Implements #5919
Apart from some fixed glitches, no visual differences are present. This is mostly a refactor.
- Decoupled node edit mode code from existing port implementation, so ports can easily be replaced in the near future without affecting edit functionality.
- Connected ports and widgets are now always hidden in edit mode. Previously in some situations the colored shapes were incorrectly displayed at wrong positions during editing.
- When entering edit mode, the text cursor is placed at the correct location corresponding to clicked code, compensating for shift introduced by argument placeholders.
# Important Notes
There is a remaining known issue with incoming edges being placed at incorrect places during edit mode, sometimes even outside of the node. This issue is also present in develop. It doesn't make sense to resolve it now, as we are planning to rewrite the ports tree very soon. It will be fixed with that rewrite.
Implements #5933: adding tooltips to the buttons next to nodes.
To make the UI consistent, I've added tooltips to the `ToggleButton` class directly, since whenever you have an icon button, it seems helpful to have a tooltip.
`ToggleButton` is only used for the profiling button in the top-right corner and the buttons next to nodes. The output context switch button [isn't implemented yet](https://github.com/enso-org/enso/issues/5929), but once it is, adding a tooltip should be one-liner.
![Recording 2023-03-22 at 17 21 58](https://user-images.githubusercontent.com/607786/226972920-81033b37-001f-49eb-9fc6-453120f01760.gif)
Right now, we use the cursor position to determine the target position for dropped items. However, it seems that during dragging of files, we do not always receive mouse events, thus cannot update the cursor position. To avoid this, this PR refactors the functionality to use the location of the drop event, instead of the last known cursor position.
Fixes#5237.
https://user-images.githubusercontent.com/1428930/224735951-9cd6ff62-a749-4ff3-8437-c0bee3c0dd05.mp4
Implements #5640 and #5650
It made sense for me to implement those two together, as I wanted to make sure that the necessary widget API changes will support custom entry values for both dynamic and static data.
- Added support for custom dropdown labels defined on the method annotations
- Added shortening of static dropdown values, which resolves
| dynamic dropdown - custom labels | static dropdown - automatic shortening |
|-|-|
|![image](https://user-images.githubusercontent.com/919491/220117241-8682736e-d750-4eeb-b9bb-cd6cfce42356.png)|![image](https://user-images.githubusercontent.com/919491/220117412-05ad7f4a-3ccf-468b-a976-c52395a497e2.png)|
# Important Notes
During implementation I had multiple data update order issues caused by FRP network forming a diamond shape. Two inputs that are often updated together were combined with `all` combinator, and that was further fed into the dropdown. This caused two updates to propagate through the whole network, and one of them was immediately outdated. To fix this and similar future scenarios, I've added an `next_tick` FRP node. It buffers the incoming events until the next browser microtask, preserving only the last received event. Currently if it is called inside a `requestAnimationFrame` callback, the effects of that processing will only be rendered in the next frame. Later this can be mitigated by delaying the rendering logic until the microtask queue is empty.
Closes#5854
Switches dropdown activation indicator to a triangle shape, and moved it to the horizontal center of a port.
![image](https://user-images.githubusercontent.com/919491/223765985-ec2175b7-7b44-45fd-88ff-543e8c08538f.png)
# Important Notes
Modified triangle SDF to be exact. That way the grow operation behaves as expected, rounding the corners. Other than that, it produces the same bound shape at 0 distance.
Added support for named arguments in IDE.
https://user-images.githubusercontent.com/919491/223681303-4c716639-d06e-4e33-aa22-6ebca2801b01.mp4
Named arguments are now recognized in node expressions. The function argument placeholders are rendered around series of named arguments. Insertion and deletion of arguments either by connection dragging or by widget selection will cause arguments around to be rewritten into appropriate form, such that the meaning of the expression doesn't change. We no longer need to introduce any wildcards (`_`) in argument positions when editing an argument list of a resolved method.
![image](https://user-images.githubusercontent.com/919491/223682460-143eb6d7-5ac9-4732-9520-71216cbbe58f.png)
For unresolved function calls, the old behaviour remains, as we don't have data about argument names or their desired order.
@hubertp has reported in #5620 that sometimes enabling visualization does not send "attachVisualization" message to the engine.
The actual cause was simply because it was already attached. Updating the default visualizations (when receiving information about type) updated the preprocessors, what caused in turn attaching visualization.
That was a bug, of course. This PR fixes it: now we don't update any visualization if it's hidden.
