07:00
Mateusz Czapliński
ffe6700901
Parametrize font in List View via styles (#3427)
Make it possible to parametrize the font in different instances of `ListView` via styles. This makes it possible for the Component Group view to use a `ListView` with `list_view::entry::Label` underneath with a different visual style than the default `ListView` used in other places in the IDE.

https://www.pivotaltracker.com/story/show/182033743

#### Visuals

This feature allows the Component Group visual component to use a proportional font for its entries, as seen in the `component_group` debug scene:

<img width="180" alt="Screenshot 2022-05-02 at 14 50 46" src="https://user-images.githubusercontent.com/273837/166236411-1d139114-b099-4a10-8d44-48713d155d1e.png">


The other instances of ListView still use a monospaced font as before:

<img width="152" alt="Screenshot 2022-04-29 at 14 45 57" src="https://user-images.githubusercontent.com/273837/165950535-6cffd0df-d84e-4f74-8d48-3114aea9fc68.png">

<img width="629" alt="Screenshot 2022-04-29 at 14 46 35" src="https://user-images.githubusercontent.com/273837/165950578-0439d078-0224-4138-b38f-4bb799b004aa.png">

The `text_area` debug scene works correctly:

<img width="340" alt="Screenshot 2022-04-29 at 14 46 12" src="https://user-images.githubusercontent.com/273837/165950564-fbbde201-c5ad-448e-af3d-8a7494757932.png">

# Important Notes
- Parsing `String` values into `style::Data` should now be done through the `FromStr` trait, instead of the `TryFrom<String>` trait as previously. (Note: the `String::parse` function in the Rust standard library uses the `FromStr` trait underneath.)

[ci no changelog needed]
2022-05-04 10:44:57 +00:00
Kaz Wesley
ce78f9825d
New profiling format (#3413)
* New JSON profile format.

* Use string-table optimization for labels in JSON format.

* Use TimeOffset header to render beanpoles

* Log RPC messages sent to the backend.

* Display RPC requests on graph

* Simplify metadata-logging interface.
2022-05-03 10:54:48 -07:00
Michael Mauderer
8f99014477
Implement multi-process message visualisation. (#3423)
Implements a visualization that is integrated with our GUI profiling visualization for the multiprocess data implemented in #3395

https://user-images.githubusercontent.com/1428930/165915395-c850c7b2-1cc5-4eb0-8f21-37565d113b1e.mp4

The visualization shows a horizontal line for Engine, Language Server and GUI and renders arrows for each message passed between them. Information about the message is revealed on hover.

# Important Notes
* this PR refactors the tooltip mechanism. Note that this has not been in active use anywhere else, as tooltips for node received a custom implementation and the tooltip that was previously implemented was used nowhere else yet.

[ci no changelog needed]
2022-05-03 09:40:27 +00:00
Adam Obuchowicz
8041fe0e49
Selectable Header in Component Group View. (#3418)
* The List View component was refactored: it allows for hiding the internal selection widget, and exposes information where the widget should be placed. This allows us to create selection widget in component list panel, so it can be animated between component groups and sections.
* Fixed some warnings when checking WASM code.
* Adjusted the style of Component Group View a little, so it better reflects the design doc. Still not ideal, because the list_view has some weird design regarding padding, but I don't want to stuck in some bigger refactoring.

I will add a video in a few minutes.

# Important Notes
https://user-images.githubusercontent.com/3919101/165507826-60329f9e-7de3-4eb2-9271-292e45568cb2.mov
2022-04-30 14:48:52 +00:00
Ilya Bogdanov
bb6a5bac02
Clipping in the Scroll Area (reverting a revert) (#3420)
[ci no changelog needed]

This is fixed copy of already reviewed #3384

[Task link](https://www.pivotaltracker.com/story/show/181413200)

This PR implements content clipping for the ScrollArea component.

List of changes:
- Implemented `InstanceWithAttachedLayer` abstraction that allows creating additional sublayers for our components. In the future, this abstraction can be used for text rendering as well (right now text rendering requires additional hardcoded layers).
- Fixed `complex-shape-system` demo scene by removing `node_searcher_mask` layer.
- Fixed `SublayersModel::remove` - it was not clearing the `layer_placement` hashmap.
- Implemented disabling the wheel scrolling in `Navigator`, and refactored it to reduce the number of functions arguments by introducing a `NavigatorSettings` struct.

Video (`scroll_area` demo):


https://user-images.githubusercontent.com/6566674/164506455-e177a7a7-9f1c-4f50-888f-112423cebbe4.mp4

# Important Notes
- `InstanceWithAttachedLayer` is implemented in such a way that it allows an extension in the future - namely to use it to simplify text rendering. The implementation might be simplified though.
2022-04-27 17:11:49 +00:00
Ilya Bogdanov
88ec8c4774
Revert "Clipping in the ScrollArea (#3384)" (#3419)
This reverts commit 6ba40a7a56.
2022-04-27 15:24:15 +02:00
Ilya Bogdanov
6ba40a7a56
Clipping in the ScrollArea (#3384)
[ci no changelog needed]

[Task link](https://www.pivotaltracker.com/story/show/181413200)

This PR implements content clipping for the ScrollArea component.

