Commit Graph

37 Commits

Author SHA1 Message Date
Adam Obuchowicz
e5a7420b5a
The EnsoGL Component abstraction with special dropping behavior (#3322)
In this branch:
* The workaround for cursor-not-being-updated-after-closing-searcher bug (discovered while testing #3278) is reverted.
* The proper fix was introduced: created an abstraction for EnsoGL component, which, when dropping, will not immediately drop the FRP network and model, but instead put it into the Garbage Collector. The Collector ensures, that all "component hiding" effects and events will be handled, and drops FRP network and model only after that.
* I run clippy for wasm32 target out of curiosity. There was one warning, and I fixed it on this branch.
2022-04-04 15:55:55 +00:00
Mateusz Czapliński
3c5f8d714a
Placement of newly opened Component Browser when nodes are selected (#3361)
When a new node is created with the <kbd>TAB</kbd> key or by clicking the `(+)` on-screen button while multiple nodes are selected, place the new node below all the selected nodes. (Previously, the new node was placed below the node that was selected earliest.)

Additionally, when placing a new node below an existing non-error node with a visualization enabled, place the new node below the visualization. (Previously, the new node was placed to the left of the visualization.)

https://www.pivotaltracker.com/story/show/180887079

#### Visuals

The following screencast demonstrates the feature on various arrangements of selected nodes, with visualization enabled and disabled.

https://user-images.githubusercontent.com/273837/159971452-148aa4d7-c0f3-4b48-871a-a2783989f403.mov

The following screencast demonstrates that new nodes created by double-clicking an output port of a node with visualization enabled are now placed below the visualization:

https://user-images.githubusercontent.com/273837/160107733-e3f7d0f9-0161-49d1-8cbd-06e18c843a20.mov

# Important Notes
- Some refactorings that were needed for this PR were ported from the #3301 PR:
- the code responsible for calculating the positions of new nodes was moved to a separate module (`new_node_position`);
- the `free_place_finder` module was made a submodule of the `new_node_position` module, due to the latter being its only user.
2022-03-31 20:17:04 +00:00
Mateusz Czapliński
b8a5e22ef8
Placement of newly opened Component Browser dictated by the mouse pointer. (#3301)
Use a new algorithm for placement of new nodes in cases when:

- a) there is no selected node, and the `TAB` key is pressed while the mouse pointer is near an existing node (especially in an area below an existing node);
- b) a connection is dragged out from an existing node and dropped near the node (especially in an area below the node).

In both cases mentioned above, the new node will now be placed in a location suggested by an internal algorithm, aligned to existing nodes. Specifically, the placement algorithm used is similar to when pressing `TAB` with a node selected.

For more details, see: https://www.pivotaltracker.com/story/show/181076066

# Important Notes
- Visible visualizations enabled with the "eye icon" button are treated as part of a node. (In case of nodes with errors, visualizations are not visible, and are not treated as part of a node.)
2022-03-31 14:16:28 +00:00
Ilya Bogdanov
e9f3b2327e
GraphEditor Unit Tests (#3352)
[ci no changelog needed]

This PR adds a few simple unit tests for GraphEditor, that can be used as an example of native Unit Tests.

Covered:
1. Creating nodes
- By internal API
- By using a TAB shortcut
- By using (+) button
- By dropping edge
2. Connecting two nodes with an edge

Some APIs were extended to allow their testing.

Usage of `glyph::System` in `text/component/area` was disabled by conditional compilation, as this code can't be used in native code due to JS dependencies.
2022-03-30 12:49:07 +00:00
Wojciech Daniło
fbd80ad4a3
Allowing EnsoGL mouse to interact with more than 4096 sprites (#3369) 2022-03-30 04:50:55 +02:00
Mateusz Czapliński
7152e0d44d
Revert "Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351)" (#3368)
This reverts commit 546c333269.
2022-03-29 11:24:28 +02:00
Wojciech Daniło
546c333269
Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351) 2022-03-29 04:15:08 +02:00
Michael Mauderer
6ad3dd571c
Frp profiling stats (#3323) 2022-03-23 12:06:25 +01:00
Kaz Wesley
a87b2021a3
Profiling application details (#3332)
* Profiling application details

Add enough profiling to account for every missed frame during startup.

See https://www.pivotaltracker.com/story/show/181499507

* Build ActiveInterval hierarchy in profiler_data

* update doctests / await_!

* docs/formatting/naming

* more graph modes

* increase WASM size

Due to new render-profile-flamegraph scene. We should remove these from the main release WASM blob one way or another.

* lint

* fix a test

* Organization (feedback)

* Add @wdanilo to Cargo.lock CODEOWNERS

As discussed after my previous PR got stuck waiting for Cargo.lock review.