Fixes duplicate entries in the visualization chooser. The issue was caused by entries added twice, once matching the `Any` type and once matching the concrete type. Closes#5708.
Fixes#5789
This strange bug is caused by taking value for widget from visual code (which includes port placeholders) instead of the original code.
For example, having such code:
`operator1.filter 'a' (Filter_Condition.Equal)`
makes the visual code looks as follows
`operator1.filter 'a' (Filter_Condition.Equal value) other_argument_i_dont_remember`
And when we took the value to set on widget, we took `(Filter_Condition.Equal ` - mark space instead of `)`.
- Handle `WithWarnings` in `IndirectInvokeCallableNode`.
- Handle no RootNode in `ErrorResolver`.
- Allow table vizualisation to cope if no `data` passed.
- Add `Warning.has_warnings` to check if warnings present.
- Adjust `set_value` for `JS_Object` so creates a new object each time.
Fixes#5023
This PR adds the ability to add a parameter to shapes defined, with `shape!` macro being a reference to a cached shape.
The API and results may be read [in the example scene](33b6f5937e/lib/rust/ensogl/example/cached-shape/src/lib.rs)
It also contains many other changes, required to have it working:
* We render cached shapes to texture in a different mode than normal shapes: the alpha channel is replaced with information about signed distance. That allows us using cached shapes as normal shapes, i.e. translate them, add to other shapes etc.
* We initialize and arrange shapes as a part of Word initialization, not in pass.
* We keep and blend colors in RGBA instead of LCHA - this is preparation for replacing colors in the next task, and also speeds up our shaders a bit.
The code was refactored in the process: the cached-shape related things were moved to a single module.
Visualizations closing right after opening was caused by the GUI being unresponsive during loading of some visualizations. This caused the timer for measuring the time between space bar press and space bar release to be inflated. The delayed events triggered the "visualization preview mode”, thus closing the visualization has it seemed that the space bar was held down, even though the events just arrived with some delay.
The problem is mitigated by considering the number of frames that have passed between the space and down and the space bar up event, instead of just the wall clock time. If the number of frames is too low, this indicates that frames were dropped to the time is inflated.
Fixes https://github.com/enso-org/enso/issues/5223
- Fixes the display of Date, Time_Of_Day and Date_Time so doesn't wrap.
- Adjust serialization of large integer values for JS and display within table.
- Workaround for issue with using `.lines` in the Table (new bug filed).
- Disabled warning on no specified `separator` on `Concatenate`.
Does not include fix for aggregation on integer values outside of `long` range.
Implementation of https://www.pivotaltracker.com/story/show/184012743https://user-images.githubusercontent.com/919491/214082311-cf49e43c-1d1f-4654-903c-a4224cd954d8.mp4
This is also a step towards more general widget support. The widget metadata is queried using `Meta.get_annotation` method through a dedicated visualization. For now only `Single_Choice` case is handled, and always all suggestions are is returned.
# Important Notes
There are limitations as to which node segments receive a widget. Only chain method calls are supported now (`thing.method` syntax), and only outside of lambda scope. Widgets in lambdas will require support for visualisations of lambda subexpressions, which is currently missing in the engine. The IDE technically tries to place the widgets there, but the data never arrives. It should work once the engine support is added.
This PR includes a mock for `Meta.get_annotation` call that only supports `Table.at` method. Real implementation is a separate task that is already in progress.
- New `set` function design - takes a `Column` and works with that more easily and supports control of `Set_Mode`.
- New simple `parse` API on `Column`.
- Separated expression support for `filter` to new `filter_by_expression` on `Table`.
- New `compute` function allowing creation of a column from an expression.
- Added case sensitivity argument to `Column` based on `starts_with`, `ends_with` and `contains`.
- Added case sensitivity argument to `Filter_Condition` for `Starts_With`, `Ends_With`, `Contains` and `Not_Contains`.
- Fixed the issue in JS Table visualisation where JavaScript date was incorrectly set.
- Some dynamic dropdown expressions - experimenting with ways to use them.
- Fixed issue with `.pretty` that wasn't escaping `\`.
- Changed default Postgres DB to `postgres`.
- Fixed SQLite support for starts_with, ends_with and contains to be consistent (using GLOB not LIKE).