List of changes:
- Implemented `InstanceWithAttachedLayer` abstraction that allows creating additional sublayers for our components. In the future, this abstraction can be used for text rendering as well (right now text rendering requires additional hardcoded layers).
- Fixed `complex-shape-system` demo scene by fixing `node_searcher_mask` layer.
- Fixed `SublayersModel::remove` - it was not clearing the `layer_placement` hashmap.
- Implemented disabling the wheel scrolling in `Navigator`, and refactored it to reduce the number of functions arguments by introducing a `NavigatorSettings` struct.

Video (`scroll_area` demo):


https://user-images.githubusercontent.com/6566674/164506455-e177a7a7-9f1c-4f50-888f-112423cebbe4.mp4

# Important Notes
- `InstanceWithAttachedLayer` is implemented in such a way that it allows an extension in the future - namely to use it to simplify text rendering. The implementation might be simplified though.
2022-04-27 11:35:30 +00:00
Kaz Wesley
d59710c3cd
Multi-process profiles. (#3395)
See: [#181837344](https://www.pivotaltracker.com/story/show/181837344).

I've separated this PR from some deeper changes I'm making to the profile format, because the changeset was getting too complex. The new APIs and tools in this PR are fully-implemented, except the profile format is too simplistic--it doesn't currently support headers that are needed to determine the relative timings of events from different processes.

- Adds basic support for profile files containing data collected by multiple processes.
- Implements `api_events_to_profile`, a tool for converting backend message logs (#3392) to the `profiler` format so they can be merged with frontend profiles (currently they can be merged with `cat`, but the next PR will introduce a merge tool).
- Introduces `message_beanpoles`, a simple tool that diagrams timing relationships between frontend and backend messages.

### Important Notes
- All TODOs introduced here will be addressed in the next PR that defines the new format.
- Introduced a new crate, `enso_profiler_enso_data`, to be used by profile consumers that need to refer to Enso application datatypes to interpret metadata.
- Introduced a `ProfileBuilder` abstraction for writing the JSON profile format; partially decouples the runtime event log structures from the format definition.
- Introducing the conversion performed for `ProfilerBuilder` uncovered that the `.._with_same_start!` low-level `profiler` APIs don't currently work; they return `Started<_>` profilers, but that is inconsistent with the stricter data model that I introduced when I implemented `profiler_data`; they need to return profilers in a created, unstarted state. Low-level async profilers have not been a priority, but once #3382 merges we'll have a way to render their data, which will be really useful because async profilers capture *why* we're doing things. I'll bring up scheduling this in the next performance meeting.
2022-04-21 16:44:03 +02:00
Ilya Bogdanov
ea33387836
Update electron-builder to v23.0.6 (#3410)
[ci no changelog needed]

[Task link](https://www.pivotaltracker.com/story/show/181944234).

It fixes the build issue on Mac OS 12.3.1 that is caused by removed `/usr/bin/python` executable.

Also applied `enso-formatter` to the sources.

# Important Notes
We're basically updating for one major `electron-builder` release - from `v22` to `v23`. I didn't spot anything in the changelog that could affect us. See features + breaking changes excerpt:

```
Features:

- feat(msi): add fileAssociation support for MSI target (https://github.com/electron-userland/electron-builder/pull/6530)
- feat(mac): ElectronAsarIntegrity in electron@15 - See: https://github.com/electron/electron/pull/30667 (https://github.com/electron-userland/electron-builder/issues/6506 https://github.com/electron-userland/electron-builder/issues/6507)
- feat(snap): add lzo to Snap compression options (also as new default) (https://github.com/electron-userland/electron-builder/pull/6201) Upgraded app-builder-bin dependency required newer version of Go
- feat(msi): support assisted installer for MSI target (https://github.com/electron-userland/electron-builder/pull/6550)

Breaking changes:

- Removing Bintray support since it was sunset. Ref: https://jfrog.com/blog/into-the-sunset-bintray-jcenter-gocenter-and-chartcenter/
- Fail-fast for windows signature verification failures. Adding -LiteralPath to update file path to disregard injected wildcards
- Force strip path separators for backslashes on Windows during update process
- Authentication for local mac squirrel update server
- Disabled advertised shortcuts, since MSIs with advertised Start Menu shortcuts that have a
Shortcut Property fails to install when deployed machine-wide via GPO but works fine in all
other contexts. Admins using advertisement must apply an MST to re-enable it. See https://github.com/electron-userland/electron-builder/issues/6508.
- Removing optional NSIS icon ID from config and generating it automatically to synchronize IDs with Advertised Shortcuts and future features
```
2022-04-21 11:36:32 +00:00
Michael Mauderer
e8342b04c3
Integrate Ensogl stats with profiling framework (#3388)
Add logging of EnsoGL performance stats to the profiling framework. Also extends the visualization in the debug scene to show an overview of the performance stats. We now render a timeline of blocks that indicate by their colour the rough FPS range we are in:

https://user-images.githubusercontent.com/1428930/162433094-57fbb61a-b502-43bb-8815-b7fc992d3862.mp4

# Important Notes
[ci no changelog needed]

Needs to be merged after https://github.com/enso-org/enso/pull/3382 as it requires some changes about metadata logging from there. That is why this PR is currently still in draft mode and based on that branch.
2022-04-21 09:38:26 +00:00
Michael Mauderer
2c8c9f8860
Bump Rust toolchain to nightly-2022-04-07. (#3406)
Pull Request Description

Bumps the Rust toolchain to `nightly-2022-04-07`.