* fix doctests

* Update docs. Removed a limitation.
2022-03-21 11:09:56 -07:00
Mateusz Czapliński
b117a7ddae
Opening Component Browser by clicking on the output port (#3346)
Double-clicking a node's output port or clicking the port with a right mouse button (RMB) creates a new node aligned to the clicked node.

#### Visuals

The screencast below demonstrates the following features:
- double-clicking the left mouse button on a node's output port;
- clicking the right mouse button on a node's output port;
- alignment of the nodes created as a result of the actions described above;
- corner case: double-clicking (and RMB-clicking) on output ports of a "collapsed" ("enterable") node;
- double-clicking on a "collapsed" ("enterable") node still allows entering the node when done over an area of the node that is not the node's output port;
- basic support for nodes with multiple output ports (shown on the `interface` demo scene).

https://user-images.githubusercontent.com/273837/158991856-e0faa5f0-9d2f-44bd-bddd-ba314977db6e.mov

The supplementary screencast below demonstrates that double-clicking or RMB-clicking a node's output port cancels the action of dragging a new connection from a node.

https://user-images.githubusercontent.com/273837/158998097-100aed42-37ff-4467-939f-2b755ef0d3dc.mov




https://www.pivotaltracker.com/story/show/181076145

# Important Notes
- The "double-clicking a node" shortcut was previously used to allow entering a "collapsed" node (for example, a node created by pressing the `cmd+g` keyboard shortcut after selecting a group of nodes). This PR keeps that functionality when the user double-clicks on a node, as long as the mouse is not positioned over the node's output ports.
- The support for nodes with multiple output ports is currently very basic. The information about a port (`Crumb`) is passed into the `create_node` function, but it is not passed further to `NodeSource`. The Node Searcher currently does not support passing port information through `NodeSource`.
2022-03-21 15:08:17 +00:00
Michael Mauderer
ec9c2f35e8
Bump Rust toolchain to nightly-2022-02-24. (#3348) 2022-03-18 13:45:56 +00:00
Adam Obuchowicz
5b7576f53a
Fix compilation error when building single graph_editor crate (#3319)
@akavel spotted a compilation error, when building test for graph_editor crate. The cause was that:
* prelude without serde still added serde derivatives in im_string_newtype
* and the graph_editor needs serde from prelude anyway (because it wants to have serializable ImStrings).
2022-03-17 14:35:35 +01:00
Ilya Bogdanov
cdcc852e03
Node searcher zoom & edited node growth/shrink animation (#3327)
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.

See attached video with different ways of editing/creating nodes:

https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4


#### Technical details

1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
2022-03-17 10:38:18 +00:00
Ilya Bogdanov
11dfd7bfc9
Return creating node with (+) button & fix a regression (#3338)
* Creating a new node with the (+) button (#3278)

[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)

* Fix regression #181528359

* Add docs & remove unused function

* Fix & enable native Rust tests

* Fix formatting

Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
2022-03-16 21:02:47 +03:00
Wojciech Danilo
73f33d1c7f Linting codebase 2022-03-10 05:32:33 +01:00
Ilya Bogdanov
31be7c8b9a
Revert "Adding new node with (+) button" (#3328)
[ci no changelog needed]

This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:

To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.

See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
2022-03-09 11:44:39 +00:00
Mateusz Czapliński
e5af1c5da1
Fix the style of comments introduced in PR #3307. (#3313)
Fix comments introduced in commit 807506485d so that they're full English sentences (ending in a dot `.`). Also, fix them to avoid redundantly spelling "All" and "always" in the same sentences.

See a thread on Discord: https://discord.com/channels/401396655599124480/407883608204771338/948857557219418162

> Your commit is not following style guide (https://github.com/enso-org/enso/pull/3307). Please revert it and create a PR with comments that are correct English sentences (with dots at the end).
> Also, why some of the comments have ", always." ending and some not? I understand that "Modules should be documented" is applied always as well, isn't it?

# Important Notes
[ci no changelog needed]
2022-03-08 09:13:09 +00:00
Wojciech Daniło
f4d236fcd4
EnsoGL context abstraction (#3293) 2022-03-04 15:13:23 +01:00
Mateusz Czapliński
807506485d
Remove mod-level "allow missing docs" in graph-editor; add entity-level FIXMEs. (#3307)
Remove a module-level `#![allow(missing_docs)]` attribute from 2 modules in `graph-editor` crate. Instead, add the same attribute with a `FIXME` comment to lower-level entities.

See discussion at: https://discord.com/channels/401396655599124480/947797676823560193

# Important Notes
There are still 37 module-level `allow(missing_docs)` attributes present in the codebase after this change:

```
$ git grep '^#!.allow.missing_docs.' | wc -l
22
$ git grep -A1 '^#.allow.missing_docs.' | grep -w mod | wc -l
15
```

[ci no changelog needed]
2022-03-01 13:59:36 +00:00
Adam Obuchowicz
0836ce741d
Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
2022-02-24 16:01:54 +00:00
Adam Obuchowicz
9d6f9373f9
Add tests for debug mode and zoom restriction. (#3289)
This PR adds integration tests created during acceptance process of [181181159](https://www.pivotaltracker.com/story/show/181181159) and [181181203](https://www.pivotaltracker.com/story/show/181181203).

