Commit Graph

47 Commits

Author SHA1 Message Date
Michael Mauderer
e8342b04c3
Integrate Ensogl stats with profiling framework (#3388)
Add logging of EnsoGL performance stats to the profiling framework. Also extends the visualization in the debug scene to show an overview of the performance stats. We now render a timeline of blocks that indicate by their colour the rough FPS range we are in:

https://user-images.githubusercontent.com/1428930/162433094-57fbb61a-b502-43bb-8815-b7fc992d3862.mp4

# Important Notes
[ci no changelog needed]

Needs to be merged after https://github.com/enso-org/enso/pull/3382 as it requires some changes about metadata logging from there. That is why this PR is currently still in draft mode and based on that branch.
2022-04-21 09:38:26 +00:00
Michael Mauderer
24e0f33d8e
Backend Communication Profiling (#3382) 2022-04-19 13:30:29 +02:00
Wojciech Daniło
7d1af95745
Fixing regression - mouse buttons were not distinguished properly. (#3401) 2022-04-15 16:08:30 +02:00
Wojciech Daniło
d5d5d3aac5
Render on demand. (#3397) 2022-04-14 22:28:38 +02:00
Wojciech Daniło
fbe28db1d7
Revert "Revert "Fixed rate animation loop fixes"" (#3399) 2022-04-14 19:58:53 +02:00
Mateusz Czapliński
e75df61b2c
Component Group View with static header and without icons (#3373)
Add an initial version of the visual component for displaying the Component Group View. The component contains a header (for displaying the Group Name) and a list of labels (for displaying the component names).

https://www.pivotaltracker.com/story/show/181724889


#### Visuals

A screenshot from a debug scene demonstrating the component:

<img width="251" alt="Screenshot 2022-04-13 at 20 07 56" src="https://user-images.githubusercontent.com/273837/163243304-21c3ad78-4813-4368-b3bb-844d979da699.png">



Screenshots from other debug scenes (`list_view` and `text_area`), demonstrating that the other components still display correctly:

<img width="202" alt="Screenshot 2022-04-13 at 20 08 56" src="https://user-images.githubusercontent.com/273837/163243428-de9dc1c7-5a9f-45e0-9325-db60cece9768.png">


<img width="403" alt="Screenshot 2022-04-13 at 20 08 48" src="https://user-images.githubusercontent.com/273837/163243432-895061d9-5bd9-4349-8679-eb63b0f6724d.png">


A screenshot of the Node Searcher's list, showing that long entries in a ListView are now truncated, and an ellipsis character is added in place of removed characters:


<img width="651" alt="Screenshot 2022-04-13 at 20 10 16" src="https://user-images.githubusercontent.com/273837/163243664-5b671969-7aa0-4bef-8fd2-825602d85848.png">

# Important Notes
- Adding support for the text truncation feature in `ListView` required some changes in the`list_view::Entry`-related APIs.
- An embedded font was added (DejaVuSans-Bold) for use in the Component Group View debug scene, and 5 unused embedded fonts were removed.
2022-04-14 10:37:40 +00:00
Wojciech Daniło
0ab46bc6f8
Revert "Fixed rate animation loop fixes (#3396)" (#3398) 2022-04-13 19:56:35 +02:00
Wojciech Daniło
7a9ca10bb1
Fixed rate animation loop fixes (#3396) 2022-04-13 19:05:58 +02:00
Wojciech Daniło
6b7622dd45
Multi-frame shader compilation (#3378) 2022-04-12 17:56:38 +02:00
Adam Obuchowicz
e5a7420b5a
The EnsoGL Component abstraction with special dropping behavior (#3322)
In this branch:
* The workaround for cursor-not-being-updated-after-closing-searcher bug (discovered while testing #3278) is reverted.
* The proper fix was introduced: created an abstraction for EnsoGL component, which, when dropping, will not immediately drop the FRP network and model, but instead put it into the Garbage Collector. The Collector ensures, that all "component hiding" effects and events will be handled, and drops FRP network and model only after that.
* I run clippy for wasm32 target out of curiosity. There was one warning, and I fixed it on this branch.
2022-04-04 15:55:55 +00:00
Mateusz Czapliński
3c5f8d714a
Placement of newly opened Component Browser when nodes are selected (#3361)
When a new node is created with the <kbd>TAB</kbd> key or by clicking the `(+)` on-screen button while multiple nodes are selected, place the new node below all the selected nodes. (Previously, the new node was placed below the node that was selected earliest.)

