- Removed `select` method.
- Removed `group` method.
- Removed `Aggregate_Table` type.
- Removed `Order_Rule` type.
- Removed `sort` method from Table.
- Expanded comments on `order_by`.
- Update comment on `aggregate` on Database.
- Update Visualisation to use new APIs.
- Updated Data Science examples to use new APIs.
- Moved Examples test out of Tests to own test.
# Important Notes
Need to get Examples_Tests added to CI.
### Pull Request Description
Using the new tooling (#3491), I investigated the **performance / compile-time tradeoff** of different codegen options for release mode builds. By scripting the testing procedure, I was able to explore many possible combinations of options, which is important because their interactions (on both application performance and build time) are complex. I found **two candidate profiles** that offer specific advantages over the current `release` settings (`baseline`):
- `thin16`: Supports incremental compiles in 1/3 the time of `baseline` in common cases. Application runs about 2% slower than `baseline`.
- `fat1-O4`: Application performs 13% better than `baseline`. Compile time is almost 3x `baseline`, and non-incremental.
(See key in first chart for the settings defining these profiles.)
We can build faster or run faster, though not in the same build. Because the effect sizes are large enough to be impactful to developer and user experience, respectively, I think we should consider having it both ways. We could **split the `release` profile** into two profiles to serve different purposes:
- `release`: A profile that supports fast developer iteration, while offering realistic performance.
- `production`: A maximally-optimized profile, for nightly builds and actual releases.
Since `wasm-pack` doesn't currently support custom profiles (rustwasm/wasm-pack#1111), we can't use a Cargo profile for `production`; however, we can implement our own profile by overriding rustc flags.
### Performance details
![perf](https://user-images.githubusercontent.com/1047859/170788530-ab6d7910-5253-4a2b-b432-8bfa0b4735ba.png)
As you can see, `thin16` is slightly slower than `baseline`; `fat1-O4` is dramatically faster.
<details>
<summary>Methodology (click to show)</summary>
I developed a procedure for benchmarking "whole application" performance, using the new "open project" workflow (which opens the IDE and loads a complex project), and some statistical analysis to account for variance. To gather this data:
Build the application with profiling:
`./run.sh ide build --profiling-level=debug`
Run the `open_project` workflow repeatedly:
`for i in $(seq 0 9); do dist/ide/linux-unpacked/enso --entry-point profile --workflow open_project --save-profile open_project_thin16_${i}.json; done`
For each profile recorded, take the new `total_self_time` output of the `intervals` tool; gather into CSV:
`echo $(for i in $(seq 0 9); do target/rust/debug/intervals < open_project_thin16_${i}.json | tail -n1 | awk '{print $2}'; do`
(Note that the output of intervals should not be considered stable; this command may need modification in the future. Eventually it would be nice to support formatted outputs...)
The data is ready to graph. I used the `boxplot` method of the [seaborn](https://seaborn.pydata.org/index.html) package, in order to show the distribution of data.
</details>
#### Build times
![thin16](https://user-images.githubusercontent.com/1047859/170788539-1578e41b-bc30-4f30-9b71-0b0181322fa5.png)
In the case of changing a file in `enso-prelude`, with the current `baseline` settings rebuilding takes over 3 minutes. With the `thin16` settings, the same rebuild completes in 40 seconds.
(To gather this data on different hardware or in the future, just run the new `bench-build.sh` script for each case to be measured.)
- Change dev profile settings. Improves build performance; will not affect anything else. Details below.
- Introduce script for benchmarking various incremental builds. Usage is explained in the script comments.
- Add a line to `intervals` showing total main-thread CPU work logged in a profile; this can be used to compare the results of optimizations (I'll be starting a discussion informed by that data separately; this change just enables the tooling to report it).
* The bash entry point was renamed `run.sh` -> `run`. Thanks to that `./run` works both on Linux and Windows with PowerShell (sadly not on CMD).
* Everyone's favorite checks for WASM size and program versions are back. These can be disabled through `--wasm-size-limit=0` and `--skip-version-check` respectively. WASM size limit is stored in `build-config.yaml`.
* Improved diagnostics for case when downloaded CI run artifact archive cannot be extracted.
* Added GH API authentication to the build script calls on CI. This should fix the macOS build failures that were occurring from time to time. (Actually they were due to runner being GitHub-hosted, not really an OS-specific issue by itself.)
* If the GH API Personal Access Token is provided, it will be validated. Later on it is difficult to say, whether fail was caused by wrong PAT or other issue.