[ci no changelog needed]
2022-04-20 07:53:50 +00:00
Michael Mauderer
24e0f33d8e
Backend Communication Profiling (#3382) 2022-04-19 13:30:29 +02:00
Wojciech Daniło
7d1af95745
Fixing regression - mouse buttons were not distinguished properly. (#3401) 2022-04-15 16:08:30 +02:00
Wojciech Daniło
d5d5d3aac5
Render on demand. (#3397) 2022-04-14 22:28:38 +02:00
Wojciech Daniło
fbe28db1d7
Revert "Revert "Fixed rate animation loop fixes"" (#3399) 2022-04-14 19:58:53 +02:00
Mateusz Czapliński
e75df61b2c
Component Group View with static header and without icons (#3373)
Add an initial version of the visual component for displaying the Component Group View. The component contains a header (for displaying the Group Name) and a list of labels (for displaying the component names).

https://www.pivotaltracker.com/story/show/181724889


#### Visuals

A screenshot from a debug scene demonstrating the component:

<img width="251" alt="Screenshot 2022-04-13 at 20 07 56" src="https://user-images.githubusercontent.com/273837/163243304-21c3ad78-4813-4368-b3bb-844d979da699.png">



Screenshots from other debug scenes (`list_view` and `text_area`), demonstrating that the other components still display correctly:

<img width="202" alt="Screenshot 2022-04-13 at 20 08 56" src="https://user-images.githubusercontent.com/273837/163243428-de9dc1c7-5a9f-45e0-9325-db60cece9768.png">


<img width="403" alt="Screenshot 2022-04-13 at 20 08 48" src="https://user-images.githubusercontent.com/273837/163243432-895061d9-5bd9-4349-8679-eb63b0f6724d.png">


A screenshot of the Node Searcher's list, showing that long entries in a ListView are now truncated, and an ellipsis character is added in place of removed characters:


<img width="651" alt="Screenshot 2022-04-13 at 20 10 16" src="https://user-images.githubusercontent.com/273837/163243664-5b671969-7aa0-4bef-8fd2-825602d85848.png">

# Important Notes
- Adding support for the text truncation feature in `ListView` required some changes in the`list_view::Entry`-related APIs.
- An embedded font was added (DejaVuSans-Bold) for use in the Component Group View debug scene, and 5 unused embedded fonts were removed.
2022-04-14 10:37:40 +00:00
Wojciech Daniło
0ab46bc6f8
Revert "Fixed rate animation loop fixes (#3396)" (#3398) 2022-04-13 19:56:35 +02:00
Wojciech Daniło
7a9ca10bb1
Fixed rate animation loop fixes (#3396) 2022-04-13 19:05:58 +02:00
Adam Obuchowicz
8ca4e2b003
SDF-based mechanism for making letters bold (#3385)
Fixes [181641027](https://www.pivotaltracker.com/story/show/181641027). There are new methods of text::Area for making some letters bolder, without moving them nor any other letters in the line.

Tested on DejaVuSans text:
![image](https://user-images.githubusercontent.com/3919101/162199723-524f7560-535f-4c98-bcb4-6b760ad8cb04.png)
![image](https://user-images.githubusercontent.com/3919101/162199806-e6582c56-3071-4653-8ad2-114df86cd6b7.png)
![image](https://user-images.githubusercontent.com/3919101/162199880-1836e902-8663-4696-bcb7-2b15c3c243c6.png)

On MacOS:
<img width="824" alt="Screenshot 2022-04-07 at 14 54 40" src="https://user-images.githubusercontent.com/3919101/162203730-ffda3096-7aab-443f-a45a-bfa18784ba36.png">
<img width="379" alt="Screenshot 2022-04-07 at 14 54 52" src="https://user-images.githubusercontent.com/3919101/162203751-f5ca2e26-fdb6-4521-9821-999111b80ac0.png">
<img width="160" alt="Screenshot 2022-04-07 at 14 54 58" src="https://user-images.githubusercontent.com/3919101/162203769-3c367f81-67bb-48aa-994c-42eeb131017e.png">
2022-04-12 17:39:08 +00:00
Wojciech Daniło
6b7622dd45
Multi-frame shader compilation (#3378) 2022-04-12 17:56:38 +02:00
Kaz Wesley
b32fedacd9
Profiling: intervals tool and devtools-file generator (#3359)
* Profiling: intervals tool

* devtools profile generator

* docs

* ignore open intervals, because devtools does

* intervals tool: show interval counts

* Re-add a doc comment. Was accidentally deleted.

* Implement review.

