1. Bumped eslint and its plugins versions, and autofix new errors (mostly eslint disables which were no longer neccessary)
2. ~~Replace eslint with eslint-p which speed up linter a bit (at least on my machine)~~ - CI machines don't like it.
3. Fixed/worked around one problem with flacky selection _unit_ tests.
Move annotations into fields of Function and ConstructorDefinition.
# Important Notes
New syntax: Constructor argument-definition lines
- Each argument in a type-constructor definition may be specified on its own (indented) line.
Relaxed syntax: Unparenthesized arguments to annotations
- A generic annotation now uses the rest of the line as its argument expression; the expression no longer needs to be parenthesized.
Eliminate `private` modifier-node: `private` is a field in supporting types, or a single-token node in the case of `private` declarations.
# Important Notes
- Rust parser tests: Switch to a builder-style API for defining expected `Function` ASTs to allow further changes to `Function` fields without rewriting all the tests again.
- TreeToIr: Fix discarded module-level `diag`; add a test that covers module diagnostics.
- Syntax: Disallow `private` methods in function blocks. (Previously this was enforced in the compiler.)
- Close https://github.com/enso-org/cloud-v2/issues/1492
- Use multiplart upload for large files (>6MB)
- Split file into chunks of *exactly* 10MB (backend currently returns a fixed number of chunks)
- Call "start upload", then upload each chunk to S3 (currently sequentially), then "end upload"
- Files <=6MB (lambda limit) still use the current endpoint
# Important Notes
None
- ⚠️ Follow up to #11219. MUST NOT be merged in before that PR.
- Changes:
- Add optional overlay to `Popover`s
- Add and use `useAssetPassiveListener` everywhere to get reactive updates to asset state even outside Asset Panel
- `setItem` has been removed in favor of simply waiting for invalidations
- Migrate more `Modal`s to `Popover`s
- Migrate more inputs to `Form`s
- Periodically refetch Datalink in Asset Panel
- Show optimistic state for asset description (adding this because it is trivial to add)
- Remove usages of `get*` as mutations throughout the entire codebase - replace with `fetchQuery`
- Fixes most of rest of https://github.com/enso-org/cloud-v2/issues/1529
- (1) ℹ️ fixed in #11219
- (2) ❌ backend issue
- (3) ❌ out of scope
- (4) ❌ backend issue
- (5) ❌ out of scope
- (6) ❌ [wontfix]? i think this is intentional, it's not so much slow scrolling and moreso snapped scrolling
- (7) ❌ backend issue
- (8) ℹ️ fixed in #11126
- (9) ❌ out of scope (potentially requires a way to trigger a tooltip on a disabled button)
- (10) ❌ (will check later) Make sure you are not able to open a project opened by another user: cmd + click is not always working.
- (11) Drag from team space to user space should copy asset
- (12) ❌ (will check later) Drag from user space to team should move (and swap ownership)
- (13) ℹ️ fixed in #11219
- (14) ℹ️ fixed somewhere (?)
- (15) ℹ️ fixed somewhere (?)
- (16) Show correct (and up-to-date) description for projects
- (17) ℹ️ fixed in #11219
- (18) ℹ️ fixed in #11219
- Fix https://github.com/enso-org/cloud-v2/issues/1535
- Completely remove optimistic UI for "copy asset"
- Fix https://github.com/enso-org/cloud-v2/issues/1541
- Make selection brush work again
- Unintentionally regressed in 51733ee876 (diff-f3e29bffcda342ab6a9dbafc58dde88ce26638eaecda1f17f40ca7e319c90cc8L89)
# Important Notes
None
Align `Assignment`/`Function` distinction in AST with compiler's implemented semantics:
- The ambiguous case `funcOrVar = expression` is now parsed as a `Function` when in a `Type` definition or in the top level of a module. I.e. it is an `Assignment` in contexts where the RHS is evaluated immediately when the binding is evaluated, and a `Function` in contexts where the RHS is evaluated each time the bound name is evaluated.
- `Assignment` statements now may only occur in function bodies.
Correcting this distinction lays the groundwork for #11302.
Other changes:
- Fixed incorrect source code locations for negative literals and negated expressions.
# Important Notes
New APIs:
- The parser now exposes a `parse_block` entry point, which allows parsing input lines as if in the body of a function. The previous entry point has been renamed to `parse_module`.
The fonts were added (by mistake) anyway, but they are rarely changed, and the scripts add unnecessary complexity.
This also fixes some post- #11287 problems.
Fixes#10668Fixes#8484
Summary of changes:
* `gui2` and `dashboard` are merged to `gui` directory. Various configs were merged (package.json, playwrigth, TS...). The src and e2e directories are split to `dashboard` and `project-view` for now.
* E2E tests run two servers on different ports. The tests are organized in projects. This is also to be changed soon, as we plan to [use better mocking in GUI/ProjectView](#9726)
* ESlint configs were merged to central `eslint.config.mjs`, and that file was moved to repository root. We kept the dashboard lints, but they can be relaxed. The dashboard code was changed to meet GUI lints.
* Also, the versions of linter plugins were bumped, and code fixed.
* The ide-desktop/client no longer has `dashboard` dependency - the only type used there was moved to common package.
* `common` package moved to `app`.
This PR fixes a bug, when uploading a duplicate project to local backend threw a crash on windows.
https://github.com/user-attachments/assets/fe1bd7a7-d840-4bb1-b3f6-e0beec70fcd4
I found a bug when we upload a project to a remote backend, it throws a 500 error. Notified @PabloBuchu about that.
Also, @hubertp proved that the ProjectManager always duplicates a project no matter which option we choose(either "update" or "rename“). So I removed the "update" button if we upload a project locally
Part of #10526 (without TS structures: interfaces, type aliases etc.)