* Renamed `clean` to `git-clean` as per suggestion to reduce risk of user accidently deleting unstaged work.
* Whitelisting dependabot from changelog checks, so PRs created by it are mergeable.
* Fixing issue where wasm-pack-action (third party) randomly failed to recognize the latest version of wasm-pack (macOS runners), leading to failed builds.
* Build logs can be filtered using `ENSO_BUILD_LOG` environment variable. See https://docs.rs/tracing-subscriber/0.3.11/tracing_subscriber/struct.EnvFilter.html#directives for the supported syntax.
* Improve help for ci-run source, to make clear that PAT token is required and what scope is expected there.
Also, JS parts were updated with some cleanups and fixes following the changes made when introducing the build script.
Before, when running Enso with `-ea`, some assertions were broken and the interpreter would not start.
This PR fixes two very minor bugs that were the cause of this - now we can successfully run Enso with `-ea`, to test that any assertions in Truffle or in our own libraries are indeed satisfied.
Additionally, this PR adds a setting to SBT that ensures that IntelliJ uses the right language level (Java 17) for our projects.
Implements infrastructure for new aggregations in the Database. It comes with only some basic aggregations and limited error-handling. More aggregations and problem handling will be added in subsequent PRs.
# Important Notes
This introduces basic aggregations using our existing codegen and sets-up our testing infrastructure to be able to use the same aggregate tests as in-memory backend for the database backends.
Many aggregations are not yet implemented - they will be added in subsequent tasks.
There are some TODOs left - they will be addressed in the next tasks.
* Profiling application details
Add enough profiling to account for every missed frame during startup.
See https://www.pivotaltracker.com/story/show/181499507
* Build ActiveInterval hierarchy in profiler_data
* update doctests / await_!
* docs/formatting/naming
* more graph modes
* increase WASM size
Due to new render-profile-flamegraph scene. We should remove these from the main release WASM blob one way or another.
* lint
* fix a test
* Organization (feedback)
* Add @wdanilo to Cargo.lock CODEOWNERS
As discussed after my previous PR got stuck waiting for Cargo.lock review.
* fix doctests
* Update docs. Removed a limitation.
* Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
* Fix regression #181528359
* Add docs & remove unused function
* Fix & enable native Rust tests
* Fix formatting
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
[ci no changelog needed]
This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:
To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.
See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
API for storing metadata.
See: https://www.pivotaltracker.com/story/show/181149277
# Important Notes
**New APIs**:
- Storing metadata is implemented with `profiler::MetadataLogger`.
- A full metadata storage/retrieval example is in [the top-level doctests](https://github.com/enso-org/enso/blob/wip/kw/profiling-metadata-api/lib/rust/profiler/data/src/lib.rs) for profiler::data, a crate which implements an API for profiling data consumers (it abstracts away the low-level details of the event log, and checks its invariants in the process) [after review of this new API here I'll open a PR to add it to the design doc].
**Implementation**:
- `profiler::Event` is parameterized by a metadata type, so that different types of metadata can be dependency-injected into it.
- A data consumer defines its metadata type as an enum of all the kinds of metadata it is interested in.
- Producing the metadata enum is accomplished without defining its type (which would require dependencies from around the app): A `MetadataLogger` internally use a serialization helper `Variant` to serialize its variant of the metadata enum without knowledge of the other possible variants.
**Performance impact**: still in the low ns/measurement range, comparable to pushing to a vec.
*Note*: `LocalVecBuilder` is currently present under the name `Log`, which is accurate but probably too overloaded. I'd like to find the right name for it, document it with examples, and move it to its own crate under data-structures, but I don't want doing that to hold up this PR.
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
1. Our builds include a version check which for stability does not rely
on build.sbt but instead on querying enso --version. Building the
engine takes a lot of time, so to save that time on failed builds,
we ensure that the launcher is built first (which is much faster)
and only if its version check succeeds, the engine build is
attempted. This is achieved by making the `build-engine` job in
`release.yml` depend on `build-launcher`.
2. Enso version is bumped to `0.1.0`.
1. This commit adds an extensive library for parsing commandline
arguments and formatting output.
2. It implements the expected CLI for the launcher.
3. It turns off parallel execution on the CI in hopes of making it
more stable.
4. It implements plugin support in the launcher.
The old version did not take Language.java into account and it did not
trigger compilation on transitive dependencies.
Still did not find a way to safely re-trigger compilation, but a run
with inconsistent state is now aborted and a message is displayed to the
user to manually re-run the last task which will fix the inconsistency
problems.