* DURATION_FLOOR_MS

* Rename methods that apply a profile's contents to self

* Description of chrome format

* Link to profile.json format documentation is design doc

* Implement profiling-level switch described in design doc

* lint
2022-04-11 06:08:09 -07:00
Ilya Bogdanov
fb52c1a9a2
Applying Magnet Alignment Algorithm to newly opened Component Browser (#3366)
[Task link](https://www.pivotaltracker.com/story/show/181076594)

This PR enables new node position adjustment using the Magnet Alignment algorithm for the following cases:

- When creating node with (+) button without nodes selected
- When creating node with "Mouse pointer dictated placement." not under the source node
- When the node is pushed left due to lack of space - only horizontally

The size of the `alignment area` around node is slightly enlarged, so that it's impossible to create a node that is being too close to other nodes.

Videos with AC demonstration:

https://user-images.githubusercontent.com/6566674/160565491-818b1705-43f8-41ab-abad-047031b2f9e5.mp4


https://user-images.githubusercontent.com/6566674/160565501-d2d4ea85-68c7-4385-9681-701ab86fdd98.mp4


https://user-images.githubusercontent.com/6566674/160565535-9cbeadfe-397b-4cf8-802a-1ec4148a70a2.mp4
2022-04-05 11:22:29 +00:00
Adam Obuchowicz
e5a7420b5a
The EnsoGL Component abstraction with special dropping behavior (#3322)
In this branch:
* The workaround for cursor-not-being-updated-after-closing-searcher bug (discovered while testing #3278) is reverted.
* The proper fix was introduced: created an abstraction for EnsoGL component, which, when dropping, will not immediately drop the FRP network and model, but instead put it into the Garbage Collector. The Collector ensures, that all "component hiding" effects and events will be handled, and drops FRP network and model only after that.
* I run clippy for wasm32 target out of curiosity. There was one warning, and I fixed it on this branch.
2022-04-04 15:55:55 +00:00
Mateusz Czapliński
3c5f8d714a
Placement of newly opened Component Browser when nodes are selected (#3361)
When a new node is created with the <kbd>TAB</kbd> key or by clicking the `(+)` on-screen button while multiple nodes are selected, place the new node below all the selected nodes. (Previously, the new node was placed below the node that was selected earliest.)

Additionally, when placing a new node below an existing non-error node with a visualization enabled, place the new node below the visualization. (Previously, the new node was placed to the left of the visualization.)

https://www.pivotaltracker.com/story/show/180887079

#### Visuals

The following screencast demonstrates the feature on various arrangements of selected nodes, with visualization enabled and disabled.

https://user-images.githubusercontent.com/273837/159971452-148aa4d7-c0f3-4b48-871a-a2783989f403.mov

The following screencast demonstrates that new nodes created by double-clicking an output port of a node with visualization enabled are now placed below the visualization:

https://user-images.githubusercontent.com/273837/160107733-e3f7d0f9-0161-49d1-8cbd-06e18c843a20.mov

# Important Notes
- Some refactorings that were needed for this PR were ported from the #3301 PR:
- the code responsible for calculating the positions of new nodes was moved to a separate module (`new_node_position`);
- the `free_place_finder` module was made a submodule of the `new_node_position` module, due to the latter being its only user.
2022-03-31 20:17:04 +00:00
Mateusz Czapliński
b8a5e22ef8
Placement of newly opened Component Browser dictated by the mouse pointer. (#3301)
Use a new algorithm for placement of new nodes in cases when:

- a) there is no selected node, and the `TAB` key is pressed while the mouse pointer is near an existing node (especially in an area below an existing node);
- b) a connection is dragged out from an existing node and dropped near the node (especially in an area below the node).

In both cases mentioned above, the new node will now be placed in a location suggested by an internal algorithm, aligned to existing nodes. Specifically, the placement algorithm used is similar to when pressing `TAB` with a node selected.

For more details, see: https://www.pivotaltracker.com/story/show/181076066

# Important Notes
- Visible visualizations enabled with the "eye icon" button are treated as part of a node. (In case of nodes with errors, visualizations are not visible, and are not treated as part of a node.)
2022-03-31 14:16:28 +00:00
Ilya Bogdanov
e9f3b2327e
GraphEditor Unit Tests (#3352)
[ci no changelog needed]

This PR adds a few simple unit tests for GraphEditor, that can be used as an example of native Unit Tests.

Covered:
1. Creating nodes
- By internal API
- By using a TAB shortcut
- By using (+) button
- By dropping edge
2. Connecting two nodes with an edge

Some APIs were extended to allow their testing.

Usage of `glyph::System` in `text/component/area` was disabled by conditional compilation, as this code can't be used in native code due to JS dependencies.
2022-03-30 12:49:07 +00:00
Wojciech Daniło
fbd80ad4a3
Allowing EnsoGL mouse to interact with more than 4096 sprites (#3369) 2022-03-30 04:50:55 +02:00
Mateusz Czapliński
7152e0d44d
Revert "Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351)" (#3368)
This reverts commit 546c333269.
2022-03-29 11:24:28 +02:00
Wojciech Daniło
546c333269
Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351) 2022-03-29 04:15:08 +02:00
Kaz Wesley
bec7a58a28
Build and memoize a GLSL prelude (#3365)
Saves ~375 ms during startup.
2022-03-25 17:49:26 -07:00
Kaz Wesley
39f39fa687
Log set_context in profile data (#3362)
Any context loss is relevant to performance. Also, having the event in the log
may help debugging any context-loss-related issues we might encounter.
2022-03-24 21:30:15 +01:00
Kaz Wesley
edadca1c88
Make IntelliJ workaround compatible with 'run watch --crate' (#3355) 2022-03-23 11:42:45 -07:00
Michael Mauderer
6ad3dd571c
Frp profiling stats (#3323) 2022-03-23 12:06:25 +01:00
Wojciech Daniło
ccaf24877f
Updating paste macro usage (#3334) 2022-03-22 11:43:14 +01:00
Kaz Wesley
a87b2021a3
Profiling application details (#3332)
* Profiling application details

Add enough profiling to account for every missed frame during startup.