Implements [#183453466](https://www.pivotaltracker.com/story/show/183453466).
https://user-images.githubusercontent.com/1428930/203870063-dd9c3941-ce79-4ce9-a772-a2014e900b20.mp4
# Important Notes
* the best laziness is used for `Text` type, which makes use of its internal representation to send data
* any type will first compute its default string representation and then send the content of that lazy to the IDE
* special handling of files and their content will be implemented in the future
* size of the displayed text can be updated dynamically based on best effort information: if the backend does not yet know the full width/height of the text, it can update the IDE at any time and this will be handled gracefully by updating the scrollbar position and sizes.
This PR fixes the Component Browser opening when pressing enter while editing either the Project Name or the text in the Code Editor. This is achieved by using our focus management system to check whether something is focused. The Component Browser only appears if nothing else is focused.
Fixes https://www.pivotaltracker.com/story/show/184216698
Reduced impact of node dropdown widgets on load times by deferring creation of grid views until each widget is opened. This also improves node editing time, as the dropdowns are not recreated immediately.
This approach of lazy initialization now caused a significant lag when opening the dropdown. Two major causes of the lag spike is glyph generation (msdfgen, `new_glyph`) and shader compilation (happened every time, because each dropdown has unique layer stack). To reduce the impact of that, the shader compiler now caches the shaders based on generated shader source. Glyph creation hasn't been changed and is still slow. The startup performance is now roughly where it was before introducing widgets.
Implements https://www.pivotaltracker.com/n/projects/2539304/stories/184023445
Added a dropdown widget to graph node for all span tree nodes that have tag values present. When an option is selected, the controller receives a partial expression update, which targets specific crumbs of the expression (similar to how edge endpoint updates work).
https://user-images.githubusercontent.com/919491/210219931-8ae418fd-3ac4-44a5-abea-9e670f15cdf9.mp4
# Important Notes
Right now the dropdown widget is recreated every time the node is edited, including a dropdown option being selected. This causes it to close every time. I wanted to get around that by diffing span trees, but I wasn't able to do it in useful way. Additionally, current implementation of node input expression view heavily relies on being reinitialized from scratch every time. This led to more necessary changes than I was comfortable with for this task. I believe it will be easier to implement it as part of more complete widget support, especially after dynamic data support, as we will have proper widget type information.
Implements https://www.pivotaltracker.com/n/projects/2539304/stories/184023380
Dropdown component. Planned to be used in nodes as a single and multiple selection widget, both for static and dynamically loaded values. Initial support is focused on static data, with limited support for dynamic sources. Notably, loading states are not supported yet. Full support for that is planned to be added later with widget lazy-loading.
- Supports single and multiple selections.
- Dedicated API for providing a static list of all entries.
- Range-based query API for dynamically loading data as it is scrolled (only basic support - will need more work for proper async lazy-loading).
- Internal entry cache and query batching to avoid querying data one by one (the batching for now is very basic, will have to be improved for proper lazy-loading).
- Automatic dropdown width adjustment based on the entry label lengths, up to a set max allowed value.
- Open and close animation.
- Keyboard support for focusing and selecting entries.
![image](https://user-images.githubusercontent.com/919491/207866293-de2e3fef-c93b-48cc-8253-11c186d223fd.png)
# Important Notes
Implementing the dropdown on top of grid-view have uncovered some assumptions around grid-view layers. It was assumed to always be a part of the component browser. Removing that assumption required a mechanism for propagating camera update information through layer tree. This is now implemented using a `camera_parent` layer field. Ideally each layer should simply have at most a single parent, and camera inheritance would follow that. That refactor turned out to be quite involved, so right now the simpler temporary solution is introduced in order to not delay this PR further.
This PR provides a visual indication of whether the project's current state differs from the most recent snapshot saved in the VCS. The project name displayed in the IDE changes to a darker text to indicate that the VCS snapshot is outdated, and back to a lighter text when the current project state corresponds to the last saved VCS snapshot.
https://user-images.githubusercontent.com/117099775/208088438-20dfc2aa-2a7d-47bf-bc12-3d3dff7a4974.mp4
The outdated project snapshot indicator is set when:
* A node is moved.
* A node is added or removed.
* The text editor is used to edit the text.
* The project is auto-saved, and the auto-saved project state does not correspond to the last saved snapshot in the VCS.
The outdated project snapshot indicator is cleared when:
* A new project snapshot is successfully saved using `ctrl+s`.
* The project is auto-saved, and the auto-saved project state is confirmed to correspond to the last saved snapshot in the VCS. This occurs, for example, when a project change is undone and the project is reverted to the last saved snapshot state.
The auto-save events do not occur immediately after a project change but have a short delay, thus the VCS status update is affected by the same delay when triggered by an auto-save event.