Additionally, when placing a new node below an existing non-error node with a visualization enabled, place the new node below the visualization. (Previously, the new node was placed to the left of the visualization.)

https://www.pivotaltracker.com/story/show/180887079

#### Visuals

The following screencast demonstrates the feature on various arrangements of selected nodes, with visualization enabled and disabled.

https://user-images.githubusercontent.com/273837/159971452-148aa4d7-c0f3-4b48-871a-a2783989f403.mov

The following screencast demonstrates that new nodes created by double-clicking an output port of a node with visualization enabled are now placed below the visualization:

https://user-images.githubusercontent.com/273837/160107733-e3f7d0f9-0161-49d1-8cbd-06e18c843a20.mov

# Important Notes
- Some refactorings that were needed for this PR were ported from the #3301 PR:
- the code responsible for calculating the positions of new nodes was moved to a separate module (`new_node_position`);
- the `free_place_finder` module was made a submodule of the `new_node_position` module, due to the latter being its only user.
2022-03-31 20:17:04 +00:00
Ilya Bogdanov
e9f3b2327e
GraphEditor Unit Tests (#3352)
[ci no changelog needed]

This PR adds a few simple unit tests for GraphEditor, that can be used as an example of native Unit Tests.

Covered:
1. Creating nodes
- By internal API
- By using a TAB shortcut
- By using (+) button
- By dropping edge
2. Connecting two nodes with an edge

Some APIs were extended to allow their testing.

Usage of `glyph::System` in `text/component/area` was disabled by conditional compilation, as this code can't be used in native code due to JS dependencies.
2022-03-30 12:49:07 +00:00
Wojciech Daniło
fbd80ad4a3
Allowing EnsoGL mouse to interact with more than 4096 sprites (#3369) 2022-03-30 04:50:55 +02:00
Mateusz Czapliński
7152e0d44d
Revert "Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351)" (#3368)
This reverts commit 546c333269.
2022-03-29 11:24:28 +02:00
Wojciech Daniło
546c333269
Allowing EnsoGL mouse to interact with more than 4096 sprites at the same time. (#3351) 2022-03-29 04:15:08 +02:00
Kaz Wesley
bec7a58a28
Build and memoize a GLSL prelude (#3365)
Saves ~375 ms during startup.
2022-03-25 17:49:26 -07:00
Kaz Wesley
39f39fa687
Log set_context in profile data (#3362)
Any context loss is relevant to performance. Also, having the event in the log
may help debugging any context-loss-related issues we might encounter.
2022-03-24 21:30:15 +01:00
Michael Mauderer
6ad3dd571c
Frp profiling stats (#3323) 2022-03-23 12:06:25 +01:00
Wojciech Daniło
ccaf24877f
Updating paste macro usage (#3334) 2022-03-22 11:43:14 +01:00
Kaz Wesley
a87b2021a3
Profiling application details (#3332)
* Profiling application details

Add enough profiling to account for every missed frame during startup.

See https://www.pivotaltracker.com/story/show/181499507

* Build ActiveInterval hierarchy in profiler_data

* update doctests / await_!

* docs/formatting/naming

* more graph modes

* increase WASM size

Due to new render-profile-flamegraph scene. We should remove these from the main release WASM blob one way or another.

* lint

* fix a test

* Organization (feedback)

* Add @wdanilo to Cargo.lock CODEOWNERS

As discussed after my previous PR got stuck waiting for Cargo.lock review.

* fix doctests

* Update docs. Removed a limitation.
2022-03-21 11:09:56 -07:00
Michael Mauderer
ec9c2f35e8
Bump Rust toolchain to nightly-2022-02-24. (#3348) 2022-03-18 13:45:56 +00:00
Ilya Bogdanov
cdcc852e03
Node searcher zoom & edited node growth/shrink animation (#3327)
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.

See attached video with different ways of editing/creating nodes:

https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4


#### Technical details

1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
2022-03-17 10:38:18 +00:00
Ilya Bogdanov
11dfd7bfc9
Return creating node with (+) button & fix a regression (#3338)
* Creating a new node with the (+) button (#3278)

[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)

* Fix regression #181528359

* Add docs & remove unused function

* Fix & enable native Rust tests

* Fix formatting

Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
2022-03-16 21:02:47 +03:00
Kaz Wesley
348abdb680
Generate reports about profiling results of top-level sections of the application. (#3306) 2022-03-15 03:12:39 +01:00
Wojciech Danilo
73f33d1c7f Linting codebase 2022-03-10 05:32:33 +01:00
Ilya Bogdanov
31be7c8b9a
Revert "Adding new node with (+) button" (#3328)
[ci no changelog needed]

This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:

To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.