See https://www.pivotaltracker.com/story/show/181499507

* Build ActiveInterval hierarchy in profiler_data

* update doctests / await_!

* docs/formatting/naming

* more graph modes

* increase WASM size

Due to new render-profile-flamegraph scene. We should remove these from the main release WASM blob one way or another.

* lint

* fix a test

* Organization (feedback)

* Add @wdanilo to Cargo.lock CODEOWNERS

As discussed after my previous PR got stuck waiting for Cargo.lock review.

* fix doctests

* Update docs. Removed a limitation.
2022-03-21 11:09:56 -07:00
Michael Mauderer
ec9c2f35e8
Bump Rust toolchain to nightly-2022-02-24. (#3348) 2022-03-18 13:45:56 +00:00
Adam Obuchowicz
5b7576f53a
Fix compilation error when building single graph_editor crate (#3319)
@akavel spotted a compilation error, when building test for graph_editor crate. The cause was that:
* prelude without serde still added serde derivatives in im_string_newtype
* and the graph_editor needs serde from prelude anyway (because it wants to have serializable ImStrings).
2022-03-17 14:35:35 +01:00
Michael Mauderer
28be22fea5
Fix performance issue with too many labels existing in the performance visualisation. (#3336)
This PR resolves the issue that too many text labels are created in the performance visualization.

https://user-images.githubusercontent.com/1428930/158601643-d8941752-2922-4551-9759-62fa468289ec.mp4

# Important Notes
[ci no changelog needed]
2022-03-17 11:44:40 +00:00
Ilya Bogdanov
cdcc852e03
Node searcher zoom & edited node growth/shrink animation (#3327)
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.

See attached video with different ways of editing/creating nodes:

https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4


#### Technical details

1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
2022-03-17 10:38:18 +00:00
Ilya Bogdanov
11dfd7bfc9
Return creating node with (+) button & fix a regression (#3338)
* Creating a new node with the (+) button (#3278)

[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)

* Fix regression #181528359

* Add docs & remove unused function

* Fix & enable native Rust tests

* Fix formatting

Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
2022-03-16 21:02:47 +03:00
Kaz Wesley
348abdb680
Generate reports about profiling results of top-level sections of the application. (#3306) 2022-03-15 03:12:39 +01:00
Wojciech Danilo
55dce7af65 Fixing build. 2022-03-10 06:21:57 +01:00
Wojciech Danilo
2accb722a8 Applying review 2022-03-10 05:57:59 +01:00
Wojciech Danilo
73f33d1c7f Linting codebase 2022-03-10 05:32:33 +01:00
Ilya Bogdanov
31be7c8b9a
Revert "Adding new node with (+) button" (#3328)
[ci no changelog needed]

This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:

To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.

See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
2022-03-09 11:44:39 +00:00
Wojciech Daniło
f4d236fcd4
EnsoGL context abstraction (#3293) 2022-03-04 15:13:23 +01:00
Michael Mauderer
d3cc2c1025
Flame Graph for Profiling Data (#3297)
Add an API to create a flame graph from profiling data. Also adds a demo scene showcasing the functionality that generates some profiling data by measuring dummy function calls and rendering a flame graph for the dummy data (see video for the result).

Not that the functionality is not yet exposed user-facing in the GUI itself, but only as API and demo scene, therefore [ci no changelog needed]

https://user-images.githubusercontent.com/1428930/155118977-ecac0628-777c-48bd-9aa7-30ee6aef1976.mp4

# Important Notes
* Change from the initial design: labels are shown on the flame graph instead of as a tooltip. This is because tooltips are currently only implemented in the graph editor and would require some additional refactoring (probably taking the better part of a day).
* re-instated the behaviour that logs are shown in the JS console if development mode is active.
2022-03-03 22:23:27 +00:00
Kaz Wesley
a3914f33c1
API for storing metadata (#3291)
API for storing metadata.

See: https://www.pivotaltracker.com/story/show/181149277

# Important Notes
**New APIs**:
- Storing metadata is implemented with `profiler::MetadataLogger`.
- A full metadata storage/retrieval example is in [the top-level doctests](https://github.com/enso-org/enso/blob/wip/kw/profiling-metadata-api/lib/rust/profiler/data/src/lib.rs) for profiler::data, a crate which implements an API for profiling data consumers (it abstracts away the low-level details of the event log, and checks its invariants in the process) [after review of this new API here I'll open a PR to add it to the design doc].