Added lints checking for jsdocs presence (and their format) and generated stub with TODO for missing ones. Now only 344 docs are missing 🙃
# Important Notes
Many changes are just automated, but they are in the middle commit. So recommended way of reviewing is review `Add jsdoc to eslint config` for checking config changes, and then `Some of the missing documentation and fixes`.
- Close https://github.com/enso-org/cloud-v2/issues/1508
- ⚠️ Labels modal - add selection indicator where user can (de)select multiple labels
- Checkboxes currently still cause the dialog to (incorrectly) close
- Edit datalink -> select enso secret -> options are too narrow for enso path. Strip enso://Users(Teams), if possible make the options list longer on the left side
- Added (or rather, re-enabled via CSS) horizontal scroll instead
- Make Versions, Sessions, Settings as tabs similar to documentation panel in graph editor
- Edit description in context menu should open asset panel with description input active
- Edit secret should be moved to asset panel (same like datalink)
- Dim background when "edit description", "edit secret", or "edit datalink" are clicked/triggered via shortcut to highlight input
- Hide unused (= no backend support) columns and icons: accessed by projects and accessed data
- *Partial* frontend fixes for https://github.com/enso-org/cloud-v2/issues/1529
- (1) Fix settings title being horizontally centered and split on multiple lines
- (2) ❌ backend issue
- (3) ❌ out of scope
- (4) ❌ backend issue
- (5) ❌ out of scope
- (6) ❌ out of scope
- (7) ❌ backend issue
- (8) ❌ already fixed in #11126
- (9) ❌ out of scope (potentially requires a way to trigger a tooltip on a disabled button)
- (10) ❌ out of scope
- (11) ❌ out of scope
- (12) ❌ out of scope
- (13) URL encode `enso://` URLs in "copy as path"
- (14) Double click on datalink make asset open and close (not sure if this has already been fixed)
- (15) Clicking anywhere on Asset Panel no longer deselects assets (not sure if this has already been fixed)
- (16) ❌ addressed in #11268
- (17) Make list of labels in Asset Panel (right sidebar) horizontal instead of (incorrectly) vertical
- (18) Only show "Billing" settings tab for organization admins
- Use "workspace" instead of "network" icon for project tabs
- Other fixes:
- Fix Asset Panel (right sidebar) not being able to be toggled off if it is temporarily open (when triggered from editing description, or editing secret, or editing datalink)
- Make "cancel" and "reset" buttons default to outline variant, instead of ghost variant
- Fix style of dropdown
- Change Datalink editor dialog so that object keys are above inputs, not beside them. This gives inputs much more horizontal space for children of deeply nested objects.
Issues left to fix:
- Checkboxes currently still cause the dialog to (incorrectly) close
- "Edit description" actions etc. do not properly focus inputs
Issues left to do (out of scope):
- Show username of user currently using a project (possibly as tooltip?) if the project is currently disabled.
- Dropdown and autocomplete entries should be in their own dialog, so that they can escape the parent dialog if they are too long
# Important Notes
None
Added a step for packaging IDE which runs integration tests.
This is an additional step, not a job, because here I'm sure the package will exist and won't be built unnecessarily twice. Technically I could make a job downloading it from GH action, but didn't want to invest time to rust scripts. Once Bazel will be fully introduced, the integration test will be improved.
# Important Notes
Fixes#8487
- Replace imports of `tailwind-variants` with imports of `#/utilities/tailwindVariants`
- A very minor change, just wanted to do it for consistency's sake
# Important Notes
None
A stub for integration tests to be run locally; part of #8487
To run tests, you need to:
1. Build IDE package: `./run ide build`
2. set ENSO_TEST_USER and ENSO_TEST_USER_PASSWORD to some working credentials (I used my personal account, but there will be also test user soon)
3. run `corepack pnpm -r --filter enso exec playwright test`
The tests are run with a separate projects directory set up in tmpdir, so any local workspace dir is not affected.
The only test so far just checks if it's possible to log in and create a new project.
- Add E2E tests for setup flow
- Remove `styled.Checkbox` in favor of `ariaComponents.Checkbox`
- Remove `styled.Input` in favor of `ariaComponents.Input`
- Remove `styled.Button` in favor of `ariaComponents.Button`
- Rename unnecessary `Settings` prefix from components in `Settings/`
# Important Notes
None
- Fix remaining permissions checks to check for team permissions as well, not just user permissions
- Fix https://github.com/enso-org/cloud-v2/issues/1498
- Switch "new label" dialog from `Modal` (old) to `Popover` (new)
- Fix https://github.com/enso-org/cloud-v2/issues/1500
- Show correct project state even for projects not opened as tabs
- Unconditionally show project play icon instead of network (graph) icon, even when user lacks access (no exec permissions, or in the trash category)
- Disable (attempting to) open project in trash via double click
# Important Notes
None
- Improve visualization UI APIs:
- Isolate visualizations within a Vue Custom Element to prevent any unintended interaction between GUI and visualization CSS/JS.
- New visualization-menus API: Visualizations no longer create toolbars using the GUI's components; a simpler JS interface moves the responsibility for appearance of controls to the GUI.
- Simplify visualization configuration interface. Properties that should not be exposed to visualizations have been removed. Visualizations no longer need logic implementing fullscreen mode; the `size` property reflects the current renderable area.
- Visualizations no longer use a `VisualizationContainer`; the visualization simply renders its content at its root.
- Viz dropdowns: Buttons always show arrows (fixes#10809)
- Fullscreen mode: Fix rendering size of scatter plot and other visualizations
- JSON visualization interactivity: Fix intermittent incorrectly non-interactive state
- Viz toolbars: Fix squished-looking rightmost button.
Other API changes:
- `Interaction` no longer includes `GraphNavigator` with pointer events.