See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
2022-03-09 11:44:39 +00:00
Wojciech Daniło
f4d236fcd4
EnsoGL context abstraction (#3293) 2022-03-04 15:13:23 +01:00
Adam Obuchowicz
0836ce741d
Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
2022-02-24 16:01:54 +00:00
Adam Obuchowicz
9d6f9373f9
Add tests for debug mode and zoom restriction. (#3289)
This PR adds integration tests created during acceptance process of [181181159](https://www.pivotaltracker.com/story/show/181181159) and [181181203](https://www.pivotaltracker.com/story/show/181181203).

The PRs for those tasks were merged, because I hadn't realized they should not.

Additionally, as the `wasm-bindgen` version was bumped, I extended the timeout of integration tests and made them headless.
2022-02-22 16:43:37 +00:00
Ilya Bogdanov
67a1ae41a0
Restrict Graph Editor Zoom (#3295)
[Task link](#181181203).

This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273).

The maximum zoom factor of Graph Editor is limited to 1.0x. It is not possible to zoom in from the default camera position.
Debug Mode (activated with `ctrl-shift-d` shortcut) allows to zoom up to 100.0x (the previous behavior of Graph Editor).

If you enable Debug Mode, then zoom in and disable Debug Mode - you won't see the immediate change of zoom factor back to 1.0x. But it will "jump" (with animation) back once you make a zoom in/out event with your controls.

Video:

https://user-images.githubusercontent.com/6566674/154037310-1d166737-353e-4ae6-aca1-f7840571ab16.mp4

# Important Notes
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273). There are two changes since that PR:
1. Fixed bug with GeoMap zooming described [here](https://github.com/enso-org/enso/pull/3290). This is done by restricting `ZoomEvent` API so that it will never contain `amount` which is equal to `0.0`.
2. A few refactoring changes from https://github.com/enso-org/enso/pull/3289 to simplify code a bit.
2022-02-22 11:23:59 +00:00
Mateusz Czapliński
b01217aa69
Allow collection of EnsoGL stats when Monitor panel is not visible (#3260)
This change makes EnsoGL runtime stats be always collected, even when EnsoGL `Monitor` panel is not visible. Those stats are intended to be used in the future by a profiling framework.

**Performance impact:** Continuous collection of stats introduces an overhead of two Web Performance API `now()` calls in each frame of the main rendering loop, plus a small number of simple arithmetic calculations. This is assumed to be a negligible and acceptable overhead.

#### Visuals



A screenshot of the Monitor panel in full `ide` after applying the PR, taken in IDE built with `./run dist`:


<img width="991" alt="Screenshot 2022-02-14 at 16 11 42" src="https://user-images.githubusercontent.com/273837/153891378-8a2fb333-34ce-46ce-99df-7d796817310c.png">

A recording, also in IDE built with `./run dist`; note that FPS is impacted by the act of recording itself:





https://user-images.githubusercontent.com/273837/154104016-49a12e23-1210-4477-9743-ec1611e5b4ed.mov




https://www.pivotaltracker.com/story/show/181093601

# Important Notes
- Responsibility for controlling how `Stats` gathering and calculation is performed at various points in the main rendering loop was removed from `Monitor` - the `Monitor`'s purpose is only to display existing data, it should not influence how the data is collected.
- Two previously existing distinct `Monitor` structs were merged into one, to avoid confusion; after previous refactorings, the remaining `stats::Monitor` did not have much useful code anyway.
- In `stats` package, refactoring was done, to make `StatsData` a "dumb", data-only type, and to move the logic related to stats collection and frame tracking to other helper types.


[ci no changelog needed]
2022-02-21 12:38:45 +00:00
Ilya Bogdanov
9ffeaf3e15
Revert "Restrict maximum zoom in Graph Editor (#3273)" (#3290)
This reverts commit dbcc2548df.
2022-02-21 09:26:12 +01:00
Ilya Bogdanov
dbcc2548df
Restrict maximum zoom in Graph Editor (#3273) 2022-02-16 20:13:39 +00:00
Michael Mauderer
32cfb0333a
Bump Rust toolchain to nightly-2022-01-20. (#3255) 2022-02-16 12:58:02 +00:00
Mateusz Czapliński
6870a13d23
In main loop, add on_stats_available callback (#3254) 2022-02-15 10:49:52 +00:00
Mateusz Czapliński
593a603582
Revert "Add code allowing calculation of EnsoGL stats summaries (#3252)" (#3268)
This reverts commit e69e8078c3.