**Implementation**:
- `profiler::Event` is parameterized by a metadata type, so that different types of metadata can be dependency-injected into it.
- A data consumer defines its metadata type as an enum of all the kinds of metadata it is interested in.
- Producing the metadata enum is accomplished without defining its type (which would require dependencies from around the app): A `MetadataLogger` internally use a serialization helper `Variant` to serialize its variant of the metadata enum without knowledge of the other possible variants.

**Performance impact**: still in the low ns/measurement range, comparable to pushing to a vec.

*Note*: `LocalVecBuilder` is currently present under the name `Log`, which is accurate but probably too overloaded. I'd like to find the right name for it, document it with examples, and move it to its own crate under data-structures, but I don't want doing that to hold up this PR.
2022-02-28 09:55:56 +00:00
Adam Obuchowicz
0836ce741d
Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
2022-02-24 16:01:54 +00:00
Kaz Wesley
0a4e3cb4b7
Profiling framework: simplify high-level API (#3270)
See: https://www.pivotaltracker.com/story/show/181236181
2022-02-22 20:07:19 +00:00
Adam Obuchowicz
9d6f9373f9
Add tests for debug mode and zoom restriction. (#3289)
This PR adds integration tests created during acceptance process of [181181159](https://www.pivotaltracker.com/story/show/181181159) and [181181203](https://www.pivotaltracker.com/story/show/181181203).

The PRs for those tasks were merged, because I hadn't realized they should not.

Additionally, as the `wasm-bindgen` version was bumped, I extended the timeout of integration tests and made them headless.
2022-02-22 16:43:37 +00:00
Ilya Bogdanov
67a1ae41a0
Restrict Graph Editor Zoom (#3295)
[Task link](#181181203).

This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273).

The maximum zoom factor of Graph Editor is limited to 1.0x. It is not possible to zoom in from the default camera position.
Debug Mode (activated with `ctrl-shift-d` shortcut) allows to zoom up to 100.0x (the previous behavior of Graph Editor).

If you enable Debug Mode, then zoom in and disable Debug Mode - you won't see the immediate change of zoom factor back to 1.0x. But it will "jump" (with animation) back once you make a zoom in/out event with your controls.

Video:

https://user-images.githubusercontent.com/6566674/154037310-1d166737-353e-4ae6-aca1-f7840571ab16.mp4

# Important Notes
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273). There are two changes since that PR:
1. Fixed bug with GeoMap zooming described [here](https://github.com/enso-org/enso/pull/3290). This is done by restricting `ZoomEvent` API so that it will never contain `amount` which is equal to `0.0`.
2. A few refactoring changes from https://github.com/enso-org/enso/pull/3289 to simplify code a bit.
2022-02-22 11:23:59 +00:00
Mateusz Czapliński
b01217aa69
Allow collection of EnsoGL stats when Monitor panel is not visible (#3260)
This change makes EnsoGL runtime stats be always collected, even when EnsoGL `Monitor` panel is not visible. Those stats are intended to be used in the future by a profiling framework.

**Performance impact:** Continuous collection of stats introduces an overhead of two Web Performance API `now()` calls in each frame of the main rendering loop, plus a small number of simple arithmetic calculations. This is assumed to be a negligible and acceptable overhead.

#### Visuals



A screenshot of the Monitor panel in full `ide` after applying the PR, taken in IDE built with `./run dist`:


<img width="991" alt="Screenshot 2022-02-14 at 16 11 42" src="https://user-images.githubusercontent.com/273837/153891378-8a2fb333-34ce-46ce-99df-7d796817310c.png">

A recording, also in IDE built with `./run dist`; note that FPS is impacted by the act of recording itself:





https://user-images.githubusercontent.com/273837/154104016-49a12e23-1210-4477-9743-ec1611e5b4ed.mov




https://www.pivotaltracker.com/story/show/181093601

# Important Notes
- Responsibility for controlling how `Stats` gathering and calculation is performed at various points in the main rendering loop was removed from `Monitor` - the `Monitor`'s purpose is only to display existing data, it should not influence how the data is collected.
- Two previously existing distinct `Monitor` structs were merged into one, to avoid confusion; after previous refactorings, the remaining `stats::Monitor` did not have much useful code anyway.
- In `stats` package, refactoring was done, to make `StatsData` a "dumb", data-only type, and to move the logic related to stats collection and frame tracking to other helper types.


[ci no changelog needed]
2022-02-21 12:38:45 +00:00
Ilya Bogdanov
9ffeaf3e15
Revert "Restrict maximum zoom in Graph Editor (#3273)" (#3290)
This reverts commit dbcc2548df.
2022-02-21 09:26:12 +01:00
Mateusz Czapliński
8f61ec174e
Fix Scroll Area demo scene (#3261)
Fix the `scroll-area` example scene, so that a red circle inside the scroll area, and a gray rounded rectangle representing the background of the scroll area, are now both visible.