The PRs for those tasks were merged, because I hadn't realized they should not.

Additionally, as the `wasm-bindgen` version was bumped, I extended the timeout of integration tests and made them headless.
2022-02-22 16:43:37 +00:00
Ilya Bogdanov
67a1ae41a0
Restrict Graph Editor Zoom (#3295)
[Task link](#181181203).

This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273).

The maximum zoom factor of Graph Editor is limited to 1.0x. It is not possible to zoom in from the default camera position.
Debug Mode (activated with `ctrl-shift-d` shortcut) allows to zoom up to 100.0x (the previous behavior of Graph Editor).

If you enable Debug Mode, then zoom in and disable Debug Mode - you won't see the immediate change of zoom factor back to 1.0x. But it will "jump" (with animation) back once you make a zoom in/out event with your controls.

Video:

https://user-images.githubusercontent.com/6566674/154037310-1d166737-353e-4ae6-aca1-f7840571ab16.mp4

# Important Notes
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273). There are two changes since that PR:
1. Fixed bug with GeoMap zooming described [here](https://github.com/enso-org/enso/pull/3290). This is done by restricting `ZoomEvent` API so that it will never contain `amount` which is equal to `0.0`.
2. A few refactoring changes from https://github.com/enso-org/enso/pull/3289 to simplify code a bit.
2022-02-22 11:23:59 +00:00
Ilya Bogdanov
9ffeaf3e15
Revert "Restrict maximum zoom in Graph Editor (#3273)" (#3290)
This reverts commit dbcc2548df.
2022-02-21 09:26:12 +01:00
Ilya Bogdanov
dbcc2548df
Restrict maximum zoom in Graph Editor (#3273) 2022-02-16 20:13:39 +00:00
Michael Mauderer
32cfb0333a
Bump Rust toolchain to nightly-2022-01-20. (#3255) 2022-02-16 12:58:02 +00:00
Ilya Bogdanov
03e105d42e
Debug Mode for Graph Editor (#3264) 2022-02-14 11:19:08 +01:00
Adam Obuchowicz
c68ac5c0d6
Integration Test Framework (#3257) 2022-02-11 13:19:02 +01:00
Ilya Bogdanov
3905698b41
Implement creating nodes by dropping a connection (#3231) 2022-01-26 14:23:55 +03:00
Ilya Bogdanov
1daf1db56e
Support source maps for JS-based visualizations (#3208) 2022-01-11 15:31:43 +03:00
Adam Obuchowicz
e8077253c9
Finish integration refactoring (#3206)
All other things from the old integration layer were rewritten to some kind of presenter. The big integration module was removed.
2021-12-29 13:44:13 +01:00
Mateusz Czapliński
895291876c
Fix problems related to error visualisation evaluation (#3193)
- Add parser & handler in IDE for `executionContext/visualisationEvaluationFailed` message from Engine (fixes a developer console error "Failed to decode a notification: unknown variant `executionContext/visualisationEvaluationFailed`"). The contents of the error message will now be properly deserialized and printed to Dev Console with appropriate details.
- Fix a bug in an Enso code snippet used internally by the IDE for error visualizations preprocessing. The snippet was using not currently supported double-quote escaping in double-quote delimited strings. This lack of processing is actually a bug in the Engine, and it was reported to the Engine team, but changing the strings to single-quoted makes the snippet also more readable, so it sounds like a win anyway.
    - A test is also added to the Engine CI, verifying that the snippet compiles & works correctly, to protect against similar regressions in the future.

Related: #2815
2021-12-21 10:00:57 +01:00
Adam Obuchowicz
567ddd701c
Developers should find the ide-gui controller codebase logical and easy to work with. (#3188) 2021-12-15 13:40:14 +03:00
Adam Obuchowicz
c4d22102cf
Switch to 2021 edition (#3173) 2021-12-01 16:06:57 +01:00
Adam Obuchowicz
99b0c46d87
While testing, developers should not have to wait for each crate to be re-built. (#3168)
Split all the EnsoGL components, examples and debug scenes to separate crates, so the work on the single component should be quicker than before.
2021-11-30 12:27:50 +01:00
Adam Obuchowicz
9ab4f45e72
Refactored enso-data crate and text utilities. (#3166) 2021-11-25 11:45:42 +01:00
Ilya Bogdanov
03c85d780e
Colorful Histograms (#3153) 2021-11-18 14:17:38 +00:00
Adam Obuchowicz
bb3b145af5
Refactor gui/src/rust/ide to two app/gui and app/ide-desktop (#3157) 2021-11-16 10:04:56 +01:00