The removed code (stats aggregation and `stats` demo scene) will not be needed by the profiling framework, as discussed on chat.

(reverts changes introduced as part of https://www.pivotaltracker.com/story/show/181093920)
2022-02-11 15:23:46 +01:00
Adam Obuchowicz
c68ac5c0d6
Integration Test Framework (#3257) 2022-02-11 13:19:02 +01:00
Mateusz Czapliński
e69e8078c3
Add code allowing calculation of EnsoGL stats summaries (#3252)
This change adds utility code for calculating summaries from multiple samples (snapshots) of EnsoGL runtime stats values.

This internal feature is expected to be used by Enso IDE performance profiling tools, which are planned to be added in the near future.

https://www.pivotaltracker.com/story/show/181093920

A demo scene named `stats` was added, showcasing how to perform calculations using the new tools. Currently, the summary calculations in the scene work only when the EnsoGL stats Monitor Panel is visible; this is planned to be improved in a future task (https://www.pivotaltracker.com/story/show/181093601).

 - Note: the stats aggregation code is intended to be later used in Enso IDE's main rendering loop, so it needs to have very good performance characteristics. 
     - Due to that, `Accumulator` was designed to only use simple addition arithmetic, and be constant-memory once created.
2022-02-08 14:58:46 +01:00
Mateusz Czapliński
68b483eaaf
Fix the graph in EnsoGL stats monitor panel to synchronize FPS with other stats (#3251)
Fix EnsoGL runtime statistics collection and processing, so that all values in a single vertical slice of the Monitor Panel graph (accessible through `control-option-tilde` shortcut) represent stats for the same animation/rendering frame.

Before the change, for any vertical slice of the graph, the FPS value was shown for the previous (`i - 1`) rendering frame, whereas the other values were shown for the current (`i`) rendering frame.

The alignment of the stats will become even more important in the future, when the values will be included in more detailed profiling reports, which is planned.

The GUI that is impacted (if in a subtle way) by the changed code is the performance monitor panel, accessible with a `ctrl-option-tilde` keyboard shortcut in the IDE.

https://www.pivotaltracker.com/story/show/181140499
2022-02-07 17:12:21 +01:00
Mateusz Czapliński
9c689dfe42
Move code collecting EnsoGL stats out of Sampler trait implementations (#3245)
The goal of this change is to decouple the code calculating EnsoGL runtime stats (notably, FPS, frame time, and WASM memory usage) from `Sampler` trait implementations (this trait is intended only to be responsible for post-processing stats data for display/view purposes).

Apart from the general improvement in separation of responsibilities, a longer-term goal for this change is to make it possible to access all the stats in any code that doesn't need the `Sampler` functionalities (expected to be needed for https://www.pivotaltracker.com/story/show/181093832 and https://www.pivotaltracker.com/story/show/181093601).
2022-02-04 12:37:51 +01:00
Mateusz Czapliński
b6cf6b93eb
Add Source Note about main loop performance (#3243)
The main loop's code is performance-critical, and this has implications
on tasks design and planning. Knowing this earlier would help me avoid
some major workflow inefficiencies while working on tasks touching this
code.
2022-02-02 11:30:26 +00:00
Ilya Bogdanov
e6f30c31a8
Fix visualizations scrolling bug on Mac (#3215) 2022-01-10 14:51:59 +03:00
Mateusz Czapliński
5e5abac8ae
Register Views before creating them (#3181) 2021-12-08 10:11:58 +03:00
Ilya Bogdanov
7239643046
Developers must be able to lock DOM position while panning (#3171) 2021-12-03 11:37:18 +00:00
Adam Obuchowicz
c4d22102cf
Switch to 2021 edition (#3173) 2021-12-01 16:06:57 +01:00
Adam Obuchowicz
9ab4f45e72
Refactored enso-data crate and text utilities. (#3166) 2021-11-25 11:45:42 +01:00
Adam Obuchowicz
753f787a6f
Refactored config crate + moving crates to lib/rust directory. (#3155) 2021-11-12 13:56:23 +01:00