Previously, adding just a `Sprite` (instead of a corresponding `SpriteSystem`) to the scene resulted in the underlying `Symbol` not being added to a visible `Layer`. (Notably, `Sprite::display_object()` is not the same as `Sprite::symbol.display_object()`.)

https://www.pivotaltracker.com/story/show/180459079
2022-02-17 13:01:53 +01:00
Ilya Bogdanov
dbcc2548df
Restrict maximum zoom in Graph Editor (#3273) 2022-02-16 20:13:39 +00:00
Michael Mauderer
32cfb0333a
Bump Rust toolchain to nightly-2022-01-20. (#3255) 2022-02-16 12:58:02 +00:00
Mateusz Czapliński
6870a13d23
In main loop, add on_stats_available callback (#3254) 2022-02-15 10:49:52 +00:00
Ilya Bogdanov
03e105d42e
Debug Mode for Graph Editor (#3264) 2022-02-14 11:19:08 +01:00
Mateusz Czapliński
593a603582
Revert "Add code allowing calculation of EnsoGL stats summaries (#3252)" (#3268)
This reverts commit e69e8078c3.

The removed code (stats aggregation and `stats` demo scene) will not be needed by the profiling framework, as discussed on chat.

(reverts changes introduced as part of https://www.pivotaltracker.com/story/show/181093920)
2022-02-11 15:23:46 +01:00
Adam Obuchowicz
c68ac5c0d6
Integration Test Framework (#3257) 2022-02-11 13:19:02 +01:00
Kaz Wesley
b0b035e73d
Profiling framework: core performance-logging implementation (#3238)
* profiling instrumentation

* Support native testing with mock impl of `mod js`

* Add benchmarks

* Wrapper: support methods.

* `#[profile]`: work in any context

* feature-gate lineno info that breaks IDE

* Support async; more docs; add perf analysis

* docs & formatting
2022-02-10 09:24:29 -08:00
Mateusz Czapliński
e69e8078c3
Add code allowing calculation of EnsoGL stats summaries (#3252)
This change adds utility code for calculating summaries from multiple samples (snapshots) of EnsoGL runtime stats values.

This internal feature is expected to be used by Enso IDE performance profiling tools, which are planned to be added in the near future.

https://www.pivotaltracker.com/story/show/181093920

A demo scene named `stats` was added, showcasing how to perform calculations using the new tools. Currently, the summary calculations in the scene work only when the EnsoGL stats Monitor Panel is visible; this is planned to be improved in a future task (https://www.pivotaltracker.com/story/show/181093601).

 - Note: the stats aggregation code is intended to be later used in Enso IDE's main rendering loop, so it needs to have very good performance characteristics. 
     - Due to that, `Accumulator` was designed to only use simple addition arithmetic, and be constant-memory once created.
2022-02-08 14:58:46 +01:00
Mateusz Czapliński
68b483eaaf
Fix the graph in EnsoGL stats monitor panel to synchronize FPS with other stats (#3251)
Fix EnsoGL runtime statistics collection and processing, so that all values in a single vertical slice of the Monitor Panel graph (accessible through `control-option-tilde` shortcut) represent stats for the same animation/rendering frame.

Before the change, for any vertical slice of the graph, the FPS value was shown for the previous (`i - 1`) rendering frame, whereas the other values were shown for the current (`i`) rendering frame.

The alignment of the stats will become even more important in the future, when the values will be included in more detailed profiling reports, which is planned.

The GUI that is impacted (if in a subtle way) by the changed code is the performance monitor panel, accessible with a `ctrl-option-tilde` keyboard shortcut in the IDE.

https://www.pivotaltracker.com/story/show/181140499
2022-02-07 17:12:21 +01:00
Mateusz Czapliński
9c689dfe42
Move code collecting EnsoGL stats out of Sampler trait implementations (#3245)
The goal of this change is to decouple the code calculating EnsoGL runtime stats (notably, FPS, frame time, and WASM memory usage) from `Sampler` trait implementations (this trait is intended only to be responsible for post-processing stats data for display/view purposes).

Apart from the general improvement in separation of responsibilities, a longer-term goal for this change is to make it possible to access all the stats in any code that doesn't need the `Sampler` functionalities (expected to be needed for https://www.pivotaltracker.com/story/show/181093832 and https://www.pivotaltracker.com/story/show/181093601).
2022-02-04 12:37:51 +01:00
Mateusz Czapliński
b6cf6b93eb
Add Source Note about main loop performance (#3243)
The main loop's code is performance-critical, and this has implications
on tasks design and planning. Knowing this earlier would help me avoid
some major workflow inefficiencies while working on tasks touching this
code.
2022-02-02 11:30:26 +00:00
Michael Mauderer
5c525daefe Revert "Implement basic performance logging API. (#3169)"
This reverts commit 178cfb0404.
2022-01-14 12:40:28 +00:00
Ilya Bogdanov
a74e075adc
doc: improve and expand docs of enso_logger crate (#3211) 2022-01-11 15:21:06 +01:00
Ilya Bogdanov
e6f30c31a8
Fix visualizations scrolling bug on Mac (#3215) 2022-01-10 14:51:59 +03:00
Michael Mauderer
178cfb0404
Implement basic performance logging API. (#3169) 2021-12-31 21:14:02 +01:00
Adam Obuchowicz
e8077253c9
Finish integration refactoring (#3206)
All other things from the old integration layer were rewritten to some kind of presenter. The big integration module was removed.
2021-12-29 13:44:13 +01:00
Adam Obuchowicz
567ddd701c
Developers should find the ide-gui controller codebase logical and easy to work with. (#3188) 2021-12-15 13:40:14 +03:00
Ilya Bogdanov
81d6338cef
Finish up Rust Welcome Screen (#3167)
The old JS-based Welcome Screen was removed and replaced with the Rusty one.

Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@luna-lang.org>
2021-12-11 00:01:45 +03:00
Mateusz Czapliński
5e5abac8ae
Register Views before creating them (#3181) 2021-12-08 10:11:58 +03:00
Ilya Bogdanov
7239643046
Developers must be able to lock DOM position while panning (#3171) 2021-12-03 11:37:18 +00:00
Adam Obuchowicz
c4d22102cf
Switch to 2021 edition (#3173) 2021-12-01 16:06:57 +01:00
Adam Obuchowicz
850a16cb40
Fix location_of_text_end method (#3170) 2021-12-01 09:12:42 +00:00
Ilya Bogdanov
73abebf7aa
Add Root View and Welcome Screen View (#3164) 2021-11-30 16:23:46 +01:00
Adam Obuchowicz
99b0c46d87
While testing, developers should not have to wait for each crate to be re-built. (#3168)
Split all the EnsoGL components, examples and debug scenes to separate crates, so the work on the single component should be quicker than before.
2021-11-30 12:27:50 +01:00
Adam Obuchowicz
9ab4f45e72
Refactored enso-data crate and text utilities. (#3166) 2021-11-25 11:45:42 +01:00
Adam Obuchowicz
753f787a6f
Refactored config crate + moving crates to lib/rust directory. (#3155) 2021-11-12 13:56:23 +01:00
Adam Obuchowicz
942464cbaf
Refactoring: merge utils into prelude; merge workspaces. (#3151) 2021-11-10 14:36:08 +01:00
Michał Wawrzyniec Urbańczyk
848cef7dca
Use libraries merged from rust-lib directly (#3137) 2021-11-05 16:55:55 +01:00
Michał W. Urbańczyk
b20c64adb7 fix the test 2021-10-30 15:37:48 +02:00
Michał W. Urbańczyk
054d071d80 bump toolchain, fix clear issues 2021-10-30 14:45:49 +02:00
Michał W. Urbańczyk
9fcba50e0f add rust libs 2021-10-30 02:28:55 +02:00
Marcin Kostrzewa
334a022ffd
Import syntax including namespace (#1806) 2021-06-24 12:42:24 +02:00
Ara Adkins
48bcebc723
Update to GraalVM 21.1.0 (#1738) 2021-05-14 13:08:39 +01:00
Ara Adkins
9f60e22508
Update all references to dev.enso.org 2021-04-07 20:39:46 +01:00
Ara Adkins
96697ddc97
Fix a crash due to shadowed project names (#1571) 2021-03-16 12:45:19 +00:00
Dmitry Bushev
e2b583c64a
Return Correct Name for the Module in AtomConstructor (#1375)
return the module name if it's the atom constructor of the module.
2021-01-11 14:29:50 +03:00
Ara Adkins
4cc36e8c81
Preparation for more parser work (#1363) 2020-12-18 14:25:30 +00:00
Ara Adkins
e5695e6f5d
Complete the implementation of the Enso lexer (#1177) 2020-10-30 14:06:24 +00:00
Radosław Waśko
79b718e28b
Make Legal Review Required For PRs (#1246) 2020-10-28 18:12:12 +01:00
Ara Adkins
f00b187438
Extract common libraries to rust-lib (#1191) 2020-10-06 10:54:30 +01:00
Radosław Waśko
044a0fa664
Implement Launcher Self-Update (#1125) 2020-09-09 15:37:26 +02:00
Ara Adkins
e64c0384b0
Implement part of the Enso lexer in rust (#1109) 2020-08-27 13:27:22 +01:00
Josef
5345bdcb3e
Stub Out the Parser Interface (#1065) 2020-08-14 11:10:52 +02:00
Ara Adkins
43f7b838f9
Implement code generation for the flexer (#1058) 2020-08-13 13:23:01 +01:00
Ara Adkins
37cdd60fea
Refactor the flexer to enable code generation (#1040) 2020-08-03 18:26:10 +01:00
Josef
359a768d2b
Integrate the Scala AST Generation with SBT (#1047) 2020-08-03 16:00:12 +02:00
Josef
8bb583df5e
Generate Scala Classes From The Stub AST (#1044) 2020-07-31 07:31:12 +02:00
Josef
cf79d99f3f
Create a stub AST for the parser (#1019) 2020-07-22 12:45:08 +01:00
Josef
9fcd4e2f3a
Add a lazy input reader for flexer (#1014) 2020-07-21 16:25:02 +01:00
Ara Adkins
f5ffbe8fa7
Add a markdown style guide (#1022) 2020-07-21 13:59:40 +01:00
Josef
f068509b2e
Automate the Rust Code Generation (#990) 2020-07-15 11:29:13 +02:00
Josef
2626bf21f2
Flexer Tests (#983) 2020-07-13 13:15:40 +02:00
Ara Adkins
fd3e3df92c
Refactor the Flexer (#972) 2020-07-08 14:20:00 +01:00
Ara Adkins
919ffbdfac
Refactor the crate structure (#967) 2020-07-03 14:42:45